Aller au contenu

Photo

Looking for Tips on Fighting Vampires


  • Veuillez vous connecter pour répondre
30 réponses à ce sujet

#1
Charlestonian Knight Templar

Charlestonian Knight Templar
  • Members
  • 981 messages
I'm in the BGIIEE Gladiators of Thay & am taking a whooping from a group of vampires. 

Been a while since I did any BGII action &  there are no vampires in BG/TotSC that I can think of. 

I'm getting walloped. I have a 18th Lvl paladin, a 18th Lvl Cavalier, a 20th level Fighter, a 18th Lvl Ranger/Archer, an 18th Level Sorcerer & a Cleric/Thief 14/16. 

I should not be losing!

CKT

#2
WaterMane

WaterMane
  • Members
  • 84 messages
Negative plane protection will prevent level drain, your Cleric/Thief should be able to cast that on your party members. Also if you have paid Gaelan Bayle for finding Imoen and have started Aran Linvail's quest line then you'll have the Amulet of Power which prevents level drain as well.

#3
Gate70

Gate70
  • Members
  • 3 208 messages
CKT I beta tested Black Pits II which meant doing the full set of battles many times (I would say each battle 15-30 times so staying away from it at the moment). I found the vampires very difficult to beat in my first run (replayed it until I won 5-7 times) and a couple of the other beta testers said likewise. My 2nd and 3rd runs were significantly easier because I'd optimised my party a bit and also planned ahead with gear and tactics.

Best not to fight them - try timestop or planetar if you have them as level 9, skeleton warriors if your paladins can summon them up. Mixed in with some wiltings. Maybe a chain contingency with a triple wilting. FoD's and Chromatic Orbs also worked, particularly if malison and doom were used. Gaul can be a pain, I tended to leave him until last.

Are you asking one of the other performers to fight with you. Hort Il-D'rth (in the training room) was as effective as the planetar in the one run I let him loose there. I game him 1000gp each time, don't know if that really changes what gear he arrives with.

Modifié par Gate70, 04 décembre 2013 - 06:43 .


#4
Charlestonian Knight Templar

Charlestonian Knight Templar
  • Members
  • 981 messages
[quote]WaterMane wrote...

...Negative plane protection will prevent level drain, your Cleric/Thief should be able to cast that on your party members....

quote]


[quote]Gate70 wrote...

CKT I beta tested Black Pits II which meant doing the full set of battles many times (I would say each battle 15-30 times so staying away from it at the moment). I found the vampires very difficult to beat in my first run (replayed it until I won 5-7 times) and a couple of the other beta testers said likewise. My 2nd and 3rd runs were significantly easier because I'd optimised my party a bit and also planned ahead with gear and tactics....

...Best not to fight them - try timestop or planetar if you have them as level 9...

...skeleton warriors if your paladins can summon them up....

...Mixed in with some wiltings. Maybe a chain contingency with a triple wilting.

...FoD's and Chromatic Orbs also worked, particularly if malison and doom were used.

...Gaul can be a pain, I tended to leave him until last.

...Are you asking one of the other performers to fight with you. Hort Il-D'rth (in the training room) was as effective as the planetar in the one run I let him loose there. I game him 1000gp each time, don't know if that really changes what gear he arrives with...
[/quote]

Wow Gate, thanks, especially knowing that you've fought this battle many times!  & WaterMane too, thank you.

Lots of good stuff. Most importantly I'd forgotten about my Paladin/Cavalier & Ranger-Archer spells since I first set the party up.  So...I've not been adding my new spells as I leveled up. 

Wasn't using negative Plane protection either which my Cleric & Paladins can both cast. And, yes, my Paladins have 3 slots @ Lvl 3 so they can use them for skeleton warriors, etc..

My Sorcerer has 'Time Stop' so I can use that one too.  I've been  using 'Time Stop' to cast 'Simulacrum' but had time left so I was casting Khelben's Wharding Whip @ Gaul.. but by then the time-stop was up & vampires were all over us.  From there it's been down hill. 

