andy69156915 wrote...
The sword part is true, but how is spiky armor a disadvantage? It has all the advantages as normal armor with the added benefit of being able to possible injure an enemy who hits you the wrong way or tries to get rough with you.
Anyway, I agree that short hair is tactically the better choice. It's why I made my latest lady Cousland have the short boyish hair (the more feminine version though, makes a bunch of tails in the hair). A warrior woman with longer hair than that is unwise.
Armor can stop some weapons cold, but one of its functions is to redirect blows so that the energy behind the weapon isn't absorbed by the wearer and converted into bruises. This is why real historical armor generally has a very rounded appearance. Spikes prevent this. Your shoulder guard should ideally make that dude's sword slide off you like water off a duck. Introduce a spike and either the spike snaps off, you take the full energy of the blow with your shoulder, or the dude's sword bounces back into your neck.
All that being said, spikes can look cool, and just like long hair and dragons and stuff, there's no reason to exclude them from a fantasy game that generally makes very few concessions to realism.
Modifié par Twofold Black, 28 décembre 2013 - 05:30 .





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