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Visual part is very important. It makes the characters and the world alive.


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#426
Zeldrik1389

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Seival wrote...

Really?... But somehow, I like roleplaying Jodie much more than roleplaying Shepard.


Lol... Just ... Lol...
Seriously dude, ever thought about becoming a profesional comedian? You should.

Either way, I don't disagree about great visual improve gaming. However, to say it's crucial for storytelling is just plain wrong. With your logic, we might as well quit reading book and start watching Transformers-ish movies because CGI did a hell lot better job at storytelling than print words on paper.

Modifié par Zeldrik1389, 04 décembre 2013 - 11:23 .


#427
addiction21

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Seival wrote...


Wise game developers evolve as fast as the technologies and society. You can predict what BioWare games actually are for no longer than several years.


I can look at BioWares track record is and no matter what this echo chamber wants to complain they continue to do what they want with no signs of slowing down or breaking down into your idea of what story driven games should be.

Seival wrote...


Really?... But somehow, I like roleplaying Jodie much more than roleplaying Shepard.


I am as free and open to what roleplaying is as it comes around here but no you didn't roleplay Jodie.

#428
AresKeith

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Seival wrote...

"A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines."

Maybe you should try to actually play B:TS instead of watching it on YouTube? Experience different playthroughs? Experience each possible outcome in each key point and in the ending? Choose different dialogue options? Choose different Jodie and Aiden behaviours? No? It's much easier to repeat "this is not a game" nonsense without even trying to actually play it?


What makes you think I haven't played the game?

Modifié par AresKeith, 04 décembre 2013 - 11:20 .


#429
Guest_Fandango_*

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addiction21 wrote...

Fandango9641 wrote...

That's because he prefers to play second rate games masquerading as third rate movies.


And you prefer to believe what type of games you play makes you better then someone else. There is no problem liking a type of game but expecting all games to conform to your preference is wrong.

Also I think you are looking for RPGcodex or NMA forums.


Right, because I'm the guy in this thread making absolute statements about what makes all games good and bad! Well done!

#430
dreamgazer

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AresKeith wrote...

Seival wrote...

"A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines."

Maybe you should try to actually play B:TS instead of watching it on YouTube? Experience different playthroughs? Experience each possible outcome in each key point and in the ending? Choose different dialogue options? Choose different Jodie and Aiden behaviours? No? It's much easier to repeat "this is not a game" nonsense without even trying to actually play it?


What makes you think I haven't played the game?


Duh, because you didn't love it the way Seival did.

#431
spirosz

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There is a sense of roleplaying to Jodie, to that I agree with Seival, but it's minimal at best.  

#432
Guest_Catch This Fade_*

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General TSAR wrote...

Seival wrote...

Wise game developers evolve as fast as the technologies and society. You can predict what BioWare games actually are for no longer than several years.

QTEs themselves can form very interesting, diverse, challanging, and exciting gameplay. 

Yeah that's why Ryse is such a big hit...OH WAIT.

You are comical.

If II didn't know any better I'd swear Seival worked on Ryse. He sounds just like this guy

#433
Seival

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spirosz wrote...

Wise developers also create and develop games the way they want to regardless of what is happening in relation to outside influences. If this was the case - I doubt we would see as many indie (and amazing) as we do because of "evolving" with the times.


Mass Effect Trilogy was definitely the step in right direction performed by wise developer, who doesn't want to stagnate with few old-school-lovers left. I really expect to see more such steps performed by this developer in the future.

#434
GreyLycanTrope

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addiction21 wrote...
I am as free and open to what roleplaying is as it comes around here but no you didn't roleplay Jodie.

To be fair you technically do roleplay Jodie, it's just a much more restricted, predetermined and linear role.

Modifié par Greylycantrope, 04 décembre 2013 - 11:29 .


#435
Fast Jimmy

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Greylycantrope wrote...

addiction21 wrote...
I am as free and open to what roleplaying is as it comes around here but no you didn't roleplay Jodie.

