Is Tevinter still more powerful than the southern nations?
#76
Posté 08 décembre 2013 - 11:44
#77
Posté 09 décembre 2013 - 12:01
Jedi Master of Orion wrote...
I think the Qunari sort of represent foreign invaders of Europe in general, with elements of the Arabs, Ottoman Turks and Mongols.
Probably similar to the Mongolian invasion of Europe.
#78
Posté 09 décembre 2013 - 08:04
Bogrot wrote...
JulianWellpit wrote...
Jedi Master of Orion wrote...
JulianWellpit wrote...
I don't know about you guys, but Tevinter seems like a mix of the two for me.It seems more like how the Western Roman Empire would have been if it resisted against the barbaric invasions or if the situation was reversed and the Eastern Roman Empire would have been attacked and conquered by the slavs after 602 when they arrived in Europe, while the german barbarians would have let their wester brothers alone (or just caused some problems here and there).
It just sends me that dying and decaing feeling the Western Empire sends me. Compared to the Eastern Empire, The Western one keept getting smaller and smaller during its existence ( like Tevinter), while the Eastern one decreassed, but had a few fluctuations when it got some extra land back.
In the end, it's just my opinion and you don't have to agree with me if you don't want to or think I'm wrong.
It's not supposed to be an exact comparison. And didn't Constantinople have a similar sort of reputation for being unassailable as Minrathous?
As far as the Imperium goes, the fact that they've withstood centuries of battering from all sides is a testament to their durability but also a sign that their days are numbered. Eventually they will break under the pressure.
Yes, it had...until the ottomans breached with a canon a wall that was weaker because it was earlier built and the Crusaders also attacked that part of the wall some time (about 200-250 years) before the siege. There are also rumors that they've forgotten to seal/lock ( I don't know the proper word for this type of gates ) the gate on that part of the wall and that the turks found this out ( no betrayal or spy.Just some morons that didn't sealed it ). If Minrathous falls because of a gate that they forgot to seal...let's just say you wouldn't want to be near me when this happens.<_<
I agree that it doesn't have to be a exact comparison, that's why I say that it seems like a mix of the two for me. The Eastern one had a good period when it trived while Tevinter seems to be going further and further into the abyss.
Tevinter, in my opinion, still resembles the Eastern Empire more. Its capital, its religious schism, its endless war against aggresive "alien" cultures, the exalted marches directed against them and D. Gaider's comments support this idea.
On the other hand, it seems to me that there is a consensus regarding the equivalence between the Qunari and the Ottoman Turks. In my opinion, a better candidate for the real-world Qunari is the Islamic Caliphate, not just the Ottoman Turks (although at some point, the Ottomans claimed the Caliphate themselves). The Ottomans conquered only the remains of the Eastern Empire, not the Eastern Empire itself.
Lore seems to suggest that Tevinter has started to regain some of its former power so maybe it enters an expansion cycle a la 10th century Byzantium.
Regarding the other nations in Thedas, it seems that Orlais is based on France, Ferelden on Anglo-Saxon England, the Chasid on Scotland/Irland/Scandinavia, the Marches on the Holy Roman Empire (which included northern Italy and the Low Countries), Nevarra on Prussia or the Habsburgs, Antiva on the Kingdom of Sicilly and Aragon, Rivain on the Balkans or al-Andalus and Anderfels on Poland or Lithuania or Terra Mariana.
When it comes to the Tevinter Imperium I agree. It's a 60% eastern, 40% western for me. There are a lot of things that can be interpreted as either more similar to one or the other.It comes to personal preferences.
For the Qunari - I think they are more complex.They seem like a combination of the whole Orient. Here's a quote of mine from one of my past threads regarding them :
" The qunari race and philosophy/religion are one of the most mysterious concepts to make an appareance in a RPG setting in some time. Their nature and philosophy are so alien that we don't really know to whom to compare them.
They have elements that remind of the Ottomans like the integrating of the conquered populations into their society ( they are a "little" less tolerant than the ottomans were ). Their military code remindes of the bushido code of the samurai. Their way of thinking seems similar with confucionism and they resemble the indians with their caste system , only that in their case it's more a circle that's formed from each caste. Their boats seem to be a combination of the Japanese medieval fortress like ships, but their are not restricted to the mainland and are efficient on sea , like the athenian trireme. They are a cocktail of The Orient. "
That's how I view them.
