(1) You save a merchant's life and in return he charges you eight times as much for a backpack as the quartermaster in Ostagar, and in general charges you more than any other merchant you've ever met up to that point.
(2) Craftable items sell for much less than the cost of their ingredients, so crafting is a money-losing business.
(3) Crafting ingredients fetch more if sold individually than if used for crafting and selling the finished product (e.g. poisons, traps).
(4) As in NWN, there seems to be a hidden die roll that determines how hard a merchant will try to shaft you in a particular playthrough.
(5) +mercantile items seem to have no effect.
The only positive thing that I've noticed is that selling loot gives the same price everywhere, so you can just sell it to whoever is at hand and be done with it.
Does Bodahn Feddic sell at lower prices if you don't ask for a reward, or is it just a random die roll as usual? My toon is really strapped for cash, and there are some items (like the Family Sword & Shield, the Howe Knight's Maul, crafting ingredients etc.) that I'd rather have her keep unless selling them is strictly necessary.
P.S.: it seems that I was mistaken about the die roll in Bodahn's case; his prices appear to be fixed (and higher than elsewhere) and his price list is even in the wiki!
Modifié par DarthGizka, 07 décembre 2013 - 03:20 .





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