Visual part is very important. It makes the characters and the world alive.
#576
Posté 06 décembre 2013 - 12:53
I prefer DA2 over DA:O. Just because I had more then few graphics problems, lag, missing textures. I play on 3 different PC. No mater how powerful PC I always get horrible lag at last battle. DA2 worked fine.
#577
Posté 06 décembre 2013 - 03:33
#578
Posté 06 décembre 2013 - 04:01
It's like reading a book. It has no pictures.
Lucky him, Hollywood is nice enough to make all these book adaptations with awesome CGI.
#579
Posté 06 décembre 2013 - 04:16
DAI probably has between 6 and 8 times as much cinematic content as Uncharted and 3-5 times as much as an average AC game. Those game may even have bigger budgets than Dragon Age.
#580
Guest_Rubios_*
Posté 06 décembre 2013 - 06:03
Guest_Rubios_*
>praises sub-30fps 720p
Modifié par Rubios, 06 décembre 2013 - 06:04 .
#581
Posté 06 décembre 2013 - 08:41
Cimeas wrote...
It is simply unaffordable to motion cap faces/textures for a big RPG.
DAI probably has between 6 and 8 times as much cinematic content as Uncharted and 3-5 times as much as an average AC game. Those game may even have bigger budgets than Dragon Age.
The point is that DA:I main plot will not be as vast as you think. If they will concentrate on the main plot and get rid of plans to implement too many secondary things, they will have acceptible amount of content for motion capture left. Besides, they are going to make VOs anyway. They can do it in a sound/voice recording studio, or they can do it in a motion capture studio. In case of motion capture studio they will require more time and money for production of course, but they will record VOs plus all unique facial expressions, gestures, and movement at the same time.
Let's also not forget that regular animations would require time for production as well. And here is a tricky thing - when there is really large amount of different animations to produce, time spent on regular animations creation and time spent on mocap + postproduction become almost equal. So, this is mostly the matter of how much money do they want to spend on production.
Modifié par Seival, 06 décembre 2013 - 09:03 .
#582
Posté 06 décembre 2013 - 09:06
Leave Dragon Age alone.
#583
Posté 06 décembre 2013 - 09:08
ruggly wrote...
At this point, just better to save yourself and not buy the game if you're going to be this damn picky.
#584
Posté 06 décembre 2013 - 09:10
#585
Posté 06 décembre 2013 - 09:15
Seival wrote...
I don't want DA:I to become DA:O 1.5 or ME3.5. I want it to become truly next-gen RPG with great visual part and no excess things.
The game already has great visuals
#586
Guest_Catch This Fade_*
Posté 06 décembre 2013 - 09:15
Guest_Catch This Fade_*
It has that, why do you keep bringing it upSeival wrote...
I want it to become truly next-gen RPG with great visual part
What the heck does that even mean?and no excess things
Modifié par J. Reezy, 06 décembre 2013 - 09:16 .
#587
Posté 06 décembre 2013 - 09:16
AresKeith wrote...
Seival wrote...
I don't want DA:I to become DA:O 1.5 or ME3.5. I want it to become truly next-gen RPG with great visual part and no excess things.
The game already has great visuals
Not good enough. They can do much better.
#588
Posté 06 décembre 2013 - 09:18
Seival wrote...
AresKeith wrote...
Seival wrote...
I don't want DA:I to become DA:O 1.5 or ME3.5. I want it to become truly next-gen RPG with great visual part and no excess things.
The game already has great visuals
Not good enough. They can do much better.
Might as well axe the game then since it doesn't meet the BTS graphics then <_<
#589
Posté 06 décembre 2013 - 09:20
That's the antithesis of RPGs, which makes you a hypocrite.
Stick to the hack-fraud of David Cage and leave Dragon Age free from your dribble.
Modifié par General TSAR, 06 décembre 2013 - 09:21 .
#590
Guest_Catch This Fade_*
Posté 06 décembre 2013 - 09:21
Guest_Catch This Fade_*
Yeah it doesn't, it possibly exceeds them. That's blasphemy.AresKeith wrote...
Seival wrote...
AresKeith wrote...
Seival wrote...
I don't want DA:I to become DA:O 1.5 or ME3.5. I want it to become truly next-gen RPG with great visual part and no excess things.
