Aller au contenu

Photo

Visual part is very important. It makes the characters and the world alive.


  • Ce sujet est fermé Ce sujet est fermé
721 réponses à ce sujet

#401
GreyLycanTrope

GreyLycanTrope
  • Members
  • 12 709 messages

Seival wrote...
Story-driven game needs only great storytelling

Right

, which is impossible without great visual part nowadays.

Wrong.

#402
Il Divo

Il Divo
  • Members
  • 9 775 messages

Seival wrote...

I said it many times already, I'm not suggesting to turn DA:I into B:TS. BioWare simply has no firepower for that yet.


Yet? Where is said firepower going to come from?

#403
Seival

Seival
  • Members
  • 5 294 messages

dreamgazer wrote...

Seival wrote...

dreamgazer wrote...

Simply put: I don't want Dragon Age: Inquisition to be anything, whatsoever, like Beyond: Two Souls.


I said it many times already, I'm not suggesting to turn DA:I into B:TS. BioWare simply has no firepower for that yet.

I'm suggesting to get rid of plans to make excess things in order to focus on the characters and main plot quality. Story-driven game doesn't actually need side quests, or dialogue options most of the players will prefer to ignore (like neutral responces in Mass Effect for example). Story-driven game doesn't need too many fully voiced characters or too many "investigate" dialogue options. Story-driven game needs only great storytelling, which is impossible without great visual part nowadays.


Disagreed. I want my games to still feel like games, especially RPGs. 

And I definitely don't want BioWare to use their "firepower" towards what you're proposing.


Well, let's wait till the release, and see which path did BioWare choose during development. I will play DA:I on PS4, and I hope that will be very exciting :)

#404
MassivelyEffective0730

MassivelyEffective0730
  • Members
  • 9 230 messages

Seival wrote...
Story-driven game needs only great storytelling,


Correct.

which is impossible without great visual part nowadays.


Incorrect, though it is indeed preferable.

#405
AresKeith

AresKeith
  • Members
  • 34 128 messages

Seival wrote...

dreamgazer wrote...

Seival wrote...

dreamgazer wrote...

Simply put: I don't want Dragon Age: Inquisition to be anything, whatsoever, like Beyond: Two Souls.


I said it many times already, I'm not suggesting to turn DA:I into B:TS. BioWare simply has no firepower for that yet.

I'm suggesting to get rid of plans to make excess things in order to focus on the characters and main plot quality. Story-driven game doesn't actually need side quests, or dialogue options most of the players will prefer to ignore (like neutral responces in Mass Effect for example). Story-driven game doesn't need too many fully voiced characters or too many "investigate" dialogue options. Story-driven game needs only great storytelling, which is impossible without great visual part nowadays.


Disagreed. I want my games to still feel like games, especially RPGs. 

And I definitely don't want BioWare to use their "firepower" towards what you're proposing.


Well, let's wait till the release, and see which path did BioWare choose during development. I will play DA:I on PS4, and I hope that will be very exciting :)


We already know what "path" Bioware chose

#406
spirosz

spirosz
  • Members
  • 16 356 messages
Yeah, a rushed product - duh.

#407
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

Seival wrote...

I'm suggesting to get rid of plans to make excess things in order to focus on the characters and main plot quality. Story-driven game doesn't actually need side quests, or dialogue options most of the players will prefer to ignore (like neutral responces in Mass Effect for example). Story-driven game doesn't need too many fully voiced characters or too many "investigate" dialogue options. Story-driven game needs only great storytelling, which is impossible without great visual part nowadays.

The design you are describing is incompatible with roleplaying.

#408
addiction21

addiction21
  • Members
  • 6 066 messages

Seival wrote...


Well, let's wait till the release, and see which path did BioWare choose during development. I will play DA:I on PS4, and I hope that will be very exciting :)


We already know what path they are walking. You want them to switch gears and do something else entirely.

#409
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

Sylvius the Mad wrote...

Seival wrote...

I'm suggesting to get rid of plans to make excess things in order to focus on the characters and main plot quality. Story-driven game doesn't actually need side quests, or dialogue options most of the players will prefer to ignore (like neutral responces in Mass Effect for example). Story-driven game doesn't need too many fully voiced characters or too many "investigate" dialogue options. Story-driven game needs only great storytelling, which is impossible without great visual part nowadays.

The design you are describing is incompatible with roleplaying.

Roleplaying? What's that?:lol:

#410
Wheel_of_Fate

Wheel_of_Fate
  • Members
  • 69 messages
I for one greatly enjoy having lots of dialogue options. Maybe a real roleplaying game is just too troublesome for people who have the attention span of a goldfish.

