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Compared to Neverwinter Nights 1, this game was disappointing...


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#76
Snowdog65

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It'd be surprising if the newer game had more content than the older one. But really, who cares about that?

 

I certainly do. More content generally means more Excellent content.

 

If you have a 1000 mods, 100 might be excellent. If you have 100 mods, 10 might be excellent. Once you filter a bit, you might get 20 excellent experiences that fit your play style in the former case and only 2 in the latter.

 

Also at this point it really isn't about age, mod development has waned for both, so it is more about which had more creators during their peak usage, and that was clearly NWN1.



#77
Lance Botelle

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...


Forgot to mention this in my last post ...

Off topic ... Just wanted to say that you must be a RUSH fan. :) I won a "Hold Your Fire" album cover off Radio 1 competition many years ago.

Sorry about the brief off topic .... Back to the topic ....

Lance.

#78
Tchos

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If you have a 1000 mods, 100 might be excellent. If you have 100 mods, 10 might be excellent. Once you filter a bit, you might get 20 excellent experiences that fit your play style in the former case and only 2 in the latter.

 

Also at this point it really isn't about age, mod development has waned for both, so it is more about which had more creators during their peak usage, and that was clearly NWN1.

 

If you go by Sturgeon's Law alone, perhaps.  However, I've heard many people say that they stick with NWN1 because they find it much easier and faster to create modules for.  One could interpret that to mean that only the most talented and knowledgeable content creators actually finish their modules in NWN2, resulting in a much higher proportion of excellence.

 

If we're going to just make statistical speculations, that is.  I personally find it to be a poor use of time.



#79
Snowdog65

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If you go by Sturgeon's Law alone, perhaps.  However, I've heard many people say that they stick with NWN1 because they find it much easier and faster to create modules for.  One could interpret that to mean that only the most talented and knowledgeable content creators actually finish their modules in NWN2, resulting in a much higher proportion of excellence.

 

If we're going to just make statistical speculations, that is.  I personally find it to be a poor use of time.

 

 

I have played played dozens of the top NWN 1 mods. Perhaps half of them were excellent. I am having a hard time finding anything in the NWN 2 list that even makes me want to download it.

 

So many NWN2 "modules" are actually not modules but scaffolding, demos, hacks. 

 

I think NWN2 forces designers to waste loads of time on graphical/terrain elements, where they could spend more time on Story in NWN 1.



#80
Tchos

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I have played played dozens of the top NWN 1 mods. Perhaps half of them were excellent. I am having a hard time finding anything in the NWN 2 list that even makes me want to download it.

 

Funny, I could say the same, except with NWN1 and NWN2 in opposite places, and with the words "Perhaps half" replaced with "most".



#81
Arkalezth

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I am having a hard time finding anything in the NWN 2 list that even makes me want to download it.

 

So many NWN2 "modules" are actually not modules but scaffolding, demos, hacks.

If that's true and not exaggerating as it sounds, then I wonder how the hell you've managed to play and enjoy so many NWN1 modules. As for the second part of that quote, just... huh?

 

Then again, the apparent fact that your preferences are extremely specific and need a thousand modules in order to find one you may even consider download doesn't make a game better than the other. Just out of curiosity, may I ask if you've actually played any NWN2 modules, and if so, which ones?

 

The only argument I'm buying so far and that isn't easily solved with a simple mod (i.e. elemental damage "explosions") or subject to personal preferences is that NWN1 has more content, and I don't count that as "being a better game". And don't take me wrong, I love both games, so I'm pretty much neutral myself.



#82
Snowdog65

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If that's true and not exaggerating as it sounds, then I wonder how the hell you've managed to play and enjoy so many NWN1 modules. As for the second part of that quote, just... huh?

 

Then again, the apparent fact that your preferences are extremely specific and need a thousand modules in order to find one you may even consider download doesn't make a game better than the other. Just out of curiosity, may I ask if you've actually played any NWN2 modules, and if so, which ones?

