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Things you don't want returning from DAO?


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#126
rasloveszev

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The Cruddy Combat (which doesn't)
The awful hats

#127
al0u

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duckley wrote...

Barking dogs at camp... what did you say again????


Ok I rarely post on threads, but I had to login just to say AMEN! My boyfriend would come in from the other room and say "where is that G*D* barking coming from??" and I would sheepishly turn down the volume on the T.V. 

Oh, and Mage hats

Oh, and the party that walks so closely to you, that if you were to stop suddenly, all you'd see is 3 pairs of feet hanging out of your backside... it made looting on the fly so difficult and always resulted in a "something I can help you with?" conversation without the appropriate "Hello? Personal space?" reply

#128
Pasquale1234

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Mine have already been mentioned.

The awful mage hats

Boob plate armor

Armor that is lowcut or midriff-baring only on females

Effects visuals that persist outside of combat

Overwhelm.  I wouldn't mind it if there was some build or equipment that could make characters invulnerable or at least resistant to it.

Gender checks for romantic interests

A lot of the other things other people mentioned, I had no issue with, and some of them are things I love about the game.

Modifié par Pasquale1234, 03 janvier 2014 - 12:23 .


#129
Karach_Blade

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No more effin boob plates or skimpy female amour!

#130
alex90c

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DA armour isn't skimpy at all, go boot up Tera, you'll probably have a heart attack.

#131
Guest_Puddi III_*

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alex90c wrote...

DA armour isn't skimpy at all

This. This should not return.

#132
Angrywolves

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Pasquale1234 wrote...

Mine have already been mentioned.

The awful mage hats

Boob plate armor

Armor that is lowcut or midriff-baring only on females

Effects visuals that persist outside of combat

Overwhelm.  I wouldn't mind it if there was some build or equipment that could make characters invulnerable or at least resistant to it.

Gender checks for romantic interests

A lot of the other things other people mentioned, I had no issue with, and some of them are things I love about the game.





"Overwhelm."

Nothing compared to the ninjas in DA2.

I don't see this as being a DAO issue.

shrugs.

DAO needed some things added.Not too much that wasn't good.:devil:




#133
Martyr1777

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osbornep wrote...

The only thing I can think of off the top of my head right now would be this: I don't want to see incredibly long, mandatory sections of pure dungeon-crawling/combat à la the Deep Roads; that was easily my least favorite part of DA:O.


Heh, its funny but this is a big factor.

When I learned about DAI I had to go back and place DAO and DA2 again... well I started a new game cruised along for a couple days enjoying ever bit of it then hit the deep roads. Havn't continued on in like 3-4 months because just not terribly interested. Although I know I will be again once I pass that.

#134
In Exile

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alex90c wrote...

DA armour isn't skimpy at all, go boot up Tera, you'll probably have a heart attack.


One google search later, yeah, okay, that's definetly setting the standard for skimpy. 

#135
Pasquale1234

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Angrywolves wrote...

"Overwhelm."

Nothing compared to the ninjas in DA2.

I don't see this as being a DAO issue.

shrugs.

DAO needed some things added.Not too much that wasn't good.:devil:


Not fond of DA2's Ninjas, either - but this is supposed to be about things we don't like from DAO, and I have to dig pretty deep to come up with any, since I love the game.

There were several other people who mentioned Overwhelm in this thread.  I also found it really frustrating to have my combatants rolling on the ground while childer after childer after childer spammed Overwhelm, especially since there was no way to avoid or overcome it.

YMMV.

#136
The Elder King

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I'd really like if in the dragon encounters my characters will not be munched several times and survive.

#137
Hellion Rex

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hhh89 wrote...

I'd really like if in the dragon encounters my characters will not be munched several times and survive.


But that's all that kept my mage character alive! Fighting Flemeth was a freaking nightmare.

#138
Martyr1777

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Pasquale1234 wrote...

Angrywolves wrote...

"Overwhelm."

Nothing compared to the ninjas in DA2.

I don't see this as being a DAO issue.

shrugs.

DAO needed some things added.Not too much that wasn't good.:devil:


Not fond of DA2's Ninjas, either - but this is supposed to be about things we don't like from DAO, and I have to dig pretty deep to come up with any, since I love the game.

There were several other people who mentioned Overwhelm in this thread.  I also found it really frustrating to have my combatants rolling on the ground while childer after childer after childer spammed Overwhelm, especially since there was no way to avoid or overcome it.

YMMV.


I never had much trouble with overwhelm in general.. it only got frustrating when it was spammed over and over and over. Kind of like fighting a dragon on nightmare, they just spam attacks that knock back melee with no counter, so had to shoot the thing to death.

