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The Witcher 3 is very pretty


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#151
Khayness

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Maverick827 wrote...

By that token, TW is just cheap fan service, both pornographically as well as grimdark grisly manly dark grim badass grim darkly.


I was in distress that nobody mentioned the erotic content of The Witcher series in a BSN thread about TW, so thank you for restoring balance to the universe!

4 pages, the hell, it's usually the first 10 posts. BSN is truly getting worse, damn you read only changes!

#152
In Exile

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Fast Jimmy wrote...
ME1 I'd agree with you. ME2 I would do so as well, but with maybe some grumbling. But by ME3, we'd have to debate.

As I laid out, it isn't entirely about history, but assumed emotion abkut said history that begins creating a set, defined protagonist. ME3 Shephard feels sad about Thessia, he feels traumatized by the boy that died, he believes the Alliance is the only solution and that Cereberus is terrible. He's friends with Garrus, he's very close with Liara and he's impressed enough with Vega to give hik the time of day, despite  many other Alliance marines on his ship. 

I understand the story-telling purpose to all of these things, but it doesn't change the fact that Shephard has a lot of his own opinions about has haplened and is currently happening to him. Opinions the player can only color, not outright direct or change. That's much less defined than the bhaalspawn or Warden.

 

But ME3 is not like any other Bioware game: it has copious amounts of automatic dialogue. It's exactly like TW2 in that regard. Like I mentioned in another post, Bioware started to fix Shepard belief in ME3, which is a whole other thing. And that point, I think you're almost in the realm of a set protagonist. 

Point taken about ME3 though. I was so dissapointed in the game I forgot it existed. It's the only Bioware game I've ever played only once and thrown away in the heap - that's an honour not even NWN has (because as much as I didn't like the OC, HoTU was one of my favourite campaigns). 

#153
Jestina

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Role-playing is collaborative storytelling. The players main role is in creating the characters and playing them. The function of the GM is to act as arbiter and come up with the setting for the game. Except for giving general guidelines to follow, the GM should be mostly hands off with the players characters. If the GM is defining the characters, then you've taken away the players role, and you now just have a story with players going along for the ride. Much of how your character will be played is determined during the creation process.

#154
slimgrin

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Jestina wrote...

Role-playing is collaborative storytelling. The players main role is in creating the characters and playing them. The function of the GM is to act as arbiter and come up with the setting for the game. Except for giving general guidelines to follow, the GM should be mostly hands off with the players characters. If the GM is defining the characters, then you've taken away the players role, and you now just have a story with players going along for the ride. Much of how your character will be played is determined during the creation process.


You're describing PnP gaming. Not the same as a cRPG, where you are always along for the ride. Me imagining what my character is like does nothing to enhance a cRPG. It's all about the mechanics and story already in place.

#155
Jestina

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slimgrin wrote...
You're describing PnP gaming. Not the same as a cRPG, where you are always along for the ride. Me imagining what my character is like does nothing to enhance a cRPG. It's all about the mechanics and story already in place.


It doesn't matter the medium. It could be tabletop, LARP, or computer gaming but the definition is the same regardless. Changing the definition to suit some authors definition is how the RPG category got so polluted with action games and shooters.

#156
slimgrin

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Jestina wrote...

slimgrin wrote...
You're describing PnP gaming. Not the same as a cRPG, where you are always along for the ride. Me imagining what my character is like does nothing to enhance a cRPG. It's all about the mechanics and story already in place.


It doesn't matter the medium. It could be tabletop, LARP, or computer gaming but the definition is the same regardless. Changing the definition to suit some authors definition is how the RPG category got so polluted with action games and shooters.


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#157
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slimgrin wrote...

I like to customize a character as much as anyone, but insisting on it means I'd miss out on quality games. It's overrated really. I wish there were more predefined characters in RPG's with a general set of values and a history. The emphasis can then be on how events in the plot change according to your actions, and less on traditional D&D alignments types.


Careful not to conflate "I don't agree that it's an RPG" with "I refuse to play it."

I consider The Witcher a "lite" RPG at best and I'll still gladly play the series.

