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The Witcher 3 is very pretty


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#226
Guest_The Mad Hanar_*

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spirosz wrote...

The Mad Hanar wrote...

Look, Bioware just needs to be honest. If they don't plan on every choice having consequences, then they shouldn't dangle the "THINK ABOUT EVERYTHING YOU DO" carrot in front of their consumers.

I've never played through The Witcher series, so I don't know how honest their carrot is.


There is impact, but again - the series wasn't advertised with "choices" like that. 


I never encountered a choice like that in any of the Mass Effect games. That has always been one of the most misleading ads I have ever seen for a game. The only one that comes close is Virmire. <_<

#227
spirosz

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Ironically, in the first game.

#228
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The Mad Hanar wrote...

spirosz wrote...

The Mad Hanar wrote...

Look, Bioware just needs to be honest. If they don't plan on every choice having consequences, then they shouldn't dangle the "THINK ABOUT EVERYTHING YOU DO" carrot in front of their consumers.

I've never played through The Witcher series, so I don't know how honest their carrot is.


There is impact, but again - the series wasn't advertised with "choices" like that. 


I never encountered a choice like that in any of the Mass Effect games. That has always been one of the most misleading ads I have ever seen for a game. The only one that comes close is Virmire. <_<

Lol yeah that ad didn't hold up.

#229
dreamgazer

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The Mad Hanar wrote...

I don't know how honest their carrot is.


Image IPB

Modifié par dreamgazer, 17 décembre 2013 - 06:26 .


#230
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The Mad Hanar wrote...

Look, Bioware just needs to be honest. If they don't plan on every choice having consequences, then they shouldn't dangle the "THINK ABOUT EVERYTHING YOU DO" carrot in front of their consumers. 

I've never played through The Witcher series, so I don't know how honest their carrot is.


Rule 1. Never, never, NEVER pay any attention to marketing.

Everything will be much better that way.


J. Reezy wrote...

See, now that's not as definitive as before. That's the word choice I was looking for.


Lol. I'm certain it does define your character more, if you're actually playing in-character.

Modifié par EntropicAngel, 17 décembre 2013 - 06:26 .


#231
Br3admax

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I think that the discussion earlier came from a misunderstanding of what an RPG actually is. Look at Dragon's Dogma. Look at the Witcher, look at Dark Souls. All of those games have the a minimum of choices, the Witcher already having a defined character which is not able to be modified in anyway. Still, these are called RPGs. RPGs have nothing to do with stats, character customization, or depth. The fact of the matter is, what technically makes a game an RPG is a blurred line in a blizzard. JRPGs are RPGs just as much as any other. As long as one takes up a role and goes on a journey, it's an RPG. This is usually what separates neo-RPGs from action games. If I walk down a hallway to get there, that hallway made it an RPG.

#232
Rusty Sandusky

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 This discussion reminds me of this

#233
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Phaedon. Eww.

#234
Mr.House

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You can flush the toilet in ME3, clearly a rpg.

#235
Seboist

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ThisOnesUsername wrote...

 This discussion reminds me of this


We all had a laugh at his expense when multiplayer was confirmed and him and his alleged "three sources" were proven wrong.

Also find it amusing he hasn't shown his face around here since ME3's release along with some other drones.

#236
Seboist

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simfamSP wrote...

Bioware games have a habit of...nullifying, perhaps, or ignoring your choices,


As much as I praise the Witcher for its C&C, BioWare so far have done a far better choice at carrying those choices over into the sequel.


Sure they carry over into the sequel but is what's done with them meaningful? I've played ME3 with both my "canon" import and with the default state and there wasn't any real lick of difference barring some interchangable characters and dialogue.

I give Bioware some credit for attempting to do something meaningful with the ones that affect the Rannoch and Tuchanka sub-plots(which is better than ME2's godawful handling of imports) but there's several flaws with them; They have zero impact on the gameplay, just amount to some brief "flavoring" cutscenes/dialogue and have zero narrative impact on the rest of the game(ex. makes no difference if you've made peace or have just the Geth or the Quarians in "Priority Earth").

