What Team-mates do you think should've been in ME3
#101
Posté 07 décembre 2013 - 01:08
#102
Posté 07 décembre 2013 - 01:09
#103
Posté 07 décembre 2013 - 01:16
#104
Posté 07 décembre 2013 - 01:24
TheMyron wrote...
Characters with no excuse for not joining you...
Zaeed: Obviously doesn't want to reacquire command of the Blue Suns, and all he does is hang out with the refugees.
Grunt: If you choose to save the Rachni Queen/Reaper-made Breeder, Arlack Company (in the words written on the War Assets computer) gets wiped out, hence saving the Queen should give you Grunt for a squadmate...
uhh... help, anyone?
I agree. Saving the queen and wiping out his company should make him a squad mate, especially if Wrex is dead. I can understand if Wrex was alive and had something else for him to do. Wreav is a moron.
Zaeed should have joined, it makes no sense for him to hang out in the holding docks until the last mission.
Uploading the code auto kills legion is lame. He should have been recruited if Shep allows him to upload the code with peace or Geth as chosen outcomes.
I also no reason why Miranda and Morinth couldn't have joined.
Modifié par Hazegurl, 07 décembre 2013 - 01:26 .
#105
Posté 07 décembre 2013 - 01:27
ImaginaryMatter wrote...
StreetMagic wrote...
Barquiel wrote...
StreetMagic wrote...
Barquiel wrote...
I suppose Tali, Liara and Garrus would have had the best excuses
Garrus is some high ranking military advisor. Tali is an Admiral. Liara is the Shadow Broker.
But they have big fanbases. Which is integral to the story. :happy:
Actually, not sure about Tali there. I doubt her fanbase is that much larger than Miranda's.
I remember one of the ME2 developers saying that Miranda was the most used squadmate in ME2...I don't really know why they "sidelined" her (maybe Yvonne Strahovski was busy?). And as far as we know Tali wasn't supposed to be a squadmember at first (I usually skip her recruitment in ME2, so I wouldn't have cared).
I've pointed out my own theory lately on why they sidelined her. They're obsessed with death. They wanted to write a story revolving around all of these people dying or were going to die. The base story is built off the worst possible playthrough of ME2. That's what all of those forced dreams are for (not just the kid). Even when you did everything right, and people live, they still want to insist on themes revolving around death and pessimism. Not victory, confidence, or triumph.
Of course, they created content to account for ME2 squad living, but it never shapes the tone of the games. It behaves in a way as if death surrounds Shepard everywhere, and in the end, Shepard is ready to finally die too.
Goodness those dreams are annoying if everyone made it through the Suicide mission. All I hear is Ashley and Mordin, saying the same things over and over again.
The dreams were awful, the background mentions of pass companions who died were good but it was such a chore having to keep seeing that kid over and over again.
#106
Posté 07 décembre 2013 - 01:41
1. Miranda (LI) Miranda Will always find a way...
2. Jack (LI)
3. Zaheed- umm he just stays on the Citidal docks...
4. Grunt (I love U Grunt!)
5. Kasumi-
6. Jacob....I'm just gonna stay in this hospital lol
#107
Posté 07 décembre 2013 - 11:07
#108
Posté 07 décembre 2013 - 12:18
I'd say you're right, especially if we're talking about Miranda. Her survival is almost like an afterthought. In fact, it probably was seeing as she does her 'big confession' in the meeting before that. Characters tend to do those before they kick the bucket.StreetMagic wrote...
I've pointed out my own theory lately on why they sidelined her. They're obsessed with death. They wanted to write a story revolving around all of these people dying or were going to die. The base story is built off the worst possible playthrough of ME2. That's what all of those forced dreams are for (not just the kid). Even when you did everything right, and people live, they still want to insist on themes revolving around death and pessimism. Not victory, confidence, or triumph.
Of course, they created content to account for ME2 squad living, but it never shapes the tone of the games. It behaves in a way as if death surrounds Shepard everywhere, and in the end, Shepard is ready to finally die too.
Anyway, with regards to the original question, I would've gone for Miranda (obviously) and then either Jack or Mordin.
Miranda was incredibly relevant to the events of ME3 yet wasted, while Mordin would've been useful as the team's Q (plus, he's a great character, obviously). As for Jack, well, I don't have a problem with her development in 3, except it feels a little too sudden; otherwise, I thought she was an interesting addition and, before something was invented for ME3, she didn't really seem to have anywhere else to be, unlike some of the other characters.
#109
Posté 07 décembre 2013 - 04:57
Grunt. His people can have a temporary leader no big deal.
Miranda. I don't get why she didn't join up. Thane.
Thane could have been cured, and then joins you. (Or kolyat does as being a soldier and an assassin are different)
#110
Posté 07 décembre 2013 - 07:22
osbornep wrote...
