Cyonan wrote...
Lazengan wrote...
Lord Aesir wrote...
Hmm, admittedly Skyrim was my first Bethesda game, my first open world game and really one of the first RPGs I played not produced by Bioware (Or Obsidian).
But I definitely felt there was choice in the gameplay...
There really isn't
Combat is selecting the highest dps spell or weapon and use it over and over again at something until it dies. There is no choice to use anything else. You spam potions because there is no cooldown.
A good game makes you think and make different choices.
There is a choice, you just choose to be a min/maxer.
That's not the only valid way of playing Skyrim however.
Actually, the idea that it is the only valid way is downright laughable. Skyrim is a very easy game that by no means requires optimal play.
Well the point of a good game is to allow so many ambigious desicions that you cannot optimize one way of playing.
If you cannot optimize mathematically, this is a good game because its open ended and allows for choices, and ensures a different experience each playtrhough
However with Skyrim there is really no reason to choose another spell over another. The Vanilla spells are literally, do X amounts of Y damage. There is no reason to use anything else. Perhaps if there were some utility spells. Whacking things in melee combat is also the same thing over and over again
Archery has potential, To begin with, shooting takes presicion, and you can kite by running or even using terrain creatively. Perhaps if you could lay traps and use a slow spell to kite, this is a perfect example of good, open ended, organic, and ambigious desicion making
When Bioware said that they would model off Skyrim, I at first had concerns. But Then I remembered Dragon Age 2 combat, and Bioware indeed understands the need to make desicions. Many spells in Dragon Age 2 were different, and not just "do X damage" but a lot of utility, and every spell was very unique.
In Skyrim there is no real difference between a fireball and an iceball. It just does damage.
Modifié par Lazengan, 06 décembre 2013 - 06:54 .