txgoldrush wrote...
That's the point, but that does not make the narrative flawed.
In fact, Shepard points it out, not only this, proves the point Shepard makes earlier in the story that the Reapers do not understand organic life and what makes it special to us....the "we will face our enemy together' scene for instance.
That's the whole conflict between Shepard and the reapers, and the Catalysts logic being opposed by Shepard follows the logic of the narrative.
The story is NOT about the conflict between organics and synthetics, that's only a context., but this board, well most of it, doesn't seem to get this.
You've spun yourself up and taken yourself for a ride. No, Tex, that isn't the whole conflict between Shep and the Reapers. That is the gross flaw in the narrative you dismissed a few posts back--the conflict is derailed in its entirety in the last few minutes of the game.
The conflict is a very concrete, visceral one. They are set up us the bomb, and we don't want that. We want to survive, period. They want to kill us, period. That's the conflict.
Organics vs. synthetics isn't the context of that conflict--it has nothing whatsoever to do with it, in fact. If the enemy were an ancient race of giant psychic space cockroaches, the conflict would be exactly the same right up until "Hi, I'm a star child reaper god."
Organics vs. synthetics was the theme of a side plot that was resolved on Rannoch. Notice that it was resolved. That conflict, which was a side plot, had been entirely wrapped up (and quite well, thanks Mr. Weekes.)
Once you reach the catalyst, though, your basic, visceral survival conflict is just over. It isn't resolved, it's just done. The struggle of humanity and all the other races of the galaxy to survive is still going on out there, but it just really doesn't seem to matter any more. Now we have a whole new conflict, the clash of belief systems between Shepard and the Catalyst.
Derailing the visceral conflict and replacing it with a cerebral dispute would be bad enough by itself, but what makes it truly excremental in this instance is that this cerebral dispute is altogether one-sided. Shepard is beat to hell and barely conscious, and might as well just grunt "Whatever" in response to the catalyst's manifesto. There is no meaningful participation by Shepard, much less by the player.
Shepard fights for stuff--that's who Shepard is. Fight for the lost, fight for Earth, fight for your crew... Shepard is a fighter. Now, at the end of all things, Shepard isn't allowed to fight. He can't fight physically to defeat an enemy like Saren and save the Citadel, and he can't fight with reason, persuasion, or threats like he can in the Quarian admiralty court. No, all Shepard can do at this point is recieve the stupid choices and pick one.
That's right, you don't do anything at all--you
can't do anything at all--to resolve the issue which (suprise!) has entirely replaced the fight for survival. You, Shepard, cannot fight this battle. You, Shepard, cannot solve this problem. There are three pre-packaged outcomes, none of which make any damn sense, and you simply pick one. Game over.
Think about that for a minute. What does blowing up a red propane tank have to do with synthetics or organics or reapers or any damn thing at all? What does sticking a penny in a blue light socket have to do with any of that stuff, either? Even if you buy that it somehow makes you a cyber-god, Shepard never wanted to be one, and made some rather convincing arguments about 10 minutes ago that it would be a stupid idea. I'm not even gonna talk about the green lazer beam, zomg. Each of those "actions" exist and function only as a way to choose the color-coded option presented by the catalyst, and only bring about results because the catalyst says so.
We have, as Shepard's player, solved countless problems through gameplay. Shoot creeps, persuade people, open doors, run fast, figure out puzzles, etc. Sometimes at the end of a gameplay sequence, we get to make a decision, but while that might advance the story and set up the terms of a future conflict, before we reach that decision we have resolved the conflict for that bit of the game. You get to determine the fate of the Rachni queen, for example, after you've already neutralized the threat. What the end of ME3 does--at the culmination of the entire Shepard saga--is to throw all semblance of gameplay out the window and replace it with the worst "choose your own adventure" wrap-up imaginable.
So, no. It's not "the whole conflict" and it doesn't remotely follow "the logic of the narrative." You're just wrong.
Modifié par durasteel, 09 décembre 2013 - 06:35 .