 

The only argument I'm buying so far and that isn't easily solved with a simple mod (i.e. elemental damage "explosions") or subject to personal preferences is that NWN1 has more content, and I don't count that as "being a better game". And don't take me wrong, I love both games, so I'm pretty much neutral myself.

 

 

I have played no third party NWN modules. I played the OC and partway into to MOTB before giving up (Too Monty Hall with silly elemental weapon crafting, and spirit eating crap).

 

As for the second part. I went to the Vault and of the top 10 Modules. Half are hacks/demos/scafolding. A Romance Pack isn't a module. A bunch of hacks to the OC isn't a Module.  When I say module, I mean new story/adventure.

 

Where is the list of must play modules/campaigns, even with Google I am not finding a good list. There were massive lists for NWN 1.



#83
Arkalezth

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I know what you mean, but I only see a few of those... non-modules. I guess the Vault's hall of fame is the closest to a must-play list, but maybe you can check the AME too (though it's slow these days) for the awards winners and finalists. Those are only a handful and there are many other great modules missing, but it may give you a start. Where are those NWN1 lists, anyway?

 

Also,

 

It doesn't mimic the P&P experience for me, that would be individual real people controlling one character and working together.

It seems that you should try multiplayer then. It's exactly as you're describing.



#84
kamal_

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Oh well, I guess NWN2 isn't the game for you.

 

I have played no third party NWN modules. I played the OC and partway into to MOTB before giving up (Too Monty Hall with silly elemental weapon crafting, and spirit eating crap).

 

As for the second part. I went to the Vault and of the top 10 Modules. Half are hacks/demos/scafolding. A Romance Pack isn't a module. A bunch of hacks to the OC isn't a Module.  When I say module, I mean new story/adventure.

 

Where is the list of must play modules/campaigns, even with Google I am not finding a good list. There were massive lists for NWN 1.

Oh well, I guess NWN2 isn't the game for you then. Since you prefer NWN1, there is still NWN1 content being produced and their forum is here.



#85
Tchos

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As for the second part. I went to the Vault and of the top 10 Modules. Half are hacks/demos/scafolding. A Romance Pack isn't a module. A bunch of hacks to the OC isn't a Module.  When I say module, I mean new story/adventure.

 

I just went to the Vault, and while I may not be an expert at where to look there, the front page has a sidebar of "Top 15 NWN2 module", which shows the following modules (which is to say, new stories/adventures):

"A Romance Pack" did not appear on the front page at all.  I have no idea where you're looking, but it's obviously the wrong place.  Look for the module category.  If you're familiar with the Vault from so much NWN1 playing, then you should know that you can get a list of Hall of Fame-rated modules here.  However, since the Vault stopped adding files to the Hall of Fame and has been breaking down, you might be better off checking the top-rated modules on the Nexus or the new Vault.



#86
Snowdog65

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"A Romance Pack" did not appear on the front page at all.  I have no idea where you're looking, but it's obviously the wrong place.  Look for the module category.  If you're familiar with the Vault from so much NWN1 playing, then you should know that you can get a list of Hall of Fame-rated modules here.  However, since the Vault stopped adding files to the Hall of Fame and has been breaking down, you might be better off checking the top-rated modules on the Nexus or the new Vault.

 

Direct Cut n Past from the NWN 2, top rated modules page:

http://nwvault.ign.c...2modulesenglish

 

1 9.96 50 1599 The Wizard's Apprentice Chapter II: The Talisman and the Eye
By: Matthew Rieder

 

2 9.92 71 8436 Lute Hero
By: Adam Miller

 

3 9.91 77 21577 Romance Pack for NWN2 OC-MotB
By: Gibberlings

 

 

Wrong place?

 

But anyway, I tried the Conan Chronicle Campaign. Rated 9.56. Seems very buggy. Stairway not there, until I reload and try again. BAB goes away until reload. Crashes on reload in game after death.

