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Visual part is very important. It makes the characters and the world alive.


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#26
JCAP

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Seival wrote...

I believe that ME3 was a step in right direction compared to what they did before. And actually, the comparison is quite appropriate here. You can say that I want DA:I to be more like ME3 than like DA:O. And DA:I should step in that direction even further, considering it will be next-gen game.


And I do believe it was a step in the wrong direction...

And we are talking about genres, gens have nothing to do with it. (next gen game does not mean action oriented; next gen = more hardware power consoles)

#27
Seival

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Jozape wrote...

I personally think the game looks visually splendid from what I have seen, but:

Seival wrote...

They can decrease the planned amount of cut-scenes and dialogues to make the rest look much better. It's not too late yet. They are still on the early stage of development.


I would not call 1 year from release "early stage of development", but I am down for decreasing the amount of cutscenes and possibly dialogue. For me, interactive dialogue has been getting worse with each new game, and reducing the amount of it may actually improve the game, as long as other areas of the game pick up the slack in the creativity department.


They said they are in pre-alfa stage recently. Probably, in a half way between first-playable and alfa? It's an early stage of development. They still have room to maneuver :)

#28
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I believe that ME3 was a step in right direction compared to what they did before. And actually, the comparison is quite appropriate here. You can say that I want DA:I to be more like ME3 than like DA:O. And DA:I should step in that direction even further, considering it will be next-gen game.


Sorry Sevial, but have you lost your mind? I understand you love the entire 'cinematic experience' thing. But what the hell is creating a character for if I'm just supposed to hear him say things. It aint an RPG if I can't CONTROL and SPEAK for my character.

#29
General TSAR

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simfamSP wrote...
It aint an RPG if I can't CONTROL and SPEAK for my character.

Exactly!

That's the pillar of support for BioWare's Role Playing Games.

#30
Seival

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JCAP wrote...

Seival wrote...

I believe that ME3 was a step in right direction compared to what they did before. And actually, the comparison is quite appropriate here. You can say that I want DA:I to be more like ME3 than like DA:O. And DA:I should step in that direction even further, considering it will be next-gen game.


And I do believe it was a step in the wrong direction...

And we are talking about genres, gens have nothing to do with it. (next gen game does not mean action oriented; next gen = more hardware power consoles)


I'm not talking about action-oriented. I'm talking about story-oriented. ME3 was both more story-oriented and more visually good than DA:O. If you will remove all excess "kill-10-rats" things from DA:O, you will only have a several hours of poor storytelling left, nothing more. Too large amount of gameplay has nothing to do with good storytelling.

#31
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Seival wrote...

ME3 was both more story-oriented ..... than DA:O.

:huh:....:lol:....<_<

Modifié par General TSAR, 01 décembre 2013 - 08:51 .


#32
JCAP

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Seival wrote...

JCAP wrote...

Seival wrote...

I believe that ME3 was a step in right direction compared to what they did before. And actually, the comparison is quite appropriate here. You can say that I want DA:I to be more like ME3 than like DA:O. And DA:I should step in that direction even further, considering it will be next-gen game.


And I do believe it was a step in the wrong direction...

And we are talking about genres, gens have nothing to do with it. (next gen game does not mean action oriented; next gen = more hardware power consoles)


I'm not talking about action-oriented. I'm talking about story-oriented. ME3 was both more story-oriented and more visually good than DA:O. If you will remove all excess "kill-10-rats" things from DA:O, you will only have a several hours of poor storytelling left, nothing more. Too large amount of gameplay has nothing to do with good storytelling.



You're drunk... Or trolling.....

#33
Seival

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simfamSP wrote...

I believe that ME3 was a step in right direction compared to what they did before. And actually, the comparison is quite appropriate here. You can say that I want DA:I to be more like ME3 than like DA:O. And DA:I should step in that direction even further, considering it will be next-gen game.


Sorry Sevial, but have you lost your mind? I understand you love the entire 'cinematic experience' thing. But what the hell is creating a character for if I'm just supposed to hear him say things. It aint an RPG if I can't CONTROL and SPEAK for my character.


