Modifié par Draygoth28, 07 décembre 2013 - 11:15 .
Custom Content Challenge: December 2013: Dark Sun
#51
Posté 07 décembre 2013 - 05:23
#52
Posté 08 décembre 2013 - 06:13

I'd apologize for that deplorable display of utterly farcical mentalism, but what'd be the point? I'm mad and I did it deliberately and I'm not sorry at all! Bwaaaah ha ha ha ha!
But I'll make up for it by also including a completely sensible image of the finished Earth Drake. Not that the other image was in any way silly, or at least, it wasn't until I scribbled nonsense on it.

An appalling Hybrid, somewhere between a gargantuan Ankylosaur and Mount Everest, the Earth Drake is not something anyone sane would choose to pick a fight with. But with fearful lumpiness, it'll likely attack you on sight, so there may not be much choice involved.
SEE how lumpy it is! (I forget how many gigantic spikes and lumps and boulders and nodules there are on it, but I spent many hours gluing them on by the bucketload, so you can be assured that this is very likely one of the lumpiest things you'll ever see in NWN!
Modifié par PLUSH HYENA of DOOM, 08 décembre 2013 - 06:31 .
#53
Posté 08 décembre 2013 - 10:26
Loving the earth drake, and considering it another in the "Grabbing it for elemental stuff" pile. Gotta ask if anyone's considering the Fire Drake, simply because its basically the best type of thing, especially in the new version where they decided to add a spine
#54
Posté 08 décembre 2013 - 12:05
From the 2e mc appendix for dark sun

From the information I have, there are only about 6 on the whole of athas. They vary in size from 20 feet to 30 feet tall and are only surpassed in dangerousness by the dragon.
TR
#55
Posté 08 décembre 2013 - 12:56
#56
Posté 08 décembre 2013 - 01:36
#57
Posté 08 décembre 2013 - 04:27

The tortoise blade, according to "Dragon Magazine" is equal to a small shield, however it's also, able to cause slashing damage.
Unfortunately, mines are just small shields, because I don't know how to make that a shield can cause damage, in NWN, apart from "cast on hit" hability, but that is no the same...
#58
Posté 08 décembre 2013 - 06:08
First, make the creature use envmap in your appearance 2DA. For this one, perhaps the stag beetle's irridescence (#19) is a good reflection map "evmap_irrid". Make sure you have plenty of alpha for the reflection because you're about to mute it with...PLUSH HYENA of DOOM wrote...
I'm still not absolutely, completely, totally certain about the texture. That was one concession to the Dark Sun Crystal Spider which was said to be mottled with assorted colours due to light refraction...
Mentioning light refraction, can anyone please advise me as to how the hell to get this thing to look really shiny and reflective (like the Gem Golems, etc). Because so far, no matter what I do, it just won't go all shiny. I can get any degree of transparency I want, but not the nice shininess...
Second, in the model itself, make each of the crystal meshes have an alpha of .7 or .8. This gives the *object* transparency, while the *texture* has reflection.
<...on the value of reflection>
#59
Posté 08 décembre 2013 - 06:10
Modifié par henesua, 08 décembre 2013 - 06:11 .
#60
Posté 08 décembre 2013 - 07:17
henesua wrote...
Shemsu you can do that as a shortsword that provides an armor bonus. Or as a new base item, you could set up the AC bous as shield.
I have thought in something like that.
I think that the more similar weapon to that is a punch-dagger, Which is not in the game without a MOD. Also It would need a model for de left hand and other for the Right, in order to not look strange.
Howeaver there still are other things that I would like to do for Dark Sun, So I can't promise, more work with the tortoise blade....
Modifié par Shemsu-Heru, 08 décembre 2013 - 07:17 .
#62
Posté 09 décembre 2013 - 12:04
As such, I tried making an Esperweed:

Although I am not really sure about the scaling and the colors, I applied most of the information that was mentioned on the link in the ''inspirational'' topic.
In addition to this, I might try one of the rams as well. Don't consider this as a declared project though since I am heading into rather a busy few months.
#63
Posté 09 décembre 2013 - 12:08

After all I have thought, that the hard part of the work with the tortoise blade (models and textures) was already made. So I finally have decided to add an alternative version as a weapon.
I have chosen the sickle for this. Because the weapon is one handed, is available for most of the classes and races, have a moderate slashing damage, the size of their icons is good for this. And there is almost nothing of custom content for sickles......
@Rolo Kipp & Valthrendir thanks for participate any DS content is welcome.
@ Valthrendir - I don't know about the colours, but take in count that are plants, from a desert world, mainly.
Modifié par Shemsu-Heru, 09 décembre 2013 - 12:37 .
#64
Posté 09 décembre 2013 - 12:14
#65
Posté 09 décembre 2013 - 12:36
Most of the colors are suiting the description from the ''monstrous manual'' that was linked in the inspirational topic (also, that is pretty much the only source available for an esperweed description). The only colors that I have taken a liberty in to adjust are the center (yellow) and stamens (orange - brown) of the flower.Shemsu-Heru wrote: I don't about know the colours, but take in count that are plants, from a desert world, mainly.
It is mainly the scaling that may need some adjustment still (slightly larger?). Apart from that, I am currently quite content with how it looks.
Edit:
The placeable itself could be used as a container, allowing for harvestable esperweed (providing a buff when used in a module setting)
Modifié par Valthrendir, 09 décembre 2013 - 12:43 .
#66
Posté 09 décembre 2013 - 12:46
#67
Posté 09 décembre 2013 - 08:09
Its also far more dangerous than the desert which is why people live out in it
#68
Posté 09 décembre 2013 - 11:36
#69
Posté 09 décembre 2013 - 02:37
Mecheon wrote...
Not all of Athas is desert. The Forest Ridge is a tropical jungle!
Its also far more dangerous than the desert which is why people live out in it
You are right; I never wanted to said that all Athas is a desert, however a great part of it is; I apologize, if that was what had understood from me. Of course there are jungles and forest, farming lands surrounding the city-states, the crimson savannah, oasis in the desert and the last sea, etc...
"There is nothing in the desert and no man needs nothing..."
Modifié par Shemsu-Heru, 09 décembre 2013 - 02:46 .
#70
Posté 09 décembre 2013 - 10:01
#71
Posté 10 décembre 2013 - 01:41
Thus, though there were a couple of other Dark Sun things I wanted to do, I'm going to have to drop this now unfortunately. I won't send the stuff I've done in just yet in case I get a chance to hit more stuff with a brick, but chances are I won't have time. Sorry.
Got to go back into the attic now to hunt for the moulds for Velociraptor claws which I know are in there somewhere...
Modifié par PLUSH HYENA of DOOM, 10 décembre 2013 - 01:42 .
#72
Posté 10 décembre 2013 - 03:40
Modifié par Draygoth28, 10 décembre 2013 - 04:02 .
#73
Posté 10 décembre 2013 - 04:36
Modifié par Draygoth28, 10 décembre 2013 - 04:37 .
#74
Posté 10 décembre 2013 - 09:30
#75
Posté 10 décembre 2013 - 10:49
Digital creatures are a new thing for me - I've been building the real thing for about twenty-five years... (You can see some of my little pets on my BSN album thing;
http://social.biowar.../albums/1330854
at least, whilst it's still there, though neither of my Dinosaurs are present, if I recall correctly...) Plenty of other things though... Anyway, there's a half-finished Kalin model on my computer and hopefully I'll get time to add it to the other Dark Sun items, but...

THIS is the sort of stuff I usually do... There are something like a hundred and twenty odd of them (including my own Velociraptor and a Coelophysis) on the loose in this house... which makes moving from room to room a tad tricky at times...
Modifié par PLUSH HYENA of DOOM, 10 décembre 2013 - 11:01 .





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