Yes, one can say it's a kind of desert tomb. I'll build one or two more tiles, and make a post about this tileset.
The dwarf is on the picture, if you pay attention to details
You're right, I can see him now, he's looking very old.
PJ
Yes, one can say it's a kind of desert tomb. I'll build one or two more tiles, and make a post about this tileset.
The dwarf is on the picture, if you pay attention to details
You're right, I can see him now, he's looking very old.
PJ
I think it's because line 966 is duplicated. In addition, the list also appears starting line 1550 (or 1551 if you remember that 966 is doubled).
Thank you, 4760, I'll fix this at once !
My post might not be too clear, so I thought I should clarify that the set starting at line 1551 is rjshae's Drow Underfell tileset.
Bug: The tileset is not compatible with rjshae's Drow Underfell tileset, because they both use the DU tileset prefix in the models and 2das.
Not any more! ![]()

I'll send rjshae the updated package after I finished modifying the metatile "tl_du_m0304_underwell" (the one where a double door used to be in HotU: I just need to add the door hook point and slightly enlarge the stairs so that the double door has the same width as the other double doors).
Well done, thank you for your work ![]()
is the compatible version uploaded so I can add it?
is the compatible version uploaded so I can add it?
Not yet. I'm making some additional changes to make certain there are no conflicts with the texture file names.
Ed.: Okay, complete and tested.
If your changes include some slight resizing, I noticed that the door at the top of the stairs in "tl_dw_m0304_underwell" is wider than the standard opening (the stock doors need to be resized at 1.2;1;1 to fit).
If your changes include some slight resizing, I noticed that the door at the top of the stairs in "tl_dw_m0304_underwell" is wider than the standard opening (the stock doors need to be resized at 1.2;1;1 to fit).
Okay, I'll check that when I get the version you are modifying for the hook points. Thanks.
It's normally included in the archive I uploaded. I guess this change is not really necessary, as it appears that it's the basic doors that are too small. The other cave, castle or estate doors work perfectly.
It's normally included in the archive I uploaded. I guess this change is not really necessary, as it appears that it's the basic doors that are too small. The other cave, castle or estate doors work perfectly.
Ah, okay. You just made the hookpoints very tiny so they're not visible.
Well the smaller door opening for that metatile is exactly the right size for an interior door: 1.8 x 2.7.

Well the smaller door opening for that metatile is exactly the right size for an interior door: 1.8 x 2.7.
And I resized the grated door to be exactly that size. For the drow tileset, the HotU double door is ready, the corresponding interior door too, and the domed door works as expected but though it's OK to have a black panel in the frame when the door is open, I'd prefer to see the floor (whether it's stairs going down or a teleporter) instead of a black dome. I'm trying another version, and if that doesn't work, I'll release the three doors for the drow tileset as they are (it's still possible to use the dome as a placeable, and have a flat door put inside).
Edit:
To avoid the black dome, don't set the "link to destination" property: the dome will open as expected, and show its inside. There, either you've got a trigger to teleport the party or you put a flat door (I prepared one "drow teleporter" with the same floor appearance as the domed door: just place it inside the dome at the place of its floor, and after the dome is opened you'll click on the floor to be teleported [this drow teleporter using the link to door or link to waypoint obviously]).
Modifié par 4760, 30 juin 2014 - 03:36 .