For the other nations:
I agree on Orlais,Ferelden and partialy the Chasid ( they reminde me a little of pagan Lithuania - don't know why )
As for the other nations :
Nevarra (for me) seems like a mix of Prussia and Spain with a little bit of Egypt sprinkled on top.
Antiva remindes me of Italy, more precisely Venice.
Rivain doesn't reminde me at all of the balkanic nations. They reminde more of the southern part of Spain that was occupied by the moorish.
Anderfels remindes me more of The Kingdom of Jerusalem.All that sand,strong faith and endless fight with the darkspawn makes me think so. Add to that the fact that it is the center of a knight like organisation that dedicates themselves to fighting a certain enemy.
You forgot the Avvars - I don't know why, but they send me a viking ( without the ships ) + american indian feeling.
That's my personal interpretation of things.
#79
Posté 09 décembre 2013 - 09:51
JulianWellpit wrote...
Bogrot wrote...
JulianWellpit wrote...
Jedi Master of Orion wrote...
JulianWellpit wrote...
I don't know about you guys, but Tevinter seems like a mix of the two for me.It seems more like how the Western Roman Empire would have been if it resisted against the barbaric invasions or if the situation was reversed and the Eastern Roman Empire would have been attacked and conquered by the slavs after 602 when they arrived in Europe, while the german barbarians would have let their wester brothers alone (or just caused some problems here and there).
It just sends me that dying and decaing feeling the Western Empire sends me. Compared to the Eastern Empire, The Western one keept getting smaller and smaller during its existence ( like Tevinter), while the Eastern one decreassed, but had a few fluctuations when it got some extra land back.
In the end, it's just my opinion and you don't have to agree with me if you don't want to or think I'm wrong.
It's not supposed to be an exact comparison. And didn't Constantinople have a similar sort of reputation for being unassailable as Minrathous?
As far as the Imperium goes, the fact that they've withstood centuries of battering from all sides is a testament to their durability but also a sign that their days are numbered. Eventually they will break under the pressure.
Yes, it had...until the ottomans breached with a canon a wall that was weaker because it was earlier built and the Crusaders also attacked that part of the wall some time (about 200-250 years) before the siege. There are also rumors that they've forgotten to seal/lock ( I don't know the proper word for this type of gates ) the gate on that part of the wall and that the turks found this out ( no betrayal or spy.Just some morons that didn't sealed it ). If Minrathous falls because of a gate that they forgot to seal...let's just say you wouldn't want to be near me when this happens.<_<
I agree that it doesn't have to be a exact comparison, that's why I say that it seems like a mix of the two for me. The Eastern one had a good period when it trived while Tevinter seems to be going further and further into the abyss.
Tevinter, in my opinion, still resembles the Eastern Empire more. Its capital, its religious schism, its endless war against aggresive "alien" cultures, the exalted marches directed against them and D. Gaider's comments support this idea.
On the other hand, it seems to me that there is a consensus regarding the equivalence between the Qunari and the Ottoman Turks. In my opinion, a better candidate for the real-world Qunari is the Islamic Caliphate, not just the Ottoman Turks (although at some point, the Ottomans claimed the Caliphate themselves). The Ottomans conquered only the remains of the Eastern Empire, not the Eastern Empire itself.
Lore seems to suggest that Tevinter has started to regain some of its former power so maybe it enters an expansion cycle a la 10th century Byzantium.
Regarding the other nations in Thedas, it seems that Orlais is based on France, Ferelden on Anglo-Saxon England, the Chasid on Scotland/Irland/Scandinavia, the Marches on the Holy Roman Empire (which included northern Italy and the Low Countries), Nevarra on Prussia or the Habsburgs, Antiva on the Kingdom of Sicilly and Aragon, Rivain on the Balkans or al-Andalus and Anderfels on Poland or Lithuania or Terra Mariana.
When it comes to the Tevinter Imperium I agree. It's a 60% eastern, 40% western for me. There are a lot of things that can be interpreted as either more similar to one or the other.It comes to personal preferences.
For the Qunari - I think they are more complex.They seem like a combination of the whole Orient. Here's a quote of mine from one of my past threads regarding them :
" The qunari race and philosophy/religion are one of the most mysterious concepts to make an appareance in a RPG setting in some time. Their nature and philosophy are so alien that we don't really know to whom to compare them.
