wolfhowwl wrote...
Seival wrote...
DA:I is going to be a good next-gen game. So, let's not judge the game by pre-alfa based videos, and hope for the following things in release:
- Best possible facial motion capture for all facial expressions and talking.
- Best possible gestures/move/attack motion capture, and as many variants of all of that as possible.
- Best possible motion captured sequences for all dialogue scenes and cut-scenes.
In a next-gen game characters shouldn't look like or act like a dolls. A lot of good actors' work can make them truly alive.
I'm not talking about turning DA:I into an interactive movie. But visual quality of the same level as in The Last of Us, for example, is simply required for a next-gen game. Even if it's an RPG with much larger amount of dialogues and cutscenes.
But Seival, TLoU is running on the PS3's ancient hardware. That is an awfully low bar to be setting for a "next gen game," but if that is your standard I can happily report that DA:I and the Frostbite 3 engine will likely easily exceed it.
I am also curious as to why TLoU is your next gen measuring stick when there are many PC games that came out before it and slaughter it in the graphics department.
TLoU still looks much better than any BioWare game even through it was released just one year after ME3. And I prefer to suggest something realistic. TLoU visual quality level will be quite enough for DA:I, even through it will not be the best possible graphics in 2014.




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