 

Incredibly annoying switch to "cut scene" mode for each dialog/interaction with lag getting out on mouse click.

 

Tedious, annoying and buggy. Yay...



#87
Dann-J

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You can't say it wasn't worth the money you payed for it though, can you? ;)

 

Commercially available games rarely work perfectly when they're released, so you can't expect perfection from something someone has offered up for free. If you find bugs, and they haven't been reported, then you can help to improve the campaign by contacting the author about them. If no-one else has reported those bugs, and others can't replicate them, then the problem could be at your end.

 

I've played plenty of NWN2 modules and campaigns made available by the community. Some were fantastic. Some merely passable (but worth downloading for free). A few were truly awful. The majority however tended to hover somewhere between the first two categories.

 

And when I can't find a module or campaign that suits my tastes, I create my own:

There's nothing stopping you from opening the NWN2 toolset and doing the same. Although be warned - if you release something to the community for free, you run the risk of having people whine about its short-commings in internet forums. :P



#88
Tchos

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Direct Cut n Past from the NWN 2, top rated modules page:

http://nwvault.ign.c...2modulesenglish

Wrong place?

This is the page where you said half of the items listed were hacks, scaffolding, and demos?  We're done talking.



#89
Dann-J

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This is the page where you said half of the items listed were hacks, scaffolding, and demos?  We're done talking.

 

Indeed - it's actually 11.76% (6 out of 51). That's somewhat shy of 50%.

 

I hate it when people exaggerate statistics; my indignation levels rise to 110%!



#90
Mer1

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This is the page where you said half of the items listed were hacks, scaffolding, and demos?  We're done talking.

 

That guy is baiting so hard that it's getting tedious.


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#91
Snowdog65

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Indeed - it's actually 11.76% (6 out of 51). That's somewhat shy of 50%.

 

 

What I actually said was:

 

"of the top 10 Modules. Half are hacks/demos/scafolding."

 

The first 10 include:

 

Lute Hero: Teaser/Demo for Dark waters.

 

Romance Pack for NWN2 OC-MotB: Romance pack

 

The Heist at the Neverwinter Lights Casino: Content/UI demo

 

Bishop's Romance (OC): Another Romance pack

 

NWN2 OC Makeover SoZ Edition: Hacks to the OC

 

 

5/10 = 50% = Half.



#92
kamal_

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That guy is baiting so hard that it's getting tedious.

Indeed. It's trolling. Don't feed the troll people.



#93
AncientWolfgr

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I bet minecraft graphics get this guy all jiggly too.



#94
Snowdog65

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Indeed. It's trolling. Don't feed the troll people.

 

Yes because not liking something, and correcting mistaken statement about what I said, is trolling.

 

I just purchased the GoG NWN2 package about a week back, and I was a little disappointed, and this thread already had a discussion started by someone else in that boat, so I threw in my 2 cents. I wouldn't have started a thread like this, but since it was here I didn't see any issue with commenting on it.



#95
Arkalezth

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You purchased the game a week ago. Some people in this forum have been playing it for years and are usually glad to help other players with their issues and suggest modules or whatever, but you almost sound as if you WANT the game to be bad and buggy. Fine, don't play then.

 

BTW, I'd really like you to elaborate on that "BAB goes away" bug, because, as far as I can tell, that's impossible, and I've never seen or heard about anything similar in the last 5 and a half years.



#96
Snowdog65

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It wasn't a bug. It was a feature. :D

 

I didn't realize using a Tower Shield reduces attack bonus in NWN 2.
 

 

Edit: I have now finished the first Conan Module and will likely keep playing them.

 

Most of the dialogues are mechanically a mess. Requiring either an excessive wait or clicking before options are displayed resulting in accidental click throughs.

 

Anyone played this and noticed the same? Normal for 3rd party NWN2 or Unique to Conan mods?



