Like this a lot. Some races cant be some of the classes as im sure there are no Geth Adepts.Abraham_uk wrote...
Pick one of the following races:
Human
Asari
Turian
Salarian
Drell
Volus
Krogan
Baterian
Vorcha
Quarian
Geth
Pick Gender:
Male or Female
[Asari, Vorcha and Geth don't get this option]
Customise Appearance:
Pick Class:
Soldier
Sentinel
Engineer
Infiltrator
Adept
Vanguard
ME4 character creation
#26
Posté 12 décembre 2013 - 07:30
#27
Posté 12 décembre 2013 - 07:37
Modifié par ImperatorMortis, 12 décembre 2013 - 07:39 .
#28
Posté 17 décembre 2013 - 05:09
Species: Krogan : Power Path-Tech-Pure Engineer/Infiltrator/Sentinel (And following with ME2/1 Final Class Tree Upgrades
Biotic-Adept/Vanguard/Sentinel
Combat-Soldier/Infiltrator/Tech
Then you could have the specific class specializations get specific skills, and general skills for power focus (I.e Vanguards having Biotic Charge, as well as biotic basic abilities like warp) and you could custom set all the powers for your liking (With the exception of race or specialization specific powers) and then you could set the different armor types (Like in ME3 and ME2 Hahne-Kedar or Elkoss Combine) for each species. Then meet with changing colors in addition to all that.
#29
Posté 17 décembre 2013 - 07:06
That isn't to say that there can't be an alien protagonist however. If Bioware goes that route I think their best bet would be to limit it to two playable alien races. Turian for males and Asari for female characters, for example. You then would only need two voice actors. A male actor for the male human and the Turian, and a female actor for the female human and the Asari. As a small bonus, the female actor's lines would not need to be altered in any way since the Asari sound like humans. She would just need additional lines to reflect an Asari origin, if that were chosen.
Modifié par Han Shot First, 17 décembre 2013 - 07:07 .
#30
Posté 17 décembre 2013 - 07:18
Now, the only problem is that it wouldn't be hard to alter the voices with a changer. And it isn't like they don't have the resources to change small lines to fit a different race.Han Shot First wrote...
I think a wide range of playable races would not work as it would either require several voice actors for a single protagonist, or a single voice actor whose lines were altered to sound Turian, Batarian, ect. A single actor voicing all races would also need unique lines to reflect whatever origin was chosen. The alternative is a silent protagonist. The silent protagonist does not have much appeal IMO and the other two require more work and/or are a bigger drain on resources than just having a human protagonist with two voice actors.
That isn't to say that there can't be an alien protagonist however. If Bioware goes that route I think their best bet would be to limit it to two playable alien races. Turian for males and Asari for female characters, for example. You then would only need two voice actors. A male actor for the male human and the Turian, and a female actor for the female human and the Asari. As a small bonus, the female actor's lines would not need to be altered in any way since the Asari sound like humans. She would just need additional lines to reflect an Asari origin, if that were chosen.
#31
Posté 17 décembre 2013 - 09:14
Han Shot First wrote...
I think a wide range of playable races would not work as it would either require several voice actors for a single protagonist, or a single voice actor whose lines were altered to sound Turian, Batarian, ect. A single actor voicing all races would also need unique lines to reflect whatever origin was chosen. The alternative is a silent protagonist. The silent protagonist does not have much appeal IMO and the other two require more work and/or are a bigger drain on resources than just having a human protagonist with two voice actors.
That isn't to say that there can't be an alien protagonist however. If Bioware goes that route I think their best bet would be to limit it to two playable alien races. Turian for males and Asari for female characters, for example. You then would only need two voice actors. A male actor for the male human and the Turian, and a female actor for the female human and the Asari. As a small bonus, the female actor's lines would not need to be altered in any way since the Asari sound like humans. She would just need additional lines to reflect an Asari origin, if that were chosen.
DA: I will have four playable races(all fully voiced), I don't see why ME4 shouldn't have the same features.
It wouldn't be hard to create the option for an Asari, Turian, Quarian or Drell protagonist. They could use the same VA with a few modifications(e.g. Quarian mask filter).
Modifié par Necanor, 17 décembre 2013 - 09:17 .
#32
Posté 17 décembre 2013 - 09:54
and yes being able to rotate your character to see what they actually look like would also be a plus
having tattoo options would be nice, as well as different physical builds/heights
and since the protagonist isn't supposed to be a soldier i think it would be logical to have more hair designs as well
#33
Posté 17 décembre 2013 - 10:22
Necanor wrote...
Han Shot First wrote...
I think a wide range of playable races would not work as it would either require several voice actors for a single protagonist, or a single voice actor whose lines were altered to sound Turian, Batarian, ect. A single actor voicing all races would also need unique lines to reflect whatever origin was chosen. The alternative is a silent protagonist. The silent protagonist does not have much appeal IMO and the other two require more work and/or are a bigger drain on resources than just having a human protagonist with two voice actors.