They have elements that remind of the Ottomans like the integrating of the conquered populations into their society ( they are a "little" less tolerant than the ottomans were ). Their military code remindes of the bushido code of the samurai. Their way of thinking seems similar with confucionism and they resemble the indians with their caste system , only that in their case it's more a circle that's formed from each caste. Their boats seem to be a combination of the Japanese medieval fortress like ships, but their are not restricted to the mainland and are efficient on sea , like the athenian trireme. They are a cocktail of The Orient. "
That's how I view them.
For the other nations:
I agree on Orlais,Ferelden and partialy the Chasid ( they reminde me a little of pagan Lithuania - don't know why )
As for the other nations :
Nevarra (for me) seems like a mix of Prussia and Spain with a little bit of Egypt sprinkled on top.
Antiva remindes me of Italy, more precisely Venice.
Rivain doesn't reminde me at all of the balkanic nations. They reminde more of the southern part of Spain that was occupied by the moorish.
Anderfels remindes me more of The Kingdom of Jerusalem.All that sand,strong faith and endless fight with the darkspawn makes me think so. Add to that the fact that it is the center of a knight like organisation that dedicates themselves to fighting a certain enemy.
You forgot the Avvars - I don't know why, but they send me a viking ( without the ships ) + american indian feeling.
That's my personal interpretation of things.
And their cannons and gunpowder smacks a bit of the Ottomans. Maybe the Qunari will be the ones to finally conquer Minrathous like the Ottomans were the ones to conquer Constantinople. Wouldnt be surprised if we get a "Siege of Minrathous" DLC later. Relieve the Qunari siege and save the Tevinter Imperium, only 9,99!
I dunno about the Anderfels, they seem more like medieval Germany and the Teutonic Order (the Grey Wardens in Anderfels case) to me. Hell plenty of the names for the cities there are german or germanic: Weisshaupt, Hossberg, Lattenfluss...Hell, Kassel is a real german city! And Nordbotten is a real word for a place in Finland.
Modifié par jaza, 09 décembre 2013 - 09:58 .
#80
Posté 09 décembre 2013 - 10:01
jaza wrote...
I dunno about the Anderfels, they seem more like medieval Germany and the Teutonic Order (the Grey Wardens in Anderfels case) to me. Hell plenty of the names for the cities there are german or germanic: Weisshaupt, Hossberg, Lattenfluss...Hell, Kassel is a real german city! And Nordbotten is a real word for a place in Finland.
The same old story - real life nations cocktails.Didn't think of that - that would make them a cocktail between Germany and The Kingdom of Jerulasem...
If we're to take it so we have :
Nevarra - Navarra(somewhere in Spain)
Avvars - Avars ( real life nomadic population - they were the inspiration for the word "avarice" - they seemed to love pillaging )
Felicisima Armada - in italian it would be writen Felicissima Armada = The Happy Navy
Venatori - "vânatori" in my own language and it's writen the same in latin (venatori) . Both mean hunters.
I think that I might find some more, but I'm too lazy to do it at the moment. It's like they don't even try <_<
Modifié par JulianWellpit, 09 décembre 2013 - 10:05 .
#81
Posté 09 décembre 2013 - 10:19
The same old story - real life nations cocktails.Didn't think of that - that would make them a cocktail between Germany and The Kingdom of Jerulasem...
If we're to take it so we have :
Nevarra - Navarra(somewhere in Spain)
Avvars - Avars ( real life nomadic population - they were the inspiration for the word "avarice" - they seemed to love pillaging )
Felicisima Armada - in italian it would be writen Felicissima Armada = The Happy Navy
Venatori - "vânatori" in my own language and it's writen the same in latin (venatori) . Both mean hunters.
I think that I might find some more, but I'm too lazy to do it at the moment. It's like they don't even try <_<
Personally i just wish they'd flesh out the Free Marches a bit, maybe give them some more clearly defined borders on a map or something. I rather like city states in fiction tbh.
Speaking of the Free Marches, what would you say they are based on? A mix of the minor german states of the Medieval Ages and and medieval Italy perhaps?
#82
Posté 09 décembre 2013 - 10:32
jaza wrote...
