Mass Effect Sequel Thoughts
#51
Posté 14 décembre 2013 - 09:53
#52
Posté 14 décembre 2013 - 09:56
Considering that the protagonist of your average shooter game is obligated to mow down hundreds of enemy foot soldiers (at least) by themselves, I agree the FCW is too small. I doubt the Turians even took that many casualties in the entire conflict.KaiserShep wrote...
The First Contact War is only really interesting as a piece of historical data in the lore, rather than something the player should experience. Aside from that, it's a rather small conflict, spanning only 3 months, and ends with the Citadel Council's intervention to establish peace. That doesn't sound like a particularly rousing resolution to create a game around.
#53
Posté 14 décembre 2013 - 10:05
DeinonSlayer wrote...
Considering that the protagonist of your average shooter game is obligated to mow down hundreds of enemy foot soldiers (at least) by themselves, I agree the FCW is too small. I doubt the Turians even took that many casualties in the entire conflict.KaiserShep wrote...
The First Contact War is only really interesting as a piece of historical data in the lore, rather than something the player should experience. Aside from that, it's a rather small conflict, spanning only 3 months, and ends with the Citadel Council's intervention to establish peace. That doesn't sound like a particularly rousing resolution to create a game around.
They could put Turian zombies in it. No wait. How about Cerberus!
Modifié par sH0tgUn jUliA, 14 décembre 2013 - 10:05 .
#54
Posté 14 décembre 2013 - 10:07
#55
Posté 15 décembre 2013 - 05:11
Speculations!
#56
Posté 15 décembre 2013 - 06:15
Sc2mashimaro wrote...
Another possibility that seems to meet the requirements: What if there was a secret project/expedition to an unexplored part of the galaxy or even to another galaxy using an experimental FTL drive with technology unrelated to the Mass Relays prior to the Reaper invasion. This secret expedition, taken by a secret division of the SPECTER organization could have a multi-species crew and take us on a Mass Effect adventure that has nothing to do with Reapers, but doesn't happen before or after or tied to the events of ME1-3. Maybe the drive breaks down and they get stranded or something - creating a parallel universe that can, theoretically, go on as long as they want it to, since the FTL drive may have also bent time in some way so that they moved backwards or something.
Speculations!
Indeed! Where do they go from here? Perhaps they will do something like create a parallel universe. But but ,no timey-wimey speculations? We must throw some of that in!
What if the next game starts riiiiiight before shepard makes a crucible decision. The camera is facing the catalyst
and he says “choose”. The Camera then pans far away so you see the reaper battle and the citadel in its entirety. What’s this? A light erupts from the crucible but it’s not red,blue or green? The reapers shut down and are fried, and the geth (if you made peace or spared them) and edi are seen unscathed. It seems as if the war is won...but where’s shepard?
Basically it's a what if scenario. What if something or someone had interfered before shepard made that decision, knowing that whatever he/she was about to do would royally f**k up the universe? What if a race found a crude way to go back to a small point in time (worm hole *shrug*) and use that small window to stop shepard and give him or her something to alter how the crucible worked? But as a consequence shepard is taken to their point in time , making it appear as if he/she had died!
Thus an alternate reality is created where a new protagonist gets a chance to shine and shepard is a subplot that gets resolved in a less sucky way.
I figured if green space magic is allowed than scientifically explained tears in the fabric of time were A-OK. And maybe the Doctor Who christmas special is coming up and I can't help but wish time travel could fix this mess.
But yeah, Speculations!
Modifié par Hyrule_Gal, 15 décembre 2013 - 06:20 .
#57
Posté 15 décembre 2013 - 06:17
the experience of being the first humans on the citadel. nice
#58
Posté 15 décembre 2013 - 12:23
See that would not be ART
Art is pain and suffering
Tho you would like my idea about the reality swapping sequel I had a few months ago, but it would be WAY too LOK for some
#59
Posté 15 décembre 2013 - 12:43
Hyrule_Gal wrote...
But but ,no timey-wimey speculations? We must throw some of that in!
Mass Effect: Wibbly Wobbly Balls of Timey Wimey Stuff
Official sequel title, mind you.
#60
Posté 15 décembre 2013 - 08:59
crimzontearz wrote...
No Hyrule Gal
See that would not be ART
Art is pain and suffering
Of course of course, I should know better
Tho you would like my idea about the reality swapping sequel I had a few months ago, but it would be WAY too LOK for some
I'd like to hear it!
#61
Posté 16 décembre 2013 - 01:04
Imagine that the next protagonist is a "singularity" so to speak in a game set not too long after the war with the reapers. He is forced to jump between four parallel realities (one for each possible ending Shepard could have chosen) in order to try and find a way to prevent it all from happening or some such nonsense. Imagine meeting the same characters in each different reality.
Like say the sane Asari in one reality could be mourning the loss if her bondmate after one of the destroyed reapers fell on their unit and be romantically interested in the PC, in another she is happily still married but investigating WHY the reapers are still functional but not responding to communication attempts and repairing the relays and is helpful to the PC. In another she is a preacher of the new green spacemagic religion and left her bondmate to be a spiritual guide BUT she us openly hostile to the PC because she is a zealot and wants to maintain the status quo. In anither she is still a soldier fighting a desperate battle against overwhelming reaper forces after the crucible failed to fire
Always loved these sort of settings...it is just an idea
#62
Posté 16 décembre 2013 - 01:25
crimzontearz wrote...
Imagine that the next protagonist is a "singularity" so to speak in a game set not too long after the war with the reapers. He is forced to jump between four parallel realities (one for each possible ending Shepard could have chosen) in order to try and find a way to prevent it all from happening or some such nonsense. Imagine meeting the same characters in each different reality.
This sounds familiar. Can't put my finger on where from though...