#158
AventuroLegendary

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Jestina wrote...

slimgrin wrote...
You're describing PnP gaming. Not the same as a cRPG, where you are always along for the ride. Me imagining what my character is like does nothing to enhance a cRPG. It's all about the mechanics and story already in place.


It doesn't matter the medium. It could be tabletop, LARP, or computer gaming but the definition is the same regardless. Changing the definition to suit some authors definition is how the RPG category got so polluted with action games and shooters.


There must be a special definition of RPG in some book somewhere we must adhere to.

Modifié par LegendaryAvenger, 15 décembre 2013 - 01:06 .


#159
Jestina

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It's been defined since at least the 70's. TW is just an action story. There's no input from the player on the character being played in the world. Appearance, gender, mannerisms, skills, profession, etc. are all already defined by the writers...without any collaboration from the player.

#160
In Exile

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Jestina wrote...

Role-playing is collaborative storytelling. The players main role is in creating the characters and playing them. The function of the GM is to act as arbiter and come up with the setting for the game. 

Except for giving general guidelines to follow, the GM should be mostly hands off with the players characters. If the GM is defining the characters, then you've taken away the players role, and you now just have a story with players going along for the ride. Much of how your character will be played is determined during the creation process.


It is possible to have RPGs were you pick from predesigned characters the GM created. Not all P&P starts with you making up your character from scratch. 

Modifié par In Exile, 15 décembre 2013 - 01:29 .


#161
Jestina

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In Exile wrote...
It is possible to have RPGs were you pick from predesigned characters the GM created. Not all P&P starts with you making up your character from scratch. 


Very rarely would that pass. Maybe at a con if you're short on time. And even so, there is no choice of pre-defined characters in TW.

#162
spirosz

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Jestina wrote...

It's been defined since at least the 70's. TW is just an action story. There's no input from the player on the character being played in the world. Appearance, gender, mannerisms, skills, profession, etc. are all already defined by the writers...without any collaboration from the player.


Yes and?  This is defined as one of the aspects that you approach the game from.  Yet, that doesn't stop the game from changing because of the player input, regardless of your perspective on roleplaying.  

#163
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spirosz wrote...

Jestina wrote...

It's been defined since at least the 70's. TW is just an action story. There's no input from the player on the character being played in the world. Appearance, gender, mannerisms, skills, profession, etc. are all already defined by the writers...without any collaboration from the player.


Yes and?  This is defined as one of the aspects that you approach the game from.  Yet, that doesn't stop the game from changing because of the player input, regardless of your perspective on roleplaying.  

As long as BioWare games are also NOT considered RPGs by that logic I'm good with it.

#164
A Crusty Knight Of Colour

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Planescape: Torment is not an RPG.

#165
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CrustyBot wrote...

Planescape: Torment is not an RPG.

This guy gets it.

#166
In Exile

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Jestina wrote...

Very rarely would that pass. Maybe at a con if you're short on time. And even so, there is no choice of pre-defined characters in TW.


It totally depends on your group and the P&P game from what I understand. But I don't play P&P myself because I'm not fond of the actual gameplay. 

#167
Ravensword

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CrustyBot wrote...

Planescape: Torment is not an RPG.


According to Maverick.

#168
Melra

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The second one was pretty as well, still feel like it was a rather bad game. The combat felt really annoying compared to other games I've played, hopefully they'll fix it for this one.

Tired of having to take advantage of AI's stupidity in order to win, instead of being properly challenged.

#169
Seboist

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In Exile wrote...

Fast Jimmy wrote...
ME1 I'd agree with you. ME2 I would do so as well, but with maybe some grumbling. But by ME3, we'd have to debate.

As I laid out, it isn't entirely about history, but assumed emotion abkut said history that begins creating a set, defined protagonist. ME3 Shephard feels sad about Thessia, he feels traumatized by the boy that died, he believes the Alliance is the only solution and that Cereberus is terrible. He's friends with Garrus, he's very close with Liara and he's impressed enough with Vega to give hik the time of day, despite  many other Alliance marines on his ship. 

I understand the story-telling purpose to all of these things, but it doesn't change the fact that Shephard has a lot of his own opinions about has haplened and is currently happening to him. Opinions the player can only color, not outright direct or change. That's much less defined than the bhaalspawn or Warden.