The same old story - real life nations cocktails.Didn't think of that - that would make them a cocktail between Germany and The Kingdom of Jerulasem...
If we're to take it so we have :
Nevarra - Navarra(somewhere in Spain)
Avvars - Avars ( real life nomadic population - they were the inspiration for the word "avarice" - they seemed to love pillaging )
Felicisima Armada - in italian it would be writen Felicissima Armada = The Happy Navy
Venatori - "vânatori" in my own language and it's writen the same in latin (venatori) . Both mean hunters.
I think that I might find some more, but I'm too lazy to do it at the moment. It's like they don't even try <_<
Personally i just wish they'd flesh out the Free Marches a bit, maybe give them some more clearly defined borders on a map or something. I rather like city states in fiction tbh.
Speaking of the Free Marches, what would you say they are based on? A mix of the minor german states of the Medieval Ages and and medieval Italy perhaps?
I think the Free Marches are the most mixed of them all.Structurally , they are similar with The Hoy German Empire and the Greek City States from antiquity .
Now, I think that each city state is a country of it's own and is based on a different real life nation/country. Nevarra seemed to be part of them until it's expansion, Starkhaven is scottish and Kirkwall...well, I'm not sure on that one. European version of Alexandria ?
I'm very curious to see more of them as well. I wonder what other nations spinoffs we might see.
Oh, here's a political map of Thedas.

EDIT
Speaking of Avars, it would be funny if they made the Avvars skulls like the ones of the real life ones
Modifié par JulianWellpit, 09 décembre 2013 - 10:43 .
#83
Posté 09 décembre 2013 - 11:17
Modifié par hhh89, 09 décembre 2013 - 11:19 .
#84
Posté 09 décembre 2013 - 11:19
Modifié par hhh89, 09 décembre 2013 - 11:19 .
#85
Posté 09 décembre 2013 - 11:26
hhh89 wrote...
Actually, in Italian it would be 'Felicissima Armata' (though navy isn't 'armata' either. It's 'flotta'). Armada is a spanish world. Antiva has in my opinion a mix of spanish and italian influences (though it's hilarious that the first name they gave it was Calabria, which they didn't know it was a real italian region).
Actually we're both wrong
Armada is a word that we also use (not that often) in our language when we're referring to navies (usually when we're referring to huge navies). I assumed that it's the same in italian as in spanish,portughese and romanian.
Armata = Used to refer to the land army or the military forces of a nation/power as a whole. It's the same in romanian and italian.
Flotta = navy in italian and in romanian ( we spell it only with a single "t" )
So in the end it would be a mix of the italian and spanish/portuguese.
EDIT
Sorry, catched it pre-edit and didn't re-read it when I responded.
Modifié par JulianWellpit, 09 décembre 2013 - 11:32 .
#86
Posté 09 décembre 2013 - 11:35
In particular, I was under the impression that the Blasted hills region was Orlesian, with Kal-Sharok being on the Orlais/Anderfels border.
#87
Posté 09 décembre 2013 - 11:37
I don't know if it's official (got it from the wiki ) , but it's pretty good if you want to make and ideea of how the borders might be placed.
Modifié par JulianWellpit, 09 décembre 2013 - 11:38 .
#88
Posté 09 décembre 2013 - 01:18
Anyway, the map seem to be a bit too "modern" in its borders. Medieval borders were rarely (or rather never) straight lines, and would usually follow natural terrain, such as rivers and mountains. But the map is at least a good approximation as to the territorial distribution of Thedas.
Modifié par EmperorSahlertz, 09 décembre 2013 - 01:18 .
#89
Posté 09 décembre 2013 - 01:59
JulianWellpit wrote...
jaza wrote...
The same old story - real life nations cocktails.Didn't think of that - that would make them a cocktail between Germany and The Kingdom of Jerulasem...
If we're to take it so we have :
Nevarra - Navarra(somewhere in Spain)
Avvars - Avars ( real life nomadic population - they were the inspiration for the word "avarice" - they seemed to love pillaging )
Felicisima Armada - in italian it would be writen Felicissima Armada = The Happy Navy
Venatori - "vânatori" in my own language and it's writen the same in latin (venatori) . Both mean hunters.
