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Visual part is very important. It makes the characters and the world alive.


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#476
Il Divo

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Fast Jimmy wrote...

Il Divo wrote...

I still wish Bioware had scrapped the Mako, if it would have meant some halfway decent side quests.

With Mass Effect, it felt like Bioware borrowed all the wrong elements from Baldur's Gate 1.


I feel like everyone in this thread has been taking crazy pills.


I'm not really a fan of bland sandbox experiences, on which both games have a heavy emphasis.

Modifié par Il Divo, 05 décembre 2013 - 12:39 .


#477
Mr.House

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eluvianix wrote...

The Night Mammoth wrote...

Hahahaha.

Something amusing?<_<

Yes.

#478
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Fast Jimmy wrote...

Il Divo wrote...

I still wish Bioware had scrapped the Mako, if it would have meant some halfway decent side quests.

With Mass Effect, it felt like Bioware borrowed all the wrong elements from Baldur's Gate 1.


I feel like everyone in this thread has been taking crazy pills.

Don't worry, I still think the Mako is best inanimate object of the series.

#479
Il Divo

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J. Reezy wrote...

Fast Jimmy wrote...

Il Divo wrote...

I still wish Bioware had scrapped the Mako, if it would have meant some halfway decent side quests.

With Mass Effect, it felt like Bioware borrowed all the wrong elements from Baldur's Gate 1.


I feel like everyone in this thread has been taking crazy pills.

Don't worry, I still think the Mako is best inanimate object of the series.


This could segue into some amusing Legend of Korra jokes.

#480
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Il Divo wrote...

J. Reezy wrote...

Fast Jimmy wrote...

Il Divo wrote...

I still wish Bioware had scrapped the Mako, if it would have meant some halfway decent side quests.

With Mass Effect, it felt like Bioware borrowed all the wrong elements from Baldur's Gate 1.


I feel like everyone in this thread has been taking crazy pills.

Don't worry, I still think the Mako is best inanimate object of the series.


This could segue into some amusing Legend of Korra jokes.

Hmm...I can't say anything without coming off extra cheesy. A lot of people seem to be quite board with his personality, I know that much.

Modifié par J. Reezy, 05 décembre 2013 - 12:53 .


#481
Hellion Rex

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J. Reezy wrote...

Il Divo wrote...

J. Reezy wrote...

Fast Jimmy wrote...

Il Divo wrote...

I still wish Bioware had scrapped the Mako, if it would have meant some halfway decent side quests.

With Mass Effect, it felt like Bioware borrowed all the wrong elements from Baldur's Gate 1.


I feel like everyone in this thread has been taking crazy pills.

Don't worry, I still think the Mako is best inanimate object of the series.


This could segue into some amusing Legend of Korra jokes.

Hmm...I can't say anything without coming off extra cheesy. A lot of people seem to be quite board with his personality, I know that much.

You can't deny that the break up was probably one of the best parts of the 2nd season finale though.

#482
Il Divo

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eluvianix wrote...

J. Reezy wrote...

Il Divo wrote...

J. Reezy wrote...

Fast Jimmy wrote...

Il Divo wrote...

I still wish Bioware had scrapped the Mako, if it would have meant some halfway decent side quests.

With Mass Effect, it felt like Bioware borrowed all the wrong elements from Baldur's Gate 1.


I feel like everyone in this thread has been taking crazy pills.

Don't worry, I still think the Mako is best inanimate object of the series.


This could segue into some amusing Legend of Korra jokes.

Hmm...I can't say anything without coming off extra cheesy. A lot of people seem to be quite board with his personality, I know that much.

You can't deny that the break up was probably one of the best parts of the 2nd season finale though.


It's actually one of the few things I liked about the Mako/Korra romance. Now, if only the lead up/actual relationship had been a bit better written, it would have worked very well for the finale.

Modifié par Il Divo, 05 décembre 2013 - 01:04 .


#483
Rawgrim

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Seival wrote...

Fiery Phoenix wrote...

A couple things:

1. This is a next-gen game. That is, if the pre-alpha build from September is any indication of what we'll be getting (at least on PC and next-gen platforms), then nobody needs to worry.
2. Motion capture is unrealistic to expect/do when you have a game with so many different characters. It works better in games that focus on fewer characters.


