Marauder (Soldier)- Marksman
- Something like Fortification but based on the shell they put on their Reaper allies
- Something like Hunter Mode (with all those eyes...)
Heavy melee: creates a dark red blade on his hand and strikes with it
Combat roll
Banshee (Vanguard)- Reaper Charge (faster but weaker than Biotic Charge, useful to move on the map like the real Banshee does)
- Biotic Scream (AOE power, stagger enemies)
- Biotic Parasite (Launch a globe of energy that follows the enemy and sucks part of his life/shield) or Warp
Heavy melee: hit the enemy with her long, sharp hands
Can't take cover
Collector Captain (Sentinel)- Barrier
- Seeker Swarm
- Lift Grenade
Collector Warrior (Soldier)- Collector Web (places a web that slows enemies and protects the players)
- Frag grenade
- Adrenaline Rush (don't ask me why, I ran out of ideas

:D:D)
Collectors use their blades for heavy melee and their weapons for light melee. Also wouldn't have an "Ascension Stance". They dodge the same way as the Adept (usign their wings)
Nemesis (Infiltrator)- Sniper (It would activate a laser from the eyes that gives you 100% more accuracy. To use it you must stand still. It deactivates after one shot)
- Tactical Cloak
- Hunter Mode or similar
No melee
Centurion (Soldier)- Smoke Grenade (the enemies can't see you for a brief time)
- Fortification
- Frag Grenade
Phantom (Sentinel)- Biotic hand-gun (weaker than Phase Disruptor)
- Biotich Shield (like Barrier but with a duration time)
- Shadow Strike or something like that
Heavy melee: the same of the sync kill (but less damage obviously:D)
Engineer- Cerberus Turret (with more health and damage than the geth or the sentry turret, would also deploy ammo and grenades but not recharge shields. the Engineer would have a little bar on his ammo counter that shows the shield and healt of the Turret. Only one deployable at time)
- Shield Boost (usable also for "repairing" all the turrets, geth and sentry included)
- EMP grenades
Modifié par animanera89, 04 décembre 2013 - 04:39 .