I love DAO. A lot of you love DAO. A lot of people didn't love DA2, but this isn't about that.
After replaying it for the umpeenth time, there are some nagging things that I'd rather see DAI avoid, and I'm sure those of you out there have a number of them, too.
- Random Unique Loot Drops
It's the sort of thing you rarely think about in some games - like a Diablo clone or an MMO. Bosses respawn, so you can always just waltz in and try again. In DAO, though? The Fade Wall. Chevalier's Armor (and Boots). The Warden Tower Shield (something I've never actually had drop). A million things in Awakening - the ones that actually work. It's just a terrible idea in an SP game that requires you to reload and grind, and is something I'd love to see Inquisition avoid. I don't care if you have to make the boss fights harder or more elaborate quest chains, but please.
- Walk-up Enemies
This one is really only for mages, and ties into why certain spells are considered overpowered or "broken". Why is Cone of Cold so good? Because half the encounters in the game require you to get within spitting distance of an enemy group for them to actually turn hostile. Combined with the fact your animations are slow and the running animation is relatively speedy, by the time you get ready to cast that Fireball they'll be almost out of the area of effect, and trying to part your hair with a longsword.
Things you don't want returning from DAO?
Débuté par
Paul E Dangerously
, déc. 04 2013 05:47
#1
Posté 04 décembre 2013 - 05:47
#2
Posté 04 décembre 2013 - 05:51
I am cheating abit because this doesnt just happen in DAO.
Its the feeling that the rest of your companions are just hanging around doing nothing whilst you and your party are off adventuring. This is why I loved the collector base in mass effect 2.
It may seem abit overboard but it really bugs me.
Its the feeling that the rest of your companions are just hanging around doing nothing whilst you and your party are off adventuring. This is why I loved the collector base in mass effect 2.
It may seem abit overboard but it really bugs me.
#3
Posté 04 décembre 2013 - 05:58
-One line skill trees, this is one of the few things I feel that Da2 did better on.
-Plate armour pauldrons - Just no, almost as big of an offender as "spikes on everything makes it look cool"
-Long puzzles like the fade - It was cool and fun the first time, but repeated plays are just a chore.
That's all I can really think of off the top of my head.
-Plate armour pauldrons - Just no, almost as big of an offender as "spikes on everything makes it look cool"
-Long puzzles like the fade - It was cool and fun the first time, but repeated plays are just a chore.
That's all I can really think of off the top of my head.
#4
Posté 04 décembre 2013 - 06:00
bad guys that just drop out of no where. growl growl... did u hear that? ... wham enemy .. tada.
ugly butt loven robes.
ugly butt loven robes.
#5
Posté 04 décembre 2013 - 06:00
Dead people.
#6
Posté 04 décembre 2013 - 06:03
Those awful mage hats.
http://images1.wikia.nocookie.net/__cb20091202144307/dragonage/images/a/aa/Item-The_Libertarian's_Cowl.jpg
The lack of a helmet toggle, no 'move your individual party members' option on the console versions, one-minute poison durations, an ineffectual skill system, cruddy genlocks.
http://images1.wikia.nocookie.net/__cb20091202144307/dragonage/images/a/aa/Item-The_Libertarian's_Cowl.jpg
The lack of a helmet toggle, no 'move your individual party members' option on the console versions, one-minute poison durations, an ineffectual skill system, cruddy genlocks.
#7
Posté 04 décembre 2013 - 06:06
Quicksand Combat.
#8
Posté 04 décembre 2013 - 06:11
The ability to allow your Companions to take on classes that make no sense given their backgrounds and natures. Wynne, for example, should never have the ability to become a Blood Mage.
Superficial differences between regular darkspawn, emissaries, and alphas, which was really just Lt. rank and maybe extra HP. DA2 was going in the right when they made the emissaries and alphas different from the regular darkspawn.
Superficial distinctions between the various races. There are already many threads on this, so I won't elaborate.
Largely empty settlements. While this is not unique to DAO, knowing that Denerim's marketplace was supposed to be bustling, it was strange to see it essentially empty the entire game. Same with the various alleys. Redcliffe was little better. Hopefully, the more powerful engine will help address this.
Superficial differences between regular darkspawn, emissaries, and alphas, which was really just Lt. rank and maybe extra HP. DA2 was going in the right when they made the emissaries and alphas different from the regular darkspawn.
Superficial distinctions between the various races. There are already many threads on this, so I won't elaborate.
Largely empty settlements. While this is not unique to DAO, knowing that Denerim's marketplace was supposed to be bustling, it was strange to see it essentially empty the entire game. Same with the various alleys. Redcliffe was little better. Hopefully, the more powerful engine will help address this.
#9
Posté 04 décembre 2013 - 06:12
I really liked DA:O, so if I had to point to any one thing that I disliked, it would probably be the fast travel. It was sometimes wonky with when/how you could travel (like in Orzammar). It made walking through large maps a LITTLE bit of a pain.
There's also things I wish were done better, like making Denerim feel like a full city instead of the Marketplace, Alienage and three or four recycled maps. And, of course, added reactivity and options (even though DA:O did this remarkably well). And, as others have said, single line skill trees.