I note Gate, that you said something about 'Wilting.' I have Abi-Dalzam's Horrid Wilting but thought that would be ineffective against undead like Vampires. Is that the spell you mean?

Got Chrimatic Orb too so I'll try laying a few of those in, especially since I have the Simulacrum to help.  Not sure what FoDs are - can't seem to match that w/ a spell on the mage or cleric side but you've given me lots to play with.  Time to go 'stake some vampires!'

Woo-hoo!!

CKT (aka Vampire Killer - well not yet but soon)

#5
Grond0

Grond0
  • Members
  • 6 493 messages
I've not done the battle, but if any of the opponents are standard vampires then turning undead with cleric or paladin would be a good tactic - have you tried that?

Wilting does indeed affect undead. 

FoD is Finger of Death.

Modifié par Grond0, 04 décembre 2013 - 09:57 .


#6
Charlestonian Knight Templar

Charlestonian Knight Templar
  • Members
  • 981 messages

Grond0 wrote...

I've not done the battle, but if any of the opponents are standard vampires then turning undead with cleric or paladin would be a good tactic - have you tried that?

Wilting does indeed affect undead. 

FoD is Finger of Death.


Thanks Grond0.  I DO have FoD.  Thanks for the definition.  

I've NOT tried Turning Undead b/c I thought that Vampires were too high level to be affected by that.  I would think at least three of them are standard vampires so it might work. 
I VERY rarely play the game @ this level so I'm not used to the spells & affects.  Thanks for the help.

CKT

#7
Gate70

Gate70
  • Members
  • 3 208 messages
I had no cleric in my runs, was trying some of the new classes/kits. My very first attempt saw my Blackguard turn undead. He lasted a round, maybe 2...I didn't try it again, maybe extra cleric levels would help.

The vampires will need magic resistance to avoid wilts, if they fail the MR then they either take full damage or half if they save vs spell. (loads a game and hits CTRL/Q). Something like this;

4 Fighter 18's : 15% Magic Resistance. Save vs Spell 6 Death 3. THACO 0, 2 APR. AC -5. 135hp.
Gaul. Necromancer 18: 20% MR. Save vs Spell 6 Death 10. 48hp. Uses high level spells.
Shadowdancer 21. 15% MR. Saves vs Spell 4 Death 7. THACO 4, 1 APR. AC -4. 82hp. Hides & hits.

They have other resistances too, that is just the basics.

Edit, & seen a couple of suggestions around Sunray and False Dawn if you have them. Why do I insist on adventuring without clerics...

Modifié par Gate70, 04 décembre 2013 - 10:42 .


#8
The Potty 1

The Potty 1
  • Members
  • 476 messages
I also did beta testing on the black pits, although Gate was way better. I typically took the vanilla party, whereas Gate rolled his own. Even so, by the end I was playing on insane, and blasting through most fights easily.

First, don't worry too much about level drain, you can cure that afterwards, if it doesn't get fixed at the end of the fight. Also don't bother too much turning undead, your cleric's multiclass so too low level, and your paladins are better off whirlwinding.

The thing is, you've just got your first set of HLA's, so you need to choose the right ones, because you only have one each. I think I took whirlwind for all the fighter types (paladin, Cavalier, Fighter, Archer), Planetar for the sorceror, if your sorceror already chose a different HLA, a Deva from either of your paladins, or your cleric, is nearly as good. Note your party can only have one deva/planetar summoned at a time. Your cleric/thief should probably take the summon elemental HLA, although a time/spike trap might help too. You need to set it first thing as you enter the area, and you need 100 in set traps to do it reliably, so that may be a tactic for later on.

If your sorceror chose chain contingency .. OK no-one picks chain contingency first, unless they're powergaming. Pick it at some point, and on your next tough fight, load it with 3x ADHW, on enemy sighted, targeting nearest enemy. What did your sorceror pick?

