LinksOcarina wrote...
So...when did Shepard have a different fate throughout the entire series? Outside of the off chance you royaly mess up the suicide mission in two, it is impossible to claim it so.
The story wasn't done yet. Just like the Warden's story doesn't end at the end of DAO.
The problem is you are confusing narrative for plot. What is really dictating Shepard's death is necessity, not choice. The plot said he had to die in this (making him Walter White minus the drugs or depressing pathos) or else the thematic elements of the plot overall make no sense for the character.
No, Shepard's death was not necessary. the thematic elements (lame though they were) were brought across just fine in the rest of the game. The plot doesn't say Shepard has to die. The plot says Shepard
can die. Mac Walters says Shepard had to die.
And to be clear, there is only one story that spans the three games. If there wasn't, then we would be playing Skyrim at this point.
Reductio ad absurdum. I am not talking about a sandbox game. DAO proves you can have an RPG where the protagonist can live or die without screwing up the story.
Similarly Baldur's Gate 2 can have the Bhaalspawn shed his/her physical form and become a god (for good or evil), or remain a mortal (control or destroy, you might say)
You have agency in what the characters do, yes, but you don't fully own them though. You never did either, and once again, outside of power fantasy RPG's like Skyrim, you never will. That is the only way to ensure a story-based game tells an actual story, its a hybrid of a game that BioWare has been doing since Baldur's Gate, and most of the great RPG's have done for years, like Planescape Torment and Betrayal at Krondor.
Then Bioware should stop saying things like "these are your Shepards" "You are the Inquisitor" and such.
I should also point out, I can only name one game where you have numerous fates unfold on you done by BioWare, and it's Dragon Age Origins with a whopping three. Three different ways, with multiple variants, as to what happens to your Warden. Either you make a sacrifie, you don't, or you perform the ritual. No other BioWare game has ever deviated from the ploy to the point where it actually changes based on it. Characters dying? narrative decision. Light/Dark morality? Narrative flavor. Choices and consequences, always an illusion.
Baldur's Gate 2: Throne of Bhaal
You refuse the Bhaal essence and remain a mortal
You accept the essence and become a god of Good
You accept the essence and become a god of Evil
Plus extra details based on whom if anyone you romanced
Jade Empire: whether or not you romanced Silk Fox alters thing a lot.
Funny thing about live characters, and particularly DAO, a live Warden can talk about what they want to do next. One could say the Warden gets as many fates as a player can imagine happening. While a dead character is...dead.
Modifié par iakus, 09 décembre 2013 - 04:01 .