and i doubt they will.J. Reezy wrote...
Ah yes, Fire Emblem Master Race. BioWare has yet to ascend to such a level.Vort3xX wrote...
Health regen this, health regen that, yes i'm no fan of regen but i'm more for hardcore/permadeath option above all else so stop ignore it BioWare !
Is the no health regeneration rumor true?
#101
Posté 08 décembre 2013 - 08:03
#102
Posté 08 décembre 2013 - 08:03
Mr.House wrote...
If you're playing on easy, the game will be easy, seeing as DAo and DA2 where not even that hard on nightmare I doubt easy is going to be that hard even without health regen.Milan92 wrote...
Mr.House wrote...
Why do you need health regen on easy?Milan92 wrote...
TheChris92 wrote...
I think Yahtzee Croshaw hit the nail on the mark here, as to alternative methods of healing. Giving health back for free simply by leaning against a wall or doing nothing is taking things away from the player. Playing a game is a challenge in it self, you have a goal and the a game doesn't offer that goal on a silver platter. If one is concerned about difficulty then you always have the option of turning it down to easy after all.
Exactly - easy. Why not give the people who play on easy then the health regen? I really don't see the problem you guys are making it out to be.
Why not? Not everyone is as hardcore as you guys. They don't seek a challenge - some people just want to enjoy a game without too much hassle. Also what happend to the: More Options is always beter attitude? Or does that only apply when it comes to sexuality?
Congratulations! You thought it wasn't hard! Sadly not everyone has your hardcore skillz.
#103
Posté 08 décembre 2013 - 08:06
We would need a lot moreJ. Reezy wrote...
Ah yes, Fire Emblem Master Race. BioWare has yet to ascend to such a level.Vort3xX wrote...
Health regen this, health regen that, yes i'm no fan of regen but i'm more for hardcore/permadeath option above all else so stop ignore it BioWare !
#104
Posté 08 décembre 2013 - 08:10
DRTJR wrote...
We would need a lot moreJ. Reezy wrote...
Ah yes, Fire Emblem Master Race. BioWare has yet to ascend to such a level.Vort3xX wrote...
Health regen this, health regen that, yes i'm no fan of regen but i'm more for hardcore/permadeath option above all else so stop ignore it BioWare !unitscompanions to chew through if we are going to Fire Emblem life and perma-death system.
Why ? Permadeath is there for punish your mistakes and reward players who enjoy careful planning and tactics so if all your companions happen to die before you then let it be so and begin another playthrough and do better, part of the fun with it is that you don't have endless chances to correct mistakes.
#105
Posté 08 décembre 2013 - 09:13
Milan92 wrote...
Mr.House wrote...
NOMilan92 wrote...
It sadly is true. Would have loved to have health regen as well.
And why not? If they make it an optional choice I don't see the problem. You may want a challenge with your games but some people prefer to just play the story without too much trouble.
It will be optional, to a certain degree:
https://twitter.com/...622005552631808
#106
Posté 08 décembre 2013 - 09:16
They are putting out options for how much regain you will have which is tied to the difficulty you are playing on, easy/casual will probably have full, normal will have a small one, hard a smaller one or none and nightmare will probably have none but there might be an extra toggle on outside difficulties to heal fully.Milan92 wrote...
Congratulations! You thought it wasn't hard! Sadly not everyone has your hardcore skillz.Mr.House wrote...
If you're playing on easy, the game will be easy, seeing as DAo and DA2 where not even that hard on nightmare I doubt easy is going to be that hard even without health regen.Milan92 wrote...
Why not? Not everyone is as hardcore as you guys. They don't seek a challenge - some people just want to enjoy a game without too much hassle.Mr.House wrote...
Why do you need health regen on easy?Milan92 wrote...
Exactly - easy. Why not give the people who play on easy then the health regen? I really don't see the problem you guys are making it out to be.TheChris92 wrote...
I think Yahtzee Croshaw hit the nail on the mark here, as to alternative methods of healing. Giving health back for free simply by leaning against a wall or doing nothing is taking things away from the player.
Playing a game is a challenge in it self, you have a goal and the a game doesn't offer that goal on a silver platter. If one is concerned about difficulty then you always have the option of turning it down to easy after all.
Also what happend to the: More Options is always beter attitude? Or does that only apply when it comes to sexuality?