At this point everyone should have a +3 weapon, so you just need to buy your archer some enchanted arrows, +2 or better. A stack of 40 is enough for now. Ignore Gaul until all his minions are dead. To be honest I seemed to kill Gaul by killing his minions and then casting dispel on him with my bard.

#9
Charlestonian Knight Templar

Charlestonian Knight Templar
  • Members
  • 981 messages

The Potty 1 wrote...

First, don't worry too much about level drain, you can cure that afterwards, if it doesn't get fixed at the end of the fight. Also don't bother too much turning undead, your cleric's multiclass so too low level, and your paladins are better off whirlwinding.

...you've just got your first set of HLA's, so you need to choose the right ones, because you only have one each. I think I took whirlwind for all the fighter types (paladin, Cavalier, Fighter, Archer), Planetar for the sorceror, if your sorceror already chose a different HLA, a Deva from either of your paladins, or your cleric, is nearly as good.

...Note your party can only have one deva/planetar summoned at a time. Your cleric/thief should probably take the summon elemental HLA, although a time/spike trap might help too. You need to set it first thing as you enter the area, and you need 100 in set traps to do it reliably, so that may be a tactic for later on.

If your sorceror chose chain contingency .. OK no-one picks chain contingency first, unless they're powergaming. Pick it at some point, and on your next tough fight, load it with 3x ADHW, on enemy sighted, targeting nearest enemy. What did your sorceror pick?

At this point everyone should have a +3 weapon, so you just need to buy your archer some enchanted arrows, +2 or better. A stack of 40 is enough for now. Ignore Gaul until all his minions are dead. To be honest I seemed to kill Gaul by killing his minions and then casting dispel on him with my bard.


Thank's TP1 & Gate...still trying to kill these guys.

Usually killing one or two but by then my sorcerer & cleric are usually dead or dying & at least one, usually two, of my three Fighters/Paladins are Dire Charmed. My Archer does well but usually ends up trying to pick off what he can & eventually get's overwhelmed. 

I can't seem to mass my combat power on one target @ a time & take them out which is my normal strategy.

Not worried about level drain except as it affects this fight as experience indicates all will be healed/restored once I win.

On the HLAs, I chose Whirlwind for my Paladin only.  I chose Deathblow for my Cavalier, Tracking for my Archer (to offset the vampires that keep Hiding in Shadow). I chose Hardiness for my Fighter. For my Sorcerer I selected Improved Alacrity & now I'm not sure what I chose for my Cleric/Thief. 

My Paladin & Cavalier have a Mace +3, my Fighter a Flail +3. 

Cleric Thief has the Bone Club +2/+3 vs. Undead & both he and Mage have a Sling +2 w/+4 Stones but I keep them casting as fast as I can. 

Gonna fight them one last time like this, then go back to the auto save & pick up some of your suggestions adding Whirlwind for all my fighter types & Summon Planetar for my Sorcerer. 

Thanks folks.  Here I go again. CKT

#10
Charlestonian Knight Templar

Charlestonian Knight Templar
  • Members
  • 981 messages
DARN IT!!! I won the stupid battle & the game hung up on the save.

Even showed 16K gold for the fight but it didn't show up in the saved games when I had to restart.

I'd finally won after 12 or so tries & I have to fight it again. SHOOT.

I even made screen shots to show you guys but I don't know where they went to. I was so proud I was headed out for champagne.

CKT

#11
Charlestonian Knight Templar

Charlestonian Knight Templar
  • Members
  • 981 messages
I DID IT!!!

Thanks guys!! The Planetar made the biggest difference, especially since she could see the vampires hidden in shadow. All the tips added up though, I delayed losing levels w/NPP & used whirlwinds to spank vampires early & often. Killed Gaul first too.

Woo hoo!

#12
Gate70

Gate70
  • Members
  • 3 208 messages
Well done. Good luck with the remaining battles.

