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Why are Bethesda games more popular?


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#101
bussinrounds

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Addai67 wrote...

I bet every developer wishes they could fail as hard as Bethesda does.


   Well from a sales standpoint, obviously Bethesda does well.  But we all know sales doesn't equal quality.    It's just about appealing to the most ppl possible, that's all.   

#102
I SOLD MY SOUL TO BIOWARE

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bussinrounds wrote...

Both are crap. (hiking/dating sims)   Waiting for some true RPGs to start rolling out.

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I can literally hear your Vampire Weekend from here.

#103
Han Shot First

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Jozape wrote...

Elhanan wrote...

Have only played Skyrim, but would have to say that replay value is extremely high. Plus it seems that support for the Modding community is a factor in keeping popularity.

But I still prefer both NWN and the DA series; more story driven games.


I believe I would have loved Skyrim if it had a more detailed world with a decent plot like NWN or DA. I cannot get past the tedium and blandness of the majority of the world.


I had the same issue. I eventually got bored and never finished the game.

To me more structured story-based and character-driven RPGs like the Dragon Age or Witcher games are much more interesting. I'm more interested in the characters that populate game worlds than the game worlds themselves, but Bethesda goes with a world first, characters second approach.

Modifié par Han Shot First, 03 décembre 2013 - 08:50 .


#104
Addai

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bussinrounds wrote...

Addai67 wrote...

I bet every developer wishes they could fail as hard as Bethesda does.


   Well from a sales standpoint, obviously Bethesda does well.  But we all know sales doesn't equal quality.    It's just about appealing to the most ppl possible, that's all.   

Your liking/ not liking is a game doesn't equal an objective quality standard, either.

#105
Lazengan

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dreamgazer wrote...

Huh. Sounds like tons of games I've played actually had no "gameplay".

Image IPB


The point of a game is to reach an end goal

gameplay is making ambigious desicions. How you get to this goal is up to you

When I say ambigious I don't mean selecting a dialogue tree in mass effect that leads to the exact same outcome

gameplay is playing a round of counter strike and every step and every shot fired is a desicion you make on your own. It's ambigious as in there is no one holding your hand and limiting you or telling you what to do. It's completely up to you how you want to win this round

Yes most games today aren't really games but are interactive movies and QTE button masher simulators that give casuals instant gratification and the illusion of choice, when in fact there is no choice

#106
Sigma Tauri

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cap and gown wrote...

I guess the biggest thing for me, however, is that ME
really hits the spot in being an rpg. In a game like Skyrm most of the
time your rp choices are to either do a faction quest line or not.
Warriors do the Companions, not the College. Good guys destroy the Dark
Brotherhood, evil guys play through the quest line. But there really
isn't much else available for defining who your character is. In fact,
it seems as though the game designers had the idea that every character
would simply do every single quest line. ME is the first game I have
played (admittedly, my experience in rather small) where I actually
thought about who my character was, and where they were coming from to
determine the choices I would make.


ME kinda forced you into a melodramatic career path to save the world. Even if a Bethesda game puts the potential for you to find out your destined for a heroic fate, you do have a choice to delay it...to a certain extent. I dunno. I find psychosocial responses in both kinds of games to be lacking, which limit RPG capability.

Lazengan wrote...

The point of a game is to reach an end goal


That such a broad statement lol. That could be the point to any activity. You could've gone to the toilet with the goal of relieving yoursef, but i don't know if you call that a game. (You could all that a game. Shenmue had you turn each number on a rotary pay phone.)

Modifié par monkeycamoran, 03 décembre 2013 - 09:36 .


#107
In Exile

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I think people love the ability to go around and do whatever they like with little consequences or limitations, which is precisely what TES games allow. It's like playing with Legos, only the world is a bit more rigid and you're inserted into it to just go out and do whatever.

I get that some people use them for things like "emergent gameplay" but, IMO, the TES series ranges from (i) completely garbage to (ii) not very good on that scale, depending on whether we're talking about any game made by Bestheda or New Vegas.

#108
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Lazengan wrote...

dreamgazer wrote...

Huh. Sounds like tons of games I've played actually had no "gameplay".

Image IPB


The point of a game is to reach an end goal

gameplay is making ambigious desicions. How you get to this goal is up to you

When I say ambigious I don't mean selecting a dialogue tree in mass effect that leads to the exact same outcome

gameplay is playing a round of counter strike and every step and every shot fired is a desicion you make on your own. It's ambigious as in there is no one holding your hand and limiting you or telling you what to do. It's completely up to you how you want to win this round

Yes most games today aren't really games but are interactive movies and QTE button masher simulators that give casuals instant gratification and the illusion of choice, when in fact there is no choice

Why do you keep lecturing people on what gameplay is? You said Skyrim has no gameplay so your opinion is pretty much automatically invalid concerning the subject as it implies a severe lack of understanding of what gameplay is.

