Now a more lengthy discussion for all the anxious "I only play for the story" -people.
It does not make the game more difficult.
The game will be balanced differently.
It will give you a different form of gameplay:
Think of all other games as a sequence of battlestations (or levels) which are connected in a linear fashion, so that advancing from one station will give access to the next.
Most, or everything, is reset before each new battlestation. The combat can thus be balanced very precisely.
This is the structure of the typical videogame ever since 'Space Invaders'. Do you think it's fun?
I don't.
More to the point though, is that role playing games were never intended to be that sort of game. They were to be an adventure for the Player Char, where the PC accepts some kind of responsibility for every decision made. The PC should also be responsible for the companions.
In an ideal open world, role playing game, there will be sections, which you can venture into, which will surely kill you, if your party is weak in experience, equipment and strength, yet - if you pass through with a hardened, scarred party of muscled and well armed companions, belts adorned with shrunken heads and ears, - noone will touch you and there will be no fight at all.
Think about it for awhile.
...And noone will fight until death except fanatics of kinds. Others will try to flee or surrender, either when they're wounded, or when they realize they're outmatched.
Think about that too for awhile.
That's the sort of spiritual direction, into which some role playing games started off into. Baldur's Gate and Fall Out, to mention a couple. A completely different gameplay than your usual Nintendo fodder.
Then, unfortunately, Bioware hired a group of developers who had never played BG but were heavily into Diablo. Then again, unfortunately, a new type of cRPGs from Japan rose to awareness. These featured animated movies to tell the story, which was also rather fixed and set, regardless of the combat. Then again, Bioware was taken over by a group who figured it would be a great idea to make the same kind of games. Thus they have dragged you into this, while another group here would much rather have Bioware go back to the old.
And there we are.
Edit: Idiocy (by me) removed and replaced with something more relevant.
Modifié par bEVEsthda, 10 décembre 2013 - 01:17 .