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I hate Rogues..


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#26
Rawgrim

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You only find crap in locked chests anyway.

#27
Eurypterid

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Beerfish wrote...

I have worked in an industry that deals with locks, keys, safes, all things locked and I will be happy to hand some lock picks over to a person and tell them to open a lock without a decent amount of training the in the field and watch them screw around for hours with no success.

None of this is ever about physical ability but about how a person takes up a craft and trains.  You want to be able to open all the locks you want?  sure go for it.  You are limited to only two trees of your mage spell book becasue you don;t have the time or resources to both open locks and study higher magic.

It's perfectly logical that only rogues get to open locks, the study and train to do so.  By chosing a rogue at teh beginning of the game you have chosen that life path.  by chosing a mage at the beginning of the game you have chosen that life path.  Want to open locks to get that elfroot?  Bring along a rogue.


You're not considering what I said, Beerfish. A locked chest: a mage can't blast it open with any spell in his repertoire (with consequences to the loot, of course) and a warrior can't bash it open with any heavy implement he owns (again, with possible consequences to the loot). Makes zero sense. I can accept that lockpicking may not be an option for reasons you suggest, but there are other ways of opening locks. I've done it myself.

#28
Liyros

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I would say warriors bashing chests would be unrealistic until I saw Cassandra take care of that door in the demo. It's difficult to argue against mages because magic is involved.

#29
Karlone123

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I think rogues should still have lock pick skill exlusive, but other classes could maybe have the option of breaking chests open but at the risk of damaging loot.

Modifié par Karlone123, 05 décembre 2013 - 10:37 .


#30
Beerfish

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Eurypterid wrote...

Beerfish wrote...

I have worked in an industry that deals with locks, keys, safes, all things locked and I will be happy to hand some lock picks over to a person and tell them to open a lock without a decent amount of training the in the field and watch them screw around for hours with no success.

None of this is ever about physical ability but about how a person takes up a craft and trains.  You want to be able to open all the locks you want?  sure go for it.  You are limited to only two trees of your mage spell book becasue you don;t have the time or resources to both open locks and study higher magic.

It's perfectly logical that only rogues get to open locks, the study and train to do so.  By chosing a rogue at teh beginning of the game you have chosen that life path.  by chosing a mage at the beginning of the game you have chosen that life path.  Want to open locks to get that elfroot?  Bring along a rogue.


You're not considering what I said, Beerfish. A locked chest: a mage can't blast it open with any spell in his repertoire (with consequences to the loot, of course) and a warrior can't bash it open with any heavy implement he owns (again, with possible consequences to the loot). Makes zero sense. I can accept that lockpicking may not be an option for reasons you suggest, but there are other ways of opening locks. I've done it myself.


You are correct, I didn't read things correctly or thorough enough.  I have no problem with either of those scenarios if:

A) There is a large chance to wreck loot.
B) There is a random roll to attract the attention of Asmodeus and his three arch devil lieutenants.

As a Rogue can I ask to be able to cast spells with a bit of chacne that they back fire on me?

I'm too old school, I want people to have to make hard choices re their companions and not have the easy way out.

#31
Fetunche

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Rogues do magic already, they can become invisible, create doubles, turn one arrow into many all without bow strings.

#32
Eurypterid

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Beerfish wrote...
You are correct, I didn't read things correctly or thorough enough.  I have no problem with either of those scenarios if:

A) There is a large chance to wreck loot.
B) There is a random roll to attract the attention of Asmodeus and his three arch devil lieutenants.


:lol: I'm all for sceanrio A. Not so much B though...


Beerfish wrote...
As a Rogue can I ask to be able to cast spells with a bit of chacne that they back fire on me?


Sure, if they're on scrolls where you can read them.

Beerfish wrote...

I'm too old school, I want people to have to make hard choices re their companions and not have the easy way out.

Hard choices? Sure, I'm all for that as well. But that shouldn't be determined by the possibility you might run into a locked door. I'm old school atoo, but I still like to have at least an internal logic in the fantasy setting. A scenario where the party is standing around a wooden chest with a big old lock on it and all scratching their heads wondering how to get it open because none of them is a Rogue, or not being able to find any way at all to open that door... not so logical.

I'm not saying take away all that makes a Rogue a Rogue. But a single lock shutting down access to every container/room by a Rogue-less party just makes no sense at all.