#109
Mr.House

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Link Between Worlds is a better sandbox game then Bethesda games of late. Bethesda games are simply overrated. Bethesda fanboys though will eat up anything Bethesda dishes out and ignore any issues their games have.

Modifié par Mr.House, 03 décembre 2013 - 09:46 .


#110
AresKeith

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J. Reezy wrote...

Lazengan wrote...

dreamgazer wrote...

Huh. Sounds like tons of games I've played actually had no "gameplay".

Image IPB


The point of a game is to reach an end goal

gameplay is making ambigious desicions. How you get to this goal is up to you

When I say ambigious I don't mean selecting a dialogue tree in mass effect that leads to the exact same outcome

gameplay is playing a round of counter strike and every step and every shot fired is a desicion you make on your own. It's ambigious as in there is no one holding your hand and limiting you or telling you what to do. It's completely up to you how you want to win this round

Yes most games today aren't really games but are interactive movies and QTE button masher simulators that give casuals instant gratification and the illusion of choice, when in fact there is no choice

Why do you keep lecturing people on what gameplay is? You said Skyrim has no gameplay so your opinion is pretty much automatically invalid concerning the subject as it implies a severe lack of understanding of what gameplay is.


He's mad his thread got locked

#111
Br3admax

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Mr.House wrote...

Link Between Worlds is a better sandbox game then Bethesda games of late. Bethesda games are simply overrated. Bethesda fanboys though will eat up anything Bethesda dishes out and ignore any issues their games have.

Link Between Worlds is the latest in a long string of Zelda catch-up games. Real talk. 

Modifié par Br3ad, 03 décembre 2013 - 09:48 .


#112
happy_daiz

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Mr.House wrote...

Link Between Worlds is a better sandbox game then Bethesda games of late. Bethesda games are simply overrated. Bethesda fanboys though will eat up anything Bethesda dishes out and ignore any issues their games have.

I'm not sure "ignoring" is accurate. Maybe we accept and love them despite having issues. There is more to gaming than pointing out every single flaw you can find.

<--Bethesda fangirl, and proud of it.

#113
Lazengan

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J. Reezy wrote...

Lazengan wrote...

dreamgazer wrote...

Huh. Sounds like tons of games I've played actually had no "gameplay".

Image IPB


The point of a game is to reach an end goal

gameplay is making ambigious desicions. How you get to this goal is up to you

When I say ambigious I don't mean selecting a dialogue tree in mass effect that leads to the exact same outcome

gameplay is playing a round of counter strike and every step and every shot fired is a desicion you make on your own. It's ambigious as in there is no one holding your hand and limiting you or telling you what to do. It's completely up to you how you want to win this round

Yes most games today aren't really games but are interactive movies and QTE button masher simulators that give casuals instant gratification and the illusion of choice, when in fact there is no choice

Why do you keep lecturing people on what gameplay is? You said Skyrim has no gameplay so your opinion is pretty much automatically invalid concerning the subject as it implies a severe lack of understanding of what gameplay is.


You keep saying that yet you cannot explain to me what you believe gameplay is. 

Protip I'm an actual game designer

I bet you're the type of person who believes this bullcrap



such gameplay, next generation mechanics

Modifié par Lazengan, 03 décembre 2013 - 09:54 .


#114
Mr.House

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happy_daiz wrote...

Mr.House wrote...

Link Between Worlds is a better sandbox game then Bethesda games of late. Bethesda games are simply overrated. Bethesda fanboys though will eat up anything Bethesda dishes out and ignore any issues their games have.

I'm not sure "ignoring" is accurate. Maybe we accept and love them despite having issues. There is more to gaming than pointing out every single flaw you can find.

<--Bethesda fangirl, and proud of it.

Kinda hard when said flaws are right in your face every few minutes. Case to the point, Solitutde. The capital of Skyrim, smaller then the Vivec from Morrowind and the Imperial City in Oblivion. World is ment to be Bethesda's strength but beside it being pretty things like the cities are extreamly poor.

#115
Addai

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Mr.House wrote...

Link Between Worlds is a better sandbox game then Bethesda games of late. Bethesda games are simply overrated. Bethesda fanboys though will eat up anything Bethesda dishes out and ignore any issues their games have.

A Zelda game. *smh*

Once again, preferences aren't objective standards.

#116
AresKeith

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Lazengan wrote...

Protip I'm an actual game designer


smh

#117
happy_daiz

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Mr.House wrote...

happy_daiz wrote...

Mr.House wrote...

Link Between Worlds is a better sandbox game then Bethesda games of late. Bethesda games are simply overrated. Bethesda fanboys though will eat up anything Bethesda dishes out and ignore any issues their games have.

I'm not sure "ignoring" is accurate. Maybe we accept and love them despite having issues. There is more to gaming than pointing out every single flaw you can find.