Re crashes, try not to leave any items on the ground before a battle (I also pick up dead party member equipment mid battle).

The extra level you just gained should help if you fight again. Have you worked out the reward mechanism yet - suspect that isn't very obvious and the rewards over time will help you a lot.

#13
Charlestonian Knight Templar

Charlestonian Knight Templar
  • Members
  • 981 messages
Thanks Gate.

So...leaving stuff on the ground can cause crashes, eh? Funny cause I left a regular old staff & club on the floor in the main room there. Picked them up & wanna find a spot to dump them but there doesn't seem to be a chest or anything in the barracks.

This is the first time everyone didn't level up. Only the Fighter to 21st & the Cleric side of my Cleric/Thief 15/16.

Moving on to the next fight & I've not figured out about rewards. I know there's something in the dialogue choices but so far all I've done is fight the fight, pick up new gear, add spells etc., & then go fight again.

I walked around a bit & the chef helpers wanted us to 'off the cook' & the cook wanted us to cut up the mushroom dude & some other guy wanting to drink w/us. Caution kept me from any of those options - plus the former were evil so as a Paladin, no dice anyway.

CKT

#14
The Potty 1

The Potty 1
  • Members
  • 476 messages
The next couple of fights shouldn't present much of a challenge, so work on equipping your group with better gear, and fill out their HLAs. I took a hardiness each and then just filled the rest with greater whirlwinds, which worked well. I think my berzerker also took a critical strike, and even used it once, but GWW really is the bees knees.

Apart from that, try to get everyone a +3 melee and +3 ranged weapon, don't worry too much about equipping the sorceror, she doesn't need any gear at all, apart from an ioun stone and spare belts / boots / etc.

EDIT or hold off on buying gear until the next time the shops get more equipment, then buy better stuff.

Modifié par The Potty 1, 06 décembre 2013 - 12:43 .


#15
Charlestonian Knight Templar

Charlestonian Knight Templar
  • Members
  • 981 messages
Thanks TP1: Everyone has a +3 melee weapon but only Sorcerer & Cleric/Thief have +2 Slings w/+4 stones but like I said, they're constantly casting anyway.

Might try to add some crossbows to the Paladin/Fighter types. Hopefully, the next battle, trying to do one a day, will give the group time to think before we're overwhelmed. That last one was tough to defend.

#16
Charlestonian Knight Templar

Charlestonian Knight Templar
  • Members
  • 981 messages
Whooped the Githyanki one and done!

Bought a piece on the Concoctor for the cook too! LOL

#17
Gate70

Gate70
  • Members
  • 3 208 messages
If you're doing each battle once I'd recommend dialogue option 3. Sometimes you'll get lucky.

I don't think my two main arcane casters ever used anything other than spells, and The Potty 1 has some excellent points. Very few battles need more than 1 Hardiness - leaving tons of room for GWW.

#18
Charlestonian Knight Templar

Charlestonian Knight Templar
  • Members
  • 981 messages
Beat the elementals. A little shaky till about 2/3 way thru the fight.

Devils & Demons were the easiest yet. Took a tip from the belligerent member of the press on that one.

Also got a +3 Katana w/some awesome abilities as a gift.

Monks were one and done too. 

I've won four, w/o a loss, since the vampires.

Probably shouldn't have said that. LOL

CKT

Modifié par Charlestonian Knight Templar, 07 décembre 2013 - 03:59 .


#19
Gate70

Gate70
  • Members
  • 3 208 messages
Similar to how I did. There will no doubt be a few more speedbumps but I managed to complete some of them in 2 rounds or so while others saw me with several dead party members. Have fun.

#20
Charlestonian Knight Templar

Charlestonian Knight Templar
  • Members
  • 981 messages
Golem(sss) killed me.

I was given a warning but got it confused w/the elemental battle.

