Aller au contenu

Photo

ME4 character creation


  • Veuillez vous connecter pour répondre
58 réponses à ce sujet

#1
almightydavidbc27

almightydavidbc27
  • Members
  • 29 messages
 My favorite part about the RPG experience is character creation. I think this is an area that could benefit from some improvement. I'd like the option to play as different races, and with voice filters I think it could all be done without much additional voice acting costs. We got to taste playing different races in multiplayer so I think it's the next logical step. It would offer a more repayable experience and open up the universe now that we're familiar with it. And hopefully we won't be military at Least not completely, so it would open up more appearance options. As well as actual body types and just a more in depth creator something akin to wrestling games.
what do you guys think? Would you play as other races? Which ones? I'd love to be an Asari, drell, krogan, maybe a new species? A geth even. 

#2
Remix-General Aetius

Remix-General Aetius
  • Members
  • 2 215 messages
more hairstyles!!! and a color palette to choose from.

#3
MR CauSe iM GoD

MR CauSe iM GoD
  • Members
  • 192 messages
If their are different playable races in single player, 1st choice would either be human or asari. Maybe even one of the new species.

#4
Linkenski

Linkenski
  • Members
  • 3 452 messages
I'd love to have the choice between playing as Human, Krogan, Turian, Drell or Asari (maybe the rest of the council species while I'm at it) but there are complications such as age, backstory and stuff that would need a major dialogue overhaul for certain scenes, but again, they have techincally done something like this before.

Also if they need more voice actors due to there being more species they did a fine job of that in SWTOR for example, but again I think it would mean they'd have to greatly reduce the amount of dialogue choices we get, and at the same time less autodialogue... practically just less dialogue for the protagonist in general because the more customizable the more avatar-ish s/he is.

But whatever, I'm crossing my fingers Bioware gives it their all with ME4 but those ideas would be nice to see.

#5
Straken-SWE

Straken-SWE
  • Members
  • 68 messages

MR CauSe iM GoD wrote...

If their are different playable races in single player, 1st choice would either be human or asari. Maybe even one of the new species.


Yes, would be awesome

#6
ShaggyWolf

ShaggyWolf
  • Members
  • 829 messages
I want to be a Krogan Engineer who dual wields Claymore shotguns.

#7
DeinonSlayer

DeinonSlayer
  • Members
  • 8 441 messages
"Different voice filters" would be seen through immediately. DA:O made it work with a silent protagonist, but bear in mind they had different dialogue recorded for the same characters (ex: you get a far more hostile reaction in the Dalish camp as a human warden than, say, a city elf).

Whatever the case, I'd say 360 degree rotation in the character creator is an absolute must. I enjoy crafting custom Shepards; I don't enjoy starting over after a 15-minute intro sequence because I can see their eyes bugging out of their head from an in-game angle I couldn't see while crafting them.

Modifié par DeinonSlayer, 08 décembre 2013 - 04:40 .


#8
Silcron

Silcron
  • Members
  • 1 027 messages

DeinonSlayer wrote...

Whatever the case, I'd say 360 degree rotation in the character creator is an absolute must. I enjoy crafting custom Shepards; I don't enjoy starting over after a 15-minute intro sequence because I can see their eyes bugging out of their head from an in-game angle I couldn't see while crafting them.


Ye, please. I'd like not to spend more than an hour restarting the intro just because I can't see if I'm getting it right just to give up and go with the preset face. Let us move around the character so we can see his head for any angle we want.

And some more options like scars, tattoos, non natural colours for hair (we can dye them now, why wouldn't we in the future?). You can always add more customization but without going too deep into it, just think. The customization that SWToR offers and compare it to ME.

Granted that I like ME having some sliders unlike swtor but if we're giving ideas in how to include more options applying something your own company has already done should not be too difficult.

#9
CynicalShep

CynicalShep
  • Members
  • 2 381 messages

DeinonSlayer wrote...

Whatever the case, I'd say 360 degree rotation in the character creator is an absolute must. I enjoy crafting custom Shepards; I don't enjoy starting over after a 15-minute intro sequence because I can see their eyes bugging out of their head from an in-game angle I couldn't see while crafting them.


Every. Single. Damn. Time.

#10
almightydavidbc27

almightydavidbc27
  • Members
  • 29 messages
Yea in game facial adjustments are a must. No matter what you do something looks funky animated

#11
DeinonSlayer

DeinonSlayer
  • Members
  • 8 441 messages

almightydavidbc27 wrote...

Yea in game facial adjustments are a must. No matter what you do something looks funky animated

Every custom ME2 maleshep I ever made has a weird habit of scrunching the skin under their eyes into a very sharp shelf while speaking. Most prominent in Lazarus Station.

#12
SNascimento

SNascimento
  • Members
  • 6 002 messages
More than one color for the hair. It makes your character feel more unique.

#13
DeinonSlayer

DeinonSlayer
  • Members
  • 8 441 messages

CynicalShep wrote...

DeinonSlayer wrote...

Whatever the case, I'd say 360 degree rotation in the character creator is an absolute must. I enjoy crafting custom Shepards; I don't enjoy starting over after a 15-minute intro sequence because I can see their eyes bugging out of their head from an in-game angle I couldn't see while crafting them.


