AresKeith wrote...
AresKeith wrote...
I think it's time for you to move on from RPG games then
Visual part is very important. It makes the characters and the world alive.
#626
Guest_Catch This Fade_*
Posté 06 décembre 2013 - 10:00
Guest_Catch This Fade_*
#627
Posté 06 décembre 2013 - 10:01
Seival wrote...
Works? I gladly skip all those side quests because they only interfere and delay the story.
And all those non-combat skills. Tons of equipment. For what? This is not an EvE online.
And all those dialogue options that 99% of players never use. Why three reply variants? Two is more than enough.
The story is important but why are you putting such a low value on setting and immersion?
#628
Posté 06 décembre 2013 - 10:01
Seival wrote...
J. Reezy wrote...
Trash something that works? Okay buddy....Seival wrote...
AresKeith wrote...
Seival wrote...
Sylvius the Mad wrote...
Given those conditions, I don't want DAI to be what you would call a "heavily story-driven game".Seival wrote...
Already told you. Side quests, unpopular dialogue options, too time-consuming gameplay features, and unnoticeable/unimportant gameplay features are not needed for heavily story-driven games.
Heavily story-driven game is a game in which story is much more important than anything else. Side quests, unpopular dialogue options, too time-consuming gameplay features, and unnoticeable/unimportant gameplay features have nothing to do with storytelling.
They have nothing to do with storytelling but they something to do with RPG games
And sometimes side quests have small stories of their own
An old-school standard that should be trashed and forgotten.
Works? I gladly skip all those side quests because they only interfere and delay the story.
And all those non-combat skills. Tons of equipment. For what? This is not an EvE online.
And all those dialogue options that 99% of players never use. Why three reply variants? Two is more than enough.
Side quests adds depth to the setting and th game world, they can also add character development for the PC and the companions.
EVE online is also an rpg. Like Dragon Age is... Odd that they have similar mechanics.
Dialogue options = roleplaying options. And its more like 99 percent of the players use them, not the other way around.
#629
Guest_Catch This Fade_*
Posté 06 décembre 2013 - 10:03
Guest_Catch This Fade_*
Because he has no clue what makes various video games effective.Lebdood wrote...
Seival wrote...
Works? I gladly skip all those side quests because they only interfere and delay the story.
And all those non-combat skills. Tons of equipment. For what? This is not an EvE online.
And all those dialogue options that 99% of players never use. Why three reply variants? Two is more than enough.
The story is important but why are you putting such a low value on setting and immersion?
#630
Posté 06 décembre 2013 - 10:04
J. Reezy wrote...
Because he has no clue what makes various video games effective.Lebdood wrote...
Seival wrote...
Works? I gladly skip all those side quests because they only interfere and delay the story.
And all those non-combat skills. Tons of equipment. For what? This is not an EvE online.
And all those dialogue options that 99% of players never use. Why three reply variants? Two is more than enough.
The story is important but why are you putting such a low value on setting and immersion?
More like he has no clue about what an rpg is.
#631
Posté 06 décembre 2013 - 10:05
What you want is quite frankly a linear game with no options that runs along a set path, no deviation or divergence. This is important for a story driven movie to have, after all you only have a few hours to get everything to fit inside in a nice package, and so anything deemed excess needs to be cut down in editing. Things get streamlined, polished, and compacted in movies for the reasons of their runtime. That works in movies, but this isn't a movie sevial, this is a game, and the game part changes what it is to be story driven.
Now you're allowed many, many, hours of content to tell your story to audiences, and they expect many hours in return. Suddenly the need to streamline is must less, the need to cut and simplify and narrow down that is so pressing for every frame of a film doesn't need to be that way for games. And now it becomes a medium where audience participation becomes crucial, it becomes critical for the audience to have immersion and investment in the story, where in a movie it's all up to the story being presented to the users and the users just sitting back doing nothing but watching silently. Audiences need to feel like they're taking part in a game, that the story is unfolding because of what they are doing, and in a role playing game that is especially crucial. Dialogue choices, choices in general, game mechanics, puzzles, interesting side quests, are all necessary in making the world the story takes place in, and thus the story itself, worth being given a crap about.In a story driven game, a good and well written story is placed in a good and well written world and opened for the player to explore and unfold at their pace, while having many other stories to all add and build up for the main one going on. Story driven games should be about making the entire world into a story, for rpg's at least, and not about telling a linear on-the-tracks tale where the player has no imput and is expected just to sit back and be at awe of the graphics.
What you desire, sevial, might work for a movie. But it would absolutely kill a game if you tried to do it that way.
Modifié par The Flying Grey Warden, 06 décembre 2013 - 10:07 .
#632
Posté 06 décembre 2013 - 10:05
#633
Posté 06 décembre 2013 - 10:06
AresKeith wrote...
Seival wrote...
Works? I gladly skip all those side quests because they only interfere and delay the story.
And all those non-combat skills. Tons of equipment. For what? This is not an EvE online.
And all those dialogue options that 99% of players never use. Why three reply variants? Two is more than enough.AresKeith wrote...
I think it's time for you to move on from RPG games then
Like I said, I love good RPG games. And if a game has at least one RPG element - it is an RPG game. I have no reasons to move on like you said.
#634
Posté 06 décembre 2013 - 10:06
happy_daiz wrote...