There's also things I wish were done better, like making Denerim feel like a full city instead of the Marketplace, Alienage and three or four recycled maps. And, of course, added reactivity and options (even though DA:O did this remarkably well). And, as others have said, single line skill trees.
#10
Posté 04 décembre 2013 - 06:13
Overwhelm.
It was already bad in DAO, what with the spiders and the werewolves. But then it took on a whole new level of awful in Awakening with the Children. *shudders*
It was already bad in DAO, what with the spiders and the werewolves. But then it took on a whole new level of awful in Awakening with the Children. *shudders*
#11
Posté 04 décembre 2013 - 06:19
The combat speed. I would like the combat speed to be somewhere between DAO and DA2. After playing DAO numerous times I finally decided to get a faster combat mod** and it was an improvement, especially for the warrior class.
** this mod also increases the speed of enemies, so it all evens out.
** this mod also increases the speed of enemies, so it all evens out.
As a mage player, I found that after a time I was able to gauge the speed and cast the fireball some distance ahead (of the mobs) so it will hit them as they are running toward the group. It doesn't always work out, but it wasn't an insurmountable challenge.Sopa de Gato wrote...
... by the time you get ready to cast that Fireball they'll be almost out of the area of effect, and trying to part your hair with a longsword.
#12
Posté 04 décembre 2013 - 06:22
Combat.
#13
Posté 04 décembre 2013 - 06:36
To not have a use of stealth.
To not be able to do ambushes.
To have all combat be horde wave combat.
To not be able to do ambushes.
To have all combat be horde wave combat.
#14
Posté 04 décembre 2013 - 06:39
Hmm.
1. The limited/limiting class system.
2. An end game that is way too easy.
also, obligatory: mage hats.
1. The limited/limiting class system.
2. An end game that is way too easy.
also, obligatory: mage hats.
#15
Posté 04 décembre 2013 - 06:40
Lack of a Helmet Toggle. DA2 fixed that, so hopefully it stays the same in DA:I.
#16
Posté 04 décembre 2013 - 06:41
leaguer of one wrote...
To not have a use of stealth.
To not be able to do ambushes.
To have all combat be horde wave combat.
When was stealth required? Or ambushes?
Or horde waves? The vast majority of encounters in DA:O had enemies placed on the map before the player entered, not waves that came in after you beat the first round of enemies.
#17
Posté 04 décembre 2013 - 07:08
Totally unreasonable because the gaming industry isn't there yet for mainstream games.
But alternatives to violent conflict resolution.
Before someone starts listing games - I know it's done (Dishonored) - I want more.
But alternatives to violent conflict resolution.
Before someone starts listing games - I know it's done (Dishonored) - I want more.
#18
Posté 04 décembre 2013 - 07:38
Stiffness of the mage combat and their head wear.
Modifié par Browneye_Vamp84, 04 décembre 2013 - 07:40 .
#19
Posté 04 décembre 2013 - 07:47
spiders
ridiculously outnumbered fights: 20 vs. 4
Overwhelm
spell-induced crashes
enemy archers who spam Scattershot
spending days in one area (Deep Roads)
having to manually match colors on your armor (something like SWTOR's Unify Colors could work)
friendly fire in magic
Other than that, well, there is A LOT that I hope never returns from DA 2. Unlike DA 2, Dragon Age: Origins was an awesome masterpiece.
ridiculously outnumbered fights: 20 vs. 4
Overwhelm
spell-induced crashes
enemy archers who spam Scattershot
spending days in one area (Deep Roads)
having to manually match colors on your armor (something like SWTOR's Unify Colors could work)
friendly fire in magic
Other than that, well, there is A LOT that I hope never returns from DA 2. Unlike DA 2, Dragon Age: Origins was an awesome masterpiece.
Modifié par Neverwinter_Knight77, 04 décembre 2013 - 07:48 .
#20
Posté 04 décembre 2013 - 08:04
Overly long battles.
Poorly balanced gameplay.
Dreadful user interface.
Darkspawn being main focus.
Poorly balanced gameplay.
Dreadful user interface.
Darkspawn being main focus.
#21
Posté 04 décembre 2013 - 08:16
The only thing I can think of off the top of my head right now would be this: I don't want to see incredibly long, mandatory sections of pure dungeon-crawling/combat à la the Deep Roads; that was easily my least favorite part of DA:O.
#22
Posté 04 décembre 2013 - 08:18
Long drawn out cave crawling
#23
Posté 04 décembre 2013 - 08:28
Annoying visual effects for sustained abilities. Had to get rid of em with mods they irritated me so much.
#24
Posté 04 décembre 2013 - 08:29
SergeantSnookie wrote...
Annoying visual effects for sustained abilities. Had to get rid of em with mods they irritated me so much.
YES THIS SO MUCH. I can't but praise DA 2 for not having those annoying visuals.
#25
Posté 04 décembre 2013 - 08:36
Milan92 wrote...
SergeantSnookie wrote...
Annoying visual effects for sustained abilities. Had to get rid of em with mods they irritated me so much.
YES THIS SO MUCH. I can't but praise DA 2 for not having those annoying visuals.
I took to manually turning off Leliana's Song of Valor before I discovered there was a mod to remove those damn pink stars and such.





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