To be fair you technically do roleplay Jodie, it's just a much more restricted, predetermined and linear role.


And technically you roleplay Dr. Mario or Lebron James in their respective games... but that doesn't really work as an effective use of the term. 

#436
GreyLycanTrope

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J. Reezy wrote...
If II didn't know any better I'd swear Seival worked on Ryse. He sounds just like this guy

"These prompts are almost pointless, but we really focused their implementation for people who wanted to master the gameplay." :lol:

#437
SgtSteel91

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How many side quests were really needed in DAO or Mass Effect? There could have been some that could expand on events outside the main plot like the Grisson Academy: Rescue mission or the Infiltrate the Geth Consensus mission but there were also unneeded ones like the mineral excavation side-quest in Mass Effect or helping that Salarian in Omega pick up packages in Mass Effect 2.

Modifié par SgtSteel91, 04 décembre 2013 - 11:34 .


#438
Mr.House

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Maybe Sevial made Ryse?

#439
GreyLycanTrope

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Fast Jimmy wrote...

Greylycantrope wrote...

addiction21 wrote...
I am as free and open to what roleplaying is as it comes around here but no you didn't roleplay Jodie.

To be fair you technically do roleplay Jodie, it's just a much more restricted, predetermined and linear role.


And technically you roleplay Dr. Mario or Lebron James in their respective games... but that doesn't really work as an effective use of the term. 

Kinda the point I was making.

#440
Fast Jimmy

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Seival wrote...

spirosz wrote...

Wise developers also create and develop games the way they want to regardless of what is happening in relation to outside influences. If this was the case - I doubt we would see as many indie (and amazing) as we do because of "evolving" with the times.


Mass Effect Trilogy was definitely the step in right direction performed by wise developer, who doesn't want to stagnate with few old-school-lovers left. I really expect to see more such steps performed by this developer in the future.


I'd point out that DA:O outsold the socks out of every Mass Effect game except 3 (and not by much). So the number of "old-school-lovers" might have a bigger number of those who want to "stagnate" than you are giving credit for. Not to mention the more cinematic sequel DA2, which was criticized for being too linear and allowing less player agency in their roleplaying, sold at less than half the amount of the first game... but making those points will likely just wind up getting ignored. 

Modifié par Fast Jimmy, 04 décembre 2013 - 11:46 .


#441
Seival

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Greylycantrope wrote...

addiction21 wrote...
I am as free and open to what roleplaying is as it comes around here but no you didn't roleplay Jodie.

To be fair you technically do roleplay Jodie, it's just a much more restricted, predetermined and linear role.


Great story execution demands some sacrifices in features quantity. Game can't be in development forever.

#442
Guest_Catch This Fade_*

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Fast Jimmy wrote...

Greylycantrope wrote...

addiction21 wrote...
I am as free and open to what roleplaying is as it comes around here but no you didn't roleplay Jodie.

To be fair you technically do roleplay Jodie, it's just a much more restricted, predetermined and linear role.


And technically you roleplay Dr. Mario or Lebron James in their respective games... but that doesn't really work as an effective use of the term. 

Great point. I remember in the classic "What is an RPG?" threads here I used to say things like, "You roleplay as Marcus Fenix in Gears of War so what exactly separates an RPG like KOTOR from an RPG like Final Fantasy XIII?"

Modifié par J. Reezy, 04 décembre 2013 - 11:38 .


#443
GreyLycanTrope

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Seival wrote...
Great story execution demands some sacrifices in features quantity. Game can't be in development forever.

Great setpieces require that, this doesn't guarantee a great story.

Modifié par Greylycantrope, 04 décembre 2013 - 11:43 .


#444
Mr.House

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Well Mario does have Paper Mario which is a RPG so........

Modifié par Mr.House, 04 décembre 2013 - 11:42 .


#445
The Elder King

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Seival wrote...

spirosz wrote...
Wise developers also create and develop games the way they want to regardless of what is happening in relation to outside influences. If this was the case - I doubt we would see as many indie (and amazing) as we do because of "evolving" with the times.

