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Visual part is very important. It makes the characters and the world alive.


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#101
Br3admax

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Seival wrote...

Zeldrik1389 wrote...

Seival wrote...
Low-poly dolls with primitive animations will naver provide truly strong emotional connection with game characters.


Baldur's Gate, Final Fantasy 1 to 7, and the list go on...


The list of games that look like a joke by modern standards. Don't get me wrong, I was a fan of games like Planescape: Torment and Baldur's Gate. But that was long ago. Now these old games can cause nothing but a silly smile. They are too old and outdated on all possible levels.

The only thing "outdated" about them is that I have to run them in compatibiity mode to play them. In fact, most of the games in your sig deserve a silly smile, a lot more than the older RPGs you named. 

Modifié par Br3ad, 02 décembre 2013 - 09:52 .


#102
Seival

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Sylvius the Mad wrote...

Seival wrote...

Low-poly dolls with primitive animations will naver provide truly strong emotional connection with game characters.

Why would you need a strong emotional connection with game characters?  I only ever have a strong connection to the characters I create, and that is damaged by the detailed visuals of modern games, not enhanced by it.


Feeling a game's story is not less important than seeing, hearing, and playing it. I feel almost nothing while looking at and listening to the scripted dolls. VOs and texts are not enough. Actual actors work is what makes the game and its story truly alive for me.

#103
Cainhurst Crow

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Your time has long since passed then sevial. Those modern games you praise so much, still use scripted dolls set into per-programed tracks of behavior with you just pressing a continue button repetitively.

What it sounds like you yearn for are the truly outdated wrecks that were full motion video games.

#104
General TSAR

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Full motion video games is a failure of the game designer.

Modifié par General TSAR, 02 décembre 2013 - 09:54 .


#105
Cainhurst Crow

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General TSAR wrote...

Full motion video games is a failure of the game designer industry.


Fixed.

#106
General TSAR

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I take it you haven't heard David Kaje's opinion on Game Overs?

#107
Cainhurst Crow

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No. But I've seen lots of lets plays on FMV's. Enough for me to decide it was a terrible idea from the start.

It's a failure for being a gimick product, designed with little to no input from the player for the sole purpose of going "it's like playing a movie" and banking on the novelty of the system carrying it through. Maybe it was even a cost saving measure, who knows?

But it really did just suck in my honest opinion.

Modifié par Darth Brotarian, 02 décembre 2013 - 10:02 .


#108
General TSAR

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David Cage says Game Overs are a failure of a Game Designer but his previous two "games" had Game Over Screens.

He is a hack, liar, and hypocrite unworthy of directing excellent actors and actresses like Willem Dafoe and Ellen Page.

#109
Seival

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Darth Brotarian wrote...

Your time has long since passed then sevial. Those modern games you praise so much, still use scripted dolls set into per-programed tracks of behavior with you just pressing a continue button repetitively.

What it sounds like you yearn for are the truly outdated wrecks that were full motion video games.


I see real actors work in modern AAA story-driven games. In cut scenes. In dialogues. In fully motion captured scenes and sequences. This makes me feel what they feel. What their characters feel. This makes the stories truly deep and exciting. This makes something that none of old-school games can make.

Modifié par Seival, 02 décembre 2013 - 10:06 .


#110
Cheylus

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And movies?
Are movies more emotional with sounds, HD, colors, CGI and 16:9?

Modifié par Cheylus, 02 décembre 2013 - 10:10 .


#111
General TSAR

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Seival wrote...
This makes something that none of old-school games can make.

Metal Gear Solid.

#112
Cainhurst Crow

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Seival wrote...

Darth Brotarian wrote...

Your time has long since passed then sevial. Those modern games you praise so much, still use scripted dolls set into per-programed tracks of behavior with you just pressing a continue button repetitively.

What it sounds like you yearn for are the truly outdated wrecks that were full motion video games.


I see real actors work in modern AAA story-driven games. In cut scenes. In dialogues. In fully motion captured scenes and sequences. This makes me feel what they feel. What their characters feel. This makes the stories truly deep and exciting. This makes something that none of old-school games can make.