 

But ME3 is not like any other Bioware game
: it has copious amounts of automatic dialogue. It's exactly like TW2 in that regard. Like I mentioned in another post, Bioware started to fix Shepard belief in ME3, which is a whole other thing. And that point, I think you're almost in the realm of a set protagonist. 

Point taken about ME3 though. I was so dissapointed in the game I forgot it existed. It's the only Bioware game I've ever played only once and thrown away in the heap - that's an honour not even NWN has (because as much as I didn't like the OC, HoTU was one of my favourite campaigns). 


ME3 is the same railroaded linear cover shooter that ME2 and (to a lesser extent) ME1 was.

#170
Seboist

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CrustyBot wrote...

Planescape: Torment is not an RPG.


Lol, inorite?

Comical how these LARPers think creating a shallow self-insert with customizable hairstyles and whatever make believe that only exists in their head being the core of a video game RPG.

#171
I SOLD MY SOUL TO BIOWARE

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You can change Geralt's hairstyle in TW2.

"S***. I guess it is an RPG."

Modifié par SergeantSnookie, 15 décembre 2013 - 10:19 .


#172
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Jestina wrote...

It's been defined since at least the 70's. TW is just an action story. There's no input from the player on the character being played in the world. Appearance, gender, mannerisms, skills, profession, etc. are all already defined by the writers...without any collaboration from the player.


I agree 100% with your definition, but the Witcher doesn't fall under 'action.' Maybe 'lite' (as someone else pointed out) but never action.

CDPR used the amnesia device to wipe the slate (almost) clean. I've read the books, and I can confirm that the Geralt I choose to play is far different in ideals and motives than the Geralt we find in the books.

ME3 is the same railroaded linear cover shooter that ME2 and (to a lesser extent) ME1 was.


It can be argued that the combat is far more 'tactical' (if that's the word for it) than you might give it credit for. You can pause the came as many times as you want. Every playthrough of ME I do I play on insanity and it's a far different game gameplay wise than it is at lower difficulties.

As for 'linear' I suppose it could be called that in comparison to the Witcher. But the Witcher has out done nearly every single RPG in the market when it comes to C&C. Even Planescape: Torment can't handle the Witcher's enormity in that respect. Yet, I feel that PST is the superior in the genre.

Forget the story or the mechanics, it's the definition we're on about. RPGs are flexible by nature. You have a wide variety of genres that have managed to make their game an RPG. FO:NV is in the other side of the spectrum when compared to the first two Witcher games, since it's an sandbox, but it is no less of an RPG.

What you call LARPing is what many people have to do when playing these games. Even I have to do it when playing The Witcher. The depth of character and motivation that comes through whilst making choices wouldn't be there and these games would be far less enjoyable as a result.

Modifié par simfamSP, 15 décembre 2013 - 11:39 .


#173
Il Divo

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Seboist wrote...

CrustyBot wrote...

Planescape: Torment is not an RPG.


Lol, inorite?

Comical how these LARPers think creating a shallow self-insert with customizable hairstyles and whatever make believe that only exists in their head being the core of a video game RPG.


Honestly Seb, if we relied on your pitiful understanding of what an RPG is, I think we'd all be much worse off.

#174
Il Divo

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J. Reezy wrote...

spirosz wrote...

Jestina wrote...

It's been defined since at least the 70's. TW is just an action story. There's no input from the player on the character being played in the world. Appearance, gender, mannerisms, skills, profession, etc. are all already defined by the writers...without any collaboration from the player.


Yes and?  This is defined as one of the aspects that you approach the game from.  Yet, that doesn't stop the game from changing because of the player input, regardless of your perspective on roleplaying.  

As long as BioWare games are also NOT considered RPGs by that logic I'm good with it.


As long as we're consistent about our definitions, that does seem to work.

The problem comes when RPG becomes a phrase for "game that I like" where anything that's a shooter or action game is treated as immediately inferior.

#175
eternal_napalm

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If an rpg is choices affecting story, that makes CoD Black Ops 2 a rpg I guess