DA:I doesn't need tens of characters. Characters quality isn't determined by their quantity. Story quality also isn't determined by characters quantity.

Reduce number of planned characters by half to make the rest really amazing. Never listen to the "I want <put a character name here> back in DA:I!" nonsense. This is what I have to suggest here, because I really want to see alive characters instead of talking dolls in DA:I.


By removing alot of characters you also remove alot of the story. Each character has his own viewpoint on the world around them, and their own background. They enrich a story and makes the narrative, as a whole, alot bigger. Are you saying that The Hobbit is a better story than the Lord of the Rings Trilogy, a Song of Ice and Fire, The Wheel of Time, Star Wars, The Godfather + + +?

#484
spirosz

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Sylvius the Mad wrote...

Seival wrote...

Really?... But somehow, I like roleplaying Jodie much more than roleplaying Shepard.

What meaningful decisions did you make for Jodie?  Did you have any control over Jodie's motives or feelings at any point during the game?


Feelings?  Of course, motives.. not so much.  

#485
Fast Jimmy

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J. Reezy wrote...

Il Divo wrote...

J. Reezy wrote...

Fast Jimmy wrote...

Il Divo wrote...

I still wish Bioware had scrapped the Mako, if it would have meant some halfway decent side quests.

With Mass Effect, it felt like Bioware borrowed all the wrong elements from Baldur's Gate 1.


I feel like everyone in this thread has been taking crazy pills.

Don't worry, I still think the Mako is best inanimate object of the series.


This could segue into some amusing Legend of Korra jokes.

Hmm...I can't say anything without coming off extra cheesy. A lot of people seem to be quite board with his personality, I know that much.


Was using "board" instead of "bored" there an intentional pun?

If so, tip o' the hat.

#486
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Seival wrote...

EntropicAngel wrote...

Seival wrote...

EntropicAngel wrote...

Seival wrote...

 But please, don't expect BioWare to return to oldschool even a little. DA:I will obviously be a AAA modern game, not a DA:O or Baldur's Gate revamp.


Is that why Bioware has returned the tactical camera? Is that why Bioware removed level scaling? Is that why Bioware removed total health regen?

I'm not sure you know the game you're talking about.


You listed the features that any game can use.

Remember Me, for example:
 - Health isn't regenerating automatically, so you have to use your skills to keep your character alive.
 - Your character isn't becoming overpowered while progressing through the game.
 - You can place game on "pause" to open the abilities menu and think about current combat situation to figure out what should you do next.

And Remember Me is a great modern AAA heavily story-driven game, not some old-school boredom.


No. I listed features that are, in RPGs, a distinct throwback to "old-school" games.


So, you believe that some exact gameplay features form the oldschool? By your logic, Beyond and TWD are the oldschool games then. They both have some very old gameplay features in their basis. Remember Phantasmagoria game? Bioforge? Old quests? Sounds familiar?

Gameplay features do not determine if the game will be oldschool or not. Ability and desire of devs to make the game modern do. Ability and desire to use modern technologies in each and every aspect of the game.

...And let's look at this from little different perspective. Why do you think PCs, Consoles, Tablets, and Smartphones become more and more advanced? Mostly because of creative people have unbreakable desire to make state of art media products, and society that gladly pays for such products. A desire to create and play more realistic in all terms games literally pushes the modern technologies forwards. And all this "old-school-is-the-only-way" conservatism is nothing more but the love of stagnation and decay. So, let game developers and games do the very important job both in our minds and real life. Don't try to delay them with old-school nonsense.


I'm keeping this entire pyramid so you can see that your first sentence is totally wrong.

I pointed to features that are, in RPGs, a throwback to the "old-school."

Does Beyond or The Walking Dead have an isometric, or even a detachable camera? No, they do not. Do they have level scaling or not? No--they don't even have levels. Do they have health regen or not? You pointed to a completely different (gameplay focused, I'll point out, unlike your Beyond) game on this one, but I'm fairly certain that Beyond has health regen. I don't know if TWD even has a health system or not.

...and, no. Old-school does not mean "not using modern technology." Old-school refers to the style of yesteryear, to the intended style.

