Aller au contenu

Photo

Bring Back: Persuading Companions.


  • Veuillez vous connecter pour répondre
26 réponses à ce sujet

#1
teh DRUMPf!!

teh DRUMPf!!
  • Members
  • 9 142 messages
 I was fine with DA2's system where personality determined what kind of persuation ability your character had. It makes sense (an intimidating person should be able to... intimidate) and doesn't give you an easy-way-out of every situation.

That said, I missed the ability to persuade companions to agree with you when they take issue with the (bigger) decisions you make. In DA:O, you could do this to mitigate disapproval. Better yet, DA:A let you flip potential disapproval into approval, and often played to the companion's character in how it persuaded them. There are lots of times I wish I could do this in DA2, or just defend the decision I make at all, especially given the 1-dimmensional nature of some characters.

I hope to see this return, in some form, in DA:I.

Modifié par HYR 2.0, 03 décembre 2013 - 05:56 .


#2
XxPrincess(x)ThreatxX

XxPrincess(x)ThreatxX
  • Members
  • 2 518 messages
I liked imtimidating Leliana back in line after destroying the ashes or lying to shale if the anvil is kept

#3
Wulfram

Wulfram
  • Members
  • 18 948 messages
It shouldn't be overdone. Sometimes the companion should just plain disagree.

But yes.

#4
Tinu

Tinu
  • Members
  • 657 messages
I hope you're only able to persuade someone if you either convince him by picking the right dialogue or if certain actions make it possible to do so. I hope it's not like Origins where you put points in persuading.

#5
philippe willaume

philippe willaume
  • Members
  • 1 465 messages
yes it would be nice if it was possible.
as Wulfram said it should not always be possible but we should be able to try.
Ideally I would like a blend of persuasion/intimidation skill and picking the right answer 2 or 3 times.

Phil

#6
Giubba

Giubba
  • Members
  • 1 128 messages

Wulfram wrote...

It shouldn't be overdone. Sometimes the companion should just plain disagree.

But yes.


+1

#7
Khevan77

Khevan77
  • Members
  • 174 messages

Wulfram wrote...

It shouldn't be overdone. Sometimes the companion should just plain disagree.

But yes.


This.  So much this.  Companions are their own characters, not simply icons to let us get our way as players.  But having the option to be involved in perhaps changing their opinions on some things?  At least give me the chance.

#8
Paul E Dangerously

Paul E Dangerously
  • Members
  • 1 880 messages

Wulfram wrote...

It shouldn't be overdone. Sometimes the companion should just plain disagree.

But yes.


I agree with this..for the most part. It has a lot more impact when you can kill a party member (or have them leave, etc) over your disagreements and not like in DA2 where they're basically superglued to Hawke's leg no matter their disposition.

#9
Lebanese Dude

Lebanese Dude
  • Members
  • 5 545 messages

Wulfram wrote...

It shouldn't be overdone. Sometimes the companion should just plain disagree.

But yes.


This.

#10
I SOLD MY SOUL TO BIOWARE

I SOLD MY SOUL TO BIOWARE
  • Members
  • 17 347 messages
Yeah, there are things you shouldn't be able to persuade your way out of. I felt sometimes companions felt a little...weak willed in DA:O because of it.

#11
ignoreality

ignoreality
  • Members
  • 88 messages
Agreed. It's OK if my companion disagrees, but it's less OK when there's a pretty obvious argument I could use to persuade them and I can't. I like my companions intelligent and capable of discussion.

Would be nice if it was not just a single '[Persuade] Chill out, I know what I'm doing', but a chain of exchanges, allowing you at least some semblance of a dispute.

And while I'm at the wishing well... personalities are cool and stuff, but I would love some more options than:
_ that is an excellent point, dear sir
/_ DERP
\\_ FOAD

#12
Milan92

Milan92
  • Members
  • 11 999 messages

Wulfram wrote...

It shouldn't be overdone. Sometimes the companion should just plain disagree.

But yes.


Does this mean I can't persuade Cassandra into something that involves whipped cream and syrup?

The cheek of it! :o

Modifié par Milan92, 03 décembre 2013 - 08:27 .


#13
I SOLD MY SOUL TO BIOWARE

I SOLD MY SOUL TO BIOWARE
  • Members
  • 17 347 messages
^ Why would you need to persuade her to make pancakes w/ whip cream?

Modifié par SergeantSnookie, 03 décembre 2013 - 08:38 .


#14
BouncyFrag

BouncyFrag
  • Members
  • 5 048 messages
That's why I didn't bother with Merrill any more than I had to in subsequent da2 play throughs. I'd list her as extreme case though. She didn't listen to anyone...except maybe that demon.

#15
BouncyFrag

BouncyFrag
  • Members
  • 5 048 messages

SergeantSnookie wrote...

