J. Reezy wrote...
This guy...Khayness wrote...
Dammit Lazengan, next time text me or something when you plan to appear, I'm out of popcorn.
Best fun I had since Busomjack.
OT rules.
J. Reezy wrote...
This guy...Khayness wrote...
Dammit Lazengan, next time text me or something when you plan to appear, I'm out of popcorn.
Vort3xX wrote...
Well apparently you don't think either then because this post is just fail and you're fool if you think that it matter if you just have tons of utility spells at your disposal when you don't even need half of them because apparently it requires so much thinking to cast a heal, fireball, C&C etc.Lazengan wrote...
Vort3xX wrote...
I stopped reading at Dragon Age 2, ! come back when the f*ck you get some sense in your head Lazengan, this this is just painful to read, Dragon Age 2 was not tactical is was messy tactical, endless waves and spawns from all angles is not how to do combat with choices especially since you could destroy them in seconds if you use their elemental weakness against them even on hardest difficulty, sure you could try to plan tactics but it was ultimately useless since it wasn't even needed.
Hell pausing isn't even required for a so called tactical rpg.
honestly
actual criticism within bioware is lost on people who do not understand game design
go back to circlejerking then, any critical post that requires you to think is apparently too much
Never mind attempting to play on nightmare difficulty and actually using the utility spells in restoration and force mage
never mind all that. You hated Dragon age 2 because muh story
The day BioWare makes a game that actually requires use of all abilites, positioning, solid tactics etc on hardest setting or even better all settings to survive then we can talk about a tactical game that requires strategy and thinking, tactical games in general are very rare today outside indie games/kickstarters.
I haven't played in a very long time because it's simply not fun it's terrible imo but when i did yes, why do you even say spamming spells when having AoE on, no one does that ( when there's elemental weapons) and to be honest you don't even need a mage to finish game on nightmare, you can play it as a actions game and that alone makes it having bad combat for some that should be a TACTICAL RPG.Lazengan wrote...
Vort3xX wrote...
I stopped reading at Dragon Age 2, ! come back when the f*ck you get some sense in your head Lazengan, this this is just painful to read, Dragon Age 2 was not tactical is was messy tactical, endless waves and spawns from all angles is not how to do combat with choices especially since you could destroy them in seconds if you use their elemental weakness against them even on hardest difficulty, sure you could try to plan tactics but it was ultimately useless since it wasn't even needed.
Hell pausing isn't even required for a so called tactical rpg.
yes good, spam your AOE on enemies at point blank
Are you playing on nightmare difficulty? With friendly fire on?
J. Reezy wrote...
Do you even ME3?Liamv2 wrote...
Lol at any bioware game having good combat.
Lazengan wrote...
Joy Divison wrote...
CrustyBot wrote...
"dragon age 2 has better combat than skyrim"
"it's because skyrim is only focused on dps"
no. pls no. just stop.
granted, skyrim is far from perfect but dragon age 2 is just an awful game on so many levels. one of which is precisely because it worships on the altar of dps.
I know. That passes for Lazengan's "logic". Complains about button mashing in Skyrim and then praises the worst button-masher out there.
Dragon Age 2 combat is not the best, but its an indicator of actual game design
Modifié par Joy Divison, 06 décembre 2013 - 03:13 .
Joy Divison wrote...
Lazengan wrote...
Joy Divison wrote...
CrustyBot wrote...
"dragon age 2 has better combat than skyrim"
"it's because skyrim is only focused on dps"
no. pls no. just stop.
granted, skyrim is far from perfect but dragon age 2 is just an awful game on so many levels. one of which is precisely because it worships on the altar of dps.
I know. That passes for Lazengan's "logic". Complains about button mashing in Skyrim and then praises the worst button-masher out there.
Dragon Age 2 combat is not the best, but its an indicator of actual game design
Vort3xX wrote...