As for your third paragraph, it's clear you don't even know what old-school means. What did "old-school" Final Fantasy games have? They had completely open worlds. Secret "superbosses" with lots of hitpoints and requiring diverse strategies to defeat. Many different class systems. Turn combat (before V, anyway). THAT is what old-school means, and it has nothing to do with holding back technology. Technology can actually allow them to improve old-school styles, like for instance making some of the superbosses you face more complex (as XIII did) than the old-school ones. It can allow for a larger open world (which, sadly, XIII did not do).

Technology and old-school are not enemies, as you mistakenly think.

#487
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Seival wrote...
By the way. I'm playing Killzone: Shadowfall on my PS4 now, and the game already looks much more story driven than all released Dragon Ages combined. Just because the characters look really alive.


And this is why, to be quite blunt, your topic doesn't belong.

You're not asking Bioware to improve the Dragon Age series. You're asking Bioware to change the Dragon Age series, into something completely unrecognizeable.

#488
GreyLycanTrope

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Mr.House wrote...

Mako for LI.

Image IPB
I can dig it.

#489
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Seival wrote...

I said it many times already, I'm not suggesting to turn DA:I into B:TS. BioWare simply has no firepower for that yet.

I'm suggesting to get rid of plans to make excess things in order to focus on the characters and main plot quality. Story-driven game doesn't actually need side quests, or dialogue options most of the players will prefer to ignore (like neutral responces in Mass Effect for example). Story-driven game doesn't need too many fully voiced characters or too many "investigate" dialogue options. Story-driven game needs only great storytelling, which is impossible without great visual part nowadays.


Too late. Bioware, absent of any unified fan requests, decided to make Dragon Age Inquisition semi-open world. Bioware has decided to improve their dialog system to better show player actions and intentions.

You simply aren't keeping up. Get with the times, man! Watch the DA I PAX demo. Don't be so...non-technological.

#490
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Fast Jimmy wrote...

Greylycantrope wrote...

addiction21 wrote...
I am as free and open to what roleplaying is as it comes around here but no you didn't roleplay Jodie.

To be fair you technically do roleplay Jodie, it's just a much more restricted, predetermined and linear role.


And technically you roleplay Dr. Mario or Lebron James in their respective games... but that doesn't really work as an effective use of the term. 


This is where my insanely restrictive and forum-wars starting definition of RPG derives from!

No, I won't go there. But I agree strongly.

#491
Plaintiff

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Rawgrim wrote...

Seival wrote...

Fiery Phoenix wrote...

A couple things:

1. This is a next-gen game. That is, if the pre-alpha build from September is any indication of what we'll be getting (at least on PC and next-gen platforms), then nobody needs to worry.
2. Motion capture is unrealistic to expect/do when you have a game with so many different characters. It works better in games that focus on fewer characters.


DA:I doesn't need tens of characters. Characters quality isn't determined by their quantity. Story quality also isn't determined by characters quantity.

Reduce number of planned characters by half to make the rest really amazing. Never listen to the "I want <put a character name here> back in DA:I!" nonsense. This is what I have to suggest here, because I really want to see alive characters instead of talking dolls in DA:I.


By removing alot of characters you also remove alot of the story. Each character has his own viewpoint on the world around them, and their own background. They enrich a story and makes the narrative, as a whole, alot bigger. Are you saying that The Hobbit is a better story than the Lord of the Rings Trilogy, a Song of Ice and Fire, The Wheel of Time, Star Wars, The Godfather + + +?

I'm familiar with most of the things you just listed and, honestly, I find them pretty dull. I don't think The Hobbit is better than them, because I don't like The Hobbit at all either.

A story with lots of characters can be very engaging, but other aspects of the story need attention too. Too many characters will cause the plot and pacing to suffer, and readers will struggle to keep track of them all. "Add more characters" isn't the miracle secret to writing an awesome story; for example, I don't think you'll find many people who think the Star Wars prequels added a lot of value to the overarching narrative, even though they definitely did add a lot more characters.

I notice that almost all the things you listed are also, sweeping, multi-generational epics. If you like those, that's fine, but just because The Hobbit is a smaller story (both in length and scope) doesn't make it worse, it's a completely different kind of story with completely different merits.

Personally, I prefer stories that focus on a smaller group of core characters and their adventures. I don't have the patience for something like A Song of Ice and Fire. Keeping track of all the important players is a significant time investment that feels far too much like work. And I thoroughly despise Lord of the Rings; I can't stand the way Tolkien constantly deviates from the plot with irrelevent stories and songs and long-winded conversations about the backstory of some hill or whatever. I just want the characters to shut up and keep walking

#492
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eluvianix wrote...

