Aller au contenu

Photo

Visual part is very important. It makes the characters and the world alive.


  • Ce sujet est fermé Ce sujet est fermé
721 réponses à ce sujet

#601
General TSAR

General TSAR
  • Members
  • 4 384 messages

Seival wrote...
Heavily story-driven game is a game in which story is much more important than anything else. Side quests, unpopular dialogue options, too time-consuming gameplay features, and unnoticeable/unimportant gameplay features have nothing to do with storytelling.

They are there for fun.

Something you despise apparently. 

Modifié par General TSAR, 06 décembre 2013 - 09:38 .


#602
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

Dave of Canada wrote...

Seival wrote...

Heavily story-driven game is a game in which story is much more important than anything else. Side quests, unpopular dialogue options, too time-consuming gameplay features, and unnoticeable/unimportant gameplay features have nothing to do with storytelling.


In which case, you should watch a movie instead, no?

Ignoring the fact that his assertion is utter bull, yes. That would be the best thing for him to do.

#603
Zatche

Zatche
  • Members
  • 1 222 messages

Seival wrote...

Sylvius the Mad wrote...

Seival wrote...

Already told you. Side quests, unpopular dialogue options, too time-consuming gameplay features, and unnoticeable/unimportant gameplay features are not needed for heavily story-driven games.

Given those conditions, I don't want DAI to be what you would call a "heavily story-driven game".


Heavily story-driven game is a game in which story is much more important than anything else. Side quests, unpopular dialogue options, too time-consuming gameplay features, and unnoticeable/unimportant gameplay features have nothing to do with storytelling.


As sylvius said, if that's your definition,  you're just about the only one who wants it.

I and many others want a big game where we can explore, do sidequests, and progress through the story on our own terms.

#604
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 111 messages

Seival wrote...

I don't want DA:I to become DA:O 1.5 or ME3.5. I want it to become truly next-gen RPG with great visual part and no excess things.

Story-driven, as you define it, and RPG, have almost nothing in common.

You can't want DAI to be both things without misunderstanding what at least one of them is.

#605
Seival

Seival
  • Members
  • 5 294 messages

AresKeith wrote...

Seival wrote...

Sylvius the Mad wrote...

Seival wrote...

Already told you. Side quests, unpopular dialogue options, too time-consuming gameplay features, and unnoticeable/unimportant gameplay features are not needed for heavily story-driven games.

Given those conditions, I don't want DAI to be what you would call a "heavily story-driven game".


Heavily story-driven game is a game in which story is much more important than anything else. Side quests, unpopular dialogue options, too time-consuming gameplay features, and unnoticeable/unimportant gameplay features have nothing to do with storytelling.


They have nothing to do with storytelling but they something to do with RPG games

And sometimes side quests have small stories of their own


An old-school standard that should be trashed and forgotten. This standard is nothing more but an attempt to prolong 10-hours-long game with number of Skinner boxes to turn it into a 50-hours long game. Nothing good for heavily story-driven games.

#606
Neverwinter_Knight77

Neverwinter_Knight77
  • Members
  • 2 841 messages
From what I've seen of DA 3, the graphics look awesome.  I just hope that, aesthetically, they go for more of an Origins look, as opposed to DA 2.

In Origins, the armor looked awesome (when the colors matched).  I hated the armor in Dragon Age II.  It looked ugly even with the high-res texture pack.  Also, a lot of the men in DA 2 were uglier, for some reason.  The women generally got hotter, though.  Lady Hawke... :wub:

#607
Rawgrim

Rawgrim
  • Members
  • 11 529 messages

Seival wrote...

I don't want DA:I to become DA:O 1.5 or ME3.5. I want it to become truly next-gen RPG with great visual part and no excess things.


You want the next gen rpg to be even more dumbed down, and with zero features from rpgs.

#608
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 111 messages

Seival wrote...

An old-school standard that should be trashed and forgotten. This standard is nothing more but an attempt to prolong 10-hours-long game with number of Skinner boxes to turn it into a 50-hours long game. Nothing good for heavily story-driven games.

Where are the choices in the design you describe?  When does the player get to roleplay his character?

Modifié par Sylvius the Mad, 06 décembre 2013 - 09:44 .


#609
AresKeith

AresKeith
  • Members
  • 34 128 messages

Seival wrote...

An old-school standard that should be trashed and forgotten.


Bahahahaha


This standard is nothing more but an attempt to prolong 10-hours-long game with number of Skinner boxes to turn it into a 50-hours long game. Nothing good for heavily story-driven games.


I think it's time for you to move on from RPG games then

#610
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

Seival wrote...

AresKeith wrote...

Seival wrote...

Sylvius the Mad wrote...

Seival wrote...

Already told you. Side quests, unpopular dialogue options, too time-consuming gameplay features, and unnoticeable/unimportant gameplay features are not needed for heavily story-driven games.

Given those conditions, I don't want DAI to be what you would call a "heavily story-driven game".


Heavily story-driven game is a game in which story is much more important than anything else. Side quests, unpopular dialogue options, too time-consuming gameplay features, and unnoticeable/unimportant gameplay features have nothing to do with storytelling.


They have nothing to do with storytelling but they something to do with RPG games

And sometimes side quests have small stories of their own


An old-school standard that should be trashed and forgotten.

Trash something that works? Okay buddy....

#611
dreamgazer

dreamgazer
  • Members
  • 15 743 messages
Face it, Seival: you really do want Inquisition to be like a David Cage game.

#612
Steelcan

Steelcan
  • Members
  • 23 291 messages
Why are people still taking Seival seriously?

Dude's off his rocker.

#613
Lebanese Dude

Lebanese Dude
  • Members
  • 5 545 messages

dreamgazer wrote...