I think that I might find some more, but I'm too lazy to do it at the moment. It's like they don't even try <_<
Personally i just wish they'd flesh out the Free Marches a bit, maybe give them some more clearly defined borders on a map or something. I rather like city states in fiction tbh.
Speaking of the Free Marches, what would you say they are based on? A mix of the minor german states of the Medieval Ages and and medieval Italy perhaps?
I think the Free Marches are the most mixed of them all.Structurally , they are similar with The Hoy German Empire and the Greek City States from antiquity .
Now, I think that each city state is a country of it's own and is based on a different real life nation/country. Nevarra seemed to be part of them until it's expansion, Starkhaven is scottish and Kirkwall...well, I'm not sure on that one. European version of Alexandria ?It seemed to be the only one that didn't send me any real world vibe.
I'm very curious to see more of them as well. I wonder what other nations spinoffs we might see.
Oh, here's a political map of Thedas.
EDIT
Speaking of Avars, it would be funny if they made the Avvars skulls like the ones of the real life ones
Antiva's borders, especially to the West and North are quite dubious. Brynnlaw, Arlathan Forest and the Hundred Pliiars don't look like parts of Antiva. Antiva's hinterland seems to be based only around the Seleny.
#90
Posté 09 décembre 2013 - 02:49

A brief explanation about what kind of people live and groups rule in these kingdoms?
#91
Posté 09 décembre 2013 - 04:20
EmperorSahlertz wrote...
No.... The Qunari didn't "fail". They just didn't. After the peae treaty was negotiated, the QUnari retreated their forces from ALL mainland Thedas, even Tevinter.DKJaigen wrote...
The tevinters and the qunari where still at war after thy the peace treaty so qunari had the oppertunity to put their full force against the tevinters. they failed however. And the templars may be an army buts its not an army thats trained for battlefield conditions. Furthermore i doubt that the templars are able to hold their own against battle hardend tevinter troops that have fought qunari for the last 400 years. Any death templar also costs a fortune in lyrium .
And exactly what do you base your claim about Tempalrs upon? All lore indicates that the Tempalrs are trained as an army. There is NOTHING in the lore that suggest what you say is correct. On the contrary, we got several referecnes that indicate that they indeed do train as an army. And the cost of a Templar matters little if Tevinter is invading.....Except that at range a mage would hold no more power over the enemy army than usual field artillery. An onager or ballista are arguably gong to deal the same amount of damage as a mage. So in those initial stages the amges are of no immediate threat. Once melee is joined however, is when you can use your own artillery effectively, but mage magics offer the precission needed, to continue the high damage artillery like strikes upon the enemy, even if they are in melee with your own troops. In these cases the Templars will be needed to silence the enemy mages.DKJaigen wrote...
And your right no sane commander woul put the very expensive templars into a position where they are bogged down by tevinter soldiers or destroyed by artillery. but how they are going to shut down the mages if they cannot engage them? templars may have the ability to resist magic normal troops do not have that luxury and a few fireballs and your entire army can collapse on itself. the only ones that can protect other people from magic are mages. So the circle is the only reason that the tevinters are not on the warpath.
Emperor for all we know mages can shoot their magic as far as they can see because we dont know what the effective range is of a mage so saying something like this makes you look look like an idiot. Also mages do nt adhere to the rules of physics so comparing them to something that does makes you even look like even a greater fool.
what is known however is that in every single major exalted march and blight the mages played a major role in them. Their is not a single note about the templars. And yet you claim they do? headfaction doesnt count bucko get proof next time.
#92
Posté 09 décembre 2013 - 04:46
Last I checked there was a range limit on spells in all the games. Since that is all we have to go on, and since mages are never explicitly stated as outranging artillery, that is what seems to go then. Of coruse, if you feel so enlightened, then please do share EXACTLY where it states that mages can throw cast their magical spells for several hundred meters.DKJaigen wrote...
Emperor for all we know mages can shoot their magic as far as they can see because we dont know what the effective range is of a mage so saying something like this makes you look look like an idiot. Also mages do nt adhere to the rules of physics so comparing them to something that does makes you even look like even a greater fool.
what is known however is that in every single major exalted march and blight the mages played a major role in them. Their is not a single note about the templars. And yet you claim they do? headfaction doesnt count bucko get proof next time.
