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Visual part is very important. It makes the characters and the world alive.


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#576
9TailsFox

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As long as head is not cube form graphics perfect for me.
I prefer DA2 over DA:O. Just because I had more then few graphics problems, lag, missing textures. I play on 3 different PC. No mater how powerful PC I always get horrible lag at last battle. DA2 worked fine.

#577
ruggly

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At this point, just better to save yourself and not buy the game if you're going to be this damn picky.

#578
LOLandStuff

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You people should start taking art class and make doodles because it's visual. Do you have any idea how tiresome it is for Seival to read all your posts when he can stare at some exquisite drawings?
It's like reading a book. It has no pictures.
Lucky him, Hollywood is nice enough to make all these book adaptations with awesome CGI.

#579
Cimeas

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It is simply unaffordable to motion cap faces/textures for a big RPG.

DAI probably has between 6 and 8 times as much cinematic content as Uncharted and 3-5 times as much as an average AC game. Those game may even have bigger budgets than Dragon Age.

#580
Guest_Rubios_*

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>moans about DA:I graphics
>praises sub-30fps 720p movies games

Image IPB

Modifié par Rubios, 06 décembre 2013 - 06:04 .


#581
Seival

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Cimeas wrote...

It is simply unaffordable to motion cap faces/textures for a big RPG.

DAI probably has between 6 and 8 times as much cinematic content as Uncharted and 3-5 times as much as an average AC game. Those game may even have bigger budgets than Dragon Age.


The point is that DA:I main plot will not be as vast as you think. If they will concentrate on the main plot and get rid of plans to implement too many secondary things, they will have acceptible amount of content for motion capture left. Besides, they are going to make VOs anyway. They can do it in a sound/voice recording studio, or they can do it in a motion capture studio. In case of motion capture studio they will require more time and money for production of course, but they will record VOs plus all unique facial expressions, gestures, and movement at the same time.

Let's also not forget that regular animations would require time for production as well. And here is a tricky thing - when there is really large amount of different animations to produce, time spent on regular animations creation and time spent on mocap + postproduction become almost equal. So, this is mostly the matter of how much money do they want to spend on production.

Modifié par Seival, 06 décembre 2013 - 09:03 .


#582
General TSAR

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You want to play motion-captured subpar interactive movies, go play David Kaje's games.

Leave Dragon Age alone.

#583
AresKeith

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ruggly wrote...

At this point, just better to save yourself and not buy the game if you're going to be this damn picky.



#584
Seival

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I don't want DA:I to become DA:O 1.5 or ME3.5. I want it to become truly next-gen RPG with great visual part and no excess things.

#585
AresKeith

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Seival wrote...

I don't want DA:I to become DA:O 1.5 or ME3.5. I want it to become truly next-gen RPG with great visual part and no excess things.


The game already has great visuals 

#586
Guest_Catch This Fade_*

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Seival wrote...

I want it to become truly next-gen RPG with great visual part

It has that, why do you keep bringing it up

and no excess things

What the heck does that even mean?

Modifié par J. Reezy, 06 décembre 2013 - 09:16 .


#587
Seival

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AresKeith wrote...

Seival wrote...

I don't want DA:I to become DA:O 1.5 or ME3.5. I want it to become truly next-gen RPG with great visual part and no excess things.


The game already has great visuals 


Not good enough. They can do much better.

#588
AresKeith

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Seival wrote...

AresKeith wrote...

Seival wrote...

I don't want DA:I to become DA:O 1.5 or ME3.5. I want it to become truly next-gen RPG with great visual part and no excess things.


The game already has great visuals 


Not good enough. They can do much better.


Might as well axe the game then since it doesn't meet the BTS graphics then <_<

#589
General TSAR

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You want it to be a "next-gen RPG" but you support removing side quests, gameplay elements, exploration for eye candy. You also want it completely streamlined to the point where it would kill replay value.

That's the antithesis of RPGs, which makes you a hypocrite.

Stick to the hack-fraud of David Cage and leave Dragon Age free from your dribble.

Modifié par General TSAR, 06 décembre 2013 - 09:21 .


#590
Guest_Catch This Fade_*

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AresKeith wrote...

Seival wrote...