Ok, stop right there. ME2 was the best of all three.


You don't want to get into an argument with them. They'll circle-jerk on how terrible Mass Effect is all day.

#493
Mr.House

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EntropicAngel wrote...

eluvianix wrote...

Ok, stop right there. ME2 was the best of all three.


You don't want to get into an argument with them. They'll circle-jerk on how terrible Mass Effect is all day.

Hey I only circle jerk about ME2!

#494
GreyLycanTrope

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I only hate 3.

#495
Mr.House

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Greylycantrope wrote...

I only hate 3.

I love your chibbi Naoto :wub:

#496
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It gets old.

#497
GreyLycanTrope

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Mr.House wrote...

Greylycantrope wrote...

I only hate 3.

I love your chibbi Naoto :wub:

Dat Persona Q :wub:

#498
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Fast Jimmy wrote...

J. Reezy wrote...

Il Divo wrote...

J. Reezy wrote...

Fast Jimmy wrote...

Il Divo wrote...

I still wish Bioware had scrapped the Mako, if it would have meant some halfway decent side quests.

With Mass Effect, it felt like Bioware borrowed all the wrong elements from Baldur's Gate 1.


I feel like everyone in this thread has been taking crazy pills.

Don't worry, I still think the Mako is best inanimate object of the series.


This could segue into some amusing Legend of Korra jokes.

Hmm...I can't say anything without coming off extra cheesy. A lot of people seem to be quite board with his personality, I know that much.


Was using "board" instead of "bored" there an intentional pun?

If so, tip o' the hat.

Yes indeed.

#499
CynicalShep

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I liek chocolate milk.

#500
Rawgrim

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Plaintiff wrote...

Rawgrim wrote...

Seival wrote...

Fiery Phoenix wrote...

A couple things:

1. This is a next-gen game. That is, if the pre-alpha build from September is any indication of what we'll be getting (at least on PC and next-gen platforms), then nobody needs to worry.
2. Motion capture is unrealistic to expect/do when you have a game with so many different characters. It works better in games that focus on fewer characters.


DA:I doesn't need tens of characters. Characters quality isn't determined by their quantity. Story quality also isn't determined by characters quantity.

Reduce number of planned characters by half to make the rest really amazing. Never listen to the "I want <put a character name here> back in DA:I!" nonsense. This is what I have to suggest here, because I really want to see alive characters instead of talking dolls in DA:I.


By removing alot of characters you also remove alot of the story. Each character has his own viewpoint on the world around them, and their own background. They enrich a story and makes the narrative, as a whole, alot bigger. Are you saying that The Hobbit is a better story than the Lord of the Rings Trilogy, a Song of Ice and Fire, The Wheel of Time, Star Wars, The Godfather + + +?

I'm familiar with most of the things you just listed and, honestly, I find them pretty dull. I don't think The Hobbit is better than them, because I don't like The Hobbit at all either.

A story with lots of characters can be very engaging, but other aspects of the story need attention too. Too many characters will cause the plot and pacing to suffer, and readers will struggle to keep track of them all. "Add more characters" isn't the miracle secret to writing an awesome story; for example, I don't think you'll find many people who think the Star Wars prequels added a lot of value to the overarching narrative, even though they definitely did add a lot more characters.

I notice that almost all the things you listed are also, sweeping, multi-generational epics. If you like those, that's fine, but just because The Hobbit is a smaller story (both in length and scope) doesn't make it worse, it's a completely different kind of story with completely different merits.

Personally, I prefer stories that focus on a smaller group of core characters and their adventures. I don't have the patience for something like A Song of Ice and Fire. Keeping track of all the important players is a significant time investment that feels far too much like work. And I thoroughly despise Lord of the Rings; I can't stand the way Tolkien constantly deviates from the plot with irrelevent stories and songs and long-winded conversations about the backstory of some hill or whatever. I just want the characters to shut up and keep walking


That has more to do with your tastes, and that is perfectly fine. But you have to admit that those works are greater than a 200 page stand alone book, with a single POV. But my point is: A roleplaying game with only a handful characters in it, traveling from A to B to endgame, isn`t going to work well.

Dragon age also is a multi generaltional epic too, now :) The next game wll be on next gen, after all.