Somebody pinch me, this thread can not be real.
Its the backlash of Bioware wanting the CoD crowd as customers as well
#635
Posté 06 décembre 2013 - 10:07
Seival wrote...
Works? I gladly skip all those side quests because they only interfere and delay the story.
And all those non-combat skills. Tons of equipment. For what? This is not an EvE online.
And all those dialogue options that 99% of players never use. Why three reply variants? Two is more than enough.
(laughs)
Dude, you simply don't want RPGs anymore. There's nothing wrong with this, but you need to understand it.
Wait, don't I remember you saying once that Planescape: Torment was/is one of your favorite games?
#636
Posté 06 décembre 2013 - 10:07
Seival wrote...
AresKeith wrote...
Seival wrote...
Works? I gladly skip all those side quests because they only interfere and delay the story.
And all those non-combat skills. Tons of equipment. For what? This is not an EvE online.
And all those dialogue options that 99% of players never use. Why three reply variants? Two is more than enough.AresKeith wrote...
I think it's time for you to move on from RPG games then
Like I said, I love good RPG games. And if a game has at least one RPG element - it is an RPG game. I have no reasons to move on like you said.
So Fifa 14 is an rpg game?
#637
Posté 06 décembre 2013 - 10:08
happy_daiz wrote...
Somebody pinch me, this thread can not be real.
It's best to go with it as if it's real. More fun that way.
#638
Posté 06 décembre 2013 - 10:08
That is an absurd definition that renders the label effectively meaningless.Seival wrote...
And if a game has at least one RPG element - it is an RPG game.
Modifié par Sylvius the Mad, 06 décembre 2013 - 10:09 .
#639
Posté 06 décembre 2013 - 10:09
#640
Posté 06 décembre 2013 - 10:10
More importantly, the RP stands for roleplaying. There is none of that in a so-called "heavily story-driven" game.dreamgazer wrote...
My dudes (and dudettes), seriously: the G in RPG stands for game.
#641
Posté 06 décembre 2013 - 10:10
Rawgrim wrote...
Seival wrote...
AresKeith wrote...
Seival wrote...
Works? I gladly skip all those side quests because they only interfere and delay the story.
And all those non-combat skills. Tons of equipment. For what? This is not an EvE online.
And all those dialogue options that 99% of players never use. Why three reply variants? Two is more than enough.AresKeith wrote...
I think it's time for you to move on from RPG games then
Like I said, I love good RPG games. And if a game has at least one RPG element - it is an RPG game. I have no reasons to move on like you said.
So Fifa 14 is an rpg game?
*inb4 COD is an RPG
#642
Posté 06 décembre 2013 - 10:10
Sylvius the Mad wrote...
That is an absurd definition that renders the label effectively meaningless.Seival wrote...
And if a game has at least one RPG element - it is an RPG game.
The Walking Dead is a racing game, since there are cars in the game.
#643
Posté 06 décembre 2013 - 10:10
Modifié par General TSAR, 06 décembre 2013 - 10:13 .
#644
Guest_JujuSamedi_*
Posté 06 décembre 2013 - 10:11
Guest_JujuSamedi_*
#645
Posté 06 décembre 2013 - 10:12
Rawgrim wrote...
Seival wrote...
AresKeith wrote...
Seival wrote...
Works? I gladly skip all those side quests because they only interfere and delay the story.
And all those non-combat skills. Tons of equipment. For what? This is not an EvE online.
And all those dialogue options that 99% of players never use. Why three reply variants? Two is more than enough.AresKeith wrote...
I think it's time for you to move on from RPG games then
Like I said, I love good RPG games. And if a game has at least one RPG element - it is an RPG game. I have no reasons to move on like you said.
So Fifa 14 is an rpg game?
If it has RPG element(s), then yes. But personally, if I want to play football - I play it in real life. Much deeper immersion level and better graphics
#646
Posté 06 décembre 2013 - 10:13
That's one for the archives.Seival wrote...
If it has RPG element(s), then yes.
#647
Posté 06 décembre 2013 - 10:14
Seival wrote...
Rawgrim wrote...
Seival wrote...
AresKeith wrote...
Seival wrote...
Works? I gladly skip all those side quests because they only interfere and delay the story.
And all those non-combat skills. Tons of equipment. For what? This is not an EvE online.
And all those dialogue options that 99% of players never use. Why three reply variants? Two is more than enough.AresKeith wrote...
I think it's time for you to move on from RPG games then
Like I said, I love good RPG games. And if a game has at least one RPG element - it is an RPG game. I have no reasons to move on like you said.
So Fifa 14 is an rpg game?
If it has RPG element(s), then yes. But personally, if I want to play football - I play it in real life. Much deeper immersion level and better graphics
Your skills increase if you play "career Mode". Thats the only thing it has in common with an rpg. It has absolutely no story.
#648
Posté 06 décembre 2013 - 10:14
dreamgazer wrote...
My dudes (and dudettes), seriously: the G in RPG stands for game.
No. WAY!
#649
Posté 06 décembre 2013 - 10:15
Therefore, Super Mario Bros. is a role-playing game.
#650
Posté 06 décembre 2013 - 10:15
Not really. Final Fantasy X could be labeled a sports game due to the inclusion of Blitzball thanks to this logic.Seival wrote...
if a game has at least one RPG element - it is an RPG game.




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