#237
Khayness

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Just use X genre with RPG elements and save us the trouble folks.

Like how Dark Messiah of Might and Magic is a fun FPS hack&slash with RPG elements. It has inventory, choices (4 endings lawl) and a skilltree, yet if you are as dexterious as a mule entombed in concrete, you will still suck with everything maxed out and using the pimpest gear there is, because it is an FPS at heart.

#238
Kaiser Arian XVII

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Khayness wrote...

Just use X genre with RPG elements and save us the trouble folks.

Like how Dark Messiah of Might and Magic is a fun FPS hack&slash with RPG elements. It has inventory, choices (4 endings lawl) and a skilltree, yet if you are as dexterious as a mule entombed in concrete, you will still suck with everything maxed out and using the pimpest gear there is, because it is an FPS at heart.


I actually sucked in level 3 or 4 (if it had levels) and gave my Disk to one of my cousins. I've never heard of my DMoM&M again. The regret... :pinched:

#239
Khayness

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Seboist wrote...

Also find it amusing he hasn't shown his face around here since ME3's release along with some other drones.


I really miss the ragequiting Mandalore, as a huge Cerberus fan ME3 kinda ruined his childhood. His parody videos were epic, Should Have Kept The Base was legendary, shame he deleted even his YT channel. :(

#240
Il Divo

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Seboist wrote...

Il Divo wrote...

Seboist wrote...

CrustyBot wrote...

Planescape: Torment is not an RPG.


Lol, inorite?

Comical how these LARPers think creating a shallow self-insert with customizable hairstyles and whatever make believe that only exists in their head being the core of a video game RPG.


Honestly Seb, if we relied on your pitiful understanding of what an RPG is, I think we'd all be much worse off.


Nah, we'd end up with actual RPGs with stats, inventory,looting,etc not semi-interactive "cinematic" mcshooters like Mass Effect 2 and 3.

But your ignorant presumption is duly noted.


Yep, nothing says great RPG like Diablo 3. Image IPB

But given that you know the exact recipe for success, I look forward to your next entry into the RPG genre.

Modifié par Il Divo, 17 décembre 2013 - 11:19 .


#241
Il Divo

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EntropicAngel wrote...

Fast Jimmy wrote...

I think the answer isn't to try and say certain games aren't RPGs. Because millions upon millions of gamers are going to look at a game like the FF series and say it is, OBVIOUSLY, an RPG. Or that WoW is an MMORPG. These ideas are so ingrained that trying to say its not the case is impossible. Every game with stats "has RPG elements." Every game with dialogue, ESPECIALLY with dialouge options, is going to be called an RPG. 

The answer is, instead, to create a term that identifies games that allow true character control as well as choice and consequence in the plot. And there may be even two (or more) different definitions in there, as well. A game like TellTale's TWD would easily be a game that is fundamentally built on one of those and not the other (choice and consequence but not character creation/definition).

Something like "(1)a choice driven, (2)cinematic, (3)level-based RPG" may work for TW3. A "(1)choice driven, (2)character freedom, (3)level-based RPG" may be a better name for DA:O.  

EDIT: Bear with me as I struggle to correct the BSN's wonky BBCode rules.


We may be talking a different purposes here. I'm not concerned with identifying a universal RPG definition that everyone will agree with. That doesn't really concern me. While the definition is important intrinsically, in this case it genuinely doesn't matter. BG being "more" of an RPG than DA:O doesn't mean that it's combat doesn't look terrible, doesn't mean that I enjoy a isometric 2D camera, etc, doesn't mean I find how arcane and fantastical it is (the whole of D&D, really) in any way appealing.

I accept that some games are and aren't RPGs. I also accept that that doesn't make them automatically any better.


The bolded I very much agree with.

#242
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Seboist wrote...

ThisOnesUsername wrote...

 This discussion reminds me of this


We all had a laugh at his expense when multiplayer was confirmed and him and his alleged "three sources" were proven wrong.