Yeah yeah, blah blah blah, your feelings.

Most of their "work" in the video games amounts to just giving their voice acting. They aren't doing the stunts, they aren't putting on the suits and doing the motions. It's someone else whose motions they capture and put over it while the actors lines and body model are put over it, like an over-glorified ventriloquist dummy.

In the end, that is all those new games are. Same scripted actions, Same dollesque motions. Only it's a better sound quality puppet, with a more limber doll.

#113
Nefla

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As long as the story, characters, voice acting, and role playing ability are all good, I don't care about graphics or combat. (It's a bonus sure, but does not effect my gaming decisions)The game could have KotOR graphics and I would be just fine.

#114
BigEvil

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Is it just me or has the quality of Seival threads gone down?

A whole day and you've not even cleared ten pages of anger, disbelief, hatred and of course, denial. Feed me your denial Seival and I will grow strong upon it in preparation for the End-Times!

#115
Zeldrik1389

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Seival wrote...

Zeldrik1389 wrote...

Seival wrote...
Low-poly dolls with primitive animations will naver provide truly strong emotional connection with game characters.


Baldur's Gate, Final Fantasy 1 to 7, and the list go on...


The list of games that look like a joke by modern standards. Don't get me wrong, I was a fan of games like Planescape: Torment and Baldur's Gate. But that was long ago. Now these old games can cause nothing but a silly smile. They are too old and outdated on all possible levels.


Ok mate lol I'm sorry but I can't take you serious anymore after this. Now this is like a Twilight fan argue that Twilight is better than Jane Eyre lol

#116
Wheel_of_Fate

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[Edited to remove language and negative commentary]

Modifié par BioWareMod01, 04 décembre 2013 - 07:24 .


#117
Guest_Catch This Fade_*

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Darth Brotarian wrote...

A new game can still use old school game features and still be new sevial. There isn't a dichotomy relationship involved.

Too deep for him.

#118
Muspade

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Inception deep.

#119
Jozape

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Seival wrote...

This makes me feel what they feel. What their characters feel.


How do you know what the actors felt? How is that even relevant? How do you even know what the characters are feeling unless you help create the characters in your own mind?

This makes something that none of old-school games can make.


I feel sorry for your handicap. Planescape: Torment was a wonderful role-playing game for me when I first played it and it still is in 2013. Although honestly, I do not find the graphics in the Infinity Engine games very objectionable.

#120
ruggly

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Put down the vodka. 

I would rather dish out money for a game with decent graphics, a good story and a lot of game time/replay value than a 5 hour movie. Beyond: Two Souls, from what I saw, is not really even a game, you can even put down the controller and the game movie will still keep going.

I also want to add that since they plan on releasing this in a year (or less now, since it's winter), that doesn't even seem like nearly enough time to hire actors to do the MoCap, put alllll of those animations in the game, and then have to resync all of the dialogue all the while needing time to do QA and fix whatever bugs they come across. They probably don't even have the funds to do that to begin with.

Oh, and basically say screw you to all of the animators who put in their hard work and time to do all of this.

Modifié par ruggly, 03 décembre 2013 - 12:11 .


#121
Br3admax

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Interactive movies really should have stayed dead and buried in the 90s, where they belong.

#122
David7204

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We have all this supposed support for old school games with old school mechanics and look where they are: Panhandling for money over Kickstarter just to get a product out. And the majority will probably end up failing anyway. Meanwhile the AAA games with AAA graphics make hundreds of millions.

That time has passed. Evolve or die.

Modifié par David7204, 03 décembre 2013 - 12:15 .


#123
Br3admax

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Someone didn't read anything. Obviously.

From what I've seen, a lot of us are more interested in story potential and roleplayability than graphics and gameplay. But of course, you didn't read that, did you?

#124
David7204

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Is that right? So who exactly is the developer making a mint off of that willingness to throw away modern graphics and gameplay? Where exactly is the huge profit off of that interest, again?

Modifié par David7204, 03 décembre 2013 - 12:19 .


#125
Br3admax

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Where exactly does putting story first suddenly turn into putting story only?