Jestina wrote...
It's been defined since at least the 70's. TW is just an action story. There's no input from the player on the character being played in the world. Appearance, gender, mannerisms, skills, profession, etc. are all already defined by the writers...without any collaboration from the player.
I agree 100% with your definition, but the Witcher doesn't fall under 'action.' Maybe 'lite' (as someone else pointed out) but never action.
CDPR used the amnesia device to wipe the slate (almost) clean. I've read the books, and I can confirm that the Geralt I choose to play is far different in ideals and motives than the Geralt we find in the books.
ME3 is the same railroaded linear cover shooter that ME2 and (to a lesser extent) ME1 was.
It can be argued that the combat is far more 'tactical' (if that's the word for it) than you might give it credit for. You
can pause the came as many times as you want. Every playthrough of ME I do I play on insanity and it's a far different game gameplay wise than it is at lower difficulties.
As for 'linear' I suppose it could be called that in comparison to the Witcher. But the Witcher has out done nearly every single RPG in the market when it comes to C&C. Even Planescape: Torment can't handle the Witcher's enormity in that respect. Yet, I feel that PST is the superior in the genre.
Forget the story or the mechanics, it's the definition we're on about. RPGs are flexible by nature. You have a wide variety of genres that have managed to make their game an RPG. FO:NV is in the other side of the spectrum when compared to the first two Witcher games, since it's an sandbox, but it is no less of an RPG.
What you call LARPing is what many people have to do when playing these games. Even I have to do it when playing The Witcher. The depth of character and motivation that comes through whilst making choices wouldn't be there and these games would be far less enjoyable as a result.
Modifié par simfamSP, 15 décembre 2013 - 11:39 .