#97
Kaldor Silverwand

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Frankly, I'm a bit insulted by your use of the term "hack" to dismissively describe work that authors spend hundreds of hours on developing and testing and then give away to the community for no personal benefit.  Generally I've seen these things described elsewhere as "enhancements to the base game" or something like that. I would reserve the term "hack" for something someone slapped out with little time, effort, and thought, and likely little quality as well. I assure you that my humble offerings are not "hacks". Maybe after you have some real experience with the game you will grow to have a little more appreciation for the efforts and patience of others.

 

Regards



#98
Lugaid of the Red Stripes

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At the risk of fanning the flames, I'd like to explain a bit about what Snowdog65 is criticizing.  Every game has its quirks, to be sure, and a lot of what Snowdog65 is writing about stem from some minor differences between NWN and NWN2.

 

First of all, the mis-timed running animations are probably due to how NWN2 allows the builder to scale creatures.  A creature with its scale set to something below 1.0 will appear smaller, and its strides will cover less ground as the creature moves through its animations, even as the creature itself moves along the terrain at normal speed.  Since most of the playable race animations are actually just resized human animations, elves appear slightly out of sync with the ground, and gnomes and halflings more noticibly so.  If OEI had more time to obsess over the details back in 2006, maybe they could have rigged up some sort of solution.  As it is, though, we get resize creatures on-the-fly in the game, which makes for some interesting variety.

 

As for the demos and hacks, NWN2 has two powerful tools that NWN doesn't, an override folder and a customizable GUI.  The hacks aren't really hacks, they're semi-legitimate ways to insert new content into the stock campaigns.  I actually think its quite odd that the community hasn't produced more of these things, especially for the sandbox-styled SoZ.  The demos probably belong in a category all their own (my own tactics demo is stuck into the scripting section instead of the module section), but I don't see how their presence is in anyway detrimental to the NWN2 library.

 

The halting conversations are probably due to the use of lip-flappers, empty sound files that cause NPCs to move their mouths when they talk.  Of couse, NWN did just fine without moving mouths, but some folks like to see the jaw-wagging in NWN2, and that demands a sound file attached to the conversation node, with a set delay of a few seconds.  Cutscenes in NWN2 aren't the most elegant things in the world, but they are a step up from NWN.

 

All in all, alot of the kludgyness and roughness of NWN2 comes from just how open the game is, and just how much unpolished possibility is there.  It's nigh impossible to get anything to work perfectly in NWN2, but you can kludge up just about anything with a bit of time.  While in some ways NWN is the more effecient tool for throwing together cRPG adventures, and other games certainly look better, it's that sense of open possibility that keeps us NWN2 modders stuck here.



#99
Snowdog65

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Frankly, I'm a bit insulted by your use of the term "hack" to dismissively describe work that authors spend hundreds of hours on developing and testing and then give away to the community for no personal benefit.  Generally I've seen these things described elsewhere as "enhancements to the base game" or something like that. I would reserve the term "hack" for something someone slapped out with little time, effort, and thought, and likely little quality as well. I assure you that my humble offerings are not "hacks". Maybe after you have some real experience with the game you will grow to have a little more appreciation for the efforts and patience of others.

 

Regards

 

 

Sorry, I didn't mean to disparage the work involved. I just wanted a word other than game Mods when I was talking about game Modules.

 

I was specifically addressing what I see as relative lack in available "Modules" for NWN2. When I am looking at list of Modules, I prefer to be looking at new Module in the traditional D&D sense: A new adventure.  

 

Modifications to existing campaigns have their place, but if that isn't what I am looking for, then that isn't what I want to see.



#100
Arkalezth

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relative lack in available "Modules" for NWN2.

At the time of this post, there are 431 entries under the "NWN2 English modules" category on the Vault. There may be a few more on the Nexus and other sites. Then you're surprised when people say you're trolling.

 

PS: The Vault's rating system is ****.