I hate Rogues..
#26
Posté 05 décembre 2013 - 10:22
#27
Posté 05 décembre 2013 - 10:24
Beerfish wrote...
I have worked in an industry that deals with locks, keys, safes, all things locked and I will be happy to hand some lock picks over to a person and tell them to open a lock without a decent amount of training the in the field and watch them screw around for hours with no success.
None of this is ever about physical ability but about how a person takes up a craft and trains. You want to be able to open all the locks you want? sure go for it. You are limited to only two trees of your mage spell book becasue you don;t have the time or resources to both open locks and study higher magic.
It's perfectly logical that only rogues get to open locks, the study and train to do so. By chosing a rogue at teh beginning of the game you have chosen that life path. by chosing a mage at the beginning of the game you have chosen that life path. Want to open locks to get that elfroot? Bring along a rogue.
You're not considering what I said, Beerfish. A locked chest: a mage can't blast it open with any spell in his repertoire (with consequences to the loot, of course) and a warrior can't bash it open with any heavy implement he owns (again, with possible consequences to the loot). Makes zero sense. I can accept that lockpicking may not be an option for reasons you suggest, but there are other ways of opening locks. I've done it myself.
#28
Posté 05 décembre 2013 - 10:27
#29
Posté 05 décembre 2013 - 10:37
Modifié par Karlone123, 05 décembre 2013 - 10:37 .
#30
Posté 05 décembre 2013 - 10:43
Eurypterid wrote...
Beerfish wrote...
I have worked in an industry that deals with locks, keys, safes, all things locked and I will be happy to hand some lock picks over to a person and tell them to open a lock without a decent amount of training the in the field and watch them screw around for hours with no success.
None of this is ever about physical ability but about how a person takes up a craft and trains. You want to be able to open all the locks you want? sure go for it. You are limited to only two trees of your mage spell book becasue you don;t have the time or resources to both open locks and study higher magic.
It's perfectly logical that only rogues get to open locks, the study and train to do so. By chosing a rogue at teh beginning of the game you have chosen that life path. by chosing a mage at the beginning of the game you have chosen that life path. Want to open locks to get that elfroot? Bring along a rogue.
You're not considering what I said, Beerfish. A locked chest: a mage can't blast it open with any spell in his repertoire (with consequences to the loot, of course) and a warrior can't bash it open with any heavy implement he owns (again, with possible consequences to the loot). Makes zero sense. I can accept that lockpicking may not be an option for reasons you suggest, but there are other ways of opening locks. I've done it myself.
You are correct, I didn't read things correctly or thorough enough. I have no problem with either of those scenarios if:
A) There is a large chance to wreck loot.
As a Rogue can I ask to be able to cast spells with a bit of chacne that they back fire on me?
I'm too old school, I want people to have to make hard choices re their companions and not have the easy way out.
#31
Posté 05 décembre 2013 - 10:50
#32
Posté 05 décembre 2013 - 10:52
Beerfish wrote...
You are correct, I didn't read things correctly or thorough enough. I have no problem with either of those scenarios if:
A) There is a large chance to wreck loot.There is a random roll to attract the attention of Asmodeus and his three arch devil lieutenants.
Beerfish wrote...
As a Rogue can I ask to be able to cast spells with a bit of chacne that they back fire on me?
Sure, if they're on scrolls where you can read them.
Hard choices? Sure, I'm all for that as well. But that shouldn't be determined by the possibility you might run into a locked door. I'm old school atoo, but I still like to have at least an internal logic in the fantasy setting. A scenario where the party is standing around a wooden chest with a big old lock on it and all scratching their heads wondering how to get it open because none of them is a Rogue, or not being able to find any way at all to open that door... not so logical.Beerfish wrote...
I'm too old school, I want people to have to make hard choices re their companions and not have the easy way out.
I'm not saying take away all that makes a Rogue a Rogue. But a single lock shutting down access to every container/room by a Rogue-less party just makes no sense at all.
#33
Posté 05 décembre 2013 - 10:52
I think rogue (or thieves) characters usually have "cheery" quality that help lighten the mood. I'd much rather having all the rogues with me in my party than having whiny, obsessive, emo freak healer who's unable to shut up.
Modifié par Zeldrik1389, 05 décembre 2013 - 10:55 .
#34
Posté 05 décembre 2013 - 11:04
Rogues fighting abilities in DA2 weren't as dynamic as they has been in DAO.
#35
Posté 05 décembre 2013 - 11:11
#36
Posté 05 décembre 2013 - 11:20
Zeldrik1389 wrote...
Actually, I don't mind bringing a rogue with me, since the ones we have in origins and DA2 were pretty fun to have around. Leliana was sweet, Zevran was funny as hell, Varric was pretty much the only good character in DA 2, and STDs queen Isabela can be fun when she's not flirting with anything that move.
I think rogue (or thieves) characters usually have "cheery" quality that help lighten the mood. I'd much rather having all the rogues with me in my party than having whiny, obsessive, emo freak healer who's unable to shut up.
I liked most of the Rogues in the DA series as well. Don't get me wrong, I love Rogues and pretty much default to that as my go-to class in any game that features them as an option. But I do have to agree with the people that think a couple of the Rogue abilities shouldn't be quite so Rogue-specific.
#37
Posté 05 décembre 2013 - 11:43
Don't be hatin' OP. Seriously.
WTF
You're just jealous.
#38
Posté 05 décembre 2013 - 11:48
#39
Posté 05 décembre 2013 - 11:58
#40
Posté 06 décembre 2013 - 12:20
I think the classes should have as little overlap as possible. Instead, Warriors and Mages should have their own skills that give them more utility in dungeon exploration, like breaking down damaged walls, or removing magical barriers.
#41
Posté 06 décembre 2013 - 12:27
#42
Posté 06 décembre 2013 - 01:49
#43
Posté 07 décembre 2013 - 05:38
#44
Posté 07 décembre 2013 - 05:59
#45
Posté 07 décembre 2013 - 06:01
Truly - there is madness in Thedas.
#46
Posté 07 décembre 2013 - 06:04
#47
Posté 07 décembre 2013 - 06:05
lol!
I hear what you're saying, tho. but...i'm willing to play along with it.
Modifié par rapscallioness, 07 décembre 2013 - 06:06 .
#48
Posté 07 décembre 2013 - 06:15
Angrywolves wrote...
Varric wasn't a very good rogue, there were chests he couldn't open in da2.
Rogues fighting abilities in DA2 weren't as dynamic as they has been in DAO.
Varric couldn't open chests if you didn't give him enough points in cunning. He's only as good as the person building his stats.
#49
Posté 07 décembre 2013 - 06:37
They did in DA2. A number of those archery skills were basically spells.Plaintiff wrote...
Other classes can have lockpicking when Rogues get magic.
Modifié par Addai67, 07 décembre 2013 - 06:40 .
#50
Posté 07 décembre 2013 - 07:34





Retour en haut







