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Dropped plot-point in Priority: Sanctuary?


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#26
Guest_StreetMagic_*

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JasonShepard wrote...

Sometimes I really wish our Reaper-solving-device had a bit more backstory.


Yeah, same here. I don't mind the idea itself, but wish it had clear components that enabled or triggered functions differently (dark energy, construction, etc) and had different story elements to it.. rather than being some monolithic device affected by one number. It didn't have to be too complex, but something like how we upgraded the Normandy or the Keep in DA: Awakening.

Modifié par StreetMagic, 02 décembre 2013 - 11:21 .


#27
Linkenski

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Also in my latest playthrough I was pretty bummed that people don't find out what it does, or at least one of its functions before you get to the Citadel. In the last 3 main missions characters become stupid and act as if they suddently know that the Crucible will "definitely end the Reapers" or at least it's very inconsistent, where sometimes the narrative addresses this properly and other times it does not just to form a plot like the idiotic "suicide mission 2.0" that is Priority: Earth.

#28
Wulfram

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Psychevore wrote...

In Javik's cycle a splinter group already wanted to control. Would be nonsensical if TIM added that function.


I don't see why, people can come up with the idea independently.  Particularly if it's an idea that's partly down to reaper influence, as a strategem to split it's adversaries.

But anyway, I'm suggesting how it should have happened.  Not how it actually happened.  If you changed the plot like this, you'd obviously have to change a few things to fit it.

#29
Nitrocuban

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The whole story about Cerberus just being indoctrinated and Miranda's father just being evil was pretty weak.
And what was Cerberus doing on Surkesh?

#30
wright1978

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Wulfram wrote...

Psychevore wrote...

In Javik's cycle a splinter group already wanted to control. Would be nonsensical if TIM added that function.


I don't see why, people can come up with the idea independently.  Particularly if it's an idea that's partly down to reaper influence, as a strategem to split it's adversaries.

But anyway, I'm suggesting how it should have happened.  Not how it actually happened.  If you changed the plot like this, you'd obviously have to change a few things to fit it.


Agree i personally i'd have liked TIM to be the proponent of a control solution, running parrallel to the Alliance destroy one. Currently the game plays like there's only one acceptable solution & then does a stupid dump 5 minutes from the end to change things.Dialling down the cerberus as mooks to shoot to a rogue element pursuing their own agenda who can resisted or engaged with would have worked better for me.

#31
pelojian

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JasonShepard wrote...

@StreetMagic, RE your edit:

I guess it depends on how many cycles the Crucible design has been around for. We only have evidence for three cycles - us, the Protheans, and whoever they got it from. The Catalyst refers to first seeing it "several cycles ago". I think it makes more sense for the Crucible to be a recent thing that has survived a handful of cycles than for it to have been around for ages (when hardly anything else seems to slip through from one cycle to the next...)


what purpose would the catalyst have to lie about something as trival as how many cycles the blueprints have existed and been improved apon?

Wulfram wrote...
I don't see why, people can come up with the
idea independently.  Particularly if it's an idea that's partly down to
reaper influence, as a strategem to split it's adversaries.


planting the seed of control into the minds of powerful people of each cycle is the perfect plan for the reapers it creates conflict among the resistance and in the event the indoctrinated faction is successful or there is little to no general resistance to control the indoctrinated faction will insure that the only people that are allowed at the right spot to activate the crucible are people that the reapers dominate completely andthus cannot activate control.

#32
JasonShepard

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pelojian wrote...

JasonShepard wrote...

@StreetMagic, RE your edit:

I guess it depends on how many cycles the Crucible design has been around for. We only have evidence for three cycles - us, the Protheans, and whoever they got it from. The Catalyst refers to first seeing it "several cycles ago". I think it makes more sense for the Crucible to be a recent thing that has survived a handful of cycles than for it to have been around for ages (when hardly anything else seems to slip through from one cycle to the next...)


what purpose would the catalyst have to lie about something as trival as how many cycles the blueprints have existed and been improved apon?


That's my point. The Catalyst says that the blueprints have been around for several cycles - which to me means about six or seven, as opposed to hundreds - and I'm inclined to believe it.

(I realise that several 'could' mean hundreds, but in this context something like six or seven, at the most, makes far more sense. If the Crucible blueprints have survived hundreds of cycles, I want to know how and why the blueprints are the only thing which consistently survives.)

#33
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JasonShepard wrote...

pelojian wrote...

JasonShepard wrote...

@StreetMagic, RE your edit:

I guess it depends on how many cycles the Crucible design has been around for. We only have evidence for three cycles - us, the Protheans, and whoever they got it from. The Catalyst refers to first seeing it "several cycles ago". I think it makes more sense for the Crucible to be a recent thing that has survived a handful of cycles than for it to have been around for ages (when hardly anything else seems to slip through from one cycle to the next...)


what purpose would the catalyst have to lie about something as trival as how many cycles the blueprints have existed and been improved apon?


That's my point. The Catalyst says that the blueprints have been around for several cycles - which to me means about six or seven, as opposed to hundreds - and I'm inclined to believe it.

(I realise that several 'could' mean hundreds, but in this context something like six or seven, at the most, makes far more sense. If the Crucible blueprints have survived hundreds of cycles, I want to know how and why the blueprints are the only thing which consistently survives.)


Cool enough. I was only thinking along the lines of what that Prothean VI on Thessia said, about how this pattern of resistance in organics keeps repeating.. and how there's always an indoctrinated group among them as well. I wonder what is compelling those indoctrinated elements to keep popping up. Is it like Cerberus or the Batarians, where there's always a group that tries to empower itself with Reaper tech? And maybe these are the ones who contributed to "Control" over the years?