There will be a threshold that you will heal back to after combat. This threshold will change at different difficulties. #DAI3:57pm - 2 Sep 13
@BioMarkDarrah Would like to ask if normal difficulty will be hard enough so we still have to watch out to not die in fight ?5:13pm - 2 Sep 13
@Argahawk yes
5:17pm - 2 Sep 13
@BioMarkDarrah Does any difficulty have a "full health" threshold? Any chance this can be made its own toggle outside of the difficulty?
5:47pm - 2 Sep 13
@Mav827 not locked down but likely
9:15pm - 2 Sep 13
@BioMarkDarrah normal difficulty will have none, I hope?
7:11pm - 2 Sep 13
@dphanto likely a very small one so that revived characters aren't literally at 1hp
9:17pm - 2 Sep 13
@BioMarkDarrah If threshold is 10% and my health is at 13% at the end of a fight. I don't heal 10% on top of 13%, right?5:56pm - 2 Sep 13
@Gudavapen no, if you are above the threshold you will not heal.
9:16pm - 2 Sep 13
mobile.twitter.com/BioMarkDarrah/status/374622005552631808
@Mike_Laidlaw I know you guys have said health does not auto regenerate, but what about mana/stamina?
12:46pm - 1 Sep 13
@MxNikki It will, yes. More details later.
3:11pm - 1 Sep 13
mobile.twitter.com/Mike_Laidlaw/status/374248139882246144
And again yes there are a finite/ limited amount of potions in the game, according to the nerd appropriate podcast, Cameron Lee, the demo, and game informer.
After the fight the party's health doesn't immediately recover as it did in previous games, so the Inquisitor drinks a health potion. BioWare says players will have a finite number of potions, so you need to use them judiciously during the course of an adventure
www.gameinformer.com/games/dragon_age_inquisition/b/xboxone/archive/2013/08/31/pax-prime-demo-reveals-more-dragon-age-inquisition-intel.aspx
Modifié par Spectre slayer, 09 décembre 2013 - 12:40 .
#107
Posté 08 décembre 2013 - 09:50
#108
Posté 08 décembre 2013 - 10:51
Greylycantrope wrote...
Hope the mana and stamina regens aren't what we had in DA2, hated that warriors had to kill something before it recovered. My ranged companions tended to steal my kills.
Warriors didn't have to kill something to get stamina regen in DA2. You must be thinking of DA:O. There was an entire tree in DA2 dedicated to stamina regen.
#109
Posté 08 décembre 2013 - 11:01
metalcraze33 wrote...
I never said I planned to play on nightmare, nor was it said the no health regeneration would only be on nightmare.
Not really directed at you and, yes, I'm aware it's not, for now, locked on nightmare. My point still stands. Casual/Normal is easier than Hard/Nightmare, the lack of health regen shouldn't affect most players.
Spectre slayer wrote...
I'm
not spreading false information, we can't craft anything ourselves we
have people for that, we can't craft potions outside of specified areas
like keeps and strongholds, there's a fixed amount of potions in the
game that you can craft and buy.
Yes there's a alchemy crafting
system, certain people will be able to make certain potions and they
will varry from place to place, you can find recipes in the world and
might be able to buy some.
http://biowarebase.n...ppropriate.com/
Crafting and customization podcast
Edit
24 minutes in you can't craft anywhere's you want only in specific areas and limited potions in the game in general not just how many you can carry.
Wolves
are howling and coming after you, normally you can punch them in the
nose but you have 1 health left and you have no choice but to run away
to your outposts to heal while they are chasing you because of your pink
armour that smells of meat lol.
They mentioned fighting the archdemon and stoping to craft potions as something they don't want.
http://m.youtube.com...h?v=BJCKQ8Ame5UHealth
doesn't regen, you won't have stacks of healing potions. Limited
resources. Think about the entire adventure, not just a single fight
4:29pm - 31 Aug 13
https://mobile.twitt...905500242337792
Damn, this is great news.
#110
Posté 08 décembre 2013 - 11:49
In DA2, during combat, the warriors regain stamina by killing enemies. Rogues instead regain stamina with each hit.TelvanniWarlord wrote...
Greylycantrope wrote...
Hope the mana and stamina regens aren't what we had in DA2, hated that warriors had to kill something before it recovered. My ranged companions tended to steal my kills.
Warriors didn't have to kill something to get stamina regen in DA2. You must be thinking of DA:O. There was an entire tree in DA2 dedicated to stamina regen.
Modifié par hhh89, 08 décembre 2013 - 11:50 .
