That said, I missed the ability to persuade companions to agree with you when they take issue with the (bigger) decisions you make. In DA:O, you could do this to mitigate disapproval. Better yet, DA:A let you flip potential disapproval into approval, and often played to the companion's character in how it persuaded them. There are lots of times I wish I could do this in DA2, or just defend the decision I make at all, especially given the 1-dimmensional nature of some characters.
I hope to see this return, in some form, in DA:I.
Modifié par HYR 2.0, 03 décembre 2013 - 05:56 .





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