Modifié par StreetMagic, 04 décembre 2013 - 09:23 .


#34
David7204

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The Crucible was completely stupid and really should have been completed scrapped.

#35
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David7204 wrote...

The Crucible was completely stupid and really should have been completed scrapped.


I have to wonder if there were EVER any people at Bioware who thought the same thing. I mean, your complaint is common amongst us players, but how the hell did it ever get the OK from a team of hundreds. You'd think there would be at least a few people who'd say "Wait a minute..." But apparently not.

#36
David7204

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That is ridiculous.

You think every other series in existence doesn't have such problems?

You think the crap on the BSN is any better? It isnt. People here have had nearly two years with hindsight on their side and I've yet to see any "Wait a minute..."

Modifié par David7204, 04 décembre 2013 - 09:43 .


#37
KaiserShep

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David7204 wrote...

The Crucible was completely stupid and really should have been completed scrapped.


Thing is, short of developing the dark energy plot further, what could it be replaced with without changing the plot of Mass Effect 2? And that's really the thing. ME2 left no real groundwork for the reaper resolution, so the only way to end the story is to just have the reapers kill everyone no matter what, or come up with something that can eradicate them all at once.

Modifié par KaiserShep, 04 décembre 2013 - 09:40 .


#38
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David7204 wrote...

That is ridiculous.

You think every other series in existence doesn't have such problems?

You think the crap on the BSN is any better? It isnt. People here have had nearly two years and hindsight and they've yet to realize what garbage their ideas are.


Whoa. What the hell is your problem? I'm agreeing with you, for once, and you try to rip into me for it? Get help.

#39
David7204

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KaiserShep wrote...

ME2 left no real groundwork for the reaper resolution, so the only way to end the story is to just have the reapers kill everyone no matter what, or come up with something that can eradicate them all at once.


Nonsense. And the solution shouldn't be revealed into the final installment of a series anyway. Doing otherwise is very mediocre writing.

Modifié par David7204, 04 décembre 2013 - 09:42 .


#40
KaiserShep

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David7204 wrote...

You think the crap on the BSN is any better? It isnt. People here have had nearly two years and hindsight and I've yet to see any "Wait a minute..."


Seems to me that the story was doomed then, from this perspective, unless, of course, you can come up with a superior idea.

#41
KaiserShep

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StreetMagic wrote...

David7204 wrote...

That is ridiculous.

You think every other series in existence doesn't have such problems?

You think the crap on the BSN is any better? It isnt. People here have had nearly two years and hindsight and they've yet to realize what garbage their ideas are.


Whoa. What the hell is your problem? I'm agreeing with you, for once, and you try to rip into me for it? Get help.


I suppose this is what we get for giving a curmudgeonly contrarian the time of day. Everything sucks. You suck. Your ideas suck. Everyone's ideas are mediocre. Now kneel before my negative powers.

#42
David7204

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It's weird to sit and think that I might be as much of an expert as anyone on this sort to thing.

People aren't taught how to do this. It's sure as hell not learned in school, in college. We live in a world of always assuming there's an expert working in a lab somewhere with all the answers. But I'm guessing this topic matters to me as much as it does to anyone. And I have as much official training as anyone. (None.) And I probably spend as much time thinking about it as anyone.

If I don't have the answers, why would anyone else?

I'm not negative at all, Kaisar. You're the one proclaiming the story was 'doomed' and I'm the one confident it's perfectly possible. I am honest, though. The Crucible is garbage. And so are all the other ideas I've seen.

Modifié par David7204, 04 décembre 2013 - 09:53 .


#43
KaiserShep

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You misunderstood my statement. I did not actually say that I thought the story was doomed, but rather that you paint it out to be since no one can come up with good ideas after 2 years of hindsight.

Anyway, that's not what I was referring to when I mentioned negativity. It has everything to do with the tone of your comments. You would not interact this way verbally and expect there to be any friendly exchange of ideas afterward.

Modifié par KaiserShep, 04 décembre 2013 - 10:01 .


#44
David7204

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No one on the BSN.

#45
trenq

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as always i agree with you david

#46
MassivelyEffective0730

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David7204 wrote...

KaiserShep wrote...

ME2 left no real groundwork for the reaper resolution, so the only way to end the story is to just have the reapers kill everyone no matter what, or come up with something that can eradicate them all at once.


Nonsense. And the solution shouldn't be revealed into the final installment of a series anyway. Doing otherwise is very mediocre writing.


In your opinion.

#47
CroGamer002

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I call bad writing.

#48
Oni Changas

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WHY THE **** ARE YOU PEOPLE EGGING IT ON!?

Anyway, TIM was a perfectly gray character til loleffect 3 screwed him (and consequently Cerberus) around. It's like indoctrination became ME's version of MGS' infamous reliance on nanomachines to explain weirdness.

#49
Stalker

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Isn't that line from the OP outright stupid? At what point did Cerberus and the Reapers "get along"?
The story is that Cerberus tried to use the indoctrination tech against the Reapers and ironically lost control of it. Just because both work against Shepard's efforts, doesn't mean they work together.

Modifié par Mr Massakka, 04 décembre 2013 - 03:07 .


#50
rekn2

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Mr Massakka wrote...

Isn't that line from the OP outright stupid? At what point did Cerberus and the Reapers "get along"?
The story is that Cerberus tried to use the indoctrination tech against the Reapers and ironically lost control of it. Just because both work against Shepard's efforts, doesn't mean they work together.


if you dont worship shep you worship the devil!