Is the no health regeneration rumor true?
#1
Posté 07 décembre 2013 - 07:55
#2
Posté 07 décembre 2013 - 08:00
#3
Posté 07 décembre 2013 - 08:11
#4
Posté 07 décembre 2013 - 08:15
#5
Posté 07 décembre 2013 - 08:20
I think there is going to be something like this:
Lowest difficulty - Full regeneration.
Highest difficulty - No regeneration.
Everything in between - Partial regeneration ( more or less, depending on the difficulty and character health at the end of the battle )
Modifié par JulianWellpit, 07 décembre 2013 - 08:20 .
#6
Posté 07 décembre 2013 - 08:26
https://twitter.com/...622005552631808
It is tied to difficulty (forgot about that), and it seems casual might have full regen (unless Darrah was talking about the toggle indipendant to difficulty level) and normal difficulty will still have a little treshold, not something big.
#7
Guest_EntropicAngel_*
Posté 07 décembre 2013 - 08:29
Guest_EntropicAngel_*
metalcraze33 wrote...
I mostly play for the story,I suck at battles.
That's what "easy" is for.
Easy will still be easy, I'd imagine.
#8
Posté 07 décembre 2013 - 08:34
hhh89 wrote...
I find Darrah's twitter about it
https://twitter.com/...622005552631808
It is tied to difficulty (forgot about that), and it seems casual might have full regen (unless Darrah was talking about the toggle indipendant to difficulty level) and normal difficulty will still have a little treshold, not something big.
Then it's something like : you take a certain amount of damage that places your health under a threshold => you regenerate until your health reaches the closest threshold.
You take damage that's above, let's say, the first threshold and to regenerate to full health.
That would mean that depending on the difficulty, there are more and more thresholds as the difficulty rises, at the highest difficulty each hit point been a theshold on his own.
#9
Posté 07 décembre 2013 - 08:38
metalcraze33 wrote...
I mostly play for the story,I suck at battles.
#10
Posté 07 décembre 2013 - 08:40
#11
Posté 07 décembre 2013 - 05:07
metalcraze33 wrote...
Sounds like it would make things overly difficult.
It depends.
For example, Remember Me game has perfectly balanced combat system with no health regeneration. You have to use your skills to keep the protagonist alive, and that is not an overcomplicated task even through it's quite challenging on Memory Hunter difficulty level, believe me.
Modifié par Seival, 07 décembre 2013 - 05:09 .
#12
Guest_Lady Glint_*
Posté 07 décembre 2013 - 05:17
Guest_Lady Glint_*
Seival wrote...
metalcraze33 wrote...
Sounds like it would make things overly difficult.
It depends.
For example, Remember Me game has perfectly balanced combat system with no health regeneration. You have to use your skills to keep the protagonist alive, and that is not an overcomplicated task even through it's quite challenging on Memory Hunter difficulty level, believe me.
Indeed.
I'm not sure if you played ME3, OP, but it sounds like maybe the DA team will be going that route. I too am not that great at combat but I found the system in ME3 to be perfectly manageable.
Modifié par BeadyEyedTater, 07 décembre 2013 - 05:18 .
#13
Posté 07 décembre 2013 - 05:29
#14
Posté 07 décembre 2013 - 06:15
BeadyEyedTater wrote...
Seival wrote...
metalcraze33 wrote...
Sounds like it would make things overly difficult.
It depends.
For example, Remember Me game has perfectly balanced combat system with no health regeneration. You have to use your skills to keep the protagonist alive, and that is not an overcomplicated task even through it's quite challenging on Memory Hunter difficulty level, believe me.
Indeed.
I'm not sure if you played ME3, OP, but it sounds like maybe the DA team will be going that route. I too am not that great at combat but I found the system in ME3 to be perfectly manageable.
ME3 was manageable because in addition to health it had shields.
DA don't have eezo and kinetic barriers.
If you can't regenerate at all, hordes of enemies will simply chip away your health until you die.
(assuming that you can carry only few potions, and that magical healing is alot less effective than it was.)
You can counteract this by making everyone less squishy, including traditional squishier classes, but then what's the point of changing it at all?
Modifié par TheRedVipress, 07 décembre 2013 - 06:18 .
#15
Posté 07 décembre 2013 - 10:01
TheRedVipress wrote...
BeadyEyedTater wrote...
Seival wrote...
metalcraze33 wrote...
Sounds like it would make things overly difficult.
It depends.
For example, Remember Me game has perfectly balanced combat system with no health regeneration. You have to use your skills to keep the protagonist alive, and that is not an overcomplicated task even through it's quite challenging on Memory Hunter difficulty level, believe me.
Indeed.
I'm not sure if you played ME3, OP, but it sounds like maybe the DA team will be going that route. I too am not that great at combat but I found the system in ME3 to be perfectly manageable.
ME3 was manageable because in addition to health it had shields.
DA don't have eezo and kinetic barriers.
If you can't regenerate at all, hordes of enemies will simply chip away your health until you die.
(assuming that you can carry only few potions, and that magical healing is alot less effective than it was.)
You can counteract this by making everyone less squishy, including traditional squishier classes, but then what's the point of changing it at all?
Seems to me that they're counteracting it by getting rid of the dice roll system and allowing us to be proactive in not getting hit. Having to use a health potion from a limited supply would be a "punishment" for making a mistake like leaving your spellcaster open or for being bold like having your warrior rush in without protection. This way you have to pay attention and think strategically in the long term for each encounter.
That's my impression of the PAX demo, anyway.
Modifié par Zatche, 07 décembre 2013 - 10:08 .
#16
Posté 07 décembre 2013 - 10:02
#17
Posté 07 décembre 2013 - 10:05
DinoSteve wrote...
They could add equipable items the adds health regain.
That would defeat the purpose, no? It made Kingdoms of Amalur go from reasonably challenging to super easy rather quickly.
#18
Posté 07 décembre 2013 - 10:18
BeadyEyedTater wrote...
Seival wrote...
metalcraze33 wrote...
Sounds like it would make things overly difficult.
It depends.
For example, Remember Me game has perfectly balanced combat system with no health regeneration. You have to use your skills to keep the protagonist alive, and that is not an overcomplicated task even through it's quite challenging on Memory Hunter difficulty level, believe me.
Indeed.
I'm not sure if you played ME3, OP, but it sounds like maybe the DA team will be going that route. I too am not that great at combat but I found the system in ME3 to be perfectly manageable.
But in ME3 you have shield that regenerates in matter of seconds. If you will use gear that provides very strong shield, then technically you have imba "health" regen, and actual health becomes unimportant.
In Remember Me, however, there are no such things. You have really small amount of health, enemies have many ways to damage you and kill in matter of seconds, and only your skills determine if you will survive the next combat encounter or not. You can regain lost health only by clever fighting. There are also few med kits, but you have to reach them through a lot of very dangerous combat encounters, and you can't take them with you - they are attached to the walls and can be used only once.
Modifié par Seival, 07 décembre 2013 - 10:19 .
#19
Posté 07 décembre 2013 - 10:30
#20
Posté 07 décembre 2013 - 10:44
hhh89 wrote...
It's not a rumour, though Bioware slightly changed their stance. At first there was supposed to be no health regenerarion. After PAX Darrah said that there'll be some health regen if your heath goes under a treshold. There are supposed to be different treshold, though I don't know if they're tied to the difficult level or are indipendant (like friendly fire).
Given there are supposed to be several difficulty sliders like the friendly fire one, I suspect health regeneration will be one of them
#21
Posté 07 décembre 2013 - 11:04
Dreamcleaver wrote...
Sigh...gamers these days...
#22
Posté 07 décembre 2013 - 11:17
The only time I see this actually causing a major problem, is when you have to account for friendly fire. Health doesn't regenerate after encounters, so your friendly fire mistakes can haunt you in the next encounter.
#23
Posté 07 décembre 2013 - 11:23
#24
Posté 07 décembre 2013 - 11:27
#25
Posté 08 décembre 2013 - 12:03





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