You can control and speak for your character for 5 hours with great level of execution of cutscenes and dialogues, or you can control and speak for your character for 20 hours with poor execution level of cutscenes and dialogues. Personally, I prefer 5 hours with great level of execution. And this will still be an RPG.

#34
General TSAR

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Stick to David Kaje's games.

#35
Linkenski

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EJ107 wrote...

I don't want them cutting down dialogue for slightly improved visuals- that would be absolutely awful.

Mass Effect 3 tried this and we weren't happy with it. I completely agree here.

#36
Rawgrim

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Seival wrote...

JCAP wrote...

Seival wrote...

I believe that ME3 was a step in right direction compared to what they did before. And actually, the comparison is quite appropriate here. You can say that I want DA:I to be more like ME3 than like DA:O. And DA:I should step in that direction even further, considering it will be next-gen game.


And I do believe it was a step in the wrong direction...

And we are talking about genres, gens have nothing to do with it. (next gen game does not mean action oriented; next gen = more hardware power consoles)


I'm not talking about action-oriented. I'm talking about story-oriented. ME3 was both more story-oriented and more visually good than DA:O. If you will remove all excess "kill-10-rats" things from DA:O, you will only have a several hours of poor storytelling left, nothing more. Too large amount of gameplay has nothing to do with good storytelling.


Rpgs are all about putting the player in the drivers-seat. Letting the story evolve around the choices the player makes and so on. It is the core of the entire genre. Telling the player a story, while he is just watching it happen with no say in it, is not an rpg. I suspect you might enjoy action-adventure games alot more than rpgs.

#37
Giga Drill BREAKER

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Well the feeling about DA2 based on pre-alfa based videos was that it would be crap, and it did end up being crap.

#38
Muspade

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Sassy Hawke was still entertaining.

#39
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Seival wrote...

simfamSP wrote...

I believe that ME3 was a step in right direction compared to what they did before. And actually, the comparison is quite appropriate here. You can say that I want DA:I to be more like ME3 than like DA:O. And DA:I should step in that direction even further, considering it will be next-gen game.


Sorry Sevial, but have you lost your mind? I understand you love the entire 'cinematic experience' thing. But what the hell is creating a character for if I'm just supposed to hear him say things. It aint an RPG if I can't CONTROL and SPEAK for my character.


You can control and speak for your character for 5 hours with great level of execution of cutscenes and dialogues, or you can control and speak for your character for 20 hours with poor execution level of cutscenes and dialogues. Personally, I prefer 5 hours with great level of execution. And this will still be an RPG.


A flashy five hour experience is hardly superior to the 20 hour experience simply because of gameplay/story seggregation problems. They can easily go hand in hand like the Last of Us, a 20 hour ride with combat, gameplay and cinematics galore. A really solid game.

Planescape: Torment is by far the most story-oriented game I have played. And yes, it includes Heavy Rain within that list.

Cinematics have never made the story 'better.' You're blind as a bat if you say so, mate. It's made a game's narrative flow better, it's helped yes. But a cutscene works just as well if in CGI or in the bloody infinty engine.

What makes the story great is engaging dialogue, a tight script and a coherent narrative. Which ME3 only achieved 1/3 of these things and sometimes 2. It's hardly more story orientated simply because it's more cinematic. Or have you ever played A Machine for Pigs?

Hell, 5 hours aint even enough for me to care about characters. Seriously, if it aint 3 hours and good, or a trilogy/series, I don't give a damn about any character in a film ever.

I literally laughed when the little black girl in the hunger games died. I was like "am I supposed to care? I met this **** 5 minutes ago."

Modifié par simfamSP, 01 décembre 2013 - 11:46 .


#40
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Linkenski wrote...

EJ107 wrote...

I don't want them cutting down dialogue for slightly improved visuals- that would be absolutely awful.

Mass Effect 3 tried this and we weren't happy with it. I completely agree here.


ME3 was rushed. Period. It looked exactly the same as ME2, in some cases, worse. Visuals were hardly the 'focus' in ME3.

#41
Afro_Explosion

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[quote]simfamSP wrote...

