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lllogical/implausible prices?


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#1
DarthGizka

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Is it just me, or is the mercantile aspect of DAO - again - one of the least enjoyable parts of the game, as it almost always was in NWN?

(1) You save a merchant's life and in return he charges you eight times as much for a backpack as the quartermaster in Ostagar, and in general charges you more than any other merchant you've ever met up to that point.

(2) Craftable items sell for much less than the cost of their ingredients, so crafting is a money-losing business.

(3) Crafting ingredients fetch more if sold individually than if used for crafting and selling the finished product (e.g. poisons, traps).

(4) As in NWN, there seems to be a hidden die roll that determines how hard a merchant will try to shaft you in a particular playthrough.

(5) +mercantile items seem to have no effect.

The only positive thing that I've noticed is that selling loot gives the same price everywhere, so you can just sell it to whoever is at hand and be done with it.

Does Bodahn Feddic sell at lower prices if you don't ask for a reward, or is it just a random die roll as usual? My toon is really strapped for cash, and there are some items (like the Family Sword & Shield, the Howe Knight's Maul, crafting ingredients etc.) that I'd rather have her keep unless selling them is strictly necessary.

P.S.: it seems that I was mistaken about the die roll in Bodahn's case; his prices appear to be fixed (and higher than elsewhere) and his price list is even in the wiki!

Modifié par DarthGizka, 07 décembre 2013 - 03:20 .


#2
Krypplingz

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Dragon age is funny when it comes to money in general.

1. Yeah Bodahn is pretty expensive. Don't buy from him unless you really need it, but feel free to sell him stuff. Asking him for a reward does not change his prices.
2. Depends on who you sell it to. Some areas sell the ingredients cheaper. Like the Dalish have a large supply of Elf root so they sell it cheaper than the Dwarves of Orzammar.

Don't really know much about the other points.
http://dragonage.wik...chants_(Origins) here is some reading material.

The good stuff in the stores is pretty expensive but you can get some good armor by looting your enemies. Also, you get more gold as the game progresses. Don't worry about getting the best armor right now, just make sure that your team isn't naked and you should be fine.
Do all the quests, remember to ask for rewards and loot everything! You'll be rich in no time.

#3
DarthGizka

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Thanks. So far I've clad my toons 100% second-hand (some nice bandit commander even dropped a complete tin suit for Alistair); the cash is needed for Bodahn's Tome of Physical Technique. Ideally I would also like to use this opportunity to buy an extra spell for Morrigan but it seems that the extra 22 gold just can't be got (without utilising glitches).

My toon is a melee rogue (Human Noble) and I mistakenly gave her Dual Striking and Deft Hands at character creation, and I've paid for that mistake ever since... Now I know that other abilities are more important and I won't be able to get my toon in tip-top shape for the Broken Circle as planned (ideally: Momentum, Coup de Grace, Dual Weapon Finesse, Mark of Death and Lethality). I'd need two extra points in the Lethality line to give Slothy and Uldred the extra good hiding that they deserve...

P.S.: I forgot to mention that I'm after the spell/ability tomes from Bodahn's inventory that resets after the first time; they are in a certain sense 'extra' and they would allow me to correct my mistake without blocking any options that I would otherwise have in a normal playthrough.

Modifié par DarthGizka, 07 décembre 2013 - 03:58 .


#4
Blazomancer

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The mercantile aspect has it's shortcomings, I felt that too. The scarcity of gold however seemed like a nice thing in the sense that one can't expect to buy every legendary item available for sale by normal means which kind of gives a sense of a lasting effect for your economic decisions.

I haven't crafted traps-poisons for selling purpose, so I'll take your word on that; however crafting higher grade stuff like Potent Lyrium Potions are very much profitable, so much so that it seems like an exploit with the availability of infinite resources.

Bodahn doesn't lower his price if you don't ask for a reward; he'll only give you a 'fine' discount! By '+mercantile' if you mean the 'increases monetary gain' items, then they don't work. You can use unofficial fixes though, but will only work for the loot from slain creatures.

You can try crafting and selling Potent Lyrium potions if you really need the gold, or you could just hoard and spend only on necessities like backpacks, tomes and recipes. Believe me, there is enough gold to be had to buy all the best gear available for your warden's class, although you may not be able to do it very early. The DLCs inside the Origins campaign will also provide you with some powerful weapons and accessories, which you can do as early as after leaving Lothering.

However, when you come back for more playthroughs after finishing DLCs like Golems of Amgarrak, you wouldn't really have to worry about crafting and the monetary aspect anymore.

#5
sylvanaerie

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You don't say if you are Xbox, PS3 or PC. I play on PC and since (to get extra cash) I can just summon up extras of the item mods I have in my game to sell for a few extra coins, or use the console to just get money directly to my inventory I have no issue with cash. Mostly, before using mods I had to horde, put priority on what really needed to be purchased and just let the other stuff take care of itself.

There is also a mod that adds skill books to your inventory, so you could use that to get the skills you need IF you play on the PC?

Modifié par sylvanaerie, 07 décembre 2013 - 04:26 .


#6
Mike3207

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I like to use the Unlimited Gold trick. I simply put a expensive item like the Reaper's Cudgel in Junk, press X and triangle at the same time, and it gives you all the gold you'll ever need.

If you don't like to do that, sell Potent Health Poultices once you get Morrigan to Herbalism 4. It takes a bit longer though, and there are certain items I like to buy from Bodahn twice.

#7
DarthGizka

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Thanks to all who responded, very interesting. I'm playing the PC version (though not necessarily politically correct - my toon is a rogue after all :devil:).

Yes, I'm aware of glitches like DLC items that can be re-summoned into the inventory by disabling and re-enabling the DLC. But that's not what I had in mind.

Yes, I agree that relative scarcity of funds is not necessarily a bad thing. It adds another dimension to gameplay, that of making the best use of the funds available and perhaps trying to open up other avenues of income. It also adds a new class of conundrums - do I beat up that *rsehole of a profiteering blocksucker or do I do his bidding for that extra bit of direly needed cash?

So, my toon in game definitely wants lots of cash, quickly. I, the source of the ominous clicking sounds, do not. If you know what I mean. :D

I mentioned the illogical aspects because for me they are immersion breakers, and painful reminders that in Bioware games everything is on rails and the designers try to control everything - XP, cash, equipment, abilities - and to force it into narrow windows that make everything plannable. That's why after every Bioware game I run to the next Elder Scrolls game, where the player decides what to do and not a narrow-minded game scripter (or where the world is so open and versatile that you can do stuff that the designers never intended you to be able to, like finding and slaying a Golden Saint at level 1 and thus getting a grand soul for a constant-effect enchantment; or like towing your favourite merchants to the Divine Intervention landing pad in Vivec so that you can sell your loot right away without having to move, which you can't if it weighs a metric ton). Of course, there are also reasons why I always come back to NWN & Co.

I think it is remarkable that something like buying raw materials, making something out of them and then selling the products a profit (even if it be a small one) could be thought of as an exploit, rather than as something normal. It nicely shows the mindset underlying the Bioware game design philosophy...

P.S.: I went back and looked at the prices. A metal shard sells for 25 coppers, the trap thingy that you make from shards sells for 18. This is not necessarily implausible though: if the same ingredients could be used to make higher-value products then their higher price would be justified, and it would be my fault for using them to make something inferior instead.

Modifié par DarthGizka, 07 décembre 2013 - 08:28 .