#111
Posté 09 décembre 2013 - 12:06
hhh89 wrote...
It's not a rumour, though Bioware slightly changed their stance. At first there was supposed to be no health regenerarion. After PAX Darrah said that there'll be some health regen if your heath goes under a treshold. There are supposed to be different treshold, though I don't know if they're tied to the difficult level or are indipendant (like friendly fire).
that would be interesting if upgrading defend also raised your pain threshold. Many games have things like that, where raising strength also raises crit rate, defense raises health as well, and etc so you upgrade two things.
#112
Posté 09 décembre 2013 - 12:16
The health bar will be segmented and you only regen the current segment.
Modifié par Lord Aesir, 09 décembre 2013 - 12:17 .
#113
Posté 09 décembre 2013 - 12:35
Stakrin wrote...
hhh89 wrote...
It's not a rumour, though Bioware slightly changed their stance. At first there was supposed to be no health regenerarion. After PAX Darrah said that there'll be some health regen if your heath goes under a treshold. There are supposed to be different treshold, though I don't know if they're tied to the difficult level or are indipendant (like friendly fire).
that would be interesting if upgrading defend also raised your pain threshold. Many games have things like that, where raising strength also raises crit rate, defense raises health as well, and etc so you upgrade two things.
No they are tied to the difficulties you are playing on, easy will probably have half with a toggle option to heal fully, normal will have a small one according to Darrah and might have the same toggle, hard and nightmare probably won't have any regain or have a minimal one without the toggle if they decide to go that route. I posted some of the conversation Darrah had with some ppeople on his Twitter account not to long ago.
#114
Posté 09 décembre 2013 - 01:23
Lord Aesir wrote...
Its ME3 style health regen. Plain and simple.
The health bar will be segmented and you only regen the current segment.
There'll be only two segments though, from what Darrah said.
#115
Posté 09 décembre 2013 - 01:52
JulianWellpit wrote...
Your health will regenerate to a certain point at the end of the battle, depending on the difficulty.
I think there is going to be something like this:
Lowest difficulty - Full regeneration.
Highest difficulty - No regeneration.
Everything in between - Partial regeneration ( more or less, depending on the difficulty and character health at the end of the battle )
I hope this isnt true. I usually play on normal my first time and I am excited about the no health regen. and non scaling enemies. I shuld not totally lose the feature because I dont go hardcore my first playthrough.
I think I heard a bioware dev somewhere say their looking at a toggle feature where you could turn off and on health regen :/ I would prefer this solution:lol:
#116
Posté 09 décembre 2013 - 01:56
Lord Aesir wrote...
Its ME3 style health regen. Plain and simple.
The health bar will be segmented and you only regen the current segment.
ME3 has shield regen and no healers though. If there is mana regen, then healers become a necessity in your party composition. I've not heard of how the revive system would work in DA:i but in ME it's easily done through medi-gel. ME also has damage gates for each of the segments.
Balance-wise, it'd be harder since they have to balance the entire chain of combat encounters instead of just one encounter at a time. Does that mean that if I'm well-stocked with potions that the combat will be pretty easy since they have to account for players that are not well-stocked? If my success in combat is based on how many potions I have, then that's pretty awful IMO. In ME, there's a cap on the number of medi-gel you can carry. ME generally feels more on-rails anyway so it's easier to balance that specific rail/planet because you can sub-divide the game into different missions/planets/rails. If they want the player to explore more in DA:I, make it feel more open-world and be more flexible in which quest the player wants to undertake at that time, then that's not the way to go.
There's a lot of supporting things in ME that make their health mechanic work. Doesn't mean that it will work just as well in DA:I.
#117
Posté 09 décembre 2013 - 02:23
Mark of the Dragon wrote
JulianWellpit wrote...
Your health will regenerate to a certain point at the end of the battle, depending on the difficulty.
I think there is going to be something like this:
Lowest difficulty - Full regeneration.
Highest difficulty - No regeneration.
Everything in between - Partial regeneration ( more or less, depending on the difficulty and character health at the end of the battle )
I hope this isnt true. I usually play on normal my first time and I am excited about the no health regen. and non scaling enemies. I shuld not totally lose the feature because I dont go hardcore my first playthrough.