Han Shot First wrote...
I think they got the default squad right. The old cast from ME1 needed to return.
That being said I think what Bioware should have done is had the end run involve another suicide mission, and for that your entire surviving squad from all three games would join for the final mission.
My view is that ME2 should have introduced fewer new characters, and done less to marginalize the ME1 ones in the first place. Having as my ME3 squad just the ME1 squad minus my favorite (Wrex), and with my second favorite being largely a shadow of her former self (Ashley) wasn't the way I would have done things. But yes, a suicide-type mission at the end of ME3 with the whole gang would have been nice (it should probably have been in ME3 and not in ME2).
I do agree with that. In retrospect Mass Effect 2 caused a lot of the problems with the series, in that an entirely new cast of characters was introduced, and all of these new characters were potential casualties on the suicide mission. That, combined with the fact that some of these characters could be LIs, created too many variables to account for in Mass Effect 3. It guaranteed that some of the former squadmates were going to get comparatively small roles, and it was just of question of which squadmates would be relegated to cameos. If there is a lesson in all that for Bioware, it is that if you're doing a trilogy you should carry over the same core cast of characters from the first game to the last, minus perhaps a casualty or two along with the way and maybe an addition or two. And you save your suicide mission for the final act in the final game.
KaiserShep wrote...
I like the suicide mission dynamic. It could be really complicated, but I don't think it would be impossible to do well. I would've loved if certain choices, like a major arc choice, affected the fates of certain characters. Could you imagine the outrage if Tali died because the geth were not there to help the quarians on the ground?
A few months back I tried to write out a scenario for a ME3 suicide mission in this thread. I'm not a dev so I have no idea how much of that would have been feasible, but I did enjoy the suicide mission in ME2, and wasn't alone in hoping we'd see a similar mission at the conclusion of the third game.
#111
Posté 07 décembre 2013 - 08:49
2) Nyreen - as Omega survivor,
3) Grunt - "that's mah boy! Now bash 'em one more time!"
4 Legion - because the is a walking lamp with a Widow,
5) Zaeed & Kasumi - because they were both great in ME2.
Modifié par LisuPL, 07 décembre 2013 - 08:49 .
#112
Posté 07 décembre 2013 - 09:37
I'm still fuming that we Ashley lovers are screwed out of having a Sentinel(Damn you Bioware!), but having Liara, Tali, Garrus and Ash by my side at the end of the trilogy makes up for it...mostly...Vega, EDI and Javik are really cool too, they are all fun to be around and talking to them doesn't make me want to rip my ears off.
#113
Posté 07 décembre 2013 - 09:41
Samara.
#114
Posté 07 décembre 2013 - 09:59
#115
Posté 07 décembre 2013 - 10:59
If we're talking anyone, though, can't go wrong with Kirrahe.
#116
Posté 07 décembre 2013 - 11:16
Daemul wrote...
After its all said and done I am very happy that I got my ME1 squad back, I didn't really hit it off with most of the squad mates introduced in ME2 with the exception of Mordin, Zaeed and Legion, the rest were meh, I really liked hearing what those three had to say,
As one who actually likes most of the ME2 team, I agree with this. I'm glad there were at least 4 familiar faces aboard the ship, but I agree with these exceptions. I really dig Grunt and Jack, but Mordin, Zaeed and Legion provide the most entertaining characterizations and loyalty missions to me, especially Mordin with his soul searching on the genophage. Jack's is up there for me though, because I enjoyed getting more insight on her very tortured character. With Zaeed, we get, what I feel to be, one of the best pure-paragon segments of the game. I don't think there's any other instance in 2 or 3 where a paragon interrupt lets Shepard express him/herself with a hook to the jaw.
#117
Guest_StreetMagic_*
Posté 07 décembre 2013 - 11:17
Guest_StreetMagic_*
KaiserShep wrote...
Daemul wrote...
After its all said and done I am very happy that I got my ME1 squad back, I didn't really hit it off with most of the squad mates introduced in ME2 with the exception of Mordin, Zaeed and Legion, the rest were meh, I really liked hearing what those three had to say,
As one who actually likes most of the ME2 team, I agree with this. I'm glad there were at least 4 familiar faces aboard the ship, but I agree with these exceptions. I really dig Grunt and Jack, but Mordin, Zaeed and Legion provide the most entertaining characterizations and loyalty missions to me, especially Mordin with his soul searching on the genophage. Jack's is up there for me though, because I enjoyed getting more insight on her very tortured character. With Zaeed, we get, what I feel to be, one of the best pure-paragon segments of the game. I don't think there's any other instance in 2 or 3 where a paragon interrupt lets Shepard express him/herself with a hook to the jaw.
I go so Pure Paragon on Zaeed that I leave him in the fire.
I'm a little torn on that though.
