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Looking for Tips on Fighting Vampires


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#26
Charlestonian Knight Templar

Charlestonian Knight Templar
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Ouch...fought the Rakshasa's...& the Golems were there too, six if them I think. Not sure they were supposed to be there, seems like the ones leftover from before.

Needless to say...we lost.

#27
Charlestonian Knight Templar

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Kinda not fun anymore. Gonna keep tryin' but six hasted Clay Golem's that split into lesser Clay Golems and six Rashasa is tough even for my party. My Paladin, Cavalier & Fighter are trying to keep the Golems off while my Sorcerer & Cleric (Thief) are trying to fight the Rakshasa. My Archer has a melee weapon but AC is pretty high so rumblin' with Golems is short-lived. Oh well, maybe that's the way it's supposed to be but I think it's a left over from the earlier fight.

#28
Gate70

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Enable the cheats and CTRL/Y the golems as they shouldn't be there - confirmed by devs. I'll try & reproduce the issue based on your comment about comet. If I can reliably reproduce it I can raise it as an issue.

I guess that's the same arena area as the golem one and your lich battle was on another one.

& I think you may need +4 weapons against the maharajah - he was a pain so I tried planetar and any vorpal weapons I could find.

#29
Charlestonian Knight Templar

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Thanks Gate70.

I'll have to look into how to enable cheats. I'm not that savvy but will give it a try. Would like to win WITH the Golems but don't see that happening so if I can get them out of there, better yet.

As to your question in the second paragraph, yes, it is the same arena, i.e., the Golem arena is the same one in which I'm fighting the Rakshasa.

CKT

#30
Charlestonian Knight Templar

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Gate, how do you, 'enable the cheats?'

Also, I have tried to beat the Rakshasa WITH the Golems & have come very close. I had only the Muharajah & one Ruhk remaining but by then my sorcerer was dead & my cleric/thief so I had no spell & the remaining Muharajah & one Ruhk were protected from magical &, I think, normal weapons too so I couldn't get any further. I tried 'waiting them out' but couldn't keep enough distance between me & the bad guys for long enough that their protections would wear off.

Close though. CKT

Modifié par Charlestonian Knight Templar, 10 décembre 2013 - 04:37 .


#31
Gate70

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Add this to the baldur.ini (should be in documents > Baldur's G... location not game directory
'Program Options', 'Debug Mode', '1',

I can't remember the ruhk being an issue. For the Maharajah I think I ended up using +4 weapons or similar and combo'ing warding whip, pierce shield and breach.