Any infiltrator with the sniper bonus is going to be good with sniper rifles. I think the Shadow is the worst of all the Sniper-bonus Infiltrators with sniper rifles though. If you're going to use a SR, just use a better sniper infiltrator. If I'm playing the Shadow, I'm playing her as a melee-focused build. I don't see a point otherwise.XFG-65 wrote...
NuclearTech76 wrote...
Shadow is actually a pretty decent sniper class IMHO and may play better that way on higher levels.
That's exactly what I wanted to say, I fully agree with that. She's a badass sniper. Thank you very much.
Why does the N7 Shadow have a Sniper Rifle bonus?
#76
Posté 06 décembre 2013 - 05:18
#77
Posté 06 décembre 2013 - 05:43
#78
Posté 06 décembre 2013 - 05:53
#79
Posté 06 décembre 2013 - 05:58
OrcWhisperer wrote...
Curse you Biower! Why did you have to give us a game where there is MORE THAN ONE viable way to spec a kit!!!!!!!!
You don't really believe that's what the counter-argument is about, do you? Play how you want. I do. You paid the money to play the game however you wish to play it.
I'm just saying I think there are more efficient SR-focused Infiltrators than the one who was focused on melee. I'm not saying you (or anyone) shouldn't play an SR Shadow. And I'm not even saying it's impossible to play it well.
#80
Posté 06 décembre 2013 - 06:12
charged shot + meele for singled targets
charged shot + es for groups and finish of with meeles
#81
Posté 06 décembre 2013 - 06:49
Strict31 wrote...
OrcWhisperer wrote...
Curse you Biower! Why did you have to give us a game where there is MORE THAN ONE viable way to spec a kit!!!!!!!!
You don't really believe that's what the counter-argument is about, do you? Play how you want. I do. You paid the money to play the game however you wish to play it.
I'm just saying I think there are more efficient SR-focused Infiltrators than the one who was focused on melee. I'm not saying you (or anyone) shouldn't play an SR Shadow. And I'm not even saying it's impossible to play it well.
I personally always play her melee spec+shotgun, because - well - she is one of two classes with a sword, and I think that is a shame to waste. I also think SS is a great ability because it forces the player to think critically about how/when to use it. It requires skill to use or you end up dead. I don't disagree that the GI/SI are better snipers, proxy mine is one of the best debuff/detonators in the game, right next to warp.
My comment above was a reaction to reading through the entire thread and understanding that both groups have valid points. Why not give the Shadow a bonus to long range combat? That only increases the versatility of the kit, allowing for more playstyles. A shotgun bonus would force her into a more specialized role, and further cause her to be min/maxed.
#82
Posté 06 décembre 2013 - 07:09
OrcWhisperer wrote...
Strict31 wrote...
OrcWhisperer wrote...
Curse you Biower! Why did you have to give us a game where there is MORE THAN ONE viable way to spec a kit!!!!!!!!
You don't really believe that's what the counter-argument is about, do you? Play how you want. I do. You paid the money to play the game however you wish to play it.
I'm just saying I think there are more efficient SR-focused Infiltrators than the one who was focused on melee. I'm not saying you (or anyone) shouldn't play an SR Shadow. And I'm not even saying it's impossible to play it well.
I personally always play her melee spec+shotgun, because - well - she is one of two classes with a sword, and I think that is a shame to waste. I also think SS is a great ability because it forces the player to think critically about how/when to use it. It requires skill to use or you end up dead. I don't disagree that the GI/SI are better snipers, proxy mine is one of the best debuff/detonators in the game, right next to warp.
My comment above was a reaction to reading through the entire thread and understanding that both groups have valid points. Why not give the Shadow a bonus to long range combat? That only increases the versatility of the kit, allowing for more playstyles. A shotgun bonus would force her into a more specialized role, and further cause her to be min/maxed.
I can dig it. I like the versatility in build options in this game, but personally, I'm always gonna go for bonus power with the Shady.
#83
Posté 06 décembre 2013 - 08:12
FatherOfPearl wrote...
Developer intentions almost never translate to the playerbase.Chief Capo wrote...
prostheticlimbs wrote...
