AlanC9 wrote...
What kind of "real changes" were you looking for, durasteel?
Honestly, I just wanted something good. I know a lot of people wanted a "happy ending," but I could have easily handled an ultimate sacrifice. There is something very powerful about the last full measure of a soldier's devotion.
When I finished Mass Effect and heard "Faunts" for the first time, I sat and read the credits because of how blown away I was by that game. I remember it very clearly. When I finished Mass Effect 2 and saw the Harbinger and the reaper fleet, I was really looking forward to the next game because of how much I had enjoyed that one.
When I finished Mass Effect 3, I was stunned by how bad the ending was. I was alone in the room, but said "What the f### was that s###?" to the screen.
I'm not a writer of video games, I'm just a consumer. I can spitball ideas for better endings, but what I was looking for was an ending that was consistent with the game I had just played, at least to the point of not detracting from the rest of the game. The ends of Mass Effect games haven't been their strongest points, and I can't say I was crazy about the baby reaper, but they were at least satisfying wrap-ups for the packaged game. This one was so bad I never finished a second play-through.
I'm not going to pretend to know exactly what should have been changed. I feel pretty confident that the Catalyst should never have been, and that "synthetics will always rebel" was a very weak theme. I also think that Shepard should have gone out fighting. What I was looking for, though, was something that satisfied.