Also find it amusing he hasn't shown his face around here since ME3's release along with some other drones.


That video was still pretty accurate :lol:

#243
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Seboist wrote...

simfamSP wrote...

Bioware games have a habit of...nullifying, perhaps, or ignoring your choices,


As much as I praise the Witcher for its C&C, BioWare so far have done a far better choice at carrying those choices over into the sequel.


Sure they carry over into the sequel but is what's done with them meaningful? I've played ME3 with both my "canon" import and with the default state and there wasn't any real lick of difference barring some interchangable characters and dialogue.

I give Bioware some credit for attempting to do something meaningful with the ones that affect the Rannoch and Tuchanka sub-plots(which is better than ME2's godawful handling of imports) but there's several flaws with them; They have zero impact on the gameplay, just amount to some brief "flavoring" cutscenes/dialogue and have zero narrative impact on the rest of the game(ex. makes no difference if you've made peace or have just the Geth or the Quarians in "Priority Earth").


It depends on what you feel is meaningful. I feel that just changing the microcosm has a huge impact on the player's desicsion. Imagine curing the Genophage when Wreav is in charge? It's a different experience all together.

However, ME3 is one of those things that gets worse as it goes along. So Priority Earth, despite the cool things here and there, is perhaps the most dissapointing final mission in video-game history.

Modifié par simfamSP, 17 décembre 2013 - 10:09 .


#244
Nerevar-as

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ThisOnesUsername wrote...

 This discussion reminds me of this


That sounded like a Dalek with throat problems...

#245
dreamgazer

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simfamSP wrote...

So Priority Earth, despite the cool things here and there, is perhaps the most dissapointing final mission in video-game history.


Eh, it wasn't even the worst/most disappointing final mission released in 2012 (that distinction goes to Assassin's Creed III). 

#246
Il Divo

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Deleted.

Modifié par Il Divo, 17 décembre 2013 - 10:01 .


#247
Il Divo

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dreamgazer wrote...

Eh, it wasn't even the worst/most disappointing final mission released in 2012 (that distinction goes to Assassin's Creed III). 


I'd say it's the worst. I actually liked AC3's final mission (killing Charles Lee was awesome), aside from which the final mission didn't really have 3 games worth of epic build-up. Connor's story begins and ends with AC3.

Priority Earth is just various shades of dark colors. It doesn't have any of the epic locales featured in ME1, ME2, or even the rest of ME3.

#248
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dreamgazer wrote...

simfamSP wrote...

So Priority Earth, despite the cool things here and there, is perhaps the most dissapointing final mission in video-game history.


Eh, it wasn't even the worst/most disappointing final mission released in 2012 (that distinction goes to Assassin's Creed III). 


Worst? No. It wasn't the worst, but I said dissapointing, which is was. I was at least expecting to see my trilogy's worth of work to amount to something. But alas, all I got was the mandatory three and non of the optional. I at least hoped to see the Geth and/or Quarians in action...

*sigh*

I'd rather not talk about priority earth anymore :unsure:

#249
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I have come to a conclusion after spending a year or so in this community...


RPG = Really Pointless Genre.


No one knows what qualities encompass this particular genre, and no one can really determine what the genre actually is.

#250
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The Mad Hanar wrote...

I have come to a conclusion after spending a year or so in this community...


RPG = Really Pointless Genre.


No one knows what qualities encompass this particular genre, and no one can really determine what the genre actually is.

That's not it, the problem is whether you place more value on one set of qualifications over another.  For example, Final Fantasy and Mass Effect are both considered to be RPGs but the characteristics that are used to define them as such may be completely absent in one game or the other. Final Fantasy's roleplaying comes from the various playstyle choices presented to the player. Different party members fulfilling different roles and such. Mass Effect's roleplaying comes not only from playstyle customization but the multiple choices that affect how the main character acts in certain situations. In this example, you can ask yourself if that increased player agency is what defines an RPG to you.