Knew I shouldn't have tooted my horn. CKT

Modifié par Charlestonian Knight Templar, 07 décembre 2013 - 03:36 .


#21
Charlestonian Knight Templar

Charlestonian Knight Templar
  • Members
  • 981 messages
Second time I killed the big one & Dennaton claimed my victory...even though the regular ones were just getting started.

Then they gave give me Crom Faeyr! 

Oh well, I suffered thru the malfunction when I'd beaten the vampires & had to go back and fight them again.  I'll accept this malfunction as pay back & move on. 

Btw, I used Pierce Magic to lower the Greater Clay Golems resistance & Dragons Breath killed him.  I'd summoned a Planetar & she kept him busy but was ineffective so the Golem was uninjured.  The rest of us were standing back waiting to fight the regular Clay Golems.

CKT

Modifié par Charlestonian Knight Templar, 07 décembre 2013 - 04:19 .


#22
Gate70

Gate70
  • Members
  • 3 208 messages
Be interested to know a bit more detail CKT - shouldn't do that and you may find them in the next battle instead so will make it very challenging for you.

Did you load an auto-save or quick save when attempting the 2nd battle?
Thanks

#23
Charlestonian Knight Templar

Charlestonian Knight Templar
  • Members
  • 981 messages
Detail. I guess you mean about the 'Regular' Clay Golems.

Well, I was workin' on the big one trying to break down his MR & wanted to see if it was working by tryin' Dragon's Breath. Cast it & it caused, I thought it said, ~ 30 HPs or so damage, might have been ~50.

Either way, just as the five or six Clay Golems came pouring out..I suddenly got a message saying I was victorious.

Not sure, even if 50 points damage would have taken out the Greater Clay Golem alone but I have a lot going on using AI w/my NPCs so they can land blows w/o my necessarily being aware, although in this case, they were standing back waiting to work on the Clay Golem (regulars) & only my Archer had a ranged weapon - which I don't think affects Golems of any type. Can't remember what my 18 Cleric/20 Thief was doing now. He had the rod that is +10 vs. Golems but I think I was keeping him back b/c of AC.

Actually, I think I loaded a 'save, save,'


...not 'auto' or 'quick' save. I usually use a named save for most of my play, only hitting quick save when I think about it 'just in case.'

Same w/auto save, only go to that when something has dorked up & I'm hoping to recover good playing time.

Killed Lich first time out...gotta wait those spellcasters out to allow some of their spell protections to wear off.

Kept our distance, worked on the Bone Golems to ge tthem out of the way, & then...

...FINALLY...a magical weapon landed on her & I noticed it caused spell failure. We went in for the kill. Then I noticed she took some damage & it was party over.

All my fighters were 'sleepy'' & complaining about rest...that's how long we stayed clear from her.

CKT

Modifié par Charlestonian Knight Templar, 07 décembre 2013 - 07:05 .


#24
Charlestonian Knight Templar

Charlestonian Knight Templar
  • Members
  • 981 messages
Btw, I hired Voghiln the Vast to help me on one of the battles but he just appeared to stand around.

Said something a time or two about his axe but I didn't seem him use it.

I may try him and another this time & watch them to see if they are a waste of money. Btw, I think I figured out about the reward $ & how to make the most use of it. I know what to buy b/cI know a little about what is coming, it's attacks & weaknesses. .

CKT

#25
Charlestonian Knight Templar

Charlestonian Knight Templar
  • Members
  • 981 messages
Okay, so something else weird just happened. Finished the Lick fight & returned, but the usual things didn't happen. No level up, no abuse by Stannel & no approack by Brodle w/a gift from our fans. Then, AFTER, I spoke to Voghiln & returned to the barracks to rest...Brodle came up & gave us a staff (TBD) & suddenly we all leveled up.

The 'spell failure' icon is blinking which I thought might mean their protection barrier is falling but now not sure.

Just went out market & Stannel approached. Seems like there's a delay now.

CKT