And no, mages don't follow OUR world's laws of physics. They do however follow a very strict set of magical laws in the world of Thedas. For instance teleportation is impossible. So certain things are going to be impossible for mages. For instancem untill shown otherwise, they are going to be outranged by artillery.
And I wasn't talking about the Exalted Marches. I was talking about what Alistair says, and a few others have stated in codex entries and the World of Thedas. Considering Alistair trained with the Templars, and he says that they are an ARMY, I'd say that I trust his judgement on the matter.
If you are going to call bull**** in the future, do please try and check the facts first. Otherwise YOU are going to look the fool. Just a reminder for future post you are probably gonna make.
#93
Posté 09 décembre 2013 - 05:30
Tevinter is Byzantine empire(as Qunari are Ottomans) but we don't know at what stage, it's certainly not a period of it's heyday, that was long ago. Imperium is most probably in it's demise but not end, as they still fight Qunari. If they can hold their ground against the most formidable empire in Thedas, it's safe to assume they're stronger than any other kingdom including Orlais.
#94
Posté 09 décembre 2013 - 06:10
Kaiser Arian wrote...
A brief explanation about what kind of people live and groups rule in these kingdoms?
@Ferelden ( Yellow )
Government type :Monarchy
Ruling dynasty : Theirin - descendants of Calenhad, the first king. Alistair is the last known surviving member.
Current leaders : Anora Mac Tir, Alistair Theirin or both of them, depending on your decision
Descriprion: Smells of wet dog. Feels refreshing
Based pretty much inspired from England. Alistair's father,Maric, freed Ferelden from the orlesian occupation after it was conquered during his grandfather's reign and after his mother was assassinated in front of him.
@Kocari Wilds (South of Ferelden)
Unexplored lands where The Chasid barbarians live.
@Orlais ( Blue )
Government type :Monarchy
Ruling dynasty : Drakon - Kordillus Drakon was responsible with transforming the andrastian cult in The Chantry. Equivalend of real life Charles The Great.
Current leader : Celene I. She had some plans with former king Cailan and it is known that she has an elven lady lover. She currently deals with an elven rebelion.
Descrition: Fashion is my god and my god is fashion...oh, and The Maker.
Inspired from medieval France, the larges current nation and the center of the Andrastian Faith - The Grand Cathedral ( equivalent to the real life Vatican ) is there.
@Frostback Mountains ( the border between Orlais and Ferelden )
The home of the Avvars, a barbaric nation
@Nevarra ( Orange )
Government type :Monarchy
Ruling dynasty : Pentaghast - They are the current ruling family of Nevarra ( this is the second time the Pentaghast dynasty rules Nevarra - between their first and second dynasty Nevarra was ruled by the Van Markham dynasty ). They are well know familly of dragon hunters and they nearly made the dragons go extinct in the Steel Age.
Current leader : Markus Pentaghast, Cassandra's uncle.
Description: Nothing is better than a stiff body.
They are a mix of Prussia and Egypt ( I personally believe they have a little of Spain in there as well,but it doesn't really matter). They are the only nation that buries its dead and they have specialized mages in the arts of mumification and burial - Mortalitasi.
@The Free Marches ( Crimson )
Government type : Confederation
Ruling dynasty : Multiple ones. Each city state has its own rulling family and it is unknown if there are city states that have different types of goverment. The three major city states are Kirkwall , Starkhaven and Tantervale
Starkhaven - Unknown ruler. The Vaels were the rulling family, prior to thei assassination. The only surviving Vael is Sebastian. The ruler of Starkhaven has the title of "prince" because the first Vael ruler refused the title of king.
Kirkwall - Unknown ruler or Hawke prior to his disappearance ( depends on your choices - it is unknown if the title was passed to his relatives ). The ruler of Kirkwall has the title of "viscount", title that is passed to his children. When his family line dies, the nobles join together and chose a new viscount from their ranks. The process repeats if needed.
Tantervale - unknown.
Description: A scott, a polish and an austrian walk into a bar...
They are a confederation of multiple city states,each city state being similar to a different real life nation/population ( for example the ones from Starkhaven are scotts ). They rarelly unite and only in cases when their independency as a whole is at danger.
@Antiva (Light Green)
Government type : in appearance - monarchy ; in reality - plutocracy
Ruling dynasty : Unknown name.
