Scruffaluphagus wrote...
Demolisher.
It's the closest thing to a half ways realistic looking combat gear and uniform.
You don't think kits like vanilla humans or Armiger turians have realisitc looking combat gear?
Scruffaluphagus wrote...
Demolisher.
It's the closest thing to a half ways realistic looking combat gear and uniform.
Modern militaries don't really use hardsuits.Aedolon wrote...
Scruffaluphagus wrote...
Demolisher.
It's the closest thing to a half ways realistic looking combat gear and uniform.
You don't think kits like vanilla humans or Armiger turians have realisitc looking combat gear?
Tokenusername wrote...
Modern militaries don't really use hardsuits.Aedolon wrote...
Scruffaluphagus wrote...
Demolisher.
It's the closest thing to a half ways realistic looking combat gear and uniform.
You don't think kits like vanilla humans or Armiger turians have realisitc looking combat gear?
A fiction universe isn't exactly the baseline of reality.Aedolon wrote...
Tokenusername wrote...
Modern militaries don't really use hardsuits.Aedolon wrote...
Scruffaluphagus wrote...
Demolisher.
It's the closest thing to a half ways realistic looking combat gear and uniform.
You don't think kits like vanilla humans or Armiger turians have realisitc looking combat gear?
You haven't noticed that the events depicted in ME3 unfold roughly 170 years in the future, in a universe where military hardsuits are apparently very common?
Tokenusername wrote...
A fiction universe isn't exactly the baseline of reality.Aedolon wrote...
Tokenusername wrote...
Modern militaries don't really use hardsuits.Aedolon wrote...
Scruffaluphagus wrote...
Demolisher.
It's the closest thing to a half ways realistic looking combat gear and uniform.
You don't think kits like vanilla humans or Armiger turians have realisitc looking combat gear?
You haven't noticed that the events depicted in ME3 unfold roughly 170 years in the future, in a universe where military hardsuits are apparently very common?
Tokenusername wrote...
A fiction universe isn't exactly the baseline of reality.Aedolon wrote...
Tokenusername wrote...
Modern militaries don't really use hardsuits.Aedolon wrote...
Scruffaluphagus wrote...
Demolisher.
It's the closest thing to a half ways realistic looking combat gear and uniform.
You don't think kits like vanilla humans or Armiger turians have realisitc looking combat gear?
You haven't noticed that the events depicted in ME3 unfold roughly 170 years in the future, in a universe where military hardsuits are apparently very common?
mysilentgas wrote...
Juggy because I'm a huge GODZILLA fan that's why I named him Jaeger.Destroyer because I'm a Spartan fan
Realism is events being in line with reality. If reality is determined within the flexible setting of fiction then everything is realistic as long as it follows its own continuity.Aedolon wrote...
Realism should always be considered in context of the setting. Just because it's a sci-fi setting, it doesn't mean you can throw the concept of realism out of the window, but it also doesn't mean can just ignore all the unique elements that define the setting and determine realism based on our reality.
HusarX wrote...
mysilentgas wrote...
Juggy because I'm a huge GODZILLA fan that's why I named him Jaeger.Destroyer because I'm a Spartan fan
Would be cool if Juggy had a sword.
Aedolon wrote...
HusarX wrote...
mysilentgas wrote...
Juggy because I'm a huge GODZILLA fan that's why I named him Jaeger.Destroyer because I'm a Spartan fan
Would be cool if Juggy had a sword.
Personally I'd enjoy games a lot more if less design decisions were made based on what's "cool". Most gamers are adults, but generally games still seem to be meant for fourteen-year-olds...
Tokenusername wrote...
Realism is events being in line with reality. If reality is determined within the flexible setting of fiction then everything is realistic as long as it follows its own continuity.Aedolon wrote...
Realism should always be considered in context of the setting. Just because it's a sci-fi setting, it doesn't mean you can throw the concept of realism out of the window, but it also doesn't mean can just ignore all the unique elements that define the setting and determine realism based on our reality.
Modifié par Aedolon, 06 décembre 2013 - 10:27 .
HusarX wrote...
Aedolon wrote...
HusarX wrote...
mysilentgas wrote...
Juggy because I'm a huge GODZILLA fan that's why I named him Jaeger.Destroyer because I'm a Spartan fan
Would be cool if Juggy had a sword.
Personally I'd enjoy games a lot more if less design decisions were made based on what's "cool". Most gamers are adults, but generally games still seem to be meant for fourteen-year-olds...
gtk
I really don't care for female armors have specific breast protrutions, just to mention a point.Aedolon wrote...
Tokenusername wrote...
Realism is events being in line with reality. If reality is determined within the flexible setting of fiction then everything is realistic as long as it follows its own continuity.Aedolon wrote...
Realism should always be considered in context of the setting. Just because it's a sci-fi setting, it doesn't mean you can throw the concept of realism out of the window, but it also doesn't mean can just ignore all the unique elements that define the setting and determine realism based on our reality.
Precisely. Unrealistic elements are those that don't follow the setting's own continuity, for example the squadmates in ME2 not wearing any kind of combat armor. The setting, of course, has to provide some explanation for phenomena that contradic our own reality, you can't just start suddenly throwing magic around without letting the audience understand why it's plausible or without first providing clues that such things might be possible. It's all about consistency.
Vanilla human armors are consistent with everything we know about the ME3 universe. They make sense in context of the lore of the universe. They don't really even contradict with anything we might assume based on our reality, for example the proportions are such that an actual human being could fit inside them an function properly - unlike many other sci-fi armors from other games where the shoulders are so wide that a man inside could never actually use his arms. That's why they are realistic.
Tokenusername wrote...
I really don't care for female armors have specific breast protrutions, just to mention a point.Aedolon wrote...
Tokenusername wrote...
Realism is events being in line with reality. If reality is determined within the flexible setting of fiction then everything is realistic as long as it follows its own continuity.Aedolon wrote...
Realism should always be considered in context of the setting. Just because it's a sci-fi setting, it doesn't mean you can throw the concept of realism out of the window, but it also doesn't mean can just ignore all the unique elements that define the setting and determine realism based on our reality.
Precisely. Unrealistic elements are those that don't follow the setting's own continuity, for example the squadmates in ME2 not wearing any kind of combat armor. The setting, of course, has to provide some explanation for phenomena that contradic our own reality, you can't just start suddenly throwing magic around without letting the audience understand why it's plausible or without first providing clues that such things might be possible. It's all about consistency.
Vanilla human armors are consistent with everything we know about the ME3 universe. They make sense in context of the lore of the universe. They don't really even contradict with anything we might assume based on our reality, for example the proportions are such that an actual human being could fit inside them an function properly - unlike many other sci-fi armors from other games where the shoulders are so wide that a man inside could never actually use his arms. That's why they are realistic.
But realism is from a singular reality, ours. A fiction following its own rules doesn't make it realistic, because those rules are entirely flexable. Superman can shoot lasers out of his eyes. Within the rules of that universe, that is perfectly acceptable. That doesn't make heat vision realistic. Plausibility and realism aren't the same thing.
Modifié par Aedolon, 06 décembre 2013 - 10:51 .
Modifié par guigui_daddy_92, 06 décembre 2013 - 12:41 .
Operator m1 wrote...
Quarian female
ClydeInTheShell wrote...
Operator m1 wrote...
Quarian female
Needs moar visual evidence for emphasis.
Modifié par Baby Quarian, 06 décembre 2013 - 08:35 .