Mass Effect Trilogy was definitely the step in right direction performed by wise developer, who doesn't want to stagnate with few old-school-lovers left. I really expect to see more such steps performed by this developer in the future.


And yet what we know so far about DAI shows that they're not taking step further in the direction you want, but step back.
As for your post in response of mine, yes, Bioware could scrap features (though they stated that all the features they talk about are locked in the game, while they don't talk about features they're not sure will be in). That doesn't mean they'll change completely the project to make it similar to what you want. Plus, Bioware is under EA. If you think that they'll allow Bioware to change the project mid-way to follow a type of game that wasn't that successful at an economical level, you're delusional.

#446
Seival

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SgtSteel91 wrote...

How many side quests were really needed in DAO or Mass Effect? There could have been some that could expand on events outside the main plot like the Grisson Academy: Rescue mission or the Infiltrate the Geth Consensus mission but there were also unneeded ones like the mineral excavation side-quest in Mass Effect or helping that Salarian in Omega pick up packages in Mass Effect 2.


Good question. And imagine, that instead of creating those excess things, devs could spend more time to improve main plot and the characters...

...When I remember Mako and side missions from ME1, I can think only about the lost opportunities to make the story much better.

#447
addiction21

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Greylycantrope wrote...

Fast Jimmy wrote...

Greylycantrope wrote...

addiction21 wrote...
I am as free and open to what roleplaying is as it comes around here but no you didn't roleplay Jodie.

To be fair you technically do roleplay Jodie, it's just a much more restricted, predetermined and linear role.


And technically you roleplay Dr. Mario or Lebron James in their respective games... but that doesn't really work as an effective use of the term. 

Kinda the point I was making.


Then is it even roleplay if its so restricted, predetermined and linear? I understand everyone has there own barometer when it comes to such things but then it can be so far to one side its not even a question.

If we are going to get technical then Doom allows me to roleplay by choosing what weapon I am using or path im going down.

#448
SgtSteel91

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Seival wrote...

SgtSteel91 wrote...

How many side quests were really needed in DAO or Mass Effect? There could have been some that could expand on events outside the main plot like the Grisson Academy: Rescue mission or the Infiltrate the Geth Consensus mission but there were also unneeded ones like the mineral excavation side-quest in Mass Effect or helping that Salarian in Omega pick up packages in Mass Effect 2.


Good question. And imagine, that instead of creating those excess things, devs could spend more time to improve main plot and the characters...

...When I remember Mako and side missions from ME1, I can think only about the lost opportunities to make the story much better.


But on the other hand the Mako sections provided a means of exploration and apprecitating the art direction that went into those uncharted worlds. There are people who like to explore a world, otherwise MMOs and the Bethesda games wouldn't be as sucessful as they are. I guess it's subjective if one wants to walk around and explore a world or see it from a distance while they are on the rails of the plot.

Modifié par SgtSteel91, 04 décembre 2013 - 11:50 .


#449
The Elder King

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@Seival: I guess you'll be disappointed if the next ME game will have a lot more exploration with a Mako-type of vehicle, right?

Modifié par hhh89, 04 décembre 2013 - 11:49 .


#450
AresKeith

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Seival wrote...

SgtSteel91 wrote...

How many side quests were really needed in DAO or Mass Effect? There could have been some that could expand on events outside the main plot like the Grisson Academy: Rescue mission or the Infiltrate the Geth Consensus mission but there were also unneeded ones like the mineral excavation side-quest in Mass Effect or helping that Salarian in Omega pick up packages in Mass Effect 2.


Good question. And imagine, that instead of creating those excess things, devs could spend more time to improve main plot and the characters...

...When I remember Mako and side missions from ME1, I can think only about the lost opportunities to make the story much better.


And if they constantly make the story bigger than it should be it's gonna drag out to the point where nobody cares about it anymore

Example: Knack