Enter the dungeon
#151
Posté 26 janvier 2014 - 07:53
Me thinks an overweight hobbit would collapse that bridge.
Really nice tile Calister.
PJ
#152
Posté 26 janvier 2014 - 08:20
rjshae wrote...
I think it was Eguintir's idea actually.It looks very cool! Great place for a shadow dragon to swoop down and grab somebody...
Ah ok, sorry ! So thank you, Eguintir^_^
A shadow dragon... or this (I just noticed that the floor fog creates an interesting effect on this metatile).
#153
Posté 27 janvier 2014 - 02:51
#154
Posté 27 janvier 2014 - 03:00
#155
Posté 05 février 2014 - 09:12
- a rounded one (also available for the one-square room).
- and a... crumbled down.
#156
Posté 06 février 2014 - 12:32
Thanks for showing us what you've been up to.
#157
Posté 22 février 2014 - 02:09
May be the ground miss volume,i would push a little bit the nromal map,but it's hard to tell from the screens.
Modifié par Nagual123, 22 février 2014 - 02:14 .
#158
Posté 27 février 2014 - 06:08
It's been a few week since we've seen any postings. How's it coming along? Are there any new screen shots you care to share? ![]()
#159
Posté 12 mars 2014 - 08:52
Did we lose Calister68? I hate to think this tileset might never see the light of day.
#160
Posté 13 mai 2014 - 12:00
Has this been abandon, or is it still in the works?
#161
Posté 13 mai 2014 - 12:51
I was hoping he was just taking an extended break. It's a very nice, distinctive set that I was hoping would eventually see the light of day. Unfortunately, it looks like his drop box pics have been deleted, so he may well be gone for good.
#162
Posté 13 mai 2014 - 01:02
I was hoping he was just taking an extended break. It's a very nice, distinctive set that I was hoping would eventually see the light of day. Unfortunately, it looks like his drop box pics have been deleted, so he may well be gone for good.
I wanted to see this set release as well.
#163
Posté 13 mai 2014 - 04:16
Hopefully he's okay and just decided to move on.
#164
Posté 13 mai 2014 - 02:58
It would be a shame if this tileset never got finished or released as it was looking very good.
#165
Posté 17 mai 2014 - 12:27
I will never understand why people horde unfinished works (particularly one that actually is finished, like this one, just not finished to the authors liking) and then delete them rather than share what they did do, and possibly authorize completion by another.
Apparently people enjoy destroying hard work at our expense and their own.
#166
Posté 17 mai 2014 - 01:02
I have dwelt on this at times and I am concerned.
It is Calisters right to do as he will with his creations but the work he shared before hand suggests he is doing this to share. That may have changed, who knows.
Therefore I simply hope he/she is well and enjoying whatever they have moved on to if that is what they have done.
PJ
#167
Posté 11 juin 2014 - 09:28
Hello folks !
I'm sorry for this extended absence, but I had to take a break due to some personnal problems (nothing serious, though). Don't worry, the dungeon tileset is still alive, and I already work on it again, even if I have to remember how gmax works (It's amazing the things you can forget when you don't practice for a certain time
)...
In fact, the tileset is almost complete, it has all the tiles needed to build an entire dungeon. I just want to add some new variations on the doors tiles before releasing it.
Oh, and sorry for the dropbox pictures, I had to clear it up because of a problem of space. I didn't realise it would affect so much people ![]()
I'll post new pictures soon.
And I see the forum has been very active since the last time I came here... a lot of interesting reading to come !
- Tchos, rjshae, Rolo Kipp et 1 autre aiment ceci
#168
Posté 11 juin 2014 - 12:33
Let the classic style dungeon be reconvened.
#169
Posté 11 juin 2014 - 12:57
Hurray! Glad to see you make it back, Calister68!
#170
Posté 11 juin 2014 - 01:26
Kalister is back. Excellent news
. Glad to see you're OK.
#171
Posté 12 juin 2014 - 04:10
#172
Posté 12 juin 2014 - 04:14
Looking good Calister and it's good to see you back.
PJ
#173
Posté 12 juin 2014 - 04:17
Very good to see this progress. ![]()
#174
Posté 13 juin 2014 - 01:53
Yes it looks very classic dungeon. It takes me back to Divine Divinity, Dungeon Master, and many other older games. Nice. ![]()
The sides of that floor pit look to be on the narrow side; are you able to navigate your character around it without a problem?
#175
Posté 13 juin 2014 - 09:56
Yes, there's no problem to walk around this pit.
I made an other kind of pit, specific to the hallway tile, which is designed to block the passage.
- PJ156, rjshae, Rolo Kipp et 1 autre aiment ceci





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