^ Why would you need to persuade her to make pancakes w/ whip cream?

You obviously haven't had the seasonal pumpkin pancakes with whipped cream at The International House of Pancakes. They're divine I tell you, divine!

Modifié par BouncyFrag, 03 décembre 2013 - 08:38 .


#16
Milan92

Milan92
  • Members
  • 11 999 messages

SergeantSnookie wrote...

^ Why would you need to persuade her to make pancakes w/ whip cream?


Well maybe she doesn't have enough confidence in her own pancake skillz..... and we then should be able to convince her that she actually is really good! :wizard: 

#17
I SOLD MY SOUL TO BIOWARE

I SOLD MY SOUL TO BIOWARE
  • Members
  • 17 347 messages

BouncyFrag wrote...

SergeantSnookie wrote...

^ Why would you need to persuade her to make pancakes w/ whip cream?

You obviously haven't had the seasonal pumpkin pancakes with whipped cream at The International House of Pancakes. They're divine I tell you, divine!


That's what I'm sayin'. That ain't sumthin that needs convincing! :S

#18
KC_Prototype

KC_Prototype
  • Members
  • 4 603 messages
Ok, but as long as it is balanced with personality and likes/dislikes. Sometimes, a character just hates a certain thing.

#19
teh DRUMPf!!

teh DRUMPf!!
  • Members
  • 9 142 messages
Don't get me wrong; I agree: persuasion failure and even outright impossibility should be in the mix as well.


That, of course, keeps from making things too easy. "Gaming the system," as they say.

#20
Absafraginlootly

Absafraginlootly
  • Members
  • 795 messages
I'd love to have the ability to make an argument for my choices, regardless of whether it changes the characters mind or not. I agree that there should be times where it doesn't matter what you say, but there should also be times where you can placate or reason with the character somewhat.

#21
Xiltas

Xiltas
  • Members
  • 388 messages
Weren't we told already that Persuade is coming back? They even said that it will be (possibly) even more complex, by learning how to persuade nobility and peasants separately.

#22
Absafraginlootly

Absafraginlootly
  • Members
  • 795 messages

Xiltas wrote...

Weren't we told already that Persuade is coming back? They even said that it will be (possibly) even more complex, by learning how to persuade nobility and peasants separately.


Where did you hear that?

#23
Xiltas

Xiltas
  • Members
  • 388 messages
Not entirely sure... I think it was during the time when we got a huge load of DA:I info. You know, all the interviews a few months back?


Edit:
The best I could find in a short time. I think the part that I'm referring to is in one of the GameInformer articles... gotta take a look at them again.

http://games.on.net/...scussed-at-pax/

"Dragon Age: Inquisition will likely implement some sort of persuasion skill or system, but it won’t be like Mass Effect 3′s, which channeled players towards Paragon or Renegade answers for the most desirable outcomes."


Edit2:

http://social.biowar...6018/1#17266018

I think this was what was stuck in my mind.

Modifié par Xiltas, 04 décembre 2013 - 10:53 .


#24
Absafraginlootly

Absafraginlootly
  • Members
  • 795 messages

Xiltas wrote...

Not entirely sure... I think it was during the time when we got a huge load of DA:I info. You know, all the interviews a few months back?


Edit:
The best I could find in a short time. I think the part that I'm referring to is in one of the GameInformer articles... gotta take a look at them again.

http://games.on.net/...scussed-at-pax/

"Dragon Age: Inquisition will likely implement some sort of persuasion skill or system, but it won’t be like Mass Effect 3′s, which channeled players towards Paragon or Renegade answers for the most desirable outcomes."


Edit2:

http://social.biowar...6018/1#17266018

I think this was what was stuck in my mind.


Thanks. :happy:

For future reference in this thread:

ElitePinecone wrote...

Mike Laidlaw had a very interesting answer to a question about non-combat skills in this GameInformer podcast (at about 26:08).

To paraphrase, they're looking at having a non-combat persuade skill that's actually divided up into options representing different areas of expertise and knowledge. He mentioned that the player could invest a point in understanding nobility and the conventions of the upper classes, which would then unlock more conversation options in certain situations when talking with those people. 

I really love this idea, not just because it provides more granularity to the Persuade skill tree (instead of somehow being able to charm the pants off everybody, everywhere, all the time) but because it provides another avenue for character customisation and roleplaying. If the player wants to create a character who has bothered to learn the ins and outs of Orlesian etiquette and protocol, they can do that now. It's possible to shape (to some extent) the interests and knowledge of our character, and have that knowledge reflected in more conversation options. 

Thoughts?


This sounds fantastic!

Modifié par Absafraginlootly, 04 décembre 2013 - 11:15 .


#25
Giga Drill BREAKER

Giga Drill BREAKER
  • Members
  • 7 005 messages
I miss the persuasion perk, I'd love it back.