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Visual part is very important. It makes the characters and the world alive.


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#626
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AresKeith wrote...

AresKeith wrote...
I think it's time for you to move on from RPG games then



#627
Lebanese Dude

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Seival wrote...
Works? I gladly skip all those side quests because they only interfere and delay the story.
And all those non-combat skills. Tons of equipment. For what? This is not an EvE online.
And all those dialogue options that 99% of players never use. Why three reply variants? Two is more than enough.


The story is important but why are you putting such a low value on setting and immersion?

#628
Rawgrim

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Seival wrote...

J. Reezy wrote...

Seival wrote...

AresKeith wrote...

Seival wrote...

Sylvius the Mad wrote...

Seival wrote...

Already told you. Side quests, unpopular dialogue options, too time-consuming gameplay features, and unnoticeable/unimportant gameplay features are not needed for heavily story-driven games.

Given those conditions, I don't want DAI to be what you would call a "heavily story-driven game".


Heavily story-driven game is a game in which story is much more important than anything else. Side quests, unpopular dialogue options, too time-consuming gameplay features, and unnoticeable/unimportant gameplay features have nothing to do with storytelling.


They have nothing to do with storytelling but they something to do with RPG games

And sometimes side quests have small stories of their own


An old-school standard that should be trashed and forgotten.

Trash something that works? Okay buddy....


Works? I gladly skip all those side quests because they only interfere and delay the story.
And all those non-combat skills. Tons of equipment. For what? This is not an EvE online.
And all those dialogue options that 99% of players never use. Why three reply variants? Two is more than enough.


Side quests adds depth to the setting and th game world, they can also add character development for the PC and the companions.

EVE online is also an rpg. Like Dragon Age is... Odd that they have similar mechanics.

Dialogue options = roleplaying options. And its more like 99 percent of the players use them, not the other way around.

#629
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Lebdood wrote...

Seival wrote...
Works? I gladly skip all those side quests because they only interfere and delay the story.
And all those non-combat skills. Tons of equipment. For what? This is not an EvE online.
And all those dialogue options that 99% of players never use. Why three reply variants? Two is more than enough.


The story is important but why are you putting such a low value on setting and immersion?


Because he has no clue what makes various video games effective.

#630
Rawgrim

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J. Reezy wrote...

Lebdood wrote...

Seival wrote...
Works? I gladly skip all those side quests because they only interfere and delay the story.
And all those non-combat skills. Tons of equipment. For what? This is not an EvE online.
And all those dialogue options that 99% of players never use. Why three reply variants? Two is more than enough.


The story is important but why are you putting such a low value on setting and immersion?


Because he has no clue what makes various video games effective.


More like he has no clue about what an rpg is.

#631
The Flying Grey Warden

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Sevial, i've heard your explanation. You don't want a story driven game.

What you want is quite frankly a linear game with no options that runs along a set path, no deviation or divergence. This is important for a story driven movie to have, after all you only have a few hours to get everything to fit inside in a nice package, and so anything deemed excess needs to be cut down in editing. Things get streamlined, polished, and compacted in movies for the reasons of their runtime. That works in movies, but this isn't a movie sevial, this is a game, and the game part changes what it is to be story driven.

Now you're allowed many, many, hours of content to tell your story to audiences, and they expect many hours in return. Suddenly the need to streamline is must less, the need to cut and simplify and narrow down that is so pressing for every frame of a film doesn't need to be that way for games. And now it becomes a medium where audience participation becomes crucial, it becomes critical for the audience to have immersion and investment in the story, where in a movie it's all up to the story being presented to the users and the users just sitting back doing nothing but watching silently. Audiences need to feel like they're taking part in a game, that the story is unfolding because of what they are doing, and in a role playing game that is especially crucial. Dialogue choices, choices in general, game mechanics, puzzles, interesting side quests, are all necessary in making the world the story takes place in, and thus the story itself, worth being given a crap about.In a story driven game, a good and well written story is placed in a good and well written world and opened for the player to explore and unfold at their pace, while having many other stories to all add and build up for the main one going on. Story driven games should be about making the entire world into a story, for rpg's at least, and not about telling a linear on-the-tracks tale where the player has no imput and is expected just to sit back and be at awe of the graphics.

What you desire, sevial, might work for a movie. But it would absolutely kill a game if you tried to do it that way.

Modifié par The Flying Grey Warden, 06 décembre 2013 - 10:07 .


#632
happy_daiz

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Somebody pinch me, this thread can not be real.

#633
Seival

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AresKeith wrote...

Seival wrote...

Works? I gladly skip all those side quests because they only interfere and delay the story.
And all those non-combat skills. Tons of equipment. For what? This is not an EvE online.
And all those dialogue options that 99% of players never use. Why three reply variants? Two is more than enough.


AresKeith wrote...
I think it's time for you to move on from RPG games then


Like I said, I love good RPG games. And if a game has at least one RPG element - it is an RPG game. I have no reasons to move on like you said.

#634
Rawgrim

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happy_daiz wrote...

Somebody pinch me, this thread can not be real.