AresKeith wrote...

Seival wrote...

I don't want DA:I to become DA:O 1.5 or ME3.5. I want it to become truly next-gen RPG with great visual part and no excess things.


The game already has great visuals 


Not good enough. They can do much better.


Might as well axe the game then since it doesn't meet the BTS graphics then <_<

Yeah it doesn't, it possibly exceeds them. That's blasphemy.

#591
Seival

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J. Reezy wrote...

Seival wrote...

I want it to become truly next-gen RPG with great visual part

It has that, why do you keep bringing it up

and no excess things

What the heck does that even mean?


Already told you. Side quests, unpopular dialogue options, too time-consuming gameplay features, and unnoticeable/unimportant gameplay features are not needed for heavily story-driven games.

Modifié par Seival, 06 décembre 2013 - 09:24 .


#592
Sylvius the Mad

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Seival wrote...

Already told you. Side quests, unpopular dialogue options, and too time-consuming gameplay features are not needed for heavily story-driven games.

Given those conditions, I don't want DAI to be what you would call a "heavily story-driven game".

#593
General TSAR

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"Side quest"
Are optional and mostly fun. They are a trademark of an RPG.

"unpopular dialogue options"
Says who? Are you the omnipresent gaming God?

"too time-consuming gameplay"
 Maybe too time consuming for you, but not to everyone else.

"heavily story-driven interactive movies."
Fixed to represent reality.

Again, go play David Cage's movies and stop complaining. 

Modifié par General TSAR, 06 décembre 2013 - 09:27 .


#594
Guest_Catch This Fade_*

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Seival wrote...

Already told you. Side quests

Not happening, for good reason. If you don't want to deal with what has been a standard of RPGs then go back to Quantic Dream games and whatever else you like. You won't have to deal with those mean old sidequests that aren't going anywhere.

unpopular dialogue options, and too time-consuming gameplay features are not needed for heavily story-driven games.

What does this even mean? Your broad requests are a problem, I'll have you know. How is a developer, assuming it would even happen, supposed to address vague comments like this?

#595
Seival

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Sylvius the Mad wrote...

Seival wrote...

Already told you. Side quests, unpopular dialogue options, too time-consuming gameplay features, and unnoticeable/unimportant gameplay features are not needed for heavily story-driven games.

Given those conditions, I don't want DAI to be what you would call a "heavily story-driven game".


Heavily story-driven game is a game in which story is much more important than anything else. Side quests, unpopular dialogue options, too time-consuming gameplay features, and unnoticeable/unimportant gameplay features have nothing to do with storytelling.

#596
Zatche

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AresKeith wrote...

ruggly wrote...

At this point, just better to save yourself and not buy the game if you're going to be this damn picky.



#597
AresKeith

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Seival wrote...

Sylvius the Mad wrote...

Seival wrote...

Already told you. Side quests, unpopular dialogue options, too time-consuming gameplay features, and unnoticeable/unimportant gameplay features are not needed for heavily story-driven games.

Given those conditions, I don't want DAI to be what you would call a "heavily story-driven game".


Heavily story-driven game is a game in which story is much more important than anything else. Side quests, unpopular dialogue options, too time-consuming gameplay features, and unnoticeable/unimportant gameplay features have nothing to do with storytelling.


They have nothing to do with storytelling but they something to do with RPG games

And sometimes side quests have small stories of their own

#598
Dave of Canada

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Seival wrote...

Heavily story-driven game is a game in which story is much more important than anything else. Side quests, unpopular dialogue options, too time-consuming gameplay features, and unnoticeable/unimportant gameplay features have nothing to do with storytelling.


In which case, you should watch a movie instead, no?

#599
Sylvius the Mad

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Seival wrote...

Heavily story-driven game is a game in which story is much more important than anything else. Side quests, unpopular dialogue options, too time-consuming gameplay features, and unnoticeable/unimportant gameplay features have nothing to do with storytelling.

And I don't have any interest in playing one.

#600
dreamgazer

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Seival wrote...

I don't want DA:I to become DA:O 1.5 or ME3.5. I want it to become truly next-gen RPG with great visual part and no excess things.


No, you want it to be something it's not designed to be.