[quote]Seival wrote...

[quote]simfamSP wrote...

[quote]

[/quote]

I literally laughed when the little black girl in the hunger games died. I was like "am I supposed to care? I met this **** 5 minutes ago."

[/quote]
Thats sounds similar to a reason some people didn't care about her death
hint:it was racism,next time choose your words carefully

Modifié par mx_keep13, 01 décembre 2013 - 11:51 .


#42
ScarMK

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mx_keep13 wrote...
Thats sounds similar to a reason some people didn't care about her death
hint:it was racism,next time choose your words carefully


Racists themselves are typically the first ones to cry racism.  You should probably choose your words carefully.

Modifié par ScarMK, 01 décembre 2013 - 11:58 .


#43
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Thats sounds similar to a reason some people didn't care about her death
hint:it was racism,next time choose your words carefully


BAHAHAHAHHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHHAHAHA

sorry but...

BAHASHSHSHSHAHAHHAHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHAHAHAHAHHAHAHAHAHAHAH

Because you should have seen my face at the end of the Walking Dead. I seriously can't watch that ending still, I crumble into an emotional wreck and cry like I've never cried before. That man was the bro of bros, the nicest son-of-a-**** I had ever had the good fortune of playing as. Seriously, I have never met a person so nice and thoughtful ever! Not even in real life.

#44
Medhia Nox

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Get your accusatory "Elitist" label ready - I would have a much better time with a well written wall of text - than I would a beautiful illustrated pile of offal.

Average graphics are more than fine by me.

#45
Afro_Explosion

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ScarMK wrote...

mx_keep13 wrote...
Thats sounds similar to a reason some people didn't care about her death
hint:it was racism,next time choose your words carefully


Racists themselves are typically the first ones to cry racism.  You should probably choose your words carefully.

not crying racism  but saying you didn't care about some little black ****es death, just sounds terrible

#46
Zeldrik1389

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To be honest, BioWare games never about look anyway, so I'm not so concern about it. DA:I can still look like DA:O for all I care, as long as they have a strong story and strong characters.
Still, what they showed us was pretty impressive. If they allow us to just hop on a horse and wandering around enjoying the vast, beautiful world that would be really nice.

#47
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mx_keep13 wrote...

ScarMK wrote...

mx_keep13 wrote...
Thats sounds similar to a reason some people didn't care about her death
hint:it was racism,next time choose your words carefully


Racists themselves are typically the first ones to cry racism.  You should probably choose your words carefully.

not crying racism  but saying you didn't care about some little black ****es death, just sounds terrible


Oh, I said '****es' now? Please continue, you amuse me :bandit:

#48
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Zeldrik1389 wrote...

To be honest, BioWare games never about look anyway, so I'm not so concern about it. DA:I can still look like DA:O for all I care, as long as they have a strong story and strong characters.
Still, what they showed us was pretty impressive. If they allow us to just hop on a horse and wandering around enjoying the vast, beautiful world that would be really nice.


Indeed, that scenery is amazing :wub:

#49
t0mm06

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simfamSP wrote...

mx_keep13 wrote...

ScarMK wrote...

mx_keep13 wrote...
Thats sounds similar to a reason some people didn't care about her death
hint:it was racism,next time choose your words carefully


Racists themselves are typically the first ones to cry racism.  You should probably choose your words carefully.

not crying racism  but saying you didn't care about some little black ****es death, just sounds terrible


Oh, I said '****es' now? Please continue, you amuse me :bandit:



Whilst i am in no way saying anything abot racism or anything, you said:
"I literally laughed when the little black girl in the hunger games died. I was like "am I supposed to care? I met this **** 5 minutes ago."

So you did say some blanked out word... 

Modifié par t0mm06, 02 décembre 2013 - 01:23 .


#50
Navasha

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No thanks. If the budget allows for MORE storytelling at the expense of visuals, then that is where my vote would fall. (Not that we actually get a vote... just saying)

If having the graphics be on par with the many years old Origins meant that there were another 10 hours of gameplay and cutscenes, then sign me up.