simfamSP wrote...
Seival wrote...
simfamSP wrote...
I believe that ME3 was a step in right direction compared to what they did before. And actually, the comparison is quite appropriate here. You can say that I want DA:I to be more like ME3 than like DA:O. And DA:I should step in that direction even further, considering it will be next-gen game.
Sorry Sevial, but have you lost your mind? I understand you love the entire 'cinematic experience' thing. But what the hell is creating a character for if I'm just supposed to hear him say things. It aint an RPG if I can't CONTROL and SPEAK for my character.
You can control and speak for your character for 5 hours with great level of execution of cutscenes and dialogues, or you can control and speak for your character for 20 hours with poor execution level of cutscenes and dialogues. Personally, I prefer 5 hours with great level of execution. And this will still be an RPG.
A flashy five hour experience is hardly superior to the 20 hour experience simply because of gameplay/story seggregation problems. They can easily go hand in hand like the Last of Us, a 20 hour ride with combat, gameplay and cinematics galore. A really solid game.
Planescape: Torment is by far the most story-oriented game I have played. And yes, it includes Heavy Rain within that list.
Cinematics have never made the story 'better.' You're blind as a bat if you say so, mate. It's made a game's narrative flow better, it's helped yes. But a cutscene works just as well if in CGI or in the bloody infinty engine.
What makes the story great is engaging dialogue, a tight script and a coherent narrative. Which ME3 only achieved 1/3 of these things and sometimes 2. It's hardly more story orientated simply because it's more cinematic. Or have you ever played A Machine for Pigs?
Hell, 5 hours aint even enough for me to care about characters. Seriously, if it aint 3 hours and good, or a trilogy/series, I don't give a damn about any character in a film ever.
I literally laughed when the little black girl in the hunger games died. I was like "am I supposed to care? I met this **** 5 minutes ago."
Try playing text RPGs then. You will definitely find them much more entertaining than even old school RPGs like Planescape. No visual part at all - just text. Also, check out some low-budget RPG kickstarters, you might find them very interesting. But please, don't expect BioWare to return to oldschool even a little. DA:I will obviously be a AAA modern game, not a DA:O or Baldur's Gate revamp.
I'm blind because I find visual part very important? On the contrary - you are blind, because you can't see the visual part, and how important it is. Only professional actors' work will make you truly feel what characters on the screen feel, and VOs are not enough for that. Low-poly dolls with primitive animations will naver provide truly strong emotional connection with game characters.
Ideas used in a story and its scenario are very important indeed, and how good and professional the ideas/scenario are shown is equally important. I can't take a story in a game seriously enough, if I don't see the story as professional in all terms performance. No scripted doll will ever make a character truly realistic and living. Only professional actor can do that with her/his voice, motion, and facial expressions. That's why motion capture is required to create truly story driven games.
Modifié par Seival, 02 décembre 2013 - 08:45 .