Modifié par StreetMagic, 07 décembre 2013 - 11:17 .
#118
Posté 07 décembre 2013 - 11:21
Fixers0 wrote...
Squadmates that can wear squad armor. We're in the military, not a circus.
From ME2, the only character that wears completely closed combat armor is Garrus, so really, you got everyone. Not sure why they took away Liara's ability to wear a properly sealed helmet like she did in ME1 and the intro of ME2, but at least she can wear actual combat armor. Grunt would've been another if not for his upper arms being completely exposed.
Modifié par KaiserShep, 07 décembre 2013 - 11:24 .
#119
Posté 07 décembre 2013 - 11:23
StreetMagic wrote...
I go so Pure Paragon on Zaeed that I leave him in the fire.
I'm a little torn on that though.
You ain't pure until you lay on that blue charm dialogue.
#120
Guest_StreetMagic_*
Posté 07 décembre 2013 - 11:24
Guest_StreetMagic_*
Modifié par StreetMagic, 07 décembre 2013 - 11:24 .
#121
Posté 07 décembre 2013 - 11:25
the two aren't mutually exclusive.StreetMagic wrote...
I don't care for across-the-board realistic armor looks. I guess I'm in the minority there.. it seems to be brought up a lot. I think it leaves less room for different artistic styles and iconic looks, and just insists everyone looks like an astronaut.
There's significant room between "everyone looks the same" and "Jack runs around with leather straps"
#122
Guest_StreetMagic_*
Posté 07 décembre 2013 - 11:28
Guest_StreetMagic_*
Steelcan wrote...
the two aren't mutually exclusive.StreetMagic wrote...
I don't care for across-the-board realistic armor looks. I guess I'm in the minority there.. it seems to be brought up a lot. I think it leaves less room for different artistic styles and iconic looks, and just insists everyone looks like an astronaut.
There's significant room between "everyone looks the same" and "Jack runs around with leather straps"
It was to showcase her Tattoos - and the scars, I guess. Part of her style, for sure.
You should just agree with me - because people are going to knock favorites of yours too, like Miranda. It gets to the point where it's "all or nothing". That's how BSN works. Black or white.
#123
Posté 07 décembre 2013 - 11:33
Have her in her straps off mission, then give are light armor set she's graffitted and marred on missions. Its not without precendent either, everyone in ME1 had their "on mission" outfit and "on shi" same in ME3StreetMagic wrote...
Steelcan wrote...
the two aren't mutually exclusive.StreetMagic wrote...
I don't care for across-the-board realistic armor looks. I guess I'm in the minority there.. it seems to be brought up a lot. I think it leaves less room for different artistic styles and iconic looks, and just insists everyone looks like an astronaut.
There's significant room between "everyone looks the same" and "Jack runs around with leather straps"
It was to showcase her Tattoos - and the scars, I guess. Part of her style, for sure.
You should just agree with me - because people are going to knock favorites of yours too, like Miranda. It gets to the point where it's "all or nothing". That's how BSN works. Black or white.
#124
Posté 07 décembre 2013 - 11:34
StreetMagic wrote...
I don't care for across-the-board realistic armor looks. I guess I'm in the minority there.. it seems to be brought up a lot. I think it leaves less room for different artistic styles and iconic looks, and just insists everyone looks like an astronaut.
I disagree. Look at Zaeed. Even if his armor was fully sealed, you could still tell outright who he was, because it's basically modified merc armor. If Grunt's armor was fully sealed, his armor is still wildly different from other krogan, and being a krogan, no one on the ship can come close to looking like him. Garrus would wear generic C-Sec armor, and he'd still stand out because he's the only turian, and so on and so forth. Jacob is a pretty standard soldier type that wearing generic Cerberus armor would be fitting for him anyway, and there's any number of designs that could be made up for Miranda. There's no limitations that certain design principles would impose upon drawing up distinct looks for every single member of the crew, especially when the crew has different body types, and different species.
I could only imagine the type of customization Jack would put on her armor if she had some.
Modifié par KaiserShep, 07 décembre 2013 - 11:36 .
#125
Guest_StreetMagic_*
Posté 07 décembre 2013 - 11:36
Guest_StreetMagic_*
Steelcan wrote...
Have her in her straps off mission, then give are light armor set she's graffitted and marred on missions. Its not without precendent either, everyone in ME1 had their "on mission" outfit and "on shi" same in ME3
That would work as well.
I guess all I'm saying though is I want artists to be free to think what they want. Not worry about what someone more technically inclined insists proper space attire should be. It's not a simulator. Most of the time, it's a cartoon-ish space opera/sci-fi romp.
edit: Wait, maybe just ME2 was. I know that's why some people don't like it. That it's too "comic booky" in general. But I like it.
Modifié par StreetMagic, 07 décembre 2013 - 11:37 .





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