Dwarf Hold
#101
Posté 27 janvier 2014 - 11:14
Thanks Kanis
#102
Posté 27 janvier 2014 - 11:45
I should probably have added a note about that. Sorry.
#103
Posté 28 janvier 2014 - 12:04
rjshae wrote...
If you're talking about the side entrance, I can't fix that because the placeables.2da file only allows one default door. But I deliberately sized the opening so you can remove that porticulis and replace it with a standard exterior door.
I should probably have added a note about that. Sorry.
No problems about no notes being added as truthfully I didn't even think about changing it to a different door
Also thanks for the great content
#104
Posté 28 janvier 2014 - 02:55
#105
Posté 04 février 2014 - 03:54
Modifié par kamal_, 04 février 2014 - 04:36 .
#106
Posté 04 février 2014 - 04:53
I think it would just need two types of pillars: one for the normal support and another for the tower bridge. Those could then be stacked end-to-end. Maybe a second pair that is larger than the first so the pillar can get wider toward the base? Plus a complete set for both textures. That would be eight total, but it should be relatively easy to do.
Modifié par rjshae, 04 février 2014 - 04:57 .
#107
Posté 04 février 2014 - 05:32
#108
Posté 04 février 2014 - 06:48
#109
Posté 04 février 2014 - 10:17
Modifié par kamal_, 04 février 2014 - 10:42 .
#110
Posté 05 février 2014 - 01:55
Modifié par rjshae, 05 février 2014 - 01:57 .
#111
Posté 05 février 2014 - 02:10
#112
Posté 05 février 2014 - 02:54
Modifié par rjshae, 05 février 2014 - 02:54 .
#113
Posté 05 février 2014 - 05:24
500x300https://dl.dropboxusercontent.com/u/3879894/bedine/bd_rjshae_test.jpg[/img]
Modifié par kamal_, 05 février 2014 - 08:51 .
#114
Posté 06 février 2014 - 12:26
I'm currently working to finish up the metatile updates and then hopefully I'll get to your additions.
#115
Posté 06 février 2014 - 12:29
There's an underground river down below. I could always switch out for the plain stone version, as the water level I want isn't really visible.rjshae wrote...
Interesting mix there. I hadn't quite pictured a mossy bridge being underground, but as long as it works. Thanks.
I'm currently working to finish up the metatile updates and then hopefully I'll get to your additions.
#117
Posté 07 février 2014 - 04:52
#118
Posté 07 février 2014 - 05:16
#119
Posté 07 février 2014 - 05:45
#120
Posté 07 février 2014 - 06:17
Modifié par rjshae, 07 février 2014 - 06:31 .
#121
Posté 07 février 2014 - 07:06
kamal_ wrote...
I realized pj's 2das didn't include all your stuff, .
Don't they?
What have you found to be missing? I count 66 lines on the 2da (7183 - 7249) = 63 models (3 blank lines) and I have 65 utps so I have some extra ones? Have I double counted some utp's
PJ
Modifié par PJ156, 07 février 2014 - 07:14 .
#122
Posté 07 février 2014 - 07:08
They didn't. Only about 1/2 of them. The smaller objects tended not to be in there. I used the latest stuff from the Vault, downloaded today.PJ156 wrote...
kamal_ wrote...
I realized pj's 2das didn't include all your stuff, .
Didn't they?
Modifié par kamal_, 07 février 2014 - 07:13 .
#123
Posté 07 février 2014 - 07:22
I count 65 how many did you get? I wonder if I have doubled up on some of them. I can fix it a V4
PJ
#124
Posté 07 février 2014 - 08:03
It wasn't the utps, the 2da was missing entries for things.PJ156 wrote...
I think they are all there, now many utp's did the download have?
I count 65 how many did you get? I wonder if I have doubled up on some of them. I can fix it a V4
PJ
#125
Posté 07 février 2014 - 08:15
PJ





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