I haven't played in a very long time because it's simply not fun it's terrible imo but when i did yes, why do you even say spamming spells when having AoE on, no one does that ( when there's elemental weapons) and to be honest you don't even need a mage to finish game on nightmare, you can play it as a actions game and that alone makes it having bad combat for some that should be a TACTICAL RPG.Lazengan wrote...
Vort3xX wrote...
I stopped reading at Dragon Age 2, ! come back when the f*ck you get some sense in your head Lazengan, this this is just painful to read, Dragon Age 2 was not tactical is was messy tactical, endless waves and spawns from all angles is not how to do combat with choices especially since you could destroy them in seconds if you use their elemental weakness against them even on hardest difficulty, sure you could try to plan tactics but it was ultimately useless since it wasn't even needed.
Hell pausing isn't even required for a so called tactical rpg.
yes good, spam your AOE on enemies at point blank
Are you playing on nightmare difficulty? With friendly fire on?
J. Reezy wrote...
Do you even ME3?Liamv2 wrote...
Lol at any bioware game having good combat.
There are none but Skyrim isn't a tactical rpg that's the difference and no i don't like the combat in Skyrim i have other games for that but having tons of utility spells that you don't even need to be able to finish the game is not GOOD combat, quality over quantity or both and enemy spawns in all directions in DA2 behind, sides and in front is not tactical it just enforces hack n slash combat.Lazengan wrote...
Vort3xX wrote...
Well apparently you don't think either then because this post is just fail and you're fool if you think that it matter if you just have tons of utility spells at your disposal when you don't even need half of them because apparently it requires so much thinking to cast a heal, fireball, C&C etc.Lazengan wrote...
Vort3xX wrote...
I stopped reading at Dragon Age 2, ! come back when the f*ck you get some sense in your head Lazengan, this this is just painful to read, Dragon Age 2 was not tactical is was messy tactical, endless waves and spawns from all angles is not how to do combat with choices especially since you could destroy them in seconds if you use their elemental weakness against them even on hardest difficulty, sure you could try to plan tactics but it was ultimately useless since it wasn't even needed.
Hell pausing isn't even required for a so called tactical rpg.
honestly
actual criticism within bioware is lost on people who do not understand game design
go back to circlejerking then, any critical post that requires you to think is apparently too much
Never mind attempting to play on nightmare difficulty and actually using the utility spells in restoration and force mage
never mind all that. You hated Dragon age 2 because muh story
The day BioWare makes a game that actually requires use of all abilites, positioning, solid tactics etc on hardest setting or even better all settings to survive then we can talk about a tactical game that requires strategy and thinking, tactical games in general are very rare today outside indie games/kickstarters.
Where is a single spell in Skyrim that was a pure utility or CC spell? Something among the likes of create an ice wall or mud ball to slow enemies. You had the same spell with a different color that simply did damage. Some mods actually alleviate this and introduce spells that are completely unique and deal no damage but add immersive utility.
I am going to admit, using unrelenting force to shout people off cliffs is a good example. However the rest of Skyrim's mechanics are just poorly developped
I preordered Skyrim because beta testers told me that dragons would be able to pick up rocks and throw them at you and kill you with physics. Unfortunately this was scrapped to make the snow engine look pretty, which was rendered outdated by mods a short time later.
no there you are wrong ! you don't need a mage you can just as well use a group with different elemental weapons and cross class combos is not needed, you can finish without.Lazengan wrote...
Vort3xX wrote...
I haven't played in a very long time because it's simply not fun it's terrible imo but when i did yes, why do you even say spamming spells when having AoE on, no one does that ( when there's elemental weapons) and to be honest you don't even need a mage to finish game on nightmare, you can play it as a actions game and that alone makes it having bad combat for some that should be a TACTICAL RPG.Lazengan wrote...
Vort3xX wrote...
I stopped reading at Dragon Age 2, ! come back when the f*ck you get some sense in your head Lazengan, this this is just painful to read, Dragon Age 2 was not tactical is was messy tactical, endless waves and spawns from all angles is not how to do combat with choices especially since you could destroy them in seconds if you use their elemental weakness against them even on hardest difficulty, sure you could try to plan tactics but it was ultimately useless since it wasn't even needed.