The game already has great visuals
Not good enough. They can do much better.
Might as well axe the game then since it doesn't meet the BTS graphics then <_<
#591
Posté 06 décembre 2013 - 09:21
J. Reezy wrote...
It has that, why do you keep bringing it upSeival wrote...
I want it to become truly next-gen RPG with great visual partWhat the heck does that even mean?and no excess things
Already told you. Side quests, unpopular dialogue options, too time-consuming gameplay features, and unnoticeable/unimportant gameplay features are not needed for heavily story-driven games.
Modifié par Seival, 06 décembre 2013 - 09:24 .
#592
Posté 06 décembre 2013 - 09:22
Given those conditions, I don't want DAI to be what you would call a "heavily story-driven game".Seival wrote...
Already told you. Side quests, unpopular dialogue options, and too time-consuming gameplay features are not needed for heavily story-driven games.
#593
Posté 06 décembre 2013 - 09:25
Are optional and mostly fun. They are a trademark of an RPG.
"unpopular dialogue options"
Says who? Are you the omnipresent gaming God?
"too time-consuming gameplay"
Maybe too time consuming for you, but not to everyone else.
"heavily story-driven interactive movies."
Fixed to represent reality.
Again, go play David Cage's movies and stop complaining.
Modifié par General TSAR, 06 décembre 2013 - 09:27 .
#594
Guest_Catch This Fade_*
Posté 06 décembre 2013 - 09:28
Guest_Catch This Fade_*
Not happening, for good reason. If you don't want to deal with what has been a standard of RPGs then go back to Quantic Dream games and whatever else you like. You won't have to deal with those mean old sidequests that aren't going anywhere.Seival wrote...
Already told you. Side quests
What does this even mean? Your broad requests are a problem, I'll have you know. How is a developer, assuming it would even happen, supposed to address vague comments like this?unpopular dialogue options, and too time-consuming gameplay features are not needed for heavily story-driven games.
#595
Posté 06 décembre 2013 - 09:33
Sylvius the Mad wrote...
Given those conditions, I don't want DAI to be what you would call a "heavily story-driven game".Seival wrote...
Already told you. Side quests, unpopular dialogue options, too time-consuming gameplay features, and unnoticeable/unimportant gameplay features are not needed for heavily story-driven games.
Heavily story-driven game is a game in which story is much more important than anything else. Side quests, unpopular dialogue options, too time-consuming gameplay features, and unnoticeable/unimportant gameplay features have nothing to do with storytelling.
#596
Posté 06 décembre 2013 - 09:34
AresKeith wrote...
ruggly wrote...
At this point, just better to save yourself and not buy the game if you're going to be this damn picky.
#597
Posté 06 décembre 2013 - 09:35
Seival wrote...
Sylvius the Mad wrote...
Given those conditions, I don't want DAI to be what you would call a "heavily story-driven game".Seival wrote...
Already told you. Side quests, unpopular dialogue options, too time-consuming gameplay features, and unnoticeable/unimportant gameplay features are not needed for heavily story-driven games.
Heavily story-driven game is a game in which story is much more important than anything else. Side quests, unpopular dialogue options, too time-consuming gameplay features, and unnoticeable/unimportant gameplay features have nothing to do with storytelling.
They have nothing to do with storytelling but they something to do with RPG games
And sometimes side quests have small stories of their own
#598
Posté 06 décembre 2013 - 09:36
Seival wrote...
Heavily story-driven game is a game in which story is much more important than anything else. Side quests, unpopular dialogue options, too time-consuming gameplay features, and unnoticeable/unimportant gameplay features have nothing to do with storytelling.
In which case, you should watch a movie instead, no?
#599
Posté 06 décembre 2013 - 09:36
And I don't have any interest in playing one.Seival wrote...
Heavily story-driven game is a game in which story is much more important than anything else. Side quests, unpopular dialogue options, too time-consuming gameplay features, and unnoticeable/unimportant gameplay features have nothing to do with storytelling.
#600
Posté 06 décembre 2013 - 09:36
Seival wrote...
I don't want DA:I to become DA:O 1.5 or ME3.5. I want it to become truly next-gen RPG with great visual part and no excess things.
No, you want it to be something it's not designed to be.




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