I jest. Though the whole multiverse idea can get crazy convoluted if it isn't handled well. I'm more inclined to think ME4 will be "linear" in this sense, just telling another story within the same setting and period. The galaxy's a big place after all.
#63
Posté 16 décembre 2013 - 01:32
#64
Posté 16 décembre 2013 - 02:02
It's a fun concept and it does eliminate the issue of the "canon" choice by making it so the player experiences each reality. I imagine the "refuse" visit would be brief one though and a tad empty
Bioware has done something already like this with "Darkspawn Chronicles" . A reality where the warden dies during the joining. Granted it was DLC but they have done it.
Modifié par Hyrule_Gal, 16 décembre 2013 - 02:04 .
#65
Posté 16 décembre 2013 - 02:11
Shadrach 88 wrote...
This sounds familiar. Can't put my finger on where from though...
Community, of course.

#66
Posté 16 décembre 2013 - 02:13
glad you like itInteresting! So would this new hypothetical protagonist be able to make a final decision as to what reality is best? Maybe if you played really well (you know...making your choices matter at the end *cough*) an additional new reality could be made? For example, a new reality where Shepard is alive and the crucible does what everyone assumed it would do, only target the reapers?
It's a fun concept and it does eliminate the issue of the "canon" choice by making it so the player experiences each reality. I imagine the "refuse" visit would be brief one though and a tad empty smilie. Maybe dark energy or something can wiggle its way into the plot to explain the player's ability to jump between parallel realities (if green magic is scientifically sound anything can be now).
Bioware has done something already like this with "Darkspawn Chronicles" . A reality where the warden dies during the joining. Granted it was DLC but they have done it.
#67
Posté 16 décembre 2013 - 07:33
crimzontearz wrote...
Well...
Imagine that the next protagonist is a "singularity" so to speak in a game set not too long after the war with the reapers. He is forced to jump between four parallel realities (one for each possible ending Shepard could have chosen) in order to try and find a way to prevent it all from happening or some such nonsense. Imagine meeting the same characters in each different reality.
Like say the sane Asari in one reality could be mourning the loss if her bondmate after one of the destroyed reapers fell on their unit and be romantically interested in the PC, in another she is happily still married but investigating WHY the reapers are still functional but not responding to communication attempts and repairing the relays and is helpful to the PC. In another she is a preacher of the new green spacemagic religion and left her bondmate to be a spiritual guide BUT she us openly hostile to the PC because she is a zealot and wants to maintain the status quo. In anither she is still a soldier fighting a desperate battle against overwhelming reaper forces after the crucible failed to fire
Always loved these sort of settings...it is just an idea
VERY cool idea! Actually, it's a big step better than doing any form of Shepard indoctrination, I think. It supports players who like Shepard picking a particular ending (maybe that choice decides which reality the protaganist comes from) and players who were not fans of the ending in general, while creating a really interesting inter-dimensional time story that is partially a world-reset button and partially in continuity with Shepard's choices. If Bioware isn't doing something like this, they should consider it as a possibility!
EDIT: I thought about it more and this idea doesn't actually exclude ITers either. It would mean the ending really happened, but because the new protagonist is trying to undo Shepard's work, it would be fair for the character(s) to speculate about whether Shepard pulled the trigger on the Crucible because he/she was indoctrinated without giving an answer straight out (since Shepard and crew aren't really around to defend themselves from the accusations, regardless of their truth or lack thereof).
Modifié par Sc2mashimaro, 16 décembre 2013 - 08:33 .
#68
Posté 16 décembre 2013 - 12:05
Also pardon the spelling I was typing it while walking home on icy ground LOL
#69
Posté 16 décembre 2013 - 02:02
#70
Posté 16 décembre 2013 - 02:18
@crimzontearz - That's not a bad idea at all. In fact I'm quite intrigued by it. Especially the thought of resetting the ME universe to a point before that Crucible nonsense ruined everything.
Glad you like...even tho it will likely never happen
#71
Guest_SR72_*
Posté 17 décembre 2013 - 01:14
Guest_SR72_*
#72
Posté 17 décembre 2013 - 03:45
#73
Posté 17 décembre 2013 - 04:17
Let's look at Gears of War as just one example - critically acclaimed series, then Judgement comes out and it all but flops. Not bad reviews, but the sales just weren't there. And that was with an ending to the trilogy that didn't bring so much rage, to push people away from future games.
#74
Posté 18 décembre 2013 - 01:35
The new Mass Effect game would be set after we obtain the knowledge to build Mass Relays, Earth wouldn't called Earth anymore, and humans wouldn't purely dominate the planet to the species that were able to adapt to Earth foods. It would be based few centuries after we built the first Mass Relays and started making contact with known ancient colonies that had been established before the Reaper Threat.
The basic idea would be to keep that the Reaper War did happen but the end didn't come as we saw it play out through the choices.
Thats the most I can think of for now, sounds cool in my head so hopefully you guys like it. Probably would be easier for Bioware to hit the reset button, keep the races we liked in METrilogy and add new ones.
#75
Posté 18 décembre 2013 - 01:53
SilencedScream wrote...
Let's look at Gears of War as just one example - critically acclaimed series, then Judgement comes out and it all but flops. Not bad reviews, but the sales just weren't there. And that was with an ending to the trilogy that didn't bring so much rage, to push people away from future games.
GoW Judgement was direct prequel focused on one known character and prelude to known events. Such prequels are historically less succesful then loose ones which are using only setting in fictive universe, but without too big focus on known events and characters.
KOTOR, Deux Ex:Human revolution - these are loose prequels and they were accepted quite different then GoW and Deus Ex already have one sequel with bad reputation before Human Revolution.
Without more details from BW it's too soon to judge quality of potentional prequel, when we can get too widely different types of it.





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