Modifié par thats1evildude, 08 décembre 2013 - 12:15 .
Is the no health regeneration rumor true?
#26
Posté 08 décembre 2013 - 12:14
#27
Posté 08 décembre 2013 - 12:38
Jestina wrote...
Health shouldn't regenerate...unless you're using some form of magic. I wish they would put injuries back in the game too.
when did Injuries leave the game? I could have sworn DA2 still had them. (not the random location type but meh) honesly i had a character that had all the injuries all at one time, it really didn't effect that much. just -2 to stats.
Also if you don't want health to regenerate, bump up the diffuculty slider... Thats the reason they are tying it to it.
#28
Posté 08 décembre 2013 - 12:42
Rickets wrote...
I like the idea. Baldur's Gate style.
I don't know for you, but in baldur's gate games my character had natural health regeneration, no cheats.
#29
Posté 08 décembre 2013 - 12:51
#30
Posté 08 décembre 2013 - 12:51
thats1evildude wrote...
I think the intention here is to make us slightly more hesitant about getting into battles willy-nilly. Aside from moral considerations, there are no drawbacks to fighting in either DAO or DA2; it nets you XP and wealth, and injuries are easily healed with an item that can be found by the barrelful. The absolute worst consequence is a TPK, which you can resolve by loading an earlier save.
Exactly. To be fair, the potions you lose would be a drawback in DAO or DA2. But still, you could have your Warrior just go in all vanguard-like without much thought, soak up almost enough damage to die, and afterwards you could think nothing of it.
#31
Posté 08 décembre 2013 - 01:26
Nightdragon8 wrote...
when did Injuries leave the game?
Only DA:O. It was taken out in their simplification process, because so many gamers are just lazy these days. Regenerating health just makes the game feel like an arcade, not an RPG. Unless we're talking about superheros with regenerative powers.
#32
Posté 08 décembre 2013 - 01:32
What's advanced about health regeneration? It's just easier, not better. That's like saying M movies are archaic compared to PG-13.The Flying Grey Warden wrote...
Don't blame gamers today for not being comfortable going to an archaic game design. Its like getting mad at someone for not being comfortable with percussion cap weapons over modern firearms.
#33
Posté 08 décembre 2013 - 03:11
thats1evildude wrote...
I think the intention here is to make us slightly more hesitant about getting into battles willy-nilly. Aside from moral considerations, there are no drawbacks to fighting in either DAO or DA2; it nets you XP and wealth, and injuries are easily healed with an item that can be found by the barrelful. The absolute worst consequence is a TPK, which you can resolve by loading an earlier save.
Considering DA:I plans to have a more open environment, this may also indicate the possibility that players will be able to avoid at least some of the trash combat through clever navigation of the terrain and/or the use of certain skills/abilities.
So limiting health regeneration may provide a counter-balance to the benefits of engaging in combat and encourage players to pick and choose their battles.
Doubtful, but it is something I am hoping for.
#34
Posté 08 décembre 2013 - 03:14
Way to criticize someone else's faulty generalizations and make your own in the same breath. Health regeneration is sometimes easier. Sometimes it's much more difficult.metatheurgist wrote...
What's advanced about health regeneration? It's just easier, not better. That's like saying M movies are archaic compared to PG-13.The Flying Grey Warden wrote...
Don't blame gamers today for not being comfortable going to an archaic game design. Its like getting mad at someone for not being comfortable with percussion cap weapons over modern firearms.
Modifié par David7204, 08 décembre 2013 - 03:15 .
#35
Guest_Catch This Fade_*
Posté 08 décembre 2013 - 03:16
Guest_Catch This Fade_*
What's that?Medhia Nox wrote...
Isn't this what healing magic is for?
#36
Posté 08 décembre 2013 - 03:17
J. Reezy wrote...
What's that?Medhia Nox wrote...
Isn't this what healing magic is for?
Cheat codes.
#37
Guest_Catch This Fade_*
Posté 08 décembre 2013 - 03:20
Guest_Catch This Fade_*
Indeed, they said as much when they first showed off the game months ago.thats1evildude wrote...
I think the intention here is to make us slightly more hesitant about getting into battles willy-nilly.
Modifié par J. Reezy, 08 décembre 2013 - 03:20 .
#38
Posté 08 décembre 2013 - 03:20
metalcraze33 wrote...
I mostly play for the story,I suck at battles.
That's what difficulty levels are for.
#39
Posté 08 décembre 2013 - 03:29
David7204 wrote...
Way to criticize someone else's faulty generalizations and make your own in the same breath. Health regeneration is sometimes easier. Sometimes it's much more difficult.metatheurgist wrote...
What's advanced about health regeneration? It's just easier, not better. That's like saying M movies are archaic compared to PG-13.The Flying Grey Warden wrote...
Don't blame gamers today for not being comfortable going to an archaic game design. Its like getting mad at someone for not being comfortable with percussion cap weapons over modern firearms.
Nope. Much like modern ammunition systems, it's always easier, and much easier then the loose powder precussion cap system.
Games are about advantages, and what advantages the player can manage to get from the game in order to beat it. Though difficulty settings allow at least the choice of how to play the game now.
And choices are always good, becasue you will always get those who want the old system over the new. Much like how precussion cap guns are still made and sold to those willing to buy them.
Modifié par The Flying Grey Warden, 08 décembre 2013 - 03:31 .
#40
Posté 08 décembre 2013 - 03:39
#41
Posté 08 décembre 2013 - 03:44
#42
Posté 08 décembre 2013 - 03:56
David7204 wrote...
Fallout 3 on normal (with no regenerating health) is considerably easier then a good deal of shooters with regenerating health.
i agree, but fallout 3 shooting wasn't that well build and balance.
#43
Posté 08 décembre 2013 - 04:01
New Vegas and Skyrim both struggled with it. Skyrim in particular had a habit of throwing me dungeons where I would cut through droves of bandits or vampires like butter and then get killed in two or three hits by the dungeon miniboss.
That's assuming the player elects not to spam Stimpaks, I suppose. That kind makes things a lot easier.
Modifié par David7204, 08 décembre 2013 - 04:03 .
#44
Posté 08 décembre 2013 - 04:06
Of course by the near end of the game it all becomes moot, you get so much power ups and so much items + money to buy items, that it really zaps the challenge out of the whole thing.
It's a flaw of bethesda games in my opinion, they make great open world combat all the way until the end, then kinda trip on the finish line.
#45
Posté 08 décembre 2013 - 04:18
#46
Posté 08 décembre 2013 - 04:22
#47
Posté 08 décembre 2013 - 04:23
da2 injuries.Jestina wrote...
Nightdragon8 wrote...
when did Injuries leave the game?
Only DA:O. It was taken out in their simplification process, because so many gamers are just lazy these days. Regenerating health just makes the game feel like an arcade, not an RPG. Unless we're talking about superheros with regenerative powers.
http://dragonage.wik...m/wiki/Injuries
"There is only one injury type - temporarily reduced maximum health until the injury is removed. Injuries can be removed with a potion or injury kit by entering the party selection screen and confirming. There is no need to actually change party members.The maximum number of injuries one character can suffer at the same time depends on the difficulty level.
#48
Posté 08 décembre 2013 - 04:24
Technicly that's Bulder's gate style.Kaiser Arian wrote...
NWN style. Rest and be healed.
#49
Posté 08 décembre 2013 - 04:28
#50
Posté 08 décembre 2013 - 04:59
KiwiQuiche wrote...
It just means you'll need to take a Mage with you everywhere now. Hopefully the healer isn't an insane ass like Anders.
Or healing potions will become more valuable.
The purpose of the exercise seems to be resource management. Encouraging the player to pick their fights and plan ahead so you don't blow everything on the first bear you encounter.





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