Chief Capo wrote...
Why does it have a sniper rifle bonus ?
Hmm... idk.... MAYBE, Just MAYBE, because its an infiltrator? Oh
LOL BECAUSE INFILTRATORS ONLY USE SNIPER RIFLES RIGHT.
Well, They were meant to, Before those mean ol' new****s showed up and bullied them into submission.. heh
also, I have it on good standing that the Claymore was a popular choice for Human Infiltrators shortly after the game was released, so the "new****s" have nothing to do with it.
But the question is;
Is the Claymore on an infiltrator more popular than a sniper rifle on a infiltrator? In general, No. BSN'ers would say it is, But PUG wise, No. And PUGS outnumber BSN'ers.
#84
Posté 06 décembre 2013 - 08:33
If you look at things in a broad context you can usually see the signs.FatherOfPearl wrote...
Developer intentions almost never translate to the playerbase.
#85
Posté 06 décembre 2013 - 08:43
Chief Capo
But the question is;
Is the Claymore on an infiltrator more popular than a sniper rifle on a infiltrator? In general, No. BSN'ers would say it is, But PUG wise, No. And PUGS outnumber BSN'ers.
Assuming that sexbot is by far the most popular infiltrator amongst randoms, one can say that shotguns are more popular on infiltrators in average.
#86
Posté 06 décembre 2013 - 08:54
Kislitsin wrote...
Chief Capo
But the question is;
Is the Claymore on an infiltrator more popular than a sniper rifle on a infiltrator? In general, No. BSN'ers would say it is, But PUG wise, No. And PUGS outnumber BSN'ers.
Assuming that sexbot is by far the most popular infiltrator amongst randoms, one can say that shotguns are more popular on infiltrators in average.
Not the most popular by far, just most popular by a little, <1%. AIU is 2.86%, N7 Shadow is 2.78%, Turian Ghost is 2.41%
I don't think that is enough data to support your claim.
Modifié par OrcWhisperer, 06 décembre 2013 - 08:57 .
#87
Posté 06 décembre 2013 - 09:10
OrcWhisperer wrote...
Not the most popular by far, just most popular by a little, <1%. AIU is 2.86%, N7 Shadow is 2.78%, Turian Ghost is 2.41%
I don't think that is enough data to support your claim.
I can't argue with raw numbers, but I think the data is a bit outdated. I hope I am wrong.
#88
Posté 06 décembre 2013 - 09:13
I do see AIU's played with shottys, tgi's played with either a harrier or sniper, and the rest played with snipers, especially salarians, drells, + asari huntress'... (Actually saw a very good Huntress using an indra X lol)
Modifié par Chief Capo, 06 décembre 2013 - 09:17 .
#89
Posté 06 décembre 2013 - 09:34
#90
Posté 06 décembre 2013 - 09:44
prostheticlimbs wrote...
XFG-65 wrote...
She's a sniper rifle infiltrator, just like most other infiltrators. There's no reason not to take a sniper on this character. The sniper rifle bonus suits her perfectly, that's by far the most effective all round build for her, not melee. The krogan warlord is the only character in the game who truly specialises in melee. She's very well rounded, doesn't just specialise in melee, that's just a supplementary thing for her, yes she has great melee, but then again she also has tactical cloak and +25% sniper damage. For me, she has always been about weapon damage all the way. She's an infiltrator.
Kook. That is an opinion and to top it off it's your opinion. Stop projecting it as fact.
#91
Posté 06 décembre 2013 - 09:55
#92
Posté 06 décembre 2013 - 10:14
She would have been buffed massively if bioware had replaced her version of cloak with the AIU's version in the last patch, but she's still a good kit, she just needs to have the player make good opportunistic use of her melee attacks on nearby mooks after SS'ing to improve her kill speed.
Decapitating two mooks with a single sword slash is amusing, I wonder if a triple kill is possible?
Synch-kill units are her bane though, so I imaging she sucks at playing platinum as a melee kit. This might be why argent is favouring the sniper build.
#93
Posté 06 décembre 2013 - 10:19
Triple is very possible - I was lucky enough one time to land two brutes and a banshee (crowding a juggy), so it's great when it pays off. But as you said... need ot be opportunistic.Evil Mastered wrote...