Every. Single. Damn. Time.

The default faces in the New Vegas character creator are f***ugly, but I liked having the opportunity to go back and make revisions when you leave Goodsprings after playing around with them for a bit.

#14
Derpy

Derpy
  • Members
  • 3 824 messages
 I just want Skyrim-style character creation with multiple races to choose from like human, asari, quarian, turian... you get the idea.

#15
CynicalShep

CynicalShep
  • Members
  • 2 381 messages

DeinonSlayer wrote...

CynicalShep wrote...

DeinonSlayer wrote...

Whatever the case, I'd say 360 degree rotation in the character creator is an absolute must. I enjoy crafting custom Shepards; I don't enjoy starting over after a 15-minute intro sequence because I can see their eyes bugging out of their head from an in-game angle I couldn't see while crafting them.


Every. Single. Damn. Time.

The default faces in the New Vegas character creator are f***ugly, but I liked having the opportunity to go back and make revisions when you leave Goodsprings after playing around with them for a bit.


Yeah, I liked that about NV as well. Had to do it a couple of times, too.

#16
JMTolan

JMTolan
  • Members
  • 104 messages
Yeah, a well lit, 360 view of the face and body would be very appreciated. About half of my combat with ME char customization has been in finding a decent angle to view things from. More hairstyles (With physics!) for humans, and more head variation among other races (Krogan crests, Turian fringes, Asari tentacle lengths, Salarian Horns, et cetera) would be amazing, especially long hair for humans (Though a long-tentacled Asari could be interesting...).

Beyond that, better slider description and more visually appealing preset would be appreciated. The only faces that ever looked good in ME were the ones based on actual actor models--making your own face with the sliders always felt like an exercise in futility, though some have had better luck than I. Generally more customization beyond face would be nice--I would enjoy inspirations from Skyrim, if not quite to it's level of knobs. Every knob on Skyrim that I actually could immediately tell what did felt like it had a material impact on the look of my character.

-Tolan

#17
Paragon Soldier

Paragon Soldier
  • Members
  • 674 messages
I want to play as a Renegade Slaver Batarian, they're so misunderstood.

#18
bldudas

bldudas
  • Members
  • 1 messages
I would like more hairstyles and hair colors.

#19
Secretlyapotato

Secretlyapotato
  • Members
  • 815 messages
I wanna be a renegade, femkrogan battlemaster/vanguard plz. (even though that'll never happen in singleplayer mode D':)

#20
gisle

gisle
  • Members
  • 748 messages

Nate_Assassin wrote...

 I just want Skyrim-style character creation with multiple races to choose from like human, asari, quarian, turian... you get the idea.

Face-morphing and multiple races should be easier on the hardware now with the new generation of consoles boasting 20 times more memory at the games' disposal. Other than that, I don't want them taking examples from Skyrim. It has many races, but nearly zero acknowledgment of the race choice in the story and quests.

#21
Derpy

Derpy
  • Members
  • 3 824 messages

Gisle-Aune wrote...

Nate_Assassin wrote...

 I just want Skyrim-style character creation with multiple races to choose from like human, asari, quarian, turian... you get the idea.

Face-morphing and multiple races should be easier on the hardware now with the new generation of consoles boasting 20 times more memory at the games' disposal. Other than that, I don't want them taking examples from Skyrim. It has many races, but nearly zero acknowledgment of the race choice in the story and quests.

I like the customization of Skyrim along with all the different race choices. And about the lack of race acknowledgment, there are many different ones and it would require many many different lines of dialogue based on your race witch would require the game to take up more memory than it does already on consoles. There is some race-based dialogue if you try to join the Stormcloakes as any race other than a Nord. I really think that the CREATING process from Skyrim would make ME4 that much better as each different play-though would be more unique.

Just my $0.02 Posted Image

#22
voteDC

voteDC
  • Members
  • 2 545 messages
I'm actually curious to know what the character creator will be like using the Frostbite 3 engine rather than Unreal 3.

Will they be able to keep the same look and feel of not only the characters but the universe?

#23
LisuPL

LisuPL
  • Members
  • 1 019 messages

voteDC wrote...

I'm actually curious to know what the character creator will be like using the Frostbite 3 engine rather than Unreal 3.

Will they be able to keep the same look and feel of not only the characters but the universe?


Sliders Liara... lots of sliders!

#24
Derpy

Derpy
  • Members
  • 3 824 messages

LisuPL wrote...

voteDC wrote...

I'm actually curious to know what the character creator will be like using the Frostbite 3 engine rather than Unreal 3.

Will they be able to keep the same look and feel of not only the characters but the universe?


Sliders Tali... lots of sliders!

Fixed it for you.

#25
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages
Pick one of the following races:
Human
Asari
Turian
Salarian
Drell
Volus
Krogan
Baterian
Vorcha
Quarian
Geth

Pick Gender:
Male or Female
[Asari, Vorcha and Geth don't get this option]

Customise Appearance:

Pick Class: 
Soldier
Sentinel
Engineer
Infiltrator
Adept
Vanguard