I think I heard a bioware dev somewhere say their looking at a toggle feature where you could turn off and on health regen :/ I would prefer this solution:lol:
Playing on normal difficulty will have a very small health regain after the battle ends, the additional toggle is an option to fully heal instead of the partial one that is tied to the difficulty and will probably only for players who play on casual and normal based on what he said on his twitter account.
It could be like this.
Casual 20-25% with a toggle option to heal fully
Normal 10-15% with a toggle option to heal fully
Hard 5-10%
Nightmare 0-5%
You finish your battle and have 30% of your health left which is above your threshold of 25% meaning you will not heal past that without taking a potion.
Things you need to take into account is how many potions you have left in the game, how many you are carying, how far are you from your objectives and your strongholds, how many of your strongholds are in the area and can you get to them safely is there an occupied or unoccupied near you that you can take over easily with minimal or no damage taken that you can convert to a base for your inquisition where you can heal, buy more potions, and craft them to head back into the world.
Modifié par Spectre slayer, 09 décembre 2013 - 02:46 .
#118
Posté 09 décembre 2013 - 02:31
I keep thinking there must be an untapped market for choose your own adventure games, where there is no combat and just story. An indy developer could make a killing.Milan92 wrote...
And why not? If they make it an optional choice I don't see the problem. You may want a challenge with your games but some people prefer to just play the story without too much trouble.
#119
Posté 09 décembre 2013 - 02:42
Not really, having the game be more open instead of segmented into missions just means that, more often than not, the player can turn around and go to the nearest vender to buy potions, unlike ME. If you went in without a healer or a stockpile of potions, and you have no alternative strategies, you've made a strategic error. It's not up to Bioware to coddle you and optimize the game for it and you can turn right around and fix the issue, as I mentioned. So no, its not a problem. You just have to keep long run upkeep in mind now.kheldorin wrote...
ME3 has shield regen and no healers though. If there is mana regen, then healers become a necessity in your party composition. I've not heard of how the revive system would work in DA:i but in ME it's easily done through medi-gel. ME also has damage gates for each of the segments.
Balance-wise, it'd be harder since they have to balance the entire chain of combat encounters instead of just one encounter at a time. Does that mean that if I'm well-stocked with potions that the combat will be pretty easy since they have to account for players that are not well-stocked? If my success in combat is based on how many potions I have, then that's pretty awful IMO. In ME, there's a cap on the number of medi-gel you can carry. ME generally feels more on-rails anyway so it's easier to balance that specific rail/planet because you can sub-divide the game into different missions/planets/rails. If they want the player to explore more in DA:I, make it feel more open-world and be more flexible in which quest the player wants to undertake at that time, then that's not the way to go.
There's a lot of supporting things in ME that make their health mechanic work. Doesn't mean that it will work just as well in DA:I.
Modifié par Lord Aesir, 09 décembre 2013 - 02:44 .
#120
Posté 09 décembre 2013 - 02:45
I took what Darrah said to be conceptual generalities.hhh89 wrote...
Lord Aesir wrote...
Its ME3 style health regen. Plain and simple.
The health bar will be segmented and you only regen the current segment.
There'll be only two segments though, from what Darrah said.
#121
Posté 09 décembre 2013 - 02:50
TelvanniWarlord wrote...
Greylycantrope wrote...
Hope the mana and stamina regens aren't what we had in DA2, hated that warriors had to kill something before it recovered. My ranged companions tended to steal my kills.
Warriors didn't have to kill something to get stamina regen in DA2. You must be thinking of DA:O. There was an entire tree in DA2 dedicated to stamina regen.
No, in DA2 the initial stamina regen is tied to kills for warriors, to attacks for rogues and automatic for mages. It makes warriors a bit difficult initially, as they do not get as fast regen as the other classes until you get to that tree you mentioned.
#122
Posté 09 décembre 2013 - 02:57
Milan92 wrote...
Mr.House wrote...
If you're playing on easy, the game will be easy, seeing as DAo and DA2 where not even that hard on nightmare I doubt easy is going to be that hard even without health regen.Milan92 wrote...
Mr.House wrote...
Why do you need health regen on easy?Milan92 wrote...
TheChris92 wrote...
I think Yahtzee Croshaw hit the nail on the mark here, as to alternative methods of healing. Giving health back for free simply by leaning against a wall or doing nothing is taking things away from the player. Playing a game is a challenge in it self, you have a goal and the a game doesn't offer that goal on a silver platter. If one is concerned about difficulty then you always have the option of turning it down to easy after all.
