cap and gown wrote...
I guess the biggest thing for me, however, is that ME
really hits the spot in being an rpg. In a game like Skyrm most of the
time your rp choices are to either do a faction quest line or not.
Warriors do the Companions, not the College. Good guys destroy the Dark
Brotherhood, evil guys play through the quest line. But there really
isn't much else available for defining who your character is. In fact,
it seems as though the game designers had the idea that every character
would simply do every single quest line. ME is the first game I have
played (admittedly, my experience in rather small) where I actually
thought about who my character was, and where they were coming from to
determine the choices I would make.
ME kinda forced you into a melodramatic career path to save the world. Even if a Bethesda game puts the potential for you to find out your destined for a heroic fate, you do have a choice to delay it...to a certain extent. I dunno. I find psychosocial responses in both kinds of games to be lacking, which limit RPG capability.
Lazengan wrote...
The point of a game is to reach an end goal
That such a broad statement lol. That could be the point to
any activity. You could've gone to the toilet with the goal of relieving yoursef, but i don't know if you call that a game. (You could all that a game.
Shenmue had you turn each number on a rotary pay phone.)
Modifié par monkeycamoran, 03 décembre 2013 - 09:36 .