But overwhelm, you just know what does it and keep your freeze and knock back/down abilities up until someone is pounced.

I think the combat was very well balanced.. unlike DA2 with the bloody ninja's 2 shotting the tank.

#139
In Exile

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Martyr1777 wrote...
But overwhelm, you just know what does it and keep your freeze and knock back/down abilities up until someone is pounced.

I think the combat was very well balanced.. unlike DA2 with the bloody ninja's 2 shotting the tank.


Overwhelm wasn't any worse than the assasins. You could force them out of steal with AOEs, e.g. with a fireball, then CCC them to death. It was IMO harder to stun the overwhelm off. 

And on nightmare, four enemies using overwhelm (like wolves early on) can get you to a party wipe pretty fast. 

Modifié par In Exile, 03 janvier 2014 - 01:39 .


#140
The Elder King

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eluvianix wrote...

hhh89 wrote...

I'd really like if in the dragon encounters my characters will not be munched several times and survive.


But that's all that kept my mage character alive! Fighting Flemeth was a freaking nightmare.

They could make different attack animations that would let the characters survive. Mind you, I'm not asking for a one-hit-kill dragon munching attack. I'm asking that the munching animation is removed completely.
It's not that big of a deal, since I segregate completely the gameplay from the story in DA (both games so far would break my immersion otherwise), but it's still an animation I dislike.

#141
Martyr1777

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In Exile wrote...

Martyr1777 wrote...
But overwhelm, you just know what does it and keep your freeze and knock back/down abilities up until someone is pounced.

I think the combat was very well balanced.. unlike DA2 with the bloody ninja's 2 shotting the tank.


Overwhelm wasn't any worse than the assasins. You could force them out of steal with AOEs, e.g. with a fireball, then CCC them to death. It was IMO harder to stun the overwhelm off. 

And on nightmare, four enemies using overwhelm (like wolves early on) can get you to a party wipe pretty fast. 


To a degree you have a point, but I most times wouldn't have the chance to AOE, namely because wouldn't want the friendly fire since some ninja would pop out on wave 2 right in the middle of my party. The other thing that made DAO combat better.

So I would much rather see DAO comabt than DA2.

#142
Garadex

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 Here's my personal pet hates:

having a companion quest that is activated by random encounter. Velannas side question is where this sings true. I want to be able to get a perfect awakenings play through and this is the one thing stopping it.

Boob armor or over exposing armour. As much fun as it is to see a soldier with armor that covers her perfectly snugly all over its impractical.

Overwhelm for before mentioned obvious reasons. It's fricking overpowered

those are the big three. My last note on this is that I have spent the last few days trying to get Velannas personal quest to trigger and it will not activate. I hate this glitch.

Modifié par Garadex, 03 janvier 2014 - 01:49 .


#143
DarthSideus2

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Bekkael wrote...

Ugly mage gear (clothing/armor, headwear).

Wade and Herren.

Flag glitches that screw up your romances. :o

Otherwise, it's all good. :wizard:



This.

Also, no Loghain cause I killed that S.O.B.

No friendly fire.Posted Image

#144
DarthSideus2

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Bekkael wrote...

Ugly mage gear (clothing/armor, headwear).

Wade and Herren.

Flag glitches that screw up your romances. :o

Otherwise, it's all good. :wizard:



This.

Also, no Loghain cause I killed that S.O.B.

No friendly fire.Posted Image

#145
In Exile

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Martyr1777 wrote...
To a degree you have a point, but I most times wouldn't have the chance to AOE, namely because wouldn't want the friendly fire since some ninja would pop out on wave 2 right in the middle of my party. The other thing that made DAO combat better.

So I would much rather see DAO comabt than DA2.


I have absolutely never had a problem with a wave appearing in the middle of my party. Exactly like in DA:O. whenever an encounter triggers, I pull back to the closest chokepoint, or if a chokepoint isn't available, put my back to a wall and create a killzone. 

There are also force mage attacks that don't cause damage that knock assassins out of stealth. 

#146
ElvaliaRavenHart

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I have one little itty bitty thing.....Isolde. Enough said.

#147
CuriousArtemis

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Four of the things this lovely person said:

Pasquale1234 wrote...

Boob plate armor

Armor that is lowcut or midriff-baring only on females

Effects visuals that persist outside of combat

Gender checks for romantic interests


Yes, yes, yes! Ugh.

My one wish is that in the Keep I can make Alistair love my Warden

Posted Image

Also, the silent character. So awkward when everyone can talk but my character. Maybe he knows sign language?