Current leader : The royal family has no power. The real leaders are the bankers, master traders and other influential people with a lot of money in their pockets. They are nickname "merchant princes"
Description: I am very good at making cakes and poisons, but I'm a little clumsy and sometimes I mix the ingredients.Want some cake ?
Antiva is a battlefield for the mechant princes, each having personal armies and wanting more control over it. The most worthy of mentioning thing is that they have the best assassins that are an organization on their own - The Crows. They are the sole reason why Antiva isn't attacked by outside forces, considering it's weak army. They are a mix of Spain and Italy, having strong resemblances with Veniece.
@Rivain ( Turquoise )
Government type : Unknown.
Ruling dynasty : Unknown. They have a matriarchal society and they belive that women are better suited for ruling.
Curent leader :Unknown.
Description:The Qun demands that I shall not speak with you spirit.
A strange folk, their culture is a mix of their own shamanistic ways and the Qun. They are not andrastians and don't believe in The Maker. Their shamans go as far as comunicating with spirits and letting themselves possessd. They resemble the souther part of Spain, that was occupied by the moors.
@Anderfels ( Grey )
Government type : Monarchy.
Ruling dynasty : Unknown
Curent lider :Unknown. The current leader is weak, so people see The Grey Wardens as the real rulers. The First Warden acts as an advisor for the king, but the current one wants to grab the throne.
Description: So tell me warden, do you like our dirt specialities ?
The Anderfels is the most ravaged and poorest nation in Thedas because of The Blights. Despite this, they are considered to be best warriors and to have the strongest faith in The Maker and Andraste from across Thedas. Weisshaupt, the headquarter of the Grey Wardens is located in Anderfels. They seem to be a mix of Germany , Poland , The State Of The Teutonic Order and The Kingdom Of Jerulasem ( the last one is just a personal opinion ).
@Tevinter ( Light Red )
Government type : Magocracy
Ruling dynasty : Unexistent
Curent leader : The Archon ( unknown name ) and the magister senate.
Description: Just close your eyes, my higher than me positioned friend . I have a surprise for you...
Their society is based on slave trade and magic. Mages are the privilege part of the population. Their Chantry is called The Black Chantry because it is a protestant version of the original one ( just like catholicsm and orthodoxy). They are in a never ending war with the Qunari. They are a mix of The Western and Easter Roman Empire, more similar to the last, who had becomed The Byzantine Empire
@Seheron and Par Vollen ( Purple )
Government type : Plutocracy triumvirate
Ruling dynasty : Unexistent
Curent leader : The Ariqun, Arigena and Arishok. They are all selected from the part of the triumvirate they were assigned at a young age and they share its name.
Description: I am better than you because The Qun demands it, you worthless object.
They are a mix of multiple races that share the same religion/philosophy - The Qun. Each individual sees himself as a part of a whole, considering The Qun as a living body. They are not tolerant towards other beliefs and have expansionist tendancies. They are the most advanced culture in Thedas. They are a mix of all the oriental nations : The Ottomans, Medieval Japan, India and others.
Modifié par JulianWellpit, 09 décembre 2013 - 07:04 .
#95
Posté 09 décembre 2013 - 06:20
Now I know everything about TheDas!
#96
Posté 09 décembre 2013 - 06:55
Kaiser Arian wrote...
Thanks Julian the Fox. Very appreciated.
Now I know everything about TheDas!
Very interesting summary. It takes into account not only the political geography, but also cultural and social aspects of each nation.
On a side note, let's hope he's just Julian the Fox and not Julian the Anthropomorphic Fox or even Julian the Apostate.
#97
Posté 09 décembre 2013 - 07:01
Bogrot wrote...
Kaiser Arian wrote...
Thanks Julian the Fox. Very appreciated.
Now I know everything about TheDas!
Very interesting summary. It takes into account not only the political geography, but also cultural and social aspects of each nation.
On a side note, let's hope he's just Julian the Fox and not Julian the Anthropomorphic Fox or even Julian the Apostate.
#98
Posté 09 décembre 2013 - 07:18
EmperorSahlertz wrote...
Last I checked there was a range limit on spells in all the games. Since that is all we have to go on, and since mages are never explicitly stated as outranging artillery, that is what seems to go then. Of coruse, if you feel so enlightened, then please do share EXACTLY where it states that mages can throw cast their magical spells for several hundred meters.DKJaigen wrote...
