I don't know how else to put it really, but what killed me about the Dragon Age series thus far is that once you've cleared a place, it became this barren place devoid of life. The Brecilian Forest apparently isn't all that dangerous if the Warden could just sake the few hostile creatures there, then walse through it whenever he wanted unopposed after who knows how long between missions, same can be said under the Deep Roads. Also it makes the game boring when you know you have to backtrack through a cleared area and nothing new is happening in it, as well as the few times you might want to load up a game and play a post ending character and just kill some stuff for the hell of it, oops no one left to kil... in the entire world?

kind of depressing to have to start a whole new game just to see some kill animations, or remember how certain spells looked/worked.
I'm not saying Bioware needs to add some kind of day tracking system to the game, but a simple you visited 3 or 4 other areas, thus earliest place you visited is now respawned, and have every subsequent place from that point on also respawn if you continue to visit other areas that are not on that list of say 10 last visited places.
Modifié par animedreamer, 02 décembre 2013 - 04:07 .