Hi all,
I don't know if this is a problem unique to me (i.e. I have broken something in my setup) or if it can be replicated by others. I've found that in Project Q1.6 the beautiful new models/textures for the Bioware shields have disappeared, and been replaced by the original eyesores!
I very greatly miss those beautiful wooden shields. Does anyone have any idea about how to get them back?
Kind regards,
VS
Q1.6 Shields Issue
Débuté par
Von Stalhein
, déc. 03 2013 03:00
#1
Posté 03 décembre 2013 - 03:00
#2
Posté 03 décembre 2013 - 04:51
We're going to need more info than that. Is this an existing module or one you made?
Make sure your hakpack order is correct and/or that another isn't taking priority.
Those in the know, correct me if I'm wrong but that would be Q_armory correct ?
Make sure your hakpack order is correct and/or that another isn't taking priority.
Those in the know, correct me if I'm wrong but that would be Q_armory correct ?
#3
Posté 03 décembre 2013 - 05:27
Q shields are in q_items.hak
#4
Posté 05 décembre 2013 - 10:01
The issue resolved itself, though I'm still not sure what the problem was. The module in question is my weekly DMed campaign - running for over three years now(!). I migrated to Q from CEP about a year and a half ago. There are a bunch of custom haks, but nothing had changed - I loaded up the toolset and the Q shields just didn't show up. Very odd behaviour indeed.
In any case, it has disappeared now! Thanks for the replies in any case.
In any case, it has disappeared now! Thanks for the replies in any case.





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