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Dwarf Hold


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#126
rjshae

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There was some intermixing between this project and some older placeables I did. Not sure if that caused an issue.

Or maybe it was the result of the pre-release zip file that didn't yet have all the final 2da entries? Oh well.

Modifié par rjshae, 07 février 2014 - 11:34 .


#127
rjshae

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kamal_ wrote...

I realized pj's 2das didn't include all your stuff, so I included your 2da and switched to your models and blueprints from 1.1. Nice things, especially for smithies. One thing I noticed is that the pillar-fluted no longer has a texture on top. Previously it had a texture, now it is black. Also since there is a separate broken fluted pillar top, the upright pillar does not have this top (which looks like a mirror of the base), so it is less usable in exteriors.


I uploaded a new copy to the dropbox link. This one has two of the pillars and all of the wall sections as tintable. If you don't want the black top, you can change the first tint to white.

#128
PJ156

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I will update my set to that.

I did not know about the paintings so I will include those in the next update too :)

PJ

#129
kamal_

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Glamor shot for you, showing copper basins, statues, distillery, crystals, the building pieces being used (also Callister's hanging brazier and MotB Death God's door). Human added for scale. Tinting the domes would be nice to add, at least the globe part.
500x300https://dl.dropboxusercontent.com/u/3879894/bedine/bd_rjshae_test2.jpg[/img]

#130
rjshae

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Nice and exotic.

The dome material wasn't tintable, so I'll probably just do a clone. I was think that a set of placeable domes would be good to add. Not sure if that's been done already.

PJ156 wrote...

I will update my set to that.

I did not know about the paintings so I will include those in the next update too :)

PJ


Thank you kindly.

Modifié par rjshae, 08 février 2014 - 06:16 .


#131
rjshae

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kamal_ wrote...

Here's a test shot showing your stuff in action (as well as zspirit crystals)
500x300https://dl.dropboxusercontent.com/u/3879894/bedine/bd_rjshae_test.jpg[/img]


Have you experimented with Trevor Morris' Cliff Pack? The parts do seem to scale decently well.

#132
Nagual123

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I'm following some zbrush tutorial atm for seamless texture from hight poly model to get better volume and was about to make a cliff one for my mapping needs.I will take a look at this cliff hack in 3ds,but normally it should be easy to make the cliff really longer without adding polygon and just adapt the unwrap so the texture is repeted.(and keep a descent polygon count if you use cliff all over the map.)

About the dwarf hack i will download it to take a look.Most piece seems really nice.May be a bad feeling with the tower proportion from the castle bridge.Need to see this IG.to make a proper idea.

#133
rjshae

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The hak pack has been updated to version 1.2. This release adds the Projected Texture setting on the brodges and other walkable placeables.