Emperor for all we know mages can shoot their magic as far as they can see because we dont know what the effective range is of a mage so saying something like this makes you look look like an idiot. Also mages do nt adhere to the rules of physics so comparing them to something that does makes you even look like even a greater fool.
what is known however is that in every single major exalted march and blight the mages played a major role in them. Their is not a single note about the templars. And yet you claim they do? headfaction doesnt count bucko get proof next time.
And no, mages don't follow OUR world's laws of physics. They do however follow a very strict set of magical laws in the world of Thedas. For instance teleportation is impossible. So certain things are going to be impossible for mages. For instancem untill shown otherwise, they are going to be outranged by artillery.
And I wasn't talking about the Exalted Marches. I was talking about what Alistair says, and a few others have stated in codex entries and the World of Thedas. Considering Alistair trained with the Templars, and he says that they are an ARMY, I'd say that I trust his judgement on the matter.
If you are going to call bull**** in the future, do please try and check the facts first. Otherwise YOU are going to look the fool. Just a reminder for future post you are probably gonna make.
And in those games archers can only fire at their foes at 15 meters. so plz keep gameplay out of this. And yes magic does have rules (which keeps constantly broken btw) but their is not a single bit of information what the limitations are when it comes to the range of magic. Right now your just making stuff up glorifying the templars who had no impact on these events. And yes the templars are an army but are they an army that is suited for conventional warfare. The answer is no as they are to expensive and not trained to do so.
#99
Posté 09 décembre 2013 - 07:30
DKJaigen wrote...
EmperorSahlertz wrote...
Last I checked there was a range limit on spells in all the games. Since that is all we have to go on, and since mages are never explicitly stated as outranging artillery, that is what seems to go then. Of coruse, if you feel so enlightened, then please do share EXACTLY where it states that mages can throw cast their magical spells for several hundred meters.DKJaigen wrote...
Emperor for all we know mages can shoot their magic as far as they can see because we dont know what the effective range is of a mage so saying something like this makes you look look like an idiot. Also mages do nt adhere to the rules of physics so comparing them to something that does makes you even look like even a greater fool.
what is known however is that in every single major exalted march and blight the mages played a major role in them. Their is not a single note about the templars. And yet you claim they do? headfaction doesnt count bucko get proof next time.
And no, mages don't follow OUR world's laws of physics. They do however follow a very strict set of magical laws in the world of Thedas. For instance teleportation is impossible. So certain things are going to be impossible for mages. For instancem untill shown otherwise, they are going to be outranged by artillery.
And I wasn't talking about the Exalted Marches. I was talking about what Alistair says, and a few others have stated in codex entries and the World of Thedas. Considering Alistair trained with the Templars, and he says that they are an ARMY, I'd say that I trust his judgement on the matter.
If you are going to call bull**** in the future, do please try and check the facts first. Otherwise YOU are going to look the fool. Just a reminder for future post you are probably gonna make.
And in those games archers can only fire at their foes at 15 meters. so plz keep gameplay out of this. And yes magic does have rules (which keeps constantly broken btw) but their is not a single bit of information what the limitations are when it comes to the range of magic. Right now your just making stuff up glorifying the templars who had no impact on these events. And yes the templars are an army but are they an army that is suited for conventional warfare. The answer is no as they are to expensive and not trained to do so.
Here's a picture that shows how far a mage spell can travel. Notice on the left part of the picture the two spells. Both seem to be lightning spells, but ignore the one that has an AOE and look at the one that has something like a nuclear fungus at it's reciving end. Now look a little upper, to the beach. There is another one, exactly like the one that is closer to the citadel ( if you have problems seeing it, click "quote" on my comment and you'll see the image zoomed).
Also, the closest qunari ship seems to be hit by fire spells.I'm not sure about the second.I think that in its case those lights are just the canons
When it comes to the fire projectiles in the air, I think they are firebolts made by the mages. You can notice on the right, next to the crumbling tower ( the right of the tower ) a mage that just casted one.
Modifié par JulianWellpit, 09 décembre 2013 - 07:43 .
#100
Posté 09 décembre 2013 - 07:35
Modifié par JulianWellpit, 09 décembre 2013 - 07:36 .





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