BaladasDemnevanni wrote...
ImaginaryMatter wrote...
The weapons don't have to be anything spectacular. For example, kinetic barriers do not block against heat which would make nuclear weapons an option assuming one could deliver them close enough to the Reaper. Also considering how much damage a 20km slug traveling at 1.3% the speed of light does to a Reaper, imagine the damage a ship can do ramming into a Reaper at FTL speeds, or maybe build a mass accelerator like the one that hit Klendagon.
To make it believable that we managed to overcome hyper advanced machines who have been doing this for millions of years? They certainly would be.
This is what makes conventional victory such an utterly baffling concept. Just given the sheer time and energy the Reapers have put forth to refining the extinction process makes foolish the idea that there are any tactics they haven't seen.
Sure, Sovereign mentions in ME1 that they wanted us to evolve along certain paths. I could see a great plot point where we deviate from that set path to stop them. But that wouldn't work with any weaponry we have now which is fairly archaic compared to Reaper tech.
Except this cycle is different. The tactics I list are ones the cycles never used because they are impractial or inefficient when the races use them against each other; so, when the Reapers show up they have nothing but a disorganized central leadership and weapons that are much weaker version of what the Reapers have. However, the Reaper technology has serious shortcomings like the fact that kinetic barriers no matter how strong have very glaring weaknesses that can be abused if the current cycle capitalizes on them, and the Reapers have never had to adjust for them because there has never been a reason to.
It's like chaos theory, the Reapers always win because the initial conditions have always been in their favor, but if those conditions are changed even slightly the entire outcome could change dramatically.





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