That isn't to say that there can't be an alien protagonist however. If Bioware goes that route I think their best bet would be to limit it to two playable alien races. Turian for males and Asari for female characters, for example. You then would only need two voice actors. A male actor for the male human and the Turian, and a female actor for the female human and the Asari. As a small bonus, the female actor's lines would not need to be altered in any way since the Asari sound like humans. She would just need additional lines to reflect an Asari origin, if that were chosen.
DA: I will have four playable races(all fully voiced), I don't see why ME4 shouldn't have the same features.
It wouldn't be hard to create the option for an Asari, Turian, Quarian or Drell protagonist. They could use the same VA with a few modifications(e.g. Quarian mask filter).
It will be interesting to see if DA pulls it off well. If it does, there shouldn't be any reason Mass Effect couldn't go a similar route.
I doubt will see every race be playable however. At best there will be a few limited options. If Bioware went with four, as you suggested, it would probably be human (human is most likely guaranteed), Asari, Turian, and Quarian. Or at least that would be my bet, since those three alien factions are probably the fan favorites.
Modifié par Han Shot First, 17 décembre 2013 - 10:23 .
#34
Posté 17 décembre 2013 - 10:40
Agreed and I'm also very curious as to how exactly DA: I will handle charater creation and voice acting. I would double on your bet that Turian, Asari and Quarian would be the three alien options. Not just because of their incredible popularity, but due to the fact that these three would be easiest to implement in the game.Han Shot First wrote...
It will be interesting to see if DA pulls it off well. If it does, there shouldn't be any reason Mass Effect couldn't go a similar route.Necanor wrote...
DA: I will have four playable races(all fully voiced), I don't see why ME4 shouldn't have the same features.
It wouldn't be hard to create the option for an Asari, Turian, Quarian or Drell protagonist. They could use the same VA with a few modifications(e.g. Quarian mask filter).
I doubt will see every race be playable however. At best there will be a few limited options. If Bioware went with four, as you suggested, it would probably be human (human is most likely guaranteed), Asari, Turian, and Quarian. Or at least that would be my bet, since those three alien factions are probably the fan favorites.
#35
Posté 18 décembre 2013 - 01:30
#36
Posté 18 décembre 2013 - 02:52
Modifié par KaiserShep, 18 décembre 2013 - 02:52 .
#37
Posté 18 décembre 2013 - 06:27
KaiserShep wrote...
The races of Mass Effect are far more disparate from one another than those of Dragon Age. The latter are pretty much fantasy humans.
Asari and Quarians look at least as human as Qunari.
#38
Posté 18 décembre 2013 - 06:56
Human Male
Human Female
Turian Male
Turian Female
Asari
New Species Male
New Species Female
Classes
Soldier
Adept
Engineer
Vanguard
Sentinel
Infiltrator
The Male human and Turian characters would have the same voice actor, while the Female Human, Female Turian, and Asari would share one aswell. The NS Male and NS Female could either have the same voice actors as their counterparts, or could have their own.
#39
Posté 18 décembre 2013 - 10:01
As an example if you want to play a biotic, you'd pick half your skills from the biotic pool, and then the other half you mix and match however you want. That gives you plenty of customization options.
#40
Posté 18 décembre 2013 - 01:13
#41
Posté 18 décembre 2013 - 01:36
*cough*Raloi*cough*Necanor wrote...
Nobody wants a new species. And besides, how could they implement a completely new and undiscovered species after three games?
#42
Posté 18 décembre 2013 - 05:34
#43
Posté 18 décembre 2013 - 06:58
#44
Posté 18 décembre 2013 - 07:04
#45
Posté 18 décembre 2013 - 07:06
#46
Posté 18 décembre 2013 - 07:21
#47
Posté 18 décembre 2013 - 07:25
#48
Posté 18 décembre 2013 - 07:46
ThisOnesUsername wrote...
*cough*Raloi*cough*Necanor wrote...
Nobody wants a new species. And besides, how could they implement a completely new and undiscovered species after three games?
But they aren't humanoid and besides, they sound like another joke race like the Hanar.
#49
Posté 18 décembre 2013 - 07:48
almightydavidbc27 wrote...
I want a new species. And with so much more storage space, there is no reason they can't alter a few lines for different races. In fact they already did it to a lesser extent with your background and war history in each mass effect game. EVEn history specific missions. Ps4 and xbox1 storage capacities make this very possible.
Don't get me wrong, I'd totally be fine with a new race as long as they don't neglect the already existing ones.
#50
Posté 18 décembre 2013 - 11:31
Necanor wrote...
ThisOnesUsername wrote...
*cough*Raloi*cough*Necanor wrote...
Nobody wants a new species. And besides, how could they implement a completely new and undiscovered species after three games?
But they aren't humanoid and besides, they sound like another joke race like the Hanar.
I dunno. I'd like to see a new race that isn't a joke. The hanar have their shtick, as do the volus, elcor and vorcha, but the raloi could be an opportunity to present a new race that isn't used as another comic relief species of the MEU.





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