We already have 2 humans, a salarian, 2 quarians, a geth, and a drell that make vicious snipers, using the N7 shadow as a sniper is a waste of her unique melee and shadow strike ability's IMO.
She would have been buffed massively if bioware had replaced her version of cloak with the AIU's version in the last patch, but she's still a good kit, she just needs to have the player make good opportunistic use of her melee attacks on nearby mooks after SS'ing to improve her kill speed.
Decapitating two mooks with a single sword slash is amusing, I wonder if a triple kill is possible?
Synch-kill units are her bane though, so I imaging she sucks at playing platinum as a melee kit. This might be why argent is favouring the sniper build.
I would have loved the AIU or even the huntress' version of cloak for a cloak damage instead of bonus power build.
#94
Posté 06 décembre 2013 - 10:25
#95
Posté 06 décembre 2013 - 10:52
But on the other hand, it's also fun to arrive cloaked and keep it, so you can sneak over to your next target and decapitate them with a HM, or simply use another SS, or run away if you made a poor SS decision. I personally feel that bonus power just "fits" with the Shadow, seeing as how she's a stealthy ninja assassin with a sword.MGW7 wrote...
I dislike bonus power builds, they feel too slow, I prefer to arrive and immediately start tearing through the enemies ranks with blade and buckshot
#96
Posté 06 décembre 2013 - 11:13
Andr0idOS wrote...
But on the other hand, it's also fun to arrive cloaked and keep it, so you can sneak over to your next target and decapitate them with a HM, or simply use another SS, or run away if you made a poor SS decision. I personally feel that bonus power just "fits" with the Shadow, seeing as how she's a stealthy ninja assassin with a sword.MGW7 wrote...
I dislike bonus power builds, they feel too slow, I prefer to arrive and immediately start tearing through the enemies ranks with blade and buckshot
There's nothing wrong with it, I just would rather spend 6 points on anything else
#97
Posté 06 décembre 2013 - 11:19
Perfectly reasonable strategy, but the way TC works you're actually hurting your damage. Bonus power means you use most of the duration of cloak, which depending on your weapon (especially if you have omni-blade on DLC guns) will increase your cooldown.Andr0idOS wrote...
But on the other hand, it's also fun to arrive cloaked and keep it, so you can sneak over to your next target and decapitate them with a HM, or simply use another SS, or run away if you made a poor SS decision. I personally feel that bonus power just "fits" with the Shadow, seeing as how she's a stealthy ninja assassin with a sword.MGW7 wrote...
I dislike bonus power builds, they feel too slow, I prefer to arrive and immediately start tearing through the enemies ranks with blade and buckshot
#98
Posté 06 décembre 2013 - 11:29
Tokenusername wrote...
Perfectly reasonable strategy, but the way TC works you're actually hurting your damage. Bonus power means you use most of the duration of cloak, which depending on your weapon (especially if you have omni-blade on DLC guns) will increase your cooldown.
This exactly, Why cloak kill twice in 15 seconds when I could do it once every 5 seconds,
#99
Posté 06 décembre 2013 - 11:35
MGW7 wrote...
Tokenusername wrote...
Perfectly reasonable strategy, but the way TC works you're actually hurting your damage. Bonus power means you use most of the duration of cloak, which depending on your weapon (especially if you have omni-blade on DLC guns) will increase your cooldown.
This exactly, Why cloak kill twice in 15 seconds when I could do it once every 5 seconds,
Because the game is not only about killing things as quickly as possible.
#100
Posté 06 décembre 2013 - 11:36
It's also quite stylish.OrcWhisperer wrote...
MGW7 wrote...
Tokenusername wrote...
Perfectly reasonable strategy, but the way TC works you're actually hurting your damage. Bonus power means you use most of the duration of cloak, which depending on your weapon (especially if you have omni-blade on DLC guns) will increase your cooldown.
This exactly, Why cloak kill twice in 15 seconds when I could do it once every 5 seconds,
Because the game is not only about killing things as quickly as possible.





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