Seival wrote...
An old-school standard that should be trashed and forgotten. This standard is nothing more but an attempt to prolong 10-hours-long game with number of Skinner boxes to turn it into a 50-hours long game. Nothing good for heavily story-driven games.
I totally know what you mean I mean the old school standard had
->More Dialogue choices
->More Classes
->More reactivity of your choices(Play arcanum)
->More exploration
->Better framework for roleplay
->BETTER ENGINES(in terms of efficiency of their time)
In arcanum when I summon a demon the shopkeeper won't even sell my anything due to him being scared of the demon. My immersion is never broken in that game. In dragon age I am killing templars right front and center and they still ask if I have seen a mage around.
The problem is that games are becoming much more expensive to make. These days require voice,multiple 3d designers,heavy programmers using 10 different frameworks to show a piece of dialogue(shout out to John Carmack). It is even more risky these days to make an investment in a title. Look at the Kingdoms of amalur guy? Who? Yeah I will wait