Hell pausing isn't even required for a so called tactical rpg.
yes good, spam your AOE on enemies at point blank
Are you playing on nightmare difficulty? With friendly fire on?
yes you do, you need to use the cross class combos to amplify your entire team's damage to reach burst levels, otherwise you would be overpowered
Vort3xX wrote...
There are none but Skyrim isn't a tactical rpg that's the difference and no i don't like the combat in Skyrim i have other games for that but having tons of utility spells that you don't even need to be able to finish the game is not GOOD combat, quality over quantity or both and enemy spawns in all directions in DA2 behind, sides and in front is not tactical it just enforces hack n slash combat.Lazengan wrote...
Vort3xX wrote...
Well apparently you don't think either then because this post is just fail and you're fool if you think that it matter if you just have tons of utility spells at your disposal when you don't even need half of them because apparently it requires so much thinking to cast a heal, fireball, C&C etc.Lazengan wrote...
Vort3xX wrote...
I stopped reading at Dragon Age 2, ! come back when the f*ck you get some sense in your head Lazengan, this this is just painful to read, Dragon Age 2 was not tactical is was messy tactical, endless waves and spawns from all angles is not how to do combat with choices especially since you could destroy them in seconds if you use their elemental weakness against them even on hardest difficulty, sure you could try to plan tactics but it was ultimately useless since it wasn't even needed.
Hell pausing isn't even required for a so called tactical rpg.
honestly
actual criticism within bioware is lost on people who do not understand game design
go back to circlejerking then, any critical post that requires you to think is apparently too much
Never mind attempting to play on nightmare difficulty and actually using the utility spells in restoration and force mage
never mind all that. You hated Dragon age 2 because muh story
The day BioWare makes a game that actually requires use of all abilites, positioning, solid tactics etc on hardest setting or even better all settings to survive then we can talk about a tactical game that requires strategy and thinking, tactical games in general are very rare today outside indie games/kickstarters.
Where is a single spell in Skyrim that was a pure utility or CC spell? Something among the likes of create an ice wall or mud ball to slow enemies. You had the same spell with a different color that simply did damage. Some mods actually alleviate this and introduce spells that are completely unique and deal no damage but add immersive utility.
I am going to admit, using unrelenting force to shout people off cliffs is a good example. However the rest of Skyrim's mechanics are just poorly developped
I preordered Skyrim because beta testers told me that dragons would be able to pick up rocks and throw them at you and kill you with physics. Unfortunately this was scrapped to make the snow engine look pretty, which was rendered outdated by mods a short time later.
Joy Divison wrote...
Lazengan wrote..
Where is a single spell in Skyrim that was a pure utility or CC spell?
Telekinesis
Modifié par Lazengan, 06 décembre 2013 - 03:25 .
Lazengan wrote...
I'm starting to get why you people get so angsty when I criticize Skyrim. You people don't like it when I attack your self insert fanfic waifu simulators. It's a terrible game and you know it, It's not even a good waifu simulator.
Lazengan wrote...
Joy Divison wrote...
Lazengan wrote..
Where is a single spell in Skyrim that was a pure utility or CC spell?
Telekinesis
hmm forgot about this.
It's pretty good I suppose, but little application for the majority of the game. You don't exactly damage people with this

Modifié par CrustyBot, 06 décembre 2013 - 03:29 .
Lazengan wrote...
Joy Divison wrote...
Lazengan wrote..
Where is a single spell in Skyrim that was a pure utility or CC spell?
Telekinesis
hmm forgot about this.
It's pretty good I suppose, but little application for the majority of the game. You don't exactly damage people with this, and it's not like you can use the spell to make bandits believe that a ghost is nearby or make them fight amonst each other etc.
Modifié par Joy Divison, 06 décembre 2013 - 03:28 .
CrustyBot wrote...
Lazengan wrote...