#33
Zeldrik1389

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Actually, I don't mind bringing a rogue with me, since the ones we have in origins and DA2 were pretty fun to have around. Leliana was sweet, Zevran was funny as hell, Varric was pretty much the only good character in DA 2, and STDs queen Isabela can be fun when she's not flirting with anything that move.

I think rogue (or thieves) characters usually have "cheery" quality that help lighten the mood. I'd much rather having all the rogues with me in my party than having whiny, obsessive, emo freak healer who's unable to shut up.

Modifié par Zeldrik1389, 05 décembre 2013 - 10:55 .


#34
Angrywolves

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Varric wasn't a very good rogue, there were chests he couldn't open in da2.
Rogues fighting abilities in DA2 weren't as dynamic as they has been in DAO.

#35
Estelindis

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Want to be able to bring whatever three companions you like with you and still pick locks? There's a simple solution. Make your protagonist a rogue! ;D

#36
Eurypterid

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Zeldrik1389 wrote...

Actually, I don't mind bringing a rogue with me, since the ones we have in origins and DA2 were pretty fun to have around. Leliana was sweet, Zevran was funny as hell, Varric was pretty much the only good character in DA 2, and STDs queen Isabela can be fun when she's not flirting with anything that move.

I think rogue (or thieves) characters usually have "cheery" quality that help lighten the mood. I'd much rather having all the rogues with me in my party than having whiny, obsessive, emo freak healer who's unable to shut up.


I liked most of the Rogues in the DA series as well. Don't get me wrong, I love Rogues and pretty much default to that as my go-to class in any game that features them as an option. But I do have to agree with the people that think a couple of the Rogue abilities shouldn't be quite so Rogue-specific.

#37
sandalisthemaker

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WUT

Don't be hatin' OP. Seriously.
WTF
You're just jealous.

#38
ScarMK

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I wouldn't mind it if they just merged warriors and rogues then just let you pick the skills from there.

#39
victorbarry

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I myself am a rogue n i dont have to bring rogues with me hehehe

#40
Plaintiff

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Other classes can have lockpicking when Rogues get magic.

I think the classes should have as little overlap as possible. Instead, Warriors and Mages should have their own skills that give them more utility in dungeon exploration, like breaking down damaged walls, or removing magical barriers.

#41
Direwolf0294

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I don't hate any one class, but I do hate that the games are designed around bringing the class, not the character. Gotta have a tank, gotta have a healer etc.

#42
metatheurgist

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But you're not forced to bring a rogue along. There are no sealed off areas accessible only by rogues. There is only some really crap loot in some chests. You don't hate rogues, you hate not getting everything, which I can understand but that's not a reason to hate rogues if you refuse to bring one along.

#43
Nashimura

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A system where Warriors use there strength to break the lock, mages use a spell and rouges pick the lock might be interesting. Each has a way to do pretty much the same thing... kind of like the ending of the first Fallout.

#44
AtreiyaN7

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Like I said in a similar thread, I think warriors should have the option to bash locks and mages should probably get some sort of unlocking spell. They shouldn't all be able to pick locks, though - it seems a bit silly in a game with strict class separation. If it's a classless RPG a la Skyrim, then everyone can go pick locks if they want, imo.

#45
Medhia Nox

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@Rawgrim: My god man, what do you think people are doing putting all that feces into chests and then locking them!?

Truly - there is madness in Thedas.

#46
The Hierophant

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C'mon Rawgrim and Medhia? At least it gives some exp.

#47
rapscallioness

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hey! hey now! no call for that kinda talk, OP

lol!

I hear what you're saying, tho.  but...i'm willing to play along with it.

Modifié par rapscallioness, 07 décembre 2013 - 06:06 .


#48
Darth Krytie

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Angrywolves wrote...

Varric wasn't a very good rogue, there were chests he couldn't open in da2.
Rogues fighting abilities in DA2 weren't as dynamic as they has been in DAO.


Varric couldn't open chests if you didn't give him enough points in cunning. He's only as good as the person building his stats.

#49
Addai

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I agree that players should have flexibility in builds as well as party configurations, but this is not Bioware's philosophy. Personally I would leave the warriors at home and take all rogues and mages.

Plaintiff wrote...

Other classes can have lockpicking when Rogues get magic.

They did in DA2. A number of those archery skills were basically spells.

Modifié par Addai67, 07 décembre 2013 - 06:40 .


#50
leaguer of one

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You hate a class that buffs all you're attacks, abuses everything, which has critical attacks as a standard attack, and are dps gods?