EntropicAngel wrote...
I'm actually not really being facetious. I'm mostly refuting the whole "an RPG is based on stats" definition.
I won't get into my definition though, it's not worth it. I'll just have to agree with Addai (*gasp*): to those who genuinely don't like it, just say it's not your game and move on. Not that I think The Witcher is anything special, and I certainly consider both games poorer than most Bioware games I've played, but still. It's not worth arguing over.
J. Reezy wrote...
I KNOW YOU AIN'T SCOFFING AT THE NOTION THAT A BASKETBALL GAME LIKE NBA 2K CAN BE AN RPG MR. FARRON!
Oh, I accepted that Final Fantasy has never been an RPG a long, long time ago. Doesn't mean it isn't still awesome.
I think the answer isn't to try and say certain games aren't RPGs. Because millions upon millions of gamers are going to look at a game like the FF series and say it is, OBVIOUSLY, an RPG. Or that WoW is an MMORPG. These ideas are so ingrained that trying to say its not the case is impossible. Every game with stats "has RPG elements." Every game with dialogue, ESPECIALLY with dialouge options, is going to be called an RPG.
The answer is, instead, to create a term that identifies games that allow true character control as well as choice and consequence in the plot. And there may be even two (or more) different definitions in there, as well. A game like TellTale's TWD would easily be a game that is fundamentally built on one of those and not the other (choice and consequence but not character creation/definition).
Something like "(1)a choice driven, (2)cinematic, (3)level-based RPG" may work for TW3. A "(1)choice driven, (2)character freedom, (3)level-based RPG" may be a better name for DA:O.
EDIT: Bear with me as I struggle to correct the BSN's wonky BBCode rules.
Modifié par Fast Jimmy, 17 décembre 2013 - 12:28 .