Its the backlash of Bioware wanting the CoD crowd as customers as well ;) (bad joke)

#635
dreamgazer

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Seival wrote...

Works? I gladly skip all those side quests because they only interfere and delay the story.
And all those non-combat skills. Tons of equipment. For what? This is not an EvE online.
And all those dialogue options that 99% of players never use. Why three reply variants? Two is more than enough.


(laughs)

Dude, you simply don't want RPGs anymore. There's nothing wrong with this, but you need to understand it. 

Wait, don't I remember you saying once that Planescape: Torment was/is one of your favorite games? 

#636
Rawgrim

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Seival wrote...

AresKeith wrote...

Seival wrote...

Works? I gladly skip all those side quests because they only interfere and delay the story.
And all those non-combat skills. Tons of equipment. For what? This is not an EvE online.
And all those dialogue options that 99% of players never use. Why three reply variants? Two is more than enough.


AresKeith wrote...
I think it's time for you to move on from RPG games then


Like I said, I love good RPG games. And if a game has at least one RPG element - it is an RPG game. I have no reasons to move on like you said.


 So Fifa 14 is an rpg game?

#637
dreamgazer

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happy_daiz wrote...

Somebody pinch me, this thread can not be real.


It's best to go with it as if it's real.  More fun that way.

#638
Sylvius the Mad

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Seival wrote...

And if a game has at least one RPG element - it is an RPG game.

That is an absurd definition that renders the label effectively meaningless.

Modifié par Sylvius the Mad, 06 décembre 2013 - 10:09 .


#639
dreamgazer

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My dudes (and dudettes), seriously: the G in RPG stands for game.

#640
Sylvius the Mad

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dreamgazer wrote...

My dudes (and dudettes), seriously: the G in RPG stands for game.

More importantly, the RP stands for roleplaying.  There is none of that in a so-called "heavily story-driven" game.

#641
AresKeith

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Rawgrim wrote...

Seival wrote...

AresKeith wrote...

Seival wrote...

Works? I gladly skip all those side quests because they only interfere and delay the story.
And all those non-combat skills. Tons of equipment. For what? This is not an EvE online.
And all those dialogue options that 99% of players never use. Why three reply variants? Two is more than enough.


AresKeith wrote...
I think it's time for you to move on from RPG games then


Like I said, I love good RPG games. And if a game has at least one RPG element - it is an RPG game. I have no reasons to move on like you said.


 So Fifa 14 is an rpg game?


*inb4 COD is an RPG :P

#642
Rawgrim

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Sylvius the Mad wrote...

Seival wrote...

And if a game has at least one RPG element - it is an RPG game.

That is an absurd definition that renders the label effectively meaningless.


The Walking Dead is a racing game, since there are cars in the game.

#643
General TSAR

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I want to see Seival try to create his vision of an interactive movie.

Modifié par General TSAR, 06 décembre 2013 - 10:13 .


#644
Guest_JujuSamedi_*

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OMG U GUISE PLIZ DIE AN RPG IS WER U PLAY A ROLE!!

#645
Seival

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Rawgrim wrote...

Seival wrote...

AresKeith wrote...

Seival wrote...

Works? I gladly skip all those side quests because they only interfere and delay the story.
And all those non-combat skills. Tons of equipment. For what? This is not an EvE online.
And all those dialogue options that 99% of players never use. Why three reply variants? Two is more than enough.


AresKeith wrote...
I think it's time for you to move on from RPG games then


Like I said, I love good RPG games. And if a game has at least one RPG element - it is an RPG game. I have no reasons to move on like you said.


So Fifa 14 is an rpg game?


If it has RPG element(s), then yes. But personally, if I want to play football - I play it in real life. Much deeper immersion level and better graphics :)

#646
General TSAR

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Seival wrote...

If it has RPG element(s), then yes.

That's one for the archives. 

#647
Rawgrim

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Seival wrote...

Rawgrim wrote...

Seival wrote...

AresKeith wrote...

Seival wrote...

Works? I gladly skip all those side quests because they only interfere and delay the story.
And all those non-combat skills. Tons of equipment. For what? This is not an EvE online.
And all those dialogue options that 99% of players never use. Why three reply variants? Two is more than enough.


AresKeith wrote...
I think it's time for you to move on from RPG games then


Like I said, I love good RPG games. And if a game has at least one RPG element - it is an RPG game. I have no reasons to move on like you said.


So Fifa 14 is an rpg game?


If it has RPG element(s), then yes. But personally, if I want to play football - I play it in real life. Much deeper immersion level and better graphics :)


 Your skills increase if you play "career Mode". Thats the only thing it has in common with an rpg. It has absolutely no story.

#648
ruggly

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dreamgazer wrote...

My dudes (and dudettes), seriously: the G in RPG stands for game.


No. WAY!

#649
dreamgazer

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You can choose whether to go down the pipe path or stay on the surface path in Super Mario Bros.

Therefore, Super Mario Bros. is a role-playing game.

#650
The Hierophant

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Seival wrote...

if a game has at least one RPG element - it is an RPG game.

Not really. Final Fantasy X could be labeled a sports game due to the inclusion of Blitzball thanks to this logic.