Cheylus wrote...
I don't know what predefinition means if it's not how the authors create a character before the player can make something out of it -- how the characters are pre-established, limited, determined by the authors before the player.
Well, I'd quibble and say that predefinition is about how many background characteritics, pre-exisitng relationships, personality traits, beliefs, etc. the desginers imbue, but overall I wouldn't object to your definition.
I'm arguing against people who think they define their characters by choosing his haircut, against people saying that "Shepard (and Hawke) isn't pre-defined at all" and against others who dislike TW because it has a "predefined" character. I quoted your post because, as you understood, we seemed to agree with each other for the most part.
Choosing appearance, though, is an important part of creating your own character. You're conflating four things here: (i) the set voice; (ii) the set appearance; (iii) the set beliefs; and (iv) the set respones. If we keep (i)-(iii) constant but change (iv), we've actually showing alternate sides the same character (because you can respond differently). If you keep (i)-(ii) but change (iii)-(iv) you have alternative world versions - like an AU Superman who wants to be space dictator instead of hero. If you change (i)-(iii) then you've changed almost everything fundamental about a person - two people can sound the same and yet be entirely different in every meaningful respect.
For a lot of users, the ability to imagine in their head - despite the overwhleming clarity of context negating everything they believe about what they're doing - the voice of their character is the difference between predefined and not.
But even if that's a justified driver of subjective experience - and evne if it's true that it's the biggest factor - the fact remains that two characters aren't the same level of predefined when you swap one of those factors out. Especially if set apperance captures something like "gender" or "(fantasy) race".
I don't know where I said something different; I don't know then how I'm wrong. True or false, I said the Warden felt[/u] less predefined to me. I'm well aware that it's just good writing and design -- the "origins" feature.
Whether or not the Warden feels more or less predefined doesn't change how predefined the Warden is, as a matter of fact, in comparison to other Bioware protagonists. If you define 'predefinition' in terms of whatever features the writers keep fixed, then any version of the Warden (going off any origin) has the same number of 'preset' features as Hawke does. Or Shepard, for that matter.
Where the debate really gets off the ground is VO - and like I said that turns on an entirely unsupportable assumption about how conversations work in the absence of VO in a game.
If you can hate or love a character (some people hate Hawke or Shepard), it simply reveals he is predefined.
I'm not sure how that follows. I can certainly say I dislike all possible variants of the Warden, so does that mean that the Warden must be predefined? Does it have to be "a lot" of people who think this? I don't see how the standard works.
Modifié par In Exile, 14 décembre 2013 - 09:24 .