I'm starting to get why you people get so angsty when I criticize Skyrim. You people don't like it when I attack your self insert fanfic waifu simulators. It's a terrible game and you know it, It's not even a good waifu simulator.
This is the mostbizarreironic defense of Dragon Age 2 I've ever seen.
I'm not even that big a fan of Skyrim, I'm only playing it again recently after not touching it for 18 months and it's certainly not the best in the series IMO (Morrowind >>>>> Daggerfall > Skyrim > Oblivion - never played Arena).
My opinion is simply that it is a streamlined game with some really good aspects, some really bad ones but the overall package is decent, especially considering the competition and mods make the experience quite enjoyable.
It's just that many of your posts are ridiculous and anybody with half a brain can see that.
FWIW, my idea of tactical combat is the game featured in my sig, Jagged Alliance 2 (1.13 mod). Neither Elder Scrolls nor Dragon Age is remotely tactical compared to that.Lazengan wrote...
Joy Divison wrote...
Lazengan wrote..
Where is a single spell in Skyrim that was a pure utility or CC spell?
Telekinesis
hmm forgot about this.
It's pretty good I suppose, but little application for the majority of the game. You don't exactly damage people with this
(there are night vision spells, muffle spells, illumination spells, not to mention plenty of shouts)
Joy Divison wrote...
Lazengan wrote...
Joy Divison wrote...
Lazengan wrote..
Where is a single spell in Skyrim that was a pure utility or CC spell?
Telekinesis
hmm forgot about this.
It's pretty good I suppose, but little application for the majority of the game. You don't exactly damage people with this, and it's not like you can use the spell to make bandits believe that a ghost is nearby or make them fight amonst each other etc.
No, you don't do damage with it because you asked for something that wasn't "fireball." if you want to make bandits fight amongst themselves, you use fury. If you want them to think a ghost is nearby, you use Throw Voice.
Modifié par Lazengan, 06 décembre 2013 - 03:33 .
Lazengan wrote...
be honest
the last time you loaded up Skyrim
did you honestly use any of these spells available? Was there a reason to use them?
Or did you just spam fireball
Lazengan wrote...
Joy Divison wrote...
Lazengan wrote...
be honest
the last time you loaded up Skyrim
did you honestly use any of these spells available? Was there a reason to use them?
Or did you just spam fireball
Everyone knows you are a joke because you have no clue about what it is you are even arguing about. My nine year old nephew knows that the destruction tree in Skyrim is underpowered so spamming fireball is probably the most suboptimal way to play Skyrim. So, yeah, I use those other spells/powers/abilities a lot more than fireball.
Oh sure
Slash slash slash with a sword is much more engaging
I have played and modded for Skyrim, while the majority of you play on console. Combat is literally hitting a pinata until it dies. No one ever uses any utility spell
Oh more personal attacks please, I am very sorry for intruding on this circlejerk
Modifié par CrustyBot, 06 décembre 2013 - 04:02 .
Guest_Catch This Fade_*
Guest_Cthulhu42_*
Potions in RPGs are generally done stupid, cooldowns are for idiots. Potions ought to be done as battle preparation as chemical buffs to accompany magical ones or in the vein of doping. Ideally, they ought to be counterbalanced by some sort of toxicity or addiction mechanic which the player must balance over time. Witcher games had this right. But Elder Scrolls has always been like this, so it is unfair to lay the blame on Skyrim, when it's predecessors had this flaw too.Lazengan wrote...
Spam potions because there is no cooldown and no choice.
Lazengan wrote...
Of course it's hard to accept that your degeneracy waifu sandbox simulator is a terrible game, but if I understand it correctly, the majority of you are not gamers. More circlejerk please
Modifié par CrustyBot, 06 décembre 2013 - 04:36 .
CrustyBot wrote...
You have been playing Skyrim for 2 whole years since it's release, even modding for it. Yet you hate it so much, you only play it for the waifus.
It seems to me that you are the only one who is actually playing Skyrim as a waifu sandbox simulator.