Face it, Seival: you really do want Inquisition to be like a David Cage game.


Who is that? 

#614
General TSAR

General TSAR
  • Members
  • 4 384 messages

Lebdood wrote...

Who is that? 

A creepy pervert who makes 3rd rate films from games. 

#615
Lebanese Dude

Lebanese Dude
  • Members
  • 5 545 messages

General TSAR wrote...

Seival wrote...
Heavily story-driven game is a game in which story is much more important than anything else. Side quests, unpopular dialogue options, too time-consuming gameplay features, and unnoticeable/unimportant gameplay features have nothing to do with storytelling.

They are there for fun.

Something you despise apparently. 


Spot on....

A story is the bread and butter but side quests bring the setting to life. They aren't really expendable. The game would be too linear without them. That's something RPGs have been attempting to move away from.

Also... since when has an RPG player complained about time consumption... That's like going to Disney and complaining about spending the whole day there...

#616
AresKeith

AresKeith
  • Members
  • 34 128 messages

Lebdood wrote...

dreamgazer wrote...

Face it, Seival: you really do want Inquisition to be like a David Cage game.


Who is that? 


The guy behind games like Heavy Rain and B:TS

#617
Lebanese Dude

Lebanese Dude
  • Members
  • 5 545 messages

General TSAR wrote...

Lebdood wrote...

Who is that? 

A creepy pervert who makes 3rd rate films from games. 


Ah 

#618
Lebanese Dude

Lebanese Dude
  • Members
  • 5 545 messages

AresKeith wrote...

Lebdood wrote...

dreamgazer wrote...

Face it, Seival: you really do want Inquisition to be like a David Cage game.


Who is that? 


The guy behind games like Heavy Rain and B:TS


Wait... I thought Heavy Rain was a really good game...at least according to my friends who played it and some critics.

Edit: Oh you didn't say he made bad games nevermind lol

Modifié par Lebdood, 06 décembre 2013 - 09:52 .


#619
ruggly

ruggly
  • Members
  • 7 561 messages
I pay for games with content, and yes, that content includes side quests, as silly as they may be. I don't dish out money for something I can breeze through in 5 hours.

#620
Guest_JujuSamedi_*

Guest_JujuSamedi_*
  • Guests

Seival wrote...

An old-school standard that should be trashed and forgotten. This standard is nothing more but an attempt to prolong 10-hours-long game with number of Skinner boxes to turn it into a 50-hours long game. Nothing good for heavily story-driven games.

I totally know what you mean I mean the old school standard had
->More Dialogue choices
->More Classes
->More reactivity of your choices(Play arcanum)
->More exploration
->Better framework for roleplay
->BETTER ENGINES(in terms of efficiency of their time)

In arcanum when I summon a demon the shopkeeper won't even sell my anything due to him being scared of the demon. My immersion is never broken in that game. In dragon age I am killing templars right front and center and they still ask if I have seen a mage around. 

The problem is that games are becoming much more expensive to make. These days require voice,multiple 3d designers,heavy programmers using 10 different frameworks to show a piece of dialogue(shout out to John Carmack). It is even more risky these days to make an investment in a title. Look at the Kingdoms of amalur guy? Who? Yeah I will wait

#621
ruggly

ruggly
  • Members
  • 7 561 messages

TipsLeFedora wrote...
 It is even more risky these days to make an investment in a title. Look at the Kingdoms of amalur guy? Who? Yeah I will wait


You mean to say it's a bad idea to borrow money from the state? Damn.

#622
General TSAR

General TSAR
  • Members
  • 4 384 messages

Lebdood wrote...

Wait... I thought Heavy Rain was a really good game...at least according to my friends who played it and some critics.

It's one of his better games because it doesn't include story breaking mystic crap too much.

But it has enough plot holes to sail an aircraft carrier through, is somewhat sexist,  has dramaless gameplay sections that are suppose to be dramatic, the main protagonist is boring/hated, and voice acting is mostly average. 

But still WAY better than IP and B2S.

Modifié par General TSAR, 06 décembre 2013 - 09:58 .


#623
Seival

Seival
  • Members
  • 5 294 messages

J. Reezy wrote...

Seival wrote...

AresKeith wrote...

Seival wrote...

Sylvius the Mad wrote...

Seival wrote...

Already told you. Side quests, unpopular dialogue options, too time-consuming gameplay features, and unnoticeable/unimportant gameplay features are not needed for heavily story-driven games.

Given those conditions, I don't want DAI to be what you would call a "heavily story-driven game".


Heavily story-driven game is a game in which story is much more important than anything else. Side quests, unpopular dialogue options, too time-consuming gameplay features, and unnoticeable/unimportant gameplay features have nothing to do with storytelling.


They have nothing to do with storytelling but they something to do with RPG games

And sometimes side quests have small stories of their own


An old-school standard that should be trashed and forgotten.

Trash something that works? Okay buddy....


Works? I gladly skip all those side quests because they only interfere and delay the story.
And all those non-combat skills. Tons of equipment. For what? This is not an EvE online.
And all those dialogue options that 99% of players never use. Why three reply variants? Two is more than enough.

#624
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

TipsLeFedora wrote...
The problem is that games are becoming much more expensive to make. These days require voice

Lol
Image IPB

#625
AresKeith

AresKeith
  • Members
  • 34 128 messages

Seival wrote...

Works? I gladly skip all those side quests because they only interfere and delay the story.
And all those non-combat skills. Tons of equipment. For what? This is not an EvE online.
And all those dialogue options that 99% of players never use. Why three reply variants? Two is more than enough.


AresKeith wrote...
I think it's time for you to move on from RPG games then