<--Bethesda fangirl, and proud of it.

Kinda hard when said flaws are right in your face every few minutes. Case to the point, Solitutde. The capital of Skyrim, smaller then the Vivec from Morrowind and the Imperial City in Oblivion. World is ment to be Bethesda's strength but beside it being pretty things like the cities are extreamly poor.

Wait... Seriously, that's what you're hating on? The towns?

Who the bleep cares that much about the towns?

So while we're on the subject, what game did it well? If you list any DA game, I will laugh in your face, twice, after eating an onion sandwich with jalapenos, and Grey Poupon, because it just isn't true.

My personal opinion? RAGE did the towns/cities better than any game I've seen.

Modifié par happy_daiz, 03 décembre 2013 - 10:01 .


#118
Lazengan

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Mr.House wrote...

Link Between Worlds is a better sandbox game then Bethesda games of late. Bethesda games are simply overrated. Bethesda fanboys though will eat up anything Bethesda dishes out and ignore any issues their games have.


Sounds like Bioware fanboys if more than anything (LOL the word bio drone is censored)

The Nexus community absolutely deplores Vanilla Skyrim, and simply uses the engine to make tons of content mods.

I mean uh, waifu, dress up game mods

Modifié par Lazengan, 03 décembre 2013 - 10:00 .


#119
Br3admax

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Mr.House wrote...

happy_daiz wrote...

Mr.House wrote...

Link Between Worlds is a better sandbox game then Bethesda games of late. Bethesda games are simply overrated. Bethesda fanboys though will eat up anything Bethesda dishes out and ignore any issues their games have.

I'm not sure "ignoring" is accurate. Maybe we accept and love them despite having issues. There is more to gaming than pointing out every single flaw you can find.

<--Bethesda fangirl, and proud of it.

Kinda hard when said flaws are right in your face every few minutes. Case to the point, Solitutde. The capital of Skyrim, smaller then the Vivec from Morrowind and the Imperial City in Oblivion. World is ment to be Bethesda's strength but beside it being pretty things like the cities are extreamly poor.

Well the population is supposed to be a lot smaller in Skyrim. But don't get me wrong, it should have been a lot bigger. And Windhelm, apparently.

However, my main problem with Beth games at the moment is that it lacks impact in the slightest. You killed Alduin? Great. Dragons will still be there. Oh so you killed Miraak? Cool, now you get to use a statue and forget about it. Harkon's dead now? Ohmygodthankyou! Vampires will still be there killing merchents. Good luck, meadboy. At least Oblivion had a little change. People did go on and on about how you're the new guy after you lead a guild. That kind of thing.

#120
Lazengan

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AresKeith wrote...

Lazengan wrote...

Protip I'm an actual game designer


smh


please explain to me what gameplay is?

pressing action button whent prompted to do so?

hitting pinatas?

Please do take a look at my signature before replying to this question

#121
Guest_Catch This Fade_*

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Lazengan wrote...
Protip I'm an actual game designer

Sure you are.

I bet you're the type of person who believes this bullcrap



such gameplay, next generation mechanics

Not really. I don't believe in blatant hypocrisy.

*initiates a quick time event"

"It's not a quick time event. It's not linear."

#122
Br3admax

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Lazengan wrote...

AresKeith wrote...

Lazengan wrote...

Protip I'm an actual game designer


smh


please explain to me what gameplay is?

pressing action button whent prompted to do so?

hitting pinatas?

Please do take a look at my signature before replying to this question

  • the tactical aspects of a computer game, such as its plot and the way it is played, as distinct from the graphics and sound effects.
If a game lets me eat a sandwich, it's gameplay. 

Modifié par Br3ad, 03 décembre 2013 - 10:04 .


#123
Lazengan

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Br3ad wrote...

Lazengan wrote...

AresKeith wrote...

Lazengan wrote...

Protip I'm an actual game designer


smh


please explain to me what gameplay is?

pressing action button whent prompted to do so?

hitting pinatas?

Please do take a look at my signature before replying to this question

the tactical aspects of a computer game, such as its plot and the way it is played, as distinct from the graphics and sound effects.

If a game lets me eat a sandwich, it's gameplay. 


I fail to see how pressing one button to continue movie is a game

I find it more similar to a toy

#124
Lazengan

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J. Reezy wrote...

Lazengan wrote...
Protip I'm an actual game designer

Sure you are.

I bet you're the type of person who believes this bullcrap



such gameplay, next generation mechanics

Not really. I don't believe in blatant hypocrisy.

*initiates a quick time event"

"It's not a quick time event. It's not linear."


yes, I've worked in the development of Quake Wars and designed some DoTA abilities

Modifié par Lazengan, 03 décembre 2013 - 10:06 .


#125
Jozape

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Lazengan wrote...


Oh my god. I am DYING.