#411
dreamgazer

dreamgazer
  • Members
  • 15 757 messages

Greylycantrope wrote...

Seival wrote...
Story-driven game needs only great storytelling

Right

, which is impossible without great visual part nowadays.

Wrong.

MassivelyEffective0730 wrote...


Seival wrote...
Story-driven game needs only great storytelling,


Correct.

which is impossible without great visual part nowadays.


Incorrect, though it is indeed preferable.


Mhm.

Image IPB

#412
Guest_Fandango_*

Guest_Fandango_*
  • Guests

Sylvius the Mad wrote...

Seival wrote...

I'm suggesting to get rid of plans to make excess things in order to focus on the characters and main plot quality. Story-driven game doesn't actually need side quests, or dialogue options most of the players will prefer to ignore (like neutral responces in Mass Effect for example). Story-driven game doesn't need too many fully voiced characters or too many "investigate" dialogue options. Story-driven game needs only great storytelling, which is impossible without great visual part nowadays.

The design you are describing is incompatible with roleplaying.


That's because he prefers to play second rate games masquerading as third rate movies.

Modifié par Fandango9641, 04 décembre 2013 - 10:53 .


#413
spirosz

spirosz
  • Members
  • 16 356 messages

Fandango9641 wrote...

Sylvius the Mad wrote...

Seival wrote...

I'm suggesting to get rid of plans to make excess things in order to focus on the characters and main plot quality. Story-driven game doesn't actually need side quests, or dialogue options most of the players will prefer to ignore (like neutral responces in Mass Effect for example). Story-driven game doesn't need too many fully voiced characters or too many "investigate" dialogue options. Story-driven game needs only great storytelling, which is impossible without great visual part nowadays.

The design you are describing is incompatible with roleplaying.


That's because he prefers to play second rate games masquerading as third rate movies.


There is nothing wrong with the PS3, Journey, God Of War, Beyond (Iknowyou'remakingfunofthisIdon'tcare) and many others say hello.  

#414
The Night Mammoth

The Night Mammoth
  • Members
  • 7 476 messages
I don't understand, Seival. You talk a lot about concentrating on visuals and story whilst cutting down on a lot of the extra fluff, like Souls Two Beyond, but you've got Deus Ex and the Mass Effect trilogy on your list of top five games, both of which are completely stuffed to the brim with extra fluff. Side quests, minor characters, lore, locations and collectibles, you name it. Neither of them are really about the main story. The main story is the sinew that holds the meat and muscle of characters and world building together.

Seems to me like you want a very specific kind of game of which there is only one example: Two Beyond Souls. I have no problem with that. I do however take issue when you insist other games should be like it, and developers should make more games like it. Let Quantic Dream make interactive movies, they seem to be good at it, but why should BioWare or other companies make them? 

Not that any of this is going to matter in a few months. By this time next year, at most, you'll be hailing some new game as the best thing to ever be made by the hand of man and Beyond Souls Two will be forgotten. This trend has already been demonstrated.

Modifié par The Night Mammoth, 04 décembre 2013 - 10:59 .


#415
AresKeith

AresKeith
  • Members
  • 34 128 messages

spirosz wrote...

Fandango9641 wrote...

Sylvius the Mad wrote...

Seival wrote...

I'm suggesting to get rid of plans to make excess things in order to focus on the characters and main plot quality. Story-driven game doesn't actually need side quests, or dialogue options most of the players will prefer to ignore (like neutral responces in Mass Effect for example). Story-driven game doesn't need too many fully voiced characters or too many "investigate" dialogue options. Story-driven game needs only great storytelling, which is impossible without great visual part nowadays.

The design you are describing is incompatible with roleplaying.


That's because he prefers to play second rate games masquerading as third rate movies.


There is nothing wrong with the PS3, Journey, God Of War, Beyond (Iknowyou'remakingfunofthisIdon'tcare) and many others say hello.  



#416
Seival

Seival
  • Members
  • 5 294 messages

addiction21 wrote...

Seival wrote...

Story-driven game doesn't actually need side quests, or dialogue options most of the players will prefer to ignore (like neutral responces in Mass Effect for example). Story driven game doesn't need too many fully voiced characters or too many "investigate" dialogue options. Story-driven game needs only great storytelling, which is impossible without great visual part nowadays.


Then its not a BIoWare game. Just because its story-driven does not mean those things need to be sacrificed into making it into a HD movie that we go from point to point in a linear fashion with QTEs.

Of you want to play a David Cage game GO PLAY A DAVID CAGE GAME.


Wise game developers evolve as fast as the technologies and society. You can predict what BioWare games actually are for no longer than several years.

QTEs themselves can form very interesting, diverse, challenging, and exciting gameplay. But even interactive movie games are much more than just an number of QTEs... By the way. QTEs would be quite good addition to different DA:I game mechanics. Something like "paragon/renegade interrupts" and finishing movies against strong enemies. That would be quite good to make instead of non-combat skills and overcomplicated gear/crafting system.

Modifié par Seival, 04 décembre 2013 - 11:00 .


#417
The Elder King

The Elder King
  • Members
  • 19 630 messages
Sadly for you, DAI will have a complex crafting system (according to the devs) and non-combat skills, and as far as we know no QTE.

Modifié par hhh89, 04 décembre 2013 - 10:59 .


#418
spirosz

spirosz
  • Members
  • 16 356 messages
Wise developers also create and develop games the way they want to regardless of what is happening in relation to outside influences. If this was the case - I doubt we would see as many indie (and amazing) as we do because of "evolving" with the times.

#419
General TSAR

General TSAR
  • Members
  • 4 384 messages

Seival wrote...

Wise game developers evolve as fast as the technologies and society. You can predict what BioWare games actually are for no longer than several years.

QTEs themselves can form very interesting, diverse, challanging, and exciting gameplay. 

Yeah that's why Ryse is such a big hit...OH WAIT.

You are comical.

#420
Seival

Seival
  • Members
  • 5 294 messages

Sylvius the Mad wrote...

Seival wrote...

I'm suggesting to get rid of plans to make excess things in order to focus on the characters and main plot quality. Story-driven game doesn't actually need side quests, or dialogue options most of the players will prefer to ignore (like neutral responces in Mass Effect for example). Story-driven game doesn't need too many fully voiced characters or too many "investigate" dialogue options. Story-driven game needs only great storytelling, which is impossible without great visual part nowadays.

The design you are describing is incompatible with roleplaying.


Really?... But somehow, I like roleplaying Jodie much more than roleplaying Shepard.

#421
AresKeith

AresKeith
  • Members
  • 34 128 messages

Seival wrote...

Sylvius the Mad wrote...

Seival wrote...

I'm suggesting to get rid of plans to make excess things in order to focus on the characters and main plot quality. Story-driven game doesn't actually need side quests, or dialogue options most of the players will prefer to ignore (like neutral responces in Mass Effect for example). Story-driven game doesn't need too many fully voiced characters or too many "investigate" dialogue options. Story-driven game needs only great storytelling, which is impossible without great visual part nowadays.

The design you are describing is incompatible with roleplaying.


Really?... But somehow, I like roleplaying Jodie much more than roleplaying Shepard.


>implying you can actually roleplay as Jodie

Seival pls

#422
Seival

Seival
  • Members
  • 5 294 messages

hhh89 wrote...

Sadly for you, DAI will have a complex crafting system (according to the devs) and non-combat skills, and as far as we know no QTE.


We both know that devs promises are not devs guarantees. DA:I can easily become something that you weren't expected it to be.

#423
Muspade

Muspade
  • Members
  • 1 280 messages
Good for you?

#424
addiction21

addiction21
  • Members
  • 6 066 messages

Fandango9641 wrote...

That's because he prefers to play second rate games masquerading as third rate movies.


And you prefer to believe what type of games you play makes you better then someone else. There is no problem liking a type of game but expecting all games to conform to your preference is wrong.

Also I think you are looking for RPGcodex or NMA forums.

#425
Seival

Seival
  • Members
  • 5 294 messages

AresKeith wrote...

Seival wrote...

Sylvius the Mad wrote...

Seival wrote...

I'm suggesting to get rid of plans to make excess things in order to focus on the characters and main plot quality. Story-driven game doesn't actually need side quests, or dialogue options most of the players will prefer to ignore (like neutral responces in Mass Effect for example). Story-driven game doesn't need too many fully voiced characters or too many "investigate" dialogue options. Story-driven game needs only great storytelling, which is impossible without great visual part nowadays.

The design you are describing is incompatible with roleplaying.


Really?... But somehow, I like roleplaying Jodie much more than roleplaying Shepard.


>implying you can actually roleplay as Jodie

Seival pls


"A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines."

Maybe you should try to actually play B:TS instead of watching it on YouTube? Experience different playthroughs? Experience each possible outcome in each key point and in the ending? Choose different dialogue options? Choose different Jodie and Aiden behaviours? No? It's much easier to repeat "this is not a game" nonsense without even trying to actually play it?