Exactly - easy. Why not give the people who play on easy then the health regen? I really don't see the problem you guys are making it out to be.
Why not? Not everyone is as hardcore as you guys. They don't seek a challenge - some people just want to enjoy a game without too much hassle. Also what happend to the: More Options is always beter attitude? Or does that only apply when it comes to sexuality?
Congratulations! You thought it wasn't hard! Sadly not everyone has your hardcore skillz.
It's really more about builds and tatics. I usually hate hard/nightmare settings in games but I found DAO and DA2 quite enjoyable. Nightmare for DAO but only Hard for most of the time in DA2 - nightmare in DA2 seemed to get me into alot more insta down situations and enemies with "what the hell" life bars, lol.
#123
Posté 09 décembre 2013 - 02:59
I think I get Bioware's intent, and I do admire them trying to make players try different approaches, but I don't see how they can balance it here.
And for Baldur's Gate and NWN comparisons, both games did essentially have a health regen, it was just backtracking to the point where you could rest easily. It didn't really require any more tactics than that.
#124
Posté 09 décembre 2013 - 03:10
David7204 wrote...
Although the mechanics perhaps weren't the smoothest, Fallout is the best balanced game open world RPG I've played. Which is admittedly a somewhat small category, but whatever. The ideal RPG should have relentless and somewhat difficult enemies, but if you fight long and hard, the flow of the battles eventually begin to swing in your favor. Fallout 3 does that better than any game I know.
New Vegas and Skyrim both struggled with it. Skyrim in particular had a habit of throwing me dungeons where I would cut through droves of bandits or vampires like butter and then get killed in two or three hits by the dungeon miniboss.
That's assuming the player elects not to spam Stimpaks, I suppose. That kind makes things a lot easier.
yep, stimpaks are one of the many way you could break the balance. Another way was the Chinese stealth armor plus silent running or the prototype medic power armor and Med-x.
I love fallout 3 but it was way too easily to break it.
i guess if you chose to avoid all of those builds and item it has a better balance then most upworld game, i mean i did killed deathclaws with boxing tape in NV.
#125
Posté 09 décembre 2013 - 04:02
Lord Aesir wrote...
Not really, having the game be more open instead of segmented into missions just means that, more often than not, the player can turn around and go to the nearest vender to buy potions, unlike ME. If you went in without a healer or a stockpile of potions, and you have no alternative strategies, you've made a strategic error. It's not up to Bioware to coddle you and optimize the game for it and you can turn right around and fix the issue, as I mentioned. So no, its not a problem. You just have to keep long run upkeep in mind now.kheldorin wrote...
ME3 has shield regen and no healers though. If there is mana regen, then healers become a necessity in your party composition. I've not heard of how the revive system would work in DA:i but in ME it's easily done through medi-gel. ME also has damage gates for each of the segments.
Balance-wise, it'd be harder since they have to balance the entire chain of combat encounters instead of just one encounter at a time. Does that mean that if I'm well-stocked with potions that the combat will be pretty easy since they have to account for players that are not well-stocked? If my success in combat is based on how many potions I have, then that's pretty awful IMO. In ME, there's a cap on the number of medi-gel you can carry. ME generally feels more on-rails anyway so it's easier to balance that specific rail/planet because you can sub-divide the game into different missions/planets/rails. If they want the player to explore more in DA:I, make it feel more open-world and be more flexible in which quest the player wants to undertake at that time, then that's not the way to go.
There's a lot of supporting things in ME that make their health mechanic work. Doesn't mean that it will work just as well in DA:I.
Umm.. if you can just turn around and go to the nearest vendor, that's basically giving me an option to fix the issue and reduce the challenge. My point is the challenge shouldn't be focused on how much potions I have. It should be how well I do in combat. The challenge in combat shouldn't be reduced just because I have so many potions.
In ME, the game can constantly put you on the brink of death for EVERY single encounter because you can just heal up by taking cover and your shield will regen. In DA:I, every single encounter only chips away at your health and the challenge is in when your potions are low. When you buy potions again, the challenge difficulty is reset. That's just so stupid. Every single encounter should be challenging. Imagine beating a boss only to die to a wolf because your potions are low. So basically a wolf encounter with low potion is harder than a boss fight.....
Also no one wants to spend on consumables. If bringing a healer means not spending, then everyone will want a healer in the group. That is horrible for variety